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MasterTkof MMD Shader (KOF XII STYLE) OPENSOURCE SHADER NOW! (Read 8818 times)

Started by Mastertkof, December 15, 2020, 10:18:13 pm
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MasterTkof MMD Shader (KOF XII STYLE) OPENSOURCE SHADER NOW!
#1  December 15, 2020, 10:18:13 pm
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  • a guy who makes art
    • Brazil
This tool had some years of study, and everything on the scene had a purpose (colors, lights, shadows, raytrace, shader...)
First of all. Thanks for all mfg community, who help me anyway with it
special thanks who give me feedback on my chars thread:
@Nedflandeurse @MDCGD @Lunchbillion @Nexus Games @AerosMugen @Mazemerald. @Mazemerald. @RagingRowen @mugenload @Bastard Mami @inktrebuchet @Manson Rees  @walt      and some others that give-me usefull feedback


The Tuto:
Spoiler, click to toggle visibilty
The File: https://www.mediafire.com/file/8qabhu8r0wpwurg/MAXY+2.7z/file

the results:

let me know if you use it, send me pm here
be respectful



Thanks for all the community! have a nice 2021!


i will keep making some stuff on free time. but wanted to open this to everyone who wants
perhaps we had finally a CVS3 style :)
any questions. i will reply when i can.
Last Edit: December 18, 2020, 09:12:22 pm by Anderson Masters
Re: MasterTkof MMD Shader (KOF XII STYLE) OPENSOURCE SHADER NOW!
#2  December 16, 2020, 05:28:49 pm
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  • I must continue my training...
Install miku miku dance....lol!

But seriously, that's some excellent results.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: MasterTkof MMD Shader (KOF XII STYLE) OPENSOURCE SHADER NOW!
#3  December 18, 2020, 02:13:21 am
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Last Edit: December 18, 2020, 02:36:09 am by CheshireCat
Re: MasterTkof MMD Shader (KOF XII STYLE) OPENSOURCE SHADER NOW!
#4  December 18, 2020, 06:45:59 pm
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    • djjosehisterico@gmail.com
Now I see Chun-Li sprites that you make with the tool and are there are amazing! But, you use an original Chun-Li sprite to convert to XII style or you need to create it? If it's the first, then there are crazy to convert old low-res characters. Thank you for your hard work! Bye.
Re: MasterTkof MMD Shader (KOF XII STYLE) OPENSOURCE SHADER NOW!
#5  December 18, 2020, 09:11:51 pm
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  • me
  • a guy who makes art
    • Brazil
Very good even though you forgot to add two files:

AlternativeFull.fxsub
https://bowlroll.net/file/122090


And


oh! Thanks. without this the shader no will work at all
try again with the new link and gimme feedback again, please.

https://www.mediafire.com/file/8qabhu8r0wpwurg/MAXY+2.7z/file




Now I see Chun-Li sprites that you make with the tool and are there are amazing! But, you use an original Chun-Li sprite to convert to XII style or you need to create it? If it's the first, then there are crazy to convert old low-res characters. Thank you for your hard work! Bye.

i used SFV Chun by Mukoj-in
https://www.deviantart.com/mukoj-in/art/Chun-Li-C1-Default-821178773
after DL this model that as made by Capcom, ripped and ported to MMD by Mukoj-in   
the model is ported to KOF XII MMD SHADER by ME
here is it if you wanna try, but first of all install Maxy, to configure your MMD to receive the shader
https://www.mediafire.com/file/vcelia5vplhk02v/Chun+Li.7z/file

if we found a person to make a full sprite sheet, perhaps i can be artdirector and help with some project.
Last Edit: December 18, 2020, 09:39:53 pm by Anderson Masters