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Super Buu Z2 [Project] (Read 678386 times)

Started by Barker, February 06, 2015, 02:22:19 am
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Re: Super Buu Z2 (Inspired) [Project]
#281  June 23, 2015, 05:57:32 pm
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who had the idea of using light pink colored fonts on a magenta background????
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Re: Super Buu Z2 (Inspired) [Project]
#282  June 23, 2015, 06:08:43 pm
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It simply doesn't have any power behind it. Even if you made it go faster it just lacks any umph.

It looks more like he'd be moving a bar on a machine back and forth or something.
Re: Super Buu Z2 (Inspired) [Project]
#283  June 23, 2015, 06:11:48 pm
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It could look better if the fist rotates a bit, making the palm face the camera en the impact frame.
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Re: Super Buu Z2 (Inspired) [Project]
#284  June 23, 2015, 06:26:06 pm
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Not meaning to be rude, but the animation right now looks like the fist equivalent to:


Thanks Alex, I'll take a look at that idea later, but I think I have another one down the road too
Re: Super Buu Z2 (Inspired) [Project]
#285  June 23, 2015, 06:53:41 pm
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Spoiler: references (click to see content)





Re: Super Buu Z2 (Inspired) [Project]
#286  June 23, 2015, 07:02:32 pm
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Re: Super Buu Z2 (Inspired) [Project]
#287  June 23, 2015, 07:03:49 pm
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Re: Super Buu Z2 (Inspired) [Project]
#288  June 23, 2015, 07:19:44 pm
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Re: Super Buu Z2 (Inspired) [Project]
#289  June 23, 2015, 07:39:56 pm
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Last Edit: June 23, 2015, 07:57:58 pm by Alex Sinigaglia
Re: Super Buu Z2 (Inspired) [Project]
#290  June 24, 2015, 05:06:04 am
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I like the head whip and tongue ideas a lot. Gotta make good use of those unique attributes, fighting games are all about the personality in each character's movements. Out there and malleable character designs like Buu allow for lots of creativity in that regard :D
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Re: Super Buu Z2 (Inspired) [Project]
#291  June 24, 2015, 05:48:36 am
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Perhaps a headbutt for his l.p. I think that comboing into the slash m.p would look pretty cool.
Re: Super Buu Z2 (Inspired) [Project]
#292  June 24, 2015, 07:11:08 am
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I tried one myself :v


AugustAPC ninja'd me
Re: Super Buu Z2 (Inspired) [Project]
#293  June 24, 2015, 08:11:23 am
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I have yet to chime in on this project, but it looks really cool so far. I agree that lp is kind of on the weak side too. I agree with AugustAPC about maybe using a headbutt instead. The concept Karasai showed looks good, but maybe instead of a lunging forward one, maybe more of a chopping downwards headbutt would look better, and maybe lift his leg up a little before bringing the head down to show that it has a good amount of force behind it. IDK. The one I keep seeing in my head is the one used by Majin Vegeta Z2 as his standing close HP, which saying that now, might not be so good for a standard lp. Still, current jab isn't doing Buu justice. Karasai's headbutt concept might be good for a standing close lp though cause it looks like a good move for checking the opponent or stunning them up close. Keep it up man, everything looks great so far. I've looked over the whole thread and the whole project looks like it's coming along really well. I'm pumped.
Re: Super Buu Z2 (Inspired) [Project]
#294  June 24, 2015, 12:30:52 pm
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A little present for you Barker :)

I also added an extra frame for the pudding to stance transition
Re: Super Buu Z2 (Inspired) [Project]
#295  June 24, 2015, 02:21:51 pm
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^^^ This was nice to see first thing this morning. :)

You really nailed Buu's expressiveness.
Re: Super Buu Z2 (Inspired) [Project]
#296  June 24, 2015, 03:55:04 pm
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Yeaaaah looks great! Man, those goo animations look so fun.
Re: Super Buu Z2 (Inspired) [Project]
#297  June 24, 2015, 04:06:17 pm
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it's kind of an obvious remake of Twelve's intro, don't you think?
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Re: Super Buu Z2 (Inspired) [Project]
#298  June 24, 2015, 04:19:46 pm
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Nobody said the contrary.

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Re: Super Buu Z2 (Inspired) [Project]
#299  June 24, 2015, 04:51:22 pm
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A little present for you Barker :)

I also added an extra frame for the pudding to stance transition

That's great work Daeron! Thanks :) We will put good use for that
Re: Super Buu Z2 (Inspired) [Project]
#300  June 24, 2015, 08:52:35 pm
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Twelve intro or not, it looks great.

The lick, the whip, and the headbutt all sound like good ideas to me. But I don't think Alex's little animation necessarily needs to be scrapped, either; just have the arm raise earlier and the punch extend fully. Maybe twist the fist so it looks like a real punch.

Crappy MS Paint: