YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

****
Froz is Offline
Contact Froz:

Froz

Contributor

Messages by Froz

    

Re: my character doesn't land properly on the floor axis

 March 08, 2012, 03:07:35 am View in topic context
avatar  Posted by Froz  in my character doesn't land properly on the floor axis (Started by Froz March 08, 2012, 01:23:16 am
 Board: M.U.G.E.N Development Help

Nono. You use the changestate to land as expected and described. You ONLY use the posset in the landing state, nowhere else.

ok, understood! another stupid question: urien floats in the air after preforming the EX Dangerous Headbutt, but this only happens IF the move does not make contact with the opponent, what I'm i doing wrong?.

Spoiler, click to toggle visibilty
    

Re: my character doesn't land properly on the floor axis

 March 08, 2012, 02:34:51 am View in topic context
avatar  Posted by Froz  in my character doesn't land properly on the floor axis (Started by Froz March 08, 2012, 01:23:16 am
 Board: M.U.G.E.N Development Help

You put the posset in the landing state, not in the jumping stuff.

whoops! sorry!

but if I remove the coding from his jumping state he floats if his move doesn't contact

    

Re: my character doesn't land properly on the floor axis

 March 08, 2012, 02:17:00 am View in topic context
avatar  Posted by Froz  in my character doesn't land properly on the floor axis (Started by Froz March 08, 2012, 01:23:16 am
 Board: M.U.G.E.N Development Help

yeah, i replaced 1 with !time and urien unnaturally dropped down like if he was on the moon, but he already works fine without it.
    

Re: my character doesn't land properly on the floor axis

 March 08, 2012, 02:02:15 am View in topic context
avatar  Posted by Froz  in my character doesn't land properly on the floor axis (Started by Froz March 08, 2012, 01:23:16 am
 Board: M.U.G.E.N Development Help

Despite the change, the vel is still active in the land state. You should 0 the velocity and use posset to put yourself back to ground level.

so the change state should be like this?

[State 1301, Bla Bla Bla]
type = PosSet
trigger1 = 1
Y = 0

[State 1301, ChangeState]
type = ChangeState
trigger1 = pos y >= 0 && vel y > 0
value = 1305

Try Pos Y + Vel Y >= 0



I think i managed to fix the problem:

Spoiler, click to toggle visibilty
    

Re: my character doesn't land properly on the floor axis

 March 08, 2012, 01:44:21 am View in topic context
avatar  Posted by Froz  in my character doesn't land properly on the floor axis (Started by Froz March 08, 2012, 01:23:16 am
 Board: M.U.G.E.N Development Help

Spoiler, click to toggle visibilty

You can download the character if  you want more details

Quote
Here is the download link: http://www.mediafire.com/?6y7sd5xllg82x9e


    

my character doesn't land properly on the floor axis

 March 08, 2012, 01:23:16 am View in topic context
avatar  Posted by Froz  in my character doesn't land properly on the floor axis (Started by Froz March 08, 2012, 01:23:16 am
 Board: M.U.G.E.N Development Help

once again, I'm here to bug you all with a problem... as the title says my character, Urien, cannot land properly a lot of times, this happens when i preform his "violence knee drop".

I inserted all the suggested codes mentioned before, and these are the results:

pos y > -vel y

Spoiler, click to toggle visibilty

&

pos y >= 0 && vel y > 0

Spoiler, click to toggle visibilty

Here is the download link: http://www.mediafire.com/?6y7sd5xllg82x9e
    

Re: CVS2 uncropped, color separated sprites: Joe, Chun-Li, Kyo, Ken, and Vice

 March 06, 2012, 02:10:25 am View in topic context
avatar  Posted by Froz  in CVS2 uncropped color separated sprites: Joe, Chun-Li, Kyo, Ken, AND MANY MORE (Started by Jmorphman September 08, 2011, 10:13:20 pm
 Board: Resource Releases

    

Re: Buggy Custom Combo

 March 02, 2012, 07:01:45 am View in topic context
avatar  Posted by Froz  in Buggy Custom Combo (Started by Froz March 02, 2012, 05:00:21 am
 Board: M.U.G.E.N Development Help

thanks that did the trick!
    

