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Super Buu Z2 [Project] (Read 678353 times)

Started by Barker, February 06, 2015, 02:22:19 am
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Re: Super Buu Z2 (Inspired)
#81  February 11, 2015, 10:52:33 pm
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Re: Super Buu Z2 (Inspired)
#82  February 12, 2015, 12:17:12 am
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So who's gonna be the programmer? If there isn't one, already, I'll definitely do it. :)
Re: Super Buu Z2 (Inspired)
#83  February 12, 2015, 12:30:41 am
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You're number #2 8)
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Re: Super Buu Z2 (Inspired)
#84  February 12, 2015, 01:46:11 am
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So who is it?  :D

Re: Super Buu Z2 (Inspired)
#85  February 12, 2015, 08:09:15 pm
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It's a fixer upper, but overall I like it. The feet are probably out of alignment and they sometimes look like they aren't facing forward. His hands and forearms aren't big enough, so i need to fix those. The tentacle doesn't move as much as I want.

As for a programmer, not much thought has been put into it (by me, at least). That's probably something that will be decided after I get a little bit more done. I like the enthusiasm though! :)

lui

Re: Super Buu Z2 (Inspired)
#86  February 12, 2015, 08:11:39 pm
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its obvious POTS will be the coder *insert troll face here*
Re: Super Buu Z2 (Inspired)
#87  February 12, 2015, 08:13:18 pm
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Damn, that's a boss looking walk, it's just so badass. And yeah, aside the things you mentioned and the jumpy shading on his hand and arm, I'm loving how it's looking so far.

Shit
Re: Super Buu Z2 (Inspired)
#88  February 12, 2015, 08:22:20 pm
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^^^ Yeah, I just noticed his right shoulder is jumpy in a couple of frames.
Re: Super Buu Z2 (Inspired)
#89  February 12, 2015, 08:36:47 pm
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i think you are going to need another frame in there, also a bit of work on the feet. setup guidelines while doing big motions so you are sure the sprites all align properly. HQ can probably help you out with that he is really good at animating.
Re: Super Buu Z2 (Inspired)
#90  February 12, 2015, 09:23:27 pm
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Is that based on KOF 2003's Mukai?

Anyhow, I feel the shoulder+arm in the front could sway further back. It looks like it's doing a very natural motion, then it's suddenly stopped by an invisible wall on it's way back.

HQ

Re: Super Buu Z2 (Inspired)
#91  February 12, 2015, 10:04:04 pm
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Great work Barker! I love the process so far!

Something about the timing still looks wrong but that should be faster edits after these improvements are made:
--> --> (last one should have better hip-movement)
i think you are going to need another frame in there, also a bit of work on the feet. setup guidelines while doing big motions so you are sure the sprites all align properly. HQ can probably help you out with that he is really good at animating.

haha thanks - I wish I was good at actually animating and not just observing :D
Last Edit: February 12, 2015, 10:37:32 pm by HQ
Re: Super Buu Z2 (Inspired)
#92  February 12, 2015, 10:33:32 pm
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Basically just filled in the blanks. I'll need to redraw frame 9 but that's easy enough. It already looks much better!

HQ

Re: Super Buu Z2 (Inspired)
#93  February 12, 2015, 11:36:05 pm
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I made some more changes to your edit - you can decide if these are for the better or worse haha

Last Edit: February 12, 2015, 11:45:48 pm by HQ
Re: Super Buu Z2 (Inspired)
#94  February 13, 2015, 12:10:11 am
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the right arm movement looks a lot smoother :)!

I'll post the results later

HQ

Re: Super Buu Z2 (Inspired)
#95  February 13, 2015, 12:13:15 am
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Great to hear :)

btw. what is the final stance now?

Ignore the afterimage during the animation - what you need to make the walk transist smoothly is 1 or 2 frames inbetween from the stance:




of course 2 would be better, seeing that the foot / arm movement from the walk is contrary to the stance.
Re: Super Buu Z2 (Inspired)
#96  February 13, 2015, 01:14:18 am
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Say whaaaaa?! Damn I missed alot, this is beautiful dude. I'll be following this religiously as well, you just made a new fan sir.
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Re: Super Buu Z2 (Inspired)
#97  February 13, 2015, 01:27:45 am
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Also, I dont know if it is worth doing (seeing how Freeza's walk was such a big issue and in all the videos the walk hardly ever shows up long enough to even have an issue with it to begin with), or you'd even would want to do that. But maybe having Buu have two 2 walk animations - depending on what his stance is at the moment (llazy or prepared to fight) could differentiate him even more. That's definetly not on a top priority either way haha
(would need a transistion frame)
Last Edit: February 13, 2015, 01:31:30 am by HQ
Re: Super Buu Z2 (Inspired)
#98  February 13, 2015, 01:32:22 am
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The walk looks beautiful, really digging him so far :)
Re: Super Buu Z2 (Inspired)
#99  February 13, 2015, 01:53:50 am
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Something like this:



Crouching ---> First Idle ---> Relaxed Idle ---> Walking


Anything is subject to change or tweaking.




This could work for his "Hunger" stance. :D
Re: Super Buu Z2 (Inspired)
#100  February 13, 2015, 02:02:40 am
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It would actually be pretty neat if he was a character that played different in his idle style. So his fighting style would involve him trying to get to a point where you can sit still for a bit.

I'm not sure what all it could change (faster attacks, more stretching, larger attacks). And not sure if it's a timed style or limited to the next attack(s) in some way.