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Re: CVS Mature POTS/Infinite by Falcon Rapper

 February 28, 2018, 11:26:24 pm View in topic context
 Posted by Falcon Rapper  in CVS Mature POTS/Infinite by Falcon Rapper (Started by Falcon Rapper February 23, 2018, 03:16:04 am
 Board: Your Releases, 1.0+

Thanks for the updates, Falcon Rapper. No matter what people say about you, I still do enjoy your work regardless.


I'm happy to see you in my Feedback SolidZone, you've been following my work from the beginning where it's an honor to know you're still around, have fun, my friend ... :)

Always glad to give feedback and help making characters greater in any way I can. One last thing, though: During her Turns Intro, instead of it being her, it's Rugal kind of just crouching and standing over and over =P

Thanks Project13, for having resolved to put this Rugal in the intro against the Vice I ended up changing the numbering of the sprites, forgetting to change the numbering in the file "air", I apologize for the error and again I appreciate the help ... Link updated :)

This argument is really dumb.

Stay on topic. Only discuss the character. All offtopic posts after this one will be deleted.

Thanks for the patience you have always had with me JMorphman, I apologize for any inconvenience, I have always been a fan of this Forum ... :)

hi jump is same height as a regular jump

edit*

her commands reverse after you jump over an enemy and
do the command on the landing state.

here is a fix
http://mugenguild.com/forum/topics/fix-all-your-command-issues-explodsive-buffering-system-180772.msg2366951.html#msg2366951
 :beatnik:

I even tried using this method, but I found it very difficult, where I ended up using the "classic cmd" mode. I have not given up yet, I have some work started on which I am using this method. I made changes to the superjump speed, thanks for the tip ... :)

Not have XIII Neo Max ?

I thought the LV3 made by her on KOFXIII would look strange, but I still think of adding the "Iron Maiden" Climax made by her on KOF XIV.

So nice~. cool~!
Good chars

Thank you, have fun... :)
    

Re: Fighter Factory Studio coming on April, 4 - support us now!

 February 28, 2018, 10:19:36 pm View in topic context
 Posted by Falcon Rapper  in Fighter Factory 3.0.1 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, 1.0+

Yes!!! Good news, no doubt it will be a perfect tool, thank you VirtualTek, and the name (Fighters Factory Studio) really looked great ... :)
    

Re: CVS Mature POTS/Infinite by Falcon Rapper

 February 25, 2018, 06:32:54 am View in topic context
 Posted by Falcon Rapper  in CVS Mature POTS/Infinite by Falcon Rapper (Started by Falcon Rapper February 23, 2018, 03:16:04 am
 Board: Your Releases, 1.0+

Thanks to all the comments, especially to Project13 and Prime, because they reported bugs which I did not see, I usually try to answer them one by one, but I prefer to say that the errors mentioned in the feedback were fixed and the link was updated (including the bug of the video, already thanking for always spreading my work) ... :)

I added two new Hyper BGs, in case the person wants to modify it simply change the value of the variable in the Config.txt file




Link updated, see in first post... :)
    

Re: CVS Mature POTS/Infinite by Falcon Rapper

 February 25, 2018, 04:09:00 am View in topic context
 Posted by Falcon Rapper  in CVS Mature POTS/Infinite by Falcon Rapper (Started by Falcon Rapper February 23, 2018, 03:16:04 am
 Board: Your Releases, 1.0+

WOW Man im Incredibly impressed with this one!!!! Dude with masters like you, im pretty SURE that she would be Dangerous, (Especially in the Wrong Hands!!!) I DEFINITELY Will try her out, Thanks!!! :D

Thanks bro, have fun... :)

Riiiiiiiight.


All right, real talk. I think you should revise your method of play testing your work. This is something too major to miss and it's not the first character of yours to have this same bug. You're supposed to learn from your mistakes, not repeat them.

This is called life, and my goal is to live ... Errors and successes happen, it's great when you get it right, but only real men are capable of correcting your mistakes ... At least at this point, we Brazilians are great, we can see negative things from a positive side ... It is easy to cite examples of these types of Brazilians, could mention a soccer player, even doing surgery on his knee, managed to turn around and become top scorer (meaning: player with more goals) in the world cup of 2002, but I would rather mention someone who met Mugen in 2003, because this person is directly involved in the crime and unfortunately because of fate, this person has been in a penitentiary since April 2007 (Older article 12 , nowadays Article 33 of the Brazilian Penal Code), even knowing that he was innocent, stayed in a cell for 8 years and was released for good behavior ... He continued to live in the same place, and rencontrou games and issues made in his old notebook (Some "skins" made for Pro Evolution Soccer 6 of soccer players of the time and a "winmugen" with editions made in "Mugen Charecters Maker") ... Did you like the story? Well, it can be mine or anyone's living in dangerous places in Brazil, it's the story of many, I just typed all this because I like typing hehehe...

DarkFlare, thanks for the Feedback, a hug for you and your MFFA friends on discord... :)

Note: A tip from you and your MFFA Discordapp friends, I am Unstoppable... :)


Riiiiiiiight.


All right, real talk. I think you should revise your method of play testing your work. This is something too major to miss and it's not the first character of yours to have this same bug. You're supposed to learn from your mistakes, not repeat them.

That's a bad bug.  Certainly does need fixing.

Yes, of course...

Spoiler: Español, sé que es tu idioma (click to see content)

oh hell yes someone finally made a pots style mature and great work


oh hell yes someone finally made a pots style mature and great work
Thank you Morbidjoe, it is an honor to receive you in my feedback, you have always followed my work and always motivated for this to evolve ... Have fun my friend ... :)


Riiiiiiiight.


All right, real talk. I think you should revise your method of play testing your work. This is something too major to miss and it's not the first character of yours to have this same bug. You're supposed to learn from your mistakes, not repeat them.

nvm its there its pretty hard to do though but i can try to help u find the bug since it doesnt give any debug feedback and tell u how to fix it

Forget it Prime, in front of the comment he made, I have no more doubts, or he is perfect and never misses or he wants to appear, they will need more than this to stop me hahahahaha ... "É nóis..." :D
So i found the issue in -3 super cancel check delete this :
trigger4 = NumHelper(1505)
trigger4 = (Helper(1505), StateNo = [1505,1508])

And replace it with this:

 trigger4 = (stateno = [1500,1526])

if this issue is in all of your chars, do the same thing for them and for future chars
 



Thanks for warning, I'll check this out immediately, as soon as the error is corrected I post the feedback ... :)

    

Re: CVS Mature POTS/Infinite by Falcon Rapper

 February 24, 2018, 10:52:22 pm View in topic context
 Posted by Falcon Rapper  in CVS Mature POTS/Infinite by Falcon Rapper (Started by Falcon Rapper February 23, 2018, 03:16:04 am
 Board: Your Releases, 1.0+

lower the gurad.hittime to reduce blockstun. it is way to safe for a lvl 3

Fixed... Thank you, Prime, lowering the time of the guard.hittime, the opponent may have a better reaction time for a counter movie, leaving the game more fluid ... Finishing, that famous Brazilian slang "É noooooooooooois"... :D

The updates work, but now two new issues have arrived, both with Heaven's Gate. It's now missing it's envshake and MAX Heaven's Gate can KO on the first slam.

Fixed, thank you again Project13, download link on first post... :D
    

Re: CVS Mature POTS/Infinite by Falcon Rapper

 February 24, 2018, 04:53:17 pm View in topic context
 Posted by Falcon Rapper  in CVS Mature POTS/Infinite by Falcon Rapper (Started by Falcon Rapper February 23, 2018, 03:16:04 am
 Board: Your Releases, 1.0+

I never actually tried out Mature when I had her in my mugen or in the few KOFs I played, but she feels great. Might actually pick her up in some of them. Just a few things to mention as far as feedback.