Re: Buggy Custom Combo

 March 02, 2012, 06:29:25 am View in topic context
avatar  Posted by Froz  in Buggy Custom Combo (Started by Froz March 02, 2012, 05:00:21 am
 Board: M.U.G.E.N Development Help

In state 1300 Change your trigger from  pos y > -vel y to this:
Code:
[State 1300, ChangeState]
type = ChangeState
trigger1 = Pos Y >= 0 && Vel Y > 0
value = 1305

Should do the trick..

EDIT:
You might want to do the same for his EX Violence Knee Changestate 1350 too

strange... the problem is still present.
    

Buggy Custom Combo

 March 02, 2012, 05:00:21 am View in topic context
avatar  Posted by Froz  in Buggy Custom Combo (Started by Froz March 02, 2012, 05:00:21 am
 Board: M.U.G.E.N Development Help

I am currently making a Urien a la "POTS"

so i inserted the custom combo, it works "decently" except for one thing: every time i do a "Dangerous headbutt" = "~$D, $U, kick"
then instantly do any normal attack he cancels into it in midair doing a standing attack and stays in mid-air until i do a special attack but not a normal attack. I'll post a link so you can download the alpha and see for yourself.

http://www.mediafire.com/?j3gp4uxntniidae

Spoiler, click to toggle visibilty

Please ignore any other bug or "screwup" the may be in presence, because for the moment i'm only focused on that particular bug
    

Re: CVS-ish Goenitz(POTS style)

 March 01, 2012, 02:18:23 am View in topic context
avatar  Posted by Froz  in CVS-ish Goenitz(POTS style)---Update---3/1/12: More progress screens added (Started by Chatman March 01, 2012, 02:13:15 am
 Board: Projects

Looks great, good luck with this project!

I wonder, are you going to separate the lower part of the cape?
    

Re: CVS-Asuka (46%).Paul(90%)

 February 28, 2012, 04:28:34 am View in topic context
avatar  Posted by Froz  in CVSNB-CVS STYLE PROJECT LIST (Started by C.v.s The Abstract April 24, 2011, 10:25:14 pm
 Board: Projects

    

Re: most wanted characters for Mugen

 February 25, 2012, 04:22:29 am View in topic context
avatar  Posted by Froz  in most wanted characters for Mugen (Started by Faisaijin August 28, 2007, 12:49:57 pm
 Board: M.U.G.E.N Discussion

an Ash Crimson ala P.O.T.S/JMorphMan :'(
    

Re: Vegeta Z2

 February 22, 2012, 11:11:51 pm View in topic context
avatar  Posted by Froz  in Vegeta Z2 [Project] (Started by Balthazar January 02, 2011, 05:05:48 pm
 Board: Official Z2 Char Dev

    

Re: C.v.s The Abstract- Sprite Request Section ( Random shit)

 February 16, 2012, 05:13:13 am View in topic context
avatar  Posted by Froz  in C.v.s The Abstract- Sprite Request Section ( Random shit) (Started by C.v.s The Abstract February 16, 2012, 03:52:07 am
 Board: Graphics

-Mike haggar
-Dr Doom
-Wolverine
-Kazuya Mishima
-Ogre (Tekken)
-Dio Brando (Jojo's Bizarre Adventure)

That's all i can think of...
    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 10, 2012, 07:39:22 pm View in topic context
avatar  Posted by Froz  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Gulf of Mexico is DEAD!!!

 February 10, 2012, 02:55:20 am View in topic context
avatar  Posted by Froz  in Gulf of Mexico is DEAD!!! (Started by Ricepigeon February 10, 2012, 02:07:13 am
 Board: All That's Left

    

Re: Jmorphman's WIP thread

 January 30, 2012, 05:31:54 am View in topic context
avatar  Posted by Froz  in Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

i like your concept, maybe it would look good in another color, so it might be my fault

oh... have you tried it in game play?

i'd say it IS the colors because brown and green contradicts one another
    

Re: Jmorphman's WIP thread

 January 30, 2012, 05:20:15 am View in topic context
avatar  Posted by Froz  in Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

how about now?
    

Re: Jmorphman's WIP thread

 January 30, 2012, 05:09:55 am View in topic context
avatar  Posted by Froz  in Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects



is it good? i like it, but i think i can do better...