Ryu, Akira and Iori updated.
Ryu updated.
Spoiler: Changelog (click to see content)
<v.13/04/2024>
- Added Special Intro vs Gouken by KarmaCharmeleon.
- Small Portrait now uses the correct palette.
- Changed the Slam Custom State on Ryusokyaku.
- Various Super Moves now use the correct attr values.
- Fixed a bug that caused Specific WinQuotes not to trigger against my Ryu.
- Fixed a bug that caused Evil Ryu not to trigger his Special Intro vs Violent Ken without reloading the match.
- Evil Ryu's Classic Air Tatsumaki Senpukyaku now recovers into standing position instead of crouching position.
<v.09/04/2024>
- Added Evil Ryu mode.
- Changed command file extension from .cmd to .st.
- Changed the extension of each mode state file (the ones containing state 5900) from .st to .cns.
- Crouch friction changed to 0.85.
- Throw techs now preserve the original facing, even when done very late and the throwing character is switching sides.
- Replaced EX activation sound with the one from SFIII (previously, it was Demitri's fireball startup).
- Fixed error in projectile flag increment/decrement when projectile(s) are reflected.
- Fixed error in super projectiles that caused incorrect dampener interactions.
- Guard damage is now based on the damage the hit would do if not guarded, instead of dealing 7 damage in all situations.
- Fixed a bug that caused MAX Shinku Tatsumaki Senpukyaku to be unblockable under specific circumstances.
- Fixed a bug that jailed opponents into getting thrown.
- Added 14 palettes by JtheSaltyy, Kamui, and ProjectLykaon.
Iori updated.
Spoiler: Changelog (click to see content)
<v.13/04/2024>
- Tweaked AI to be a bit more consistent with combos.
- Changed the Slam Custom State on his EX 311 Shiki: Tsuma Kushi.
- Increased launch height on all versions of 104 Shiki: Nueuchi.
- Fixed a bug that caused Specific WinQuotes not to trigger against my Ryu.
<v.09/04/2024>
- Changed command file extension from .cmd to .st.
- Changed the extension of each mode state file (the ones containing state 5900) from .st to .cns.
- Crouch friction changed to 0.85.
- Lie down hurtbox is now larger for better compatibility with attacks that can hit OTG.
- Throw techs now preserve the original facing, even when done very late and the throwing character is switching sides.
- Replaced EX activation sound with the one from SFIII (previously, it was Demitri's fireball startup).
- Fixed error in projectile flag increment/decrement when projectile(s) are reflected.
- Fixed error in super projectiles that caused incorrect dampener interactions.
- Guard damage is now based on the damage the hit would do if not guarded, instead of dealing 7 damage in all situations.
- Fixed a bug that jailed opponents into getting thrown.
- Iori can now combo into Sanjingi no Ni and Ura 1029 Shiki Homura Hotogi.
Akira updated.
Spoiler: Changelog (click to see content)
<v.13/04/2024>
- Jumping Heavy Punch and Jumping Heavy Kick now spike the opponent for a hard knockdown during Air Combos.
- Fixed a bug that caused Specific WinQuotes not to trigger against my Ryu.
<v.09/04/2024>
- Changed command file extension from .cmd to .st.
- Crouch friction changed to 0.85.
- Throw techs now preserve the original facing, even when done very late and the throwing character is switching sides.
- Replaced EX activation sound with the one from SFIII (previously, it was Demitri's fireball startup).
- Fixed error in projectile flag increment/decrement when projectile(s) are reflected.
- Fixed error in super projectiles that caused incorrect dampener interactions.
- Guard damage is now based on the damage the hit would do if not guarded, instead of dealing 7 damage in all situations.
- Fixed a bug that jailed opponents into getting thrown.
You can redownload DivineAkuma's compatibility patch and it should work with his lastest public version.
You can also redownload Jmorphman's Ken and my Gouken. Both character got stealth updated for compatibility with the Special Intros.