- Sacrilege feels too shallow, personally. I feel like she should move forward more during it.
- Heaven's Gate should be tweaked a bit. It seems like the damage comes in a bit after she slams the opponent into the wall.
   - On the note of Heaven's Gate, I'd reduce the block-stun a bit. It's pretty safe as it is so you can't really punish her afterwards, unless that was intentional.
- I feel Eternal Illusion goes on for way too long, between the slow speed of Mature's slashes and the pause during the finish.
   - Also on the note of Eternal Illusion, it's missing envshake.
- I feel like the final slash during Nocturnal Light should either have the hitbox on the wave and disappear on impact, or just keep the wave stationary on Mature. It looks very weird having it just keep going and not do anything.

I'm definitely gonna enjoy playing around with this character more. Good work, Falcon.

Edit: One last thing I forgot to mention - Only the first hit of all versions of Metal Massacre have slash sparks.

- Metal Massacre hitsparks fixed
- Added Envshake during "Eternal Illusion"
- In "Noctural Light" I tried to leave the same as possible with the KOF versions, where I left the latter Slash as a helper that does not hit the opponent (in the KOF versions it hits the blow and the projectile continues, without hitting the opponent while this is falling)

For now was what I managed to correct, thank you very much for letting me know, updated link ... :)

i noticed a problem with your characters, i've used them in add004 mugen and i've put every character in the add004 file name in each of their def files and all of them are stuck in a stage and they can't move around the stage like it can't go backward all the way

what should i do?

Generally I test the ADD004 of my chars in the MM2 screenpack version released by GUI007, you find this version in this video (http://www.youtube.com/watch?v=dtv3c9KXw0Y), since I find it more stable (I used this screenpack to release the video of my version of Mature)

Anyway, you can simply convert the def file to ADD004pie.exe (in this case choose the def "MatureCVS_FDR.def", since "MatureCVS_FDR_Add004.def" is tested only in the above mentioned screenpack)

I find one small error in standing strong kick when Mature it is close on your oponent, the kick does not hit

You fix this error ?

I realy apologize for having accused a non-existent error that Mature is in perfect condition, the error that she presented was due to my Fighter factory being disassembled and when I updated the supposed errors are gone and once again sorry for that.

No problem bro... :)
    

Re: CVS Mature POTS/Infinite by Falcon Rapper

 February 23, 2018, 04:14:01 pm View in topic context
 Posted by Falcon Rapper  in CVS Mature POTS/Infinite by Falcon Rapper (Started by Falcon Rapper February 23, 2018, 03:16:04 am
 Board: Your Releases, 1.0+

Amazing I really am really surprised with this project, I got to start a reissue in Mature but I did not finish and now seeing the full service I find it exelente. Currently I started an issue at Angel but I still have a lot to follow and I intend to try with Adelheid Bernstein.

Thank you, and good luck with your edits. :)

yessssssssss, i know this is gonna be awesome. downloading now.

I'm glad you liked it, have fun. :)

Very nice character.  I like her second idle better (your version I believe the config file said).  It's much more fluid.  Nothing to really report on feedback right now, though (I'm not very good at finding smaller bugs, if any).  Others more skilled will be able to pick things out better than I anyway.

I usually give more emphasis to chars and classic KOF poses, but in this case I thought the standing pose of KOFXIII would look cool in this version... :D

I find one small error in standing strong kick when Mature it is close on your oponent, the kick does not hit

Strange, I tested the kick close close and it hits the opponent. :\

Nice to see Team Yagami in full effect. :)

I'm curious, did you edit the sprites yourself, or did Dampir finish his sprites?

Most of the sprites were made by Dampir, some of these sprites I edited, using as base the CVS Vice (such as the sprites of action 1, action 195 and action 3000).

