YesNoOk
avatar

Greedia Ruins (Red Earth) (Read 3500 times)

Started by xcheatdeath, November 17, 2023, 07:53:00 pm
Share this topic:
Greedