Hello, how you are? You must create a Custom Hit State that makes your opponent bounce. You must use TargetState for this. Use "trigger1 = MoveHit = 1 && NumTarget" in you TargetState. We recommend one State for Hit Pause and the rest for the bounce action. See your Mugen's common1.cns to do this. Common1.cns is usually in the Data folder of your Mugen.
Despite not being remotely neon in color, they are in fact the from the NEON screenpack by necro_rk. If you Google you should be able to find a more recent version that patched out issues it had with 1.0.
I want to after selectiong the character, he says something, however cvsryu has two version, ryu_normal.def and ryu_ex.def, for some reason, the normal version is fine, he says "honki o dase !", but for ex version I want to him to say "korusu !" I can't figure it out, so here is the code I used fighters factory to add the quotes, the problem is that it has only ryu.def's snd (for some reason ryu_normal.def and ryu_ex.def doesn't work, as you can see in the video) here messing with codes in fighters factory, I want to add "korosu!" to evil ryu "only" https://streamable.com/zbcgrq as you can see both character says the same thing https://streamable.com/q2umtz Do I have to add more codes ? which ones ? I'm confused
You're asking the same thing in two different topics yet again, pick one or I'll start deleting your topics without warning.
Characters not disappearing in simul/tag after they die is completeley normal. You can't change this unless you edit all your characters to turn invisible after they die. On the same note, to make Bison disappear (the one in Akuma's intro) you'll also need to edit Akuma's code, and since you said you're still a newbie, this is not so simple...
I don't think the Active Tag System has anything to do with this. The bars are probably offscreen because of your resolution, try changing it to 640 x 480 just for a test.
I'm sorry, the other topic was marked as solved, and didn't solve somethings, and you said to do not delete a post (so I made another post to solve the problems, which has nothing to do with the screenpack topic) Don't worry, I'll make all the questions here now, also, you can put as solved the "other" topic, there are a lot of question yet, I promise I'll ask all here Thank u for helping me, it seems warusaki3 not compatible with ikemen go, but is odd, because in last post he said he was happy with ikemen go, I'll try to set up as u said if anything changes, thank u again , I promise to behave
I tried to make 640 x 480, it worked
however is not compatible with screenpack,it cuts the screenpack look here
how I do that ? is a tutorial ? same for gouki when kills bison, is there a tutorial ? I'm newbie, but I can learn if there's a video thanks
Re: warusaki3 chars bars misssing and Active Tag system's POTS bug
You're asking the same thing in two different topics yet again, pick one or I'll start deleting your topics without warning.
Characters not disappearing in simul/tag after they die is completeley normal. You can't change this unless you edit all your characters to turn invisible after they die. On the same note, to make Bison disappear (the one in Akuma's intro) you'll also need to edit Akuma's code, and since you said you're still a newbie, this is not so simple...
I don't think the Active Tag System has anything to do with this. The bars are probably offscreen because of your resolution, try changing it to 640 x 480 just for a test.
warusaki3 gouki and bison laying on the floor issue and warus groove bars cut
hi, I'm newbie in mugen factory, I'm not sure, but I feel that I'll need to learn mugen factory to solve this problem Like I said, when gouki kills bison, bison keep laying on the floor, I want to bison disappears, I think shin gouke has the same problem
please. I know nothing about mugen factory, if is there a youtube video with explanation, it would help me a lot thank u for your time
warusaki3 chars bars misssing and Active Tag system's POTS bug
I'm using all warusaki3 videos and pots all stages, in ikemen go 99Ver., however the grooves bar are hidden somewhere, I read that they fixed this issues an update of ikemen go, however it seems like some part of stages is missing or were cut and I can see the bars
Somebody knows how to fix it ?
I don't know if it matters, I'm using Active Tag system's POTS, also why the dead chars don't disappear ? Like the bison (not the gouki killed), player 1 in pic, it supposed to disappear after being defeated, but is not the case here