Yeah! you did it buddy!
I'll try her ASAP. Glad to see you're still rocking!!
Finally having a true Mature in mugen is awesome!

My whish whould be to see POTS Angel, hopefull including her KOFXIV moves.
(I can provide some custom sprites if needed...)

Thanks Ned, I believe that soon we will have a version of Angel in this style, but for now I have another char in my mind ... :D

YES! One of my favorite KoF gals, thanks very much man.

Thanks Ash, have fun... :D

@Falcon Rapper:
I recommend some heed be given to behavioral nuances like timings, velocities and hitpauses, as several of Mature's attacks feel labored on startup and/or while striking the opposing player (be it in a chain or not).  You could obtain the values necessary to polish this framework directly from the KOF games.

Yes, but in this case I had to improvise in a way, so that the pauses in certain movements correspond with the time of the animation and that it had a "fair advantage", even so thanks for the tip ... :)

NICE!GJ!!!!

Thanks fenzi4224615, have fun... :D

very nice, thanks

Thanks kyoman, have fun... :D
    

Re: CVS Mature POTS/Infinite by Falcon Rapper

 February 23, 2018, 04:13:39 am View in topic context
 Posted by Falcon Rapper  in CVS Mature POTS/Infinite by Falcon Rapper (Started by Falcon Rapper February 23, 2018, 03:16:04 am
 Board: Your Releases, 1.0+

Dude, I am so impressed! Can't wait to try her out

Thank you Master R@ce, I'm a great admirer of your work, have fun and thank you for always supporting me on this journey...
POTS/Infinite 4Ever hehehe... :)

Not digging the squashed Lv3 super BG image.  No real feedback beyond that as I haven't DLd her yet.

I ended up using the same portrait of Mature SVK created by Infinite, I usually edit these images in Photoshop, but I can make more options and leave them available in config.txt, in a next update ... :D

i see that team yagami in pots style is completed

i'll have to give this a try and see how it plays out

Yes!!! Not only the Yagami Team, but the Hakkeshu clan hehehe ... Have fun, my friend... :D
    

CVS Mature POTS/Infinite by Falcon Rapper

 February 23, 2018, 03:16:04 am View in topic context
 Posted by Falcon Rapper  in CVS Mature POTS/Infinite by Falcon Rapper (Started by Falcon Rapper February 23, 2018, 03:16:04 am
 Board: Your Releases, 1.0+



"Salve galera" Mugenguild... "Porque o guerreiro de fé nunca gela" by: Racionais mc's

One more char ready... And so we have another member of the "Hakkesshu" clan, and the Yagami team is finally complete ... :)
Well, I present to you "CVS Mature" by Falcon Rapper (Yes, I am hehehe ...: P)
In humility and respect, I do not like to speak, but to act ... :)

The char is in "POTS / Infinite" mode (cvs and sparks in HD, fights mode setup, see Config.txt) plus have some new knocks (preserving all strokes of KOF char, of course) ...

Designed to be played on Mugen 1.0 or Mugen 1.1 (some settings prevent it from running in other versions)

What you have:

Adapted to be played with 6 buttons (3 for punch and 3 for kick)
- Moderate artificial intelligence
- 64 palettes (12 normal plus 52 extra, activating config.txt);
- All sparks in alpha effect POTS style;
- Blows based on the KOF versions in which the character appears;
- Sounds based on versions 98 and 2002;
- Gameplay that can be changed in config.txt (activation of selector palettes, aerial combos, etc) ...
- All POTS / Infinite mode features (Parry, Custom Combo, etc.)
- It can be adapted to be played in ADD004 mode (it can be activated as helper and changed during team mode / simul mode, needs to use add004pie.exe, it works without problems, either in the jump tag style or in the style "running tag", tested on both)
- You can enable or disable LV2 Portrait, see "config.txt"

What is missing:

- Ending, for a change ...: \
- Correct errors that are found, otherwise nothing is missing, it is running good ...: P

Commands:

