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Super Buu Z2 [Project] (Read 678385 times)

Started by Barker, February 06, 2015, 02:22:19 am
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Re: Super Buu Z2 (Inspired) [Project]
#341  July 08, 2015, 12:05:54 am
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looks z2 team has 6 terrific palettes for super buu. btw  that sprite on the bottom right of super buu, is it gackt? it looks real good
Re: Super Buu Z2 (Inspired) [Project]
#342  July 08, 2015, 03:04:49 am
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^^^Yes it is :)

Balth, you'll recognize this one:
Re: Super Buu Z2 (Inspired) [Project]
#343  July 08, 2015, 04:00:32 am
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Inspired by this
Spoiler, click to toggle visibilty
Re: Super Buu Z2 (Inspired) [Project]
#344  July 08, 2015, 04:12:40 am
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I'm going to let god handle you people ✞
Re: Super Buu Z2 (Inspired) [Project]
#345  July 08, 2015, 04:38:45 am
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Get Dumped!!

Re: Super Buu Z2 (Inspired) [Project]
#346  July 08, 2015, 08:07:17 am
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Lord English (rapidly flashing eyes not included :( )


Jack Noir


Mewtwo's Gameboy Color palette in Red/Blue


My main R.O.B. palette in Smash Bros (which is based on the Mint x White 3DS XL colors)


Famicom (I just noticed that if I made him have a tan skin color, he could pass himself off as Andy Bogard lol)


Quickie edit of the above so that it looks like Andy Bogard lol


Scrafty

EDIT: Updated Mewtwo palette
EDIT 2: Added MxW and Famicom palettes
EDIT 3: Added Andy Bogard
EDIT 4: Tweaked Mewtwo, added Scrafty
Last Edit: July 09, 2015, 06:28:09 am by Jango Hakamichi
Re: Super Buu Z2 (Inspired) [Project]
#347  July 08, 2015, 02:33:10 pm
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sorry for intruding but i have to know, is it supersonic warriors 2's?

Yes, as well as the original colour scheme for Buu Z2 sprites (as seen in the trailer they made a while back).
Re: Super Buu Z2 (Inspired) [Project]
#348  July 08, 2015, 03:43:43 pm
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I'm going to let god handle you people ✞
Re: Super Buu Z2 (Inspired) [Project]
#349  July 08, 2015, 06:29:52 pm
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Re: Super Buu Z2 (Inspired) [Project]
#350  July 08, 2015, 07:29:39 pm
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The template is not indexed correctly and some colors are shared (nails, mouth and eyes, to name an example)

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Re: Super Buu Z2 (Inspired) [Project]
#351  July 08, 2015, 07:39:46 pm
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Indeed, I'd refrain making any palettes until the coder (whoever it will be) starts coding him and makes a palette template to his liking (ordering colors in the palette as he wishes, adding of FX to the template, etc.)
Re: Super Buu Z2 (Inspired) [Project]
#352  July 08, 2015, 07:51:58 pm
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Weird, when I open it in photoshop everything seems to be separate. Admittedly though I have no idea what I'm doing and you two would know better.
Re: Super Buu Z2 (Inspired) [Project]
#353  July 08, 2015, 08:07:46 pm
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Open the template file, select the magic wand tool (disable the "contiguous" checkbox) and click on the black square from the eyes color. It will also select other areas, meaning the template is not color separated, and while still possible to a point, it makes palette creation and management much more complicated. The background color is not even indexed in the right position.

What does all that mean? It means that in order to convert the submissions for other people into working palettes, you will need to use a lot of palette editing, moving color slots up and down in order to get a mugen compatible ACT file, and hope you or the palette submitter didn't fail or missed a single color.

With the correct indexation and color separation, you extract the ACT palette directly from the submitted sprite, without requiring any processing or transformation
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Re: Super Buu Z2 (Inspired) [Project]
#354  July 08, 2015, 08:31:33 pm
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I was using the most recent template and didnt run into any weird color sharing issues. Besides, I wouldn't mind redoing my palettes again if you have to rearrange the colors or something (although the order seems fine to me IMO)

EDIT: added moar palettes to my last post
Last Edit: July 09, 2015, 06:31:55 am by Jango Hakamichi
Re: Super Buu Z2 (Inspired) [Project]
#355  July 13, 2015, 10:08:24 pm
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I decided to take advantage of the punch Balmsold sketched.
Re: Super Buu Z2 (Inspired) [Project]
#356  July 14, 2015, 02:20:16 am
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i personally think this would work well as a medium punch

however, you can have his elbow bend inwards sort of like a hook, and also have his right leg turn torwards the opponent( in this case turn right )



just going to leave this here


edit: wait this is a light punch right?
Re: Super Buu Z2 (Inspired) [Project]
#357  July 14, 2015, 02:49:01 am
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I think his butt would turn a bit more and his feet movement should be swapped. His right foot would lift off it's heel onto it's ball, and his left would stay flat.
Definitely dig it
vVv Ryuko718 Updated 10/31/22 vVv
Re: Super Buu Z2 (Inspired) [Project]
#358  July 16, 2015, 07:25:32 pm
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Re: Super Buu Z2 (Inspired) [Project]
#359  July 16, 2015, 07:34:43 pm
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lol i think he'd rather just turn people into whatever he wants to eat :P
I'm going to let god handle you people ✞
Re: Super Buu Z2 (Inspired) [Project]
#360  July 17, 2015, 09:56:54 pm
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Kirby style... !