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OHMSBY

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Messages by OHMSBY

    

Re: [OHMSBY Thread]: Meta Knight quick update (5/10/21)

 May 12, 2021, 03:33:24 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

    

Re: [OHMSBY Thread]: Meta Knight quick update (5/10/21)

 May 11, 2021, 06:25:12 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Got it fixed. Go ahead and redownload him.

Quote
Meta Knight
-Fixed an error where jC could cause certain characters to create multiple shockwave sounds and effects at once upon getting slammed into the ground

    

Re: [OHMSBY Thread]: Meta Knight Released + 3 Characters Updated (5/9/21)

 May 11, 2021, 12:39:34 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Done.
    

Re: [OHMSBY Thread]: Meta Knight Released + 3 Characters Updated (5/9/21)

 May 10, 2021, 06:12:50 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Oh wow, didn't think a Japanese voice patch would be released this soon, neat.

Looks bit off, perhaps may need a little palette job to blend slighty better with the usual 2D (luckily, easy to do)

Method does sound promising, so does makes me wonder: if have plans for another 3D char converted to 2D?

Yes, there will definitely be more characters made this way. The method will most likely evolve as I do more projects with it as I'm still learning more about how to use blender
    

Re: [OHMSBY Thread]: Meta Knight Released + 3 Characters Updated (5/9/21)

 May 10, 2021, 12:04:48 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Okay, so obviously that warning is false. I can confirm that no warning shows up on any other browser, but if you prefer to keep using Edge, then click "more information" and click "report that this site doesn't contain phishing threats" and follow the instructions on the new tab, then click on "Continue to the unsafe site (not recommended)", you can just go straight to that link if you want.

I have no idea what would cause this in the first place.
    

Re: [OHMSBY Thread]: Meta Knight Released + 3 Characters Updated (5/9/21)

 May 09, 2021, 10:31:30 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Meta Knight has been released.

This is the first Character who consists of new sprites that were rendered through blender.



Spoiler: More Screenshots (click to see content)

Get Meta Knight Here:
https://drive.google.com/file/d/1VihBLiyG19WS2iegHr_7H3Db9WP-Nmdx/view?usp=sharing

Spoiler: And my next character is... (click to see content)

Also Yukiko, Faust, and Yang have been updated.
Quote
Yukiko
-Added Special intro against Carmine
-Aerial specials can now be Tiger Knee'd
Faust
-Added Special intro against Carmine
-Aerial specials can now be Tiger Knee'd
-Increased 5C's frame disadvantage on block
Yang
-Adjusted Hitboxes and Hurtboxes on Burst of Embers

Alchemist of Atlas has also updated his Japanese patch for Yukiko's new special intro:
https://mega.nz/file/LE8TUA5b#vSEZl7XHlee-qubN-wjdmLvMwd4tt2nJ1nPfPGe4b1o

Have fun.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 May 08, 2021, 04:35:21 PM View in topic context
 Posted by OHMSBY  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

    

Re: MUGEN Video thread

 May 07, 2021, 05:35:51 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Here's Meta Knight:
    

Re: [OHMSBY Thread]: Yang Updated (5/5/21)

 May 07, 2021, 05:34:51 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

The quickest solution would be to mess around with the hitdefs, but the best solution would probably be to add "targetstate" controllers to put the opponent into a custom state on each hit, this way there will be much more control over the opponent.
    

Re: [OHMSBY Thread]: Yang Updated (5/5/21)

 May 06, 2021, 04:57:28 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

All fixed.

Quote
Yang
-Fixed gethit states for 66B, jC, and Too hot to handle
-Changed hitsound for 2C
-Added envshake to the last hit of raging inferno and cold shoulder while semblance is active
-Adjusted dust effect for run stop


Speaking of IKEMEN GO glitches, I believe that there were a few feedbacks on the Astral Heat.Specifically, there was a bug that it didn't kill the enemy at all, but healed them instead.
I know that the reason behind this is because the value was set by a gigantic number ("-999999999999999"). So I may raise a question: Why didn't you use (enemy,lifemax)*(-1) instead ? By this way, the bug should be completely fixed and it can only occur when the enemy is set by a ludicrous amount of health.
Did he fixed that already? I remember him doing a just single update that only fixes that. Unless it still does it after that specific update, then I don't know.

Yes, all of my characters have been updated with a fix to this that lowers the number of digits in the targetlifeadd value and the Astral Heats now work as intended in GO. Using enemy,lifemax instead may be something to consider in the future though.
    

Re: [OHMSBY Thread]: Yang Updated (5/5/21)

 May 06, 2021, 02:09:07 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Yang has been updated.

Quote
Yang
-Added CozySquirtile's updated small portrait
-Fixed an error where Fire Cracker isn't rotated for the first frame
-Adjustments to sliding dust effects
-Adjustments to the alignment and custom state for Cold Shoulder
-Minor adjustments to velocities



Hey OHMSBY, how are you doing? Are your projects going well?

Yeah, things are good, projects are going along smoothly.

This happened: (glitch in IKEMEN GO)

https://cdn.discordapp.com/attachments/282927929548210177/839643438172602378/lolwut.mp4

That's k6666orochi's character, not mine.
    

