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Gacel

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Messages by Gacel

    

Re: 2022 Character Updates (Guy and Ryu first)

 January 15, 2022, 08:38:44 pm View in topic context
 Posted by Gacel  in 2022 Character Updates (Started by PotS January 15, 2022, 10:28:50 am
 Board: Your Releases, 1.0+

That's odd. It does change in mine.
I went and double checked to make sure I wasn't seeing things and...the movelist function does work fine on mugen 1.1, but not on Ikemen Go 0.98.1

Spoiler, click to toggle visibilty

Probably an engine issue and not an error on your end, so I'll go bug Khatos and Gacel.

So about this.
It has been confirmed it works on Mugen 1.0/1.1 but not on Ikemen GO.
So it's a bug on the engine side.

We will get it fixed.
    

Re: Ikemen GO

 January 07, 2022, 12:35:13 am View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Is it possible to add sounds to actions of lifebar?

Example : When the name Good! appears on screen the narrator says Good!

I didn't find instructions to add these sounds yet... can you help me please?


You can add the optional sound parameter (snd: group_no, sound_no) to any LifebarAction in the .zss and the corresponding sound in the lifebar snd file will be played, as described in the link below:

https://github.com/K4thos/Ikemen_GO/wiki/State-controllers#new_lifebaraction

It works fine for me at least. However I would like to be able to activate the actions based on damage dealt (or damage as a fraction of the opponents max life) rather than the combo count, any ideas on how to go about that? I just got into Ikemen the other day and I am feeling happy about finally moving all my old mugen stuff to a new and improved flexible engine.

You can edit action.zss that's what displays the lifebar action.
    

Re: Ikemen GO

 December 19, 2021, 12:20:41 am View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

I did put the animation in the fight.def correctly.

I would like to know if this feature was removed, because it's not working to me.

I wanna replace the hit name by animations, is there any line incorrect here?

Code:
team1.text.anim = 810
;team1.text.font = 6,0,1
;team1.text.offset = 50,240   ;Offset of text
team1.text.scale = 1,1
team1.text.layerno = 2
team1.displaytime = 100    ;Time to show text
team1.showspeed = 8       ;Ikemen feature: text showing up speed (1 = instant)
team1.hidespeed = 4       ;Ikemen feature: text hiding speed (the larger value, the faster speed)

[Begin Action 810] ; hit animation
71,0,0,0,10,,
71,1,0,0,10,,
71,2,0,0,10,,
71,1,0,0,10,,
71,3,0,0,10,,

Surely i'm wrong with some code.
You did comment out "offset". That's the problem
    

Re: [SPANISH ONLY] Español solamente V2

 December 18, 2021, 07:37:34 am View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

    

Re: [SPANISH ONLY] Español solamente V2

 December 05, 2021, 05:29:32 am View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

una duda,he intentado  en una stage meter por ejemplo la interaccion de romper barriles(AttachedChar),y justo debajo he intentado meter la de el agua al saltar(esta sube hacia arriba),pero no se cargan.alguien sabe por que?

ejemplo: en  la stage .def he puesto esto:(no es la del agua,son otras)

AttachedChar = AttachedChar\Barrel.chr
AttachedChar = AttachedChar\ken.chr

pense que al poner 2 juntos estas se ejecutarian a la vez,pero no a pasado nada.cuando pongo 1 va bien,pero 2 no
Lo que pasa aquí es que el stage solo puede tener 1 AttachedChar.

Viejo, Lasombra es el único que ve cosas de Ikemen acá.
Se que no hablo mucho pero yo también voy de cosas de Ikemen. (Soy un Dev de la engine)
Solo que no hablo de ello fuera de la sub-forum por que se sentiría como autopromoción descarada si yo lo hiciera.

Hola, qué tal :)
Hola! :)
Aqui, tratando de arreglar mi ciclo de sueño después de que la Universidad lo destruyera.
    

Re: Ikemen GO

 November 25, 2021, 01:09:26 pm View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Just a question.
Does IKEMEN v0.98 have StageFit or something like that to fit lowres stages in 16:9?

Not yet.

Using PortraitScale in the .def of chars and all portraits looks fine now! Thank you very much.

Spoiler, click to toggle visibilty

I try the 0.98 version and the only thing that don't work propertly are the title fonts. In the past versions looks well but now except the Exit font looks all together. In the submenus it's the same. I try to change the code in the system but not changes. I don't know if it's a engine problem or it's my fault in some point.

Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

I can't see to use 2 or more portrait anims in select, versus and winner screens. I hope this function it's enabled in future versions. Thank you very much for all your work, I continue testing, see you.

Understood, I'll check.
    

Re: HitDef (SCTRLs)

 November 23, 2021, 06:10:55 am View in topic context
 Posted by Gacel  in HitDef (SCTRLs) (Started by Odb718 September 30, 2015, 12:13:58 pm
 Board: MUGEN Class

It's not specified in the docs.
But "down.hittime" defaults to 20.
    

Re: [SPANISH ONLY] Español solamente V2

 November 16, 2021, 02:50:09 pm View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Bueno, ¿Cómo vais de MUGEN o con cualquier cosa diferente?

Descifrando como funciona otro bug en la Engine.
Aparentemente si colocas 5714 ataques de projectiles por frame solo 1 es registrado por la engine para la colisión en ese frame.

(5714 projectiles por frame = 342840 projectiles por segundo)

A lo mejor es por eso sufro un semejante lag en un movimiento imprevisto en los helpers en algunos personaje de Seravy incluido un install kill, por el lag.

