#81
Posted by JolarValenflower
in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 amBoard: M.U.G.E.N Discussion
Streamable to Youtube
-His cinematic during The Ultimate Bang now scales with GameHeight and GameWidth.
-Fixed common.cns
-Increased the time before going to the default state after Astral Heat
-Lifepoints reduced from 1100 to 1085
yea just drop the AXX file into your data folder, open config.json and change "motif" to "data/axx/system.def" and should be good to go
Awesome fight. Have you thought about trying to make a standard animation for your Supers hit reactions??
You can ask it to make pixel art. Or of course just downscale the images.
Updated the "Deep Violet Haze" stage with layer separation.
Updated the file again.
I couldn't find any issues so far but let me know if you do.I'll wait patiently for your fix! Also I'm migrating to 0.99, thanks for telling. The nightly builds seems to be the latest versions but kinda unstable, correct? You've plans to migrate everything into the future version? I don't know how big the changes would be between versions anyway.The nightly is less stable but it's also more recent. So it may have a new bug once in a while, but overall it has less bugs.
I will always keep my works up-to-date with the latest Ikemen (until I retire again anyway).I’m still on Ikemen 98.2, so I haven’t been able to download your update patches. I tried to switch to 99 but a lot of stage edits were broken when I moved over. Also a few characters integrated power bars appeared wonky in the new version, so I’m staying put for the time being.The 0.98.2 file is not as up-to-date so it's missing some compatibility improvements. Maybe that char already works in the 0.99 version of the code.