Re: MUGEN Video thread

 May 01, 2021, 09:02:46 PM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: [OHMSBY Thread]: Nanase Quick Update (4/28/21)

 April 30, 2021, 06:43:37 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

OHMSBY, I know this is kinda awkward to ask you but can you give me a brief instruction of how did you make small portraits for your characters ?

-Crop the image down to 25 by 25 pixels.
-Make it Black and White.
-Posterize it with the levels set to 7.
-Fill in the Black and white pixels with colors from the character's palette.
-Make changes and adjustments to the image when necessary.
-Save the image as an indexed color png.
-Apply the character's palette to the png you created via fighter factory and you are done.

(I said that because i'm not sure if either Ohmsby does the ports themself now or Cozy is still making them)

All of the small portraits starting from Gordeau's were done by me. All the portraits before that one were done by Cozysquirtle.

    

Re: [OHMSBY Thread]: Nanase Quick Update (4/28/21)

 April 29, 2021, 06:18:22 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

It's fixed now.

Quote
Nanase
-Atmosphere of the Aether now puts the opponent in to the custom state via targetstate instead of p2stateno, allowing for proper interactions with hitoverrides.



So Is there any hidden lore behind the special intro between Quote vs Susanoo?

Not really, its just referencing the fact that Quote is a robot.

Also do you plan converting anymore Blade Stranger characters in your style like Curly or Kawase?

Probably.

    

Re: [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21)

 April 28, 2021, 05:35:32 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

My friend is someone who is not among this community, so no.

Also OHMSBY is there a backstory behind your name and how do you pronounce it, cause I always thought it was pronounced Oh-Bee or Oh-Simbee.

I just pronounce it as Ohms-bee. It's really just something that I thought sounded cool, there's not much to it.

    

Re: [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21)

 April 22, 2021, 06:44:20 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

On the other hand: what do you mean by "we"?

A friend of mine has been teaching me how to use Blender and has been helping me out with getting the model set up for rendering.

Hey OHMSBY how do you guys make special intros between your characters and what isthe backstory behind the Jin Kisaragi vs Isaac special intro, where Isaac holding a odd looking picture, Jin being offended by it and destroying said picture.

The ideas sort of just pop into my head as go though the voice files of each character. Some special intros are meant to be references to the source material, for instance the Quote vs. Blitztank intro is a reference to the Monster X boss fight from Cave Story, where the fight starts with Monster X charging in from behind. As for the Isaac vs. Jin intro, an earlier version of Binding of Isaac: Rebirth featured a picture of the associate producer cosplaying as Jin in the end credits:

This picture has since been removed from later versions of the game for one reason or another. The special intro is meant to be a nod to that.

    

Re: [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21)

 April 20, 2021, 07:13:35 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Basically, we took his model from smash ultimate into blender, made his textures into more solid colors and applied a shader to the model that makes him look the way he does now. After we got the model set up, we applied an animation file from smash ultimate and have Blender render that animation into an image sequence, this is repeated for each of his animations and custom animations are made when needed.

There's much more to the process than what I've explained here, but I think this the best way to sum it up.
    

Re: [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21)

 April 20, 2021, 04:43:51 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Mitsuru has gotten a quick updated.

Quote
Mitsuru
-Fixed an error where Coup Droit was flagged as a normal attack



Will Meta Knight have his smash bros moveset or something?

His moveset will largely be based on that of Smash Ultimate while having a few moves that he had in the main line Kirby games.

Hey OHMSBY why does the Meta Knight have such heavy shading on its model? Is it a result of rendering the model or is an aesthetic choice? I don't think its bad, in fact it gives the Meta a really cool texture and makes him stand out among the rest of your characters. Just wondering what the process for Meta was.

It was a aesthetic choice. We were going for kind of a 2.5D look similar to what you see in Blade Strangers or Dead Cells.
    

Re: [OHMSBY Thread]: Mitsuru Kirijo Released + Hyde Quick Update (4/18/21)

 April 18, 2021, 10:28:29 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Mitsuru has been released.



Spoiler: More Screenshots (click to see content)

Get Mitsuru Here:
https://drive.google.com/file/d/1R7iKLf_nJDVcHoptqCzhCN6zfnTAmVJ1/view?usp=sharing

Alchemist of Atlas has also made a Japanese voice patch for Mitsuru, which you can get here:
https://mega.nz/file/SNFQRTrS#HB-ZjGEw-GbBg7XbJj6mGdxMUWBem_3EEnAlDcpTU9c

Spoiler: And my next character is... (click to see content)

Have fun.




After looking at the code for Uzuki's counter, it's hard to say whether or not its even intended to interact with projectiles in the first place. The move only has a reversal def that puts the opponent into a custom state where they are pushed back and stunned upon triggering, if a helper were to trigger this, it gets deleted instead. Also, reversaldefs do not work against non helper based projectiles, Uzuki just gets hit if she tries it. Yugusic would have to add a hitoverride to this state if he wants it to work against non helper based projectiles.

Nonetheless, I have updated Hyde with a failsafe for Black Orbiter, should he ever run into this sort of situation again.
Quote
Hyde
-Hyde can now use Black Orbiter again if the initial projectile was removed by unusual means

    

Re: MUGEN Video thread

 April 16, 2021, 03:45:21 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Here's Mitsuru