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Marvel Super Heroes: Reborn demo release (Read 55307 times)

Started by thepaniqd, March 12, 2016, 12:34:15 am
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Re: Marvel Super Heroes: Reborn demo release
#21  March 12, 2016, 02:50:51 am
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Something like that?
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Re: Marvel Super Heroes: Reborn demo release
#22  March 12, 2016, 02:58:03 am
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very close but move it down to the end where the gauge would be nearly empty. looking good so far.
Re: Marvel Super Heroes: Reborn demo release
#23  March 12, 2016, 03:39:31 am
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Super good stuff (of course, lol). here's a vid I did, hope ya like it ^_~

Re: Marvel Super Heroes: Reborn demo release
#24  March 12, 2016, 03:47:14 am
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Psylocke seems to be jumping too high compared to how high she launches enemies to the air with crouch+HP. She can't connect attacks well in the air while Doom can, since she goes farther up. Also, are we supposed to connect into all specials or only a few?
Re: Marvel Super Heroes: Reborn demo release
#25  March 12, 2016, 03:51:52 am
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Psylocke seems to be jumping too high compared to how high she launches enemies to the air with crouch+HP. She can't connect attacks well in the air while Doom can, since she goes farther up. Also, are we supposed to connect into all specials or only a few?

Select few. Example being Psylocke and her qcf+p. If she WAS able to combo it after her normals, expect infinite city.

lui

Re: Marvel Super Heroes: Reborn demo release
#26  March 12, 2016, 03:59:29 am
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nice vid dude! really got a professional feel from the overlay and such, hope to see you do more vids for different moogen projects!
Re: Marvel Super Heroes: Reborn demo release
#27  March 12, 2016, 04:00:41 am
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Another thing, I noticed that the issue with the air combos only happen against her, not against Doom.
Re: Marvel Super Heroes: Reborn demo release
#28  March 12, 2016, 04:01:20 am
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nice vid dude! really got a professional feel from the overlay and such, hope to see you do more vids for different moogen projects!

Thanks man... I will for future projects. ^_~

Another thing, I noticed that the issue with the air combos only happen against her, not against Doom.


possibly due to hitboxes. But honestly, it's something that can easily be adjusted to by playing more. At least till it gets checked or something...
Last Edit: March 12, 2016, 04:04:33 am by TheFclass97

lui

Re: Marvel Super Heroes: Reborn demo release
#29  March 12, 2016, 04:06:15 am
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lord m i don't see the issue with the super jump, it doesn't seem to high for me
Re: Marvel Super Heroes: Reborn demo release
#30  March 12, 2016, 04:11:57 am
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Some more progress

could someone help me with the outline I feel it look to much bland
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Re: Marvel Super Heroes: Reborn demo release
#31  March 12, 2016, 04:16:57 am
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Some more progress

could someone help me with the outline I feel it look to much bland

Maybe have player 1 and 2 life gauge and head portraits have red for p1 and blue lines for p2? Idk how to art, but I think it wouldn't be a bad decision...
Re: Marvel Super Heroes: Reborn demo release
#32  March 12, 2016, 04:43:05 am
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Short answer: psylocke is a smaller target.
Re: Marvel Super Heroes: Reborn demo release
#33  March 12, 2016, 04:49:38 am
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Some more progress

could someone help me with the outline I feel it look to much bland

thepaniqd meant for this in the lifebars:



Could use some refining but he wants something like this. As for pizazz factors..... I think it's fine, but maybe the outlines could look a bit metallic?
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Re: Marvel Super Heroes: Reborn demo release
#34  March 12, 2016, 04:57:45 am
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yes but can we have them bend downwards? and closer to the middle.
Re: Marvel Super Heroes: Reborn demo release
#35  March 12, 2016, 05:06:06 am
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Have a little question, is the roster already fully decided? I didn't find a WIP topic on this project.
Re: Marvel Super Heroes: Reborn demo release
#36  March 12, 2016, 05:45:30 am
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We have a rough draft that may change depending on how things go. We'll release names and previews as the project progresses.
Re: Marvel Super Heroes: Reborn demo release
#37  March 12, 2016, 06:29:21 am
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I just made my video.
Re: Marvel Super Heroes: Reborn demo release
#38  March 12, 2016, 08:17:22 am
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Nice video, seems like it is going really fast though. What's with that?
Re: Marvel Super Heroes: Reborn demo release
#39  March 12, 2016, 03:01:39 pm
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Re: Marvel Super Heroes: Reborn demo release
#40  March 12, 2016, 04:23:42 pm
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I did, I play MUGEN in Fast 2.