Basic Blows:
Throws: Two punch or kick buttons;
Crematory: F + weak kick
Blowback Kick: F + strong kick

Special Skills

Death Claws = D, DB, B, Punch (Ex Mode with two punches, spends 500 MP)
* There may be continuation, just use the same command (Normal blow repeats twice and in Ex mode repeats up to 3 times)

Deicide = D, DF, F, kick (Ex Mode with two kicks, spends 500 MP)
Metal Massacre = D, DB, B, kick (Ex Mode with two kicks, spends 500 MP)
Despair = D, DF, F, Punch (Ex Mode with two punches, spends 500 MP)
Sacrilege = F, D, DF, punch (Ex Mode with two punches, spends 500 MP)
Ebony Tears = D, DF, F, D, DB, B, Punch (Ex Mode with two kicks, spends 500 MP)

Supers LV1 (Made with 1 super bar)

Heaven's Gate = D, DB, B, D, DF, F, kick
Nocturnal Light = D, DF, F, D, DF, F, punch


Supers LV2 (Made with 2 super bars)

Heaven's Gate = D, DB, B, D, DF, F, two kick buttons
Nocturnal Light = D, DF, F, D, DF, F, two punch buttons

Super LV3 (Made with 3 super bars)

Eternal Illusion = D, DB, B, D, DF, F, two punch buttons

========================================
Preview:







Credits:

- Electbyte (Creators of Mugen)
- VirtuallTeck (creators of Fighter Factory)
- Infinite and R@ce Akira = For great chars in which I use as an aid during conversion
- Phantom of the server (best sparks and best style for ground fighting)
- Dampir (Best KOF sprites to CVS converter, it's an honor to be able to use these sprites in this char)
- Warusaki13, David Demianoff and Juke Kisaragi (Commands, Constants and Animations used in this char)
- Jmorphman (Best effect for custom combos using helpers)
- Basara Kun, Chosis, Goodaldo, Kiri, MoonGirard, Senofro & PsychoKrusher (Palettes made for Vice by JMorphman, which I used in Mature)
- Gui007 & JadeEye (For always promoting my work via Youtube)
- Left4Joker (Always bringing good ideas and suggestions in my group on facebook)
- Admins and members of mugen groups on Facebook, especially Ramon Garcia (Mugen link & Share), Mestre Ares do Santuario (Mugen Brazil), German A. Sanchez (better known as "Tiloger") and David JR Ayad Mugen Return) and to the group gallery there.
- Members of the CVS EXtreme group (My group for mugen on facebook, link on my signature)


Download link:
Spoiler, click to toggle visibilty

PT-BR: Dedico este char primeiramente a Deus, pois sem ele nada seria possível, aos meus pais e familiares, minha noiva e futura esposa (Te amo <3 Raquel) e a todos aqueles que como eu amam MUGEN... :)
    

Re: Character of the Year: 2017

 February 22, 2018, 01:58:18 am View in topic context
 Posted by Falcon Rapper  in Character of the Year: 2017 (Started by Jmorphman February 07, 2018, 03:15:20 am
 Board: Contributions of the Month



Although I use the POTS/Infinite style and be an unconditional fan of Jmorphman creations (I will always give credits for the form of projectiles in the form of helpers, as well as blaming the evolution of Explod System Buffering), my vote will be for chars which I highlight the creativity of my compatriots, both the Illusionist and ND Silva surprised me with the work done in their creations ...

Woody Woodpeacker (Pica Pau) - By "O Ilusionista
Dr. Willy - By ND Silva

My vote is open and free, but I wish everyone good luck, because it was a great job and anyone deserves to win this fight ...