Mas que todo este bug pasa porque el char hace un bucle entre los stateDef casi 500 veces.
Al menos de que el char este programado de forma increíblemente horrible no debería pasar.

Es poco común.
    

Re: Lowtax has passed

 November 16, 2021, 02:26:54 pm View in topic context
 Posted by Gacel  in Lowtax has passed (Started by aokmaniac13 November 11, 2021, 04:07:30 am
 Board: All That's Left

Rest in peace Richard.

What the heck is this 4chan wannabe site though.

4Chan was created because Moot and others were posting NSFW everywhere (outside the SomethingAwful NSFW forum) so NSFW content was banned completely on SomethingAwful.
So Moot created his own SomethingAwful with Blackjack and NSFW called 4Chan.

Yes, the anime tiddies sub-forum is the only reason why 4Chan was created. Everything else was a afterthough.
    

Re: [SPANISH ONLY] Español solamente V2

 November 11, 2021, 01:33:13 am View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Bueno, ¿Cómo vais de MUGEN o con cualquier cosa diferente?

Descifrando como funciona otro bug en la Engine.
Aparentemente si colocas 5714 ataques de projectiles por frame solo 1 es registrado por la engine para la colisión en ese frame.

(5714 projectiles por frame = 342840 projectiles por segundo)
    

Re: Ikemen GO bug reports

 November 05, 2021, 02:13:37 am View in topic context
 Posted by Gacel  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

Sorry for the bump but I would just like to ask, last time I spoke to Gacel and k4thos my understanding was that they have merged their builds into one.
Please correct me if I am wrong but if that is not the case what is the difference between Gacel's fork and K4thos's one ?

We periodically merge changes in out branches.
So they are the same most of the time.

Also I'm unsure if its my PC or something but the engine kinda runs choppy for me and I recently picked up a brand new PC so I doubt its the specs on it.
I feel its like something with the refresh rate of my monitor.
Thank you in advance.

Try to disable V-Sync.
Set "VRetrace" to 0 in "config.json".
    

Re: Ikemen GO

 November 05, 2021, 02:06:43 am View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

    

Re: [SPANISH ONLY] Español solamente V2

 September 29, 2021, 12:00:18 am View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Spoiler, click to toggle visibilty

HOYGAN Y NO HAY UN VIDEO TUTORIAL QUE SEA LO MISMO PERO EN CORTO?

Oh, no quieres consejos sino un video tutorial.
Claro, hay unos videos que enseñan dibujo el cual es corto (relativamente), son como unas 16 horas de contenido.

Spoiler, click to toggle visibilty
    

Re: [SPANISH ONLY] Español solamente V2

 September 27, 2021, 08:13:28 am View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

    

Re: Ikemen GO

 September 11, 2021, 05:26:18 am View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

    

Re: Ikemen GO

 September 11, 2021, 12:15:49 am View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

suggestions the could be an option for the music to still be playing in the background for the musicvictory if we just use a quick sound that would be a good option to have and boss rush mode having it's own rounds to win in the options.

OK, it should be easy to implement.

Spoiler, click to toggle visibilty

We still have not finished implementing Mugen's 1.1 stagefit.
So that's why it happens

I promise that I'll center on implement letterboxing soon.
    

Re: Ikemen GO

 August 22, 2021, 03:27:04 am View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

I'm running into another difference between the two engines.  I have the game resolution set to 1920x1080 for both engines.  Note the differences in the same resolution between the two versions:

Spoiler, click to toggle visibilty

In MUGEN, the localcoord for everything is 320x240 but it's scaled up to the game resolution (the sides of the screen appear with black bars.  I'm fine with this).  In IKEMEN, everything is scaled both horizontally and vertically (there are no black bars on the sides).  I prefer the way MUGEN does it because in IKEMEN the gameplay appears off due to scaling.  Also of note, I'm using the same motif for both engines with little/no changes in any configurations.  I want to have the full game behave exactly the same in both engines.

How can I properly configure IKEMEN to reproduce how MUGEN renders the game graphically?

Wait... these 2 images do not have the same resolution.
The Mugen one is 1920x1440 and the Ikemen Go one is 1920x1080.
    

Re: Visual Select Screen Editor (updated 01/08/2021)

 August 02, 2021, 06:25:52 am View in topic context
 Posted by Gacel  in Visual Select Screen Editor (updated 06/08/2021) (Started by tunglashor September 20, 2010, 06:54:33 am
 Board: Your Releases, older Mugen

Whoa. Nice!
Thanks Tunglashor.
    

Re: Ikemen GO

 July 30, 2021, 10:39:42 pm View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Permanent link:
https://discord.gg/QWxxwjE

Spoiler, click to toggle visibilty

Oscar that is already in Ikemen GO.
It's called AttachedChar.

In order to fight, how to set the boss to appear solo when you're playing with 2 or 3 chars, i don't want the boss appearing repeated 3 times.

You could use "single=1" to make it appear a 1 character even if all the others enemy are simul/tag/turns.
And use "rounds=1" to make the battle against him 1 round.
    

Re: [SPANISH ONLY] Español solamente V2

 July 30, 2021, 10:32:40 pm View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Relax chicos es una sana discusión que por mi parte ya finalizo, cierto que hay algunas incoherencias en los argumentos que me dan pero ya no tengo palabras para seguir extendiendo el tema   :mlol:

dejo un gif de un movimiento que hice ayer:

Spoiler, click to toggle visibilty

Luce bastante bien la animacion.
Una pregunta, ¿Tu mismo hiciste el shader o es uno ya hecho?