Spoiler: PT-BR, pois meu inglês é bem meia boca (click to see content)
    

Re: Infinite Style Chris Edit (Update 1/24/18)

 January 25, 2018, 11:57:34 pm View in topic context
 Posted by Falcon Rapper  in Juri Han by Chucho Edit Update 2/27/18  (Started by Prime SC January 21, 2018, 02:14:09 am
 Board: Edits & Addons 1.0+

Congratulations Prime! Now the New Faces is complete!
Just a small correction, the "Twister Driver" (level 1 and level 2, "QCBx2 + K") is only done by the normal version of Chris, and in this case is being done by Orochi mode, it is up to you to change or No, but I thought you should report this...
    

Re: CVS Goro Daimon POTS/Infinite by Falcon Rapper

 January 23, 2018, 09:08:03 pm View in topic context
 Posted by Falcon Rapper  in CVS Goro Daimon POTS/Infinite by Falcon Rapper (Started by Falcon Rapper January 06, 2018, 01:49:00 am
 Board: Your Releases, 1.0+

    

Re: Fighter Factory 3.0.1 Final

 January 19, 2018, 08:38:35 pm View in topic context
 Posted by Falcon Rapper  in Fighter Factory 3.0.1 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, 1.0+

Well... I'm not here to make complaints or give suggestions to this program, but to thank for several hours in which I could take advantage of free time for single editions or full chars ... Thank you Virtualltek, for creating this a creation machine called Fighters Factory, from the first or "classic", to Ultimate and FF3, the tool that has always evolved according to the evolution of the MUGEN engine ... For this creation there is a Brazilian who works and during his spare time tries some basic issues, where he ends up having an option, since where I live what can be done to pass the time is somewhat scarce (Or the person goes to the world of crime or turns drunk hahaha), where I ended up knowing and like this creative machine ... No more words, "É Nois" ... :)

Spoiler: PTBR, meu inglês é uma bosta, pura tradução (click to see content)
    

Re: CVS Goro Daimon POTS/Infinite by Falcon Rapper

 January 08, 2018, 09:53:32 pm View in topic context
 Posted by Falcon Rapper  in CVS Goro Daimon POTS/Infinite by Falcon Rapper (Started by Falcon Rapper January 06, 2018, 01:49:00 am
 Board: Your Releases, 1.0+

Nice! A legit Diago! Gonna try this! Thnx 4 the share Falcon!!! You don't fail to impress..

Thanks WatsonGrim69, I'm slowly trying to do something to add entertainment to the members... And so, another KOF team is completely converted to POTS style... And the show goes on... :)
    

Re: Character of the Month: December 2017 Nominations

 January 07, 2018, 09:20:32 pm View in topic context
 Posted by Falcon Rapper  in Character of the Month: December 2017 Nominations (Started by Jmorphman January 06, 2018, 04:08:51 am
 Board: Contributions of the Month

Fei Long by BK100 -3
Gabriela by Prime/Hairline -2
Rugal by Ikaruga -3
Nash by Mgmurrow... -3
    

Re: Falcon Rapper WIP: Change of plans...

 January 07, 2018, 08:03:38 pm View in topic context
 Posted by Falcon Rapper  in Falcon Rapper WIP: Mr. Big (I need of palettes) (Started by Falcon Rapper March 21, 2017, 12:21:24 am
 Board: Projects

First of all, I want to thank everyone who is always following my work ... During the time I was unemployed, I ended up using MUGEN as a "hobby" ... But I went back to work, where I no longer have so much time available to develop my creations. So, I thought it best to give a "break" in the Geese edition (yes, because editing sprites take up a lot of time that I practically do not currently have) ...

So I chose to reuse sprites that were not converted to some POTS or similar mode (POTS / Infinite, DW, etc ...)

I recently launched Daimon, I always wanted to use Dampir's sprites in my creation, now let's go to the next char ... But I'm not sure what that char will be, but I already have some ideas ... # pq_o_guerreiro_de_fé_nunca_gela

Note: Shirtless Geese will have a break, but it's not ruled out ...


Ok... Lets go!!! But... Who is the next???  :watchout:

I already have some ideas hehehe, one step at a time ... :)
    

Re: CVS Goro Daimon POTS/Infinite by Falcon Rapper

 January 07, 2018, 07:51:04 pm View in topic context
 Posted by Falcon Rapper  in CVS Goro Daimon POTS/Infinite by Falcon Rapper (Started by Falcon Rapper January 06, 2018, 01:49:00 am
 Board: Your Releases, 1.0+

Its infinite Bro!,cool Daimon, he is my favorite kof char!

Thank you, he's also one of my favorites (In Arcade versions I can play with all characters hehehe), playing with him in March of 1999 I managed to win a KOF98 tournament held by an arcade establishment in my city (The team had Orochi Yashiro, Kyo and Daimon, but he was always the third on my team, old and good times hehehe)... Have fun... :)

dope char my friend!

Thanks BK, you always follow my work in my FB group and I'm happy for the feedback, I'm sure together we have enough to add to the CVS universe with perfect conversions for the POTS style

Well, Team Kyo is finally done thank to you. Looks really good, mate!

Yes, it was already time to complete the "Hero Team or Japan Team", and thanks for the feedback, I loved your recent work, your Raiden was spectacular ... :)


Oh, another interesting grappler to use.
Nice release!

Thanks bro, have fun... :)

    

Re: CVS Goro Daimon POTS/Infinite by Falcon Rapper

 January 07, 2018, 04:47:41 pm View in topic context
 Posted by Falcon Rapper  in CVS Goro Daimon POTS/Infinite by Falcon Rapper (Started by Falcon Rapper January 06, 2018, 01:49:00 am
 Board: Your Releases, 1.0+

    

Re: CVS Goro Daimon POTS/Infinite by Falcon Rapper

 January 07, 2018, 01:10:38 am View in topic context
 Posted by Falcon Rapper  in CVS Goro Daimon POTS/Infinite by Falcon Rapper (Started by Falcon Rapper January 06, 2018, 01:49:00 am
 Board: Your Releases, 1.0+

[youtube]https://www.youtube.com/watch?v=ao8j8BNMomU[/youtube]

What can i say, great as i expected. Thanks fella!
Tamo junto! :)

"Caraca muleque", this video was just too beautiful. Thanks again for the affection and for always being divulging my work, "é nóis meu parça"
    

Re: CVS Goro Daimon POTS/Infinite by Falcon Rapper

 January 06, 2018, 02:11:30 pm View in topic context
 Posted by Falcon Rapper  in CVS Goro Daimon POTS/Infinite by Falcon Rapper (Started by Falcon Rapper January 06, 2018, 01:49:00 am
 Board: Your Releases, 1.0+

Getting me a copy, thanks or the share.

Thanks, have fun... :)

Congrats on the release. i will check him out and report here if i find any bugs.

Thanks, have fun and if you find out let me know, as soon as possible I will be correcting the bugs found in this char ...

Woah, didn't saw that coming, nice release dude.

But let me ask, what happened to Geese?

Edit - L.P. still chains with M.P. when Chain combos are disabled.

Geese is not discarded, but due to some problems I had to pause its development, where this will be a long term project ...

And thank you for notifying this bug, it's already fixed .. :)

Oh awesome! this was a nice surprise to come home too. I've enjoyed all your other releases so far Falcon Rapper, so very likely this Goro is getting a permanent spot on my main roster. Downloading now. If I spot any bugs or anything I'll let you know.

Thanks, have fun and if you find out let me know, as soon as possible I will be correcting the bugs found in this char...

Great release, friend!
Thanks for sharing your good work!

One more character to join the universe of Mugen!!

Thanks Ned, have fun ... :)

Very nice work, buddy. And lol at the Hulk palette :)

Thank you Ilusionista... That "Hulk Pallete" was really cool, I had to improvise when creating these palettes (Majin Buu, Smurf, Beerus, "The Thing" from Fantastic Four, MK Goro)... And have fun, thanks for the feedback I'm big fan of your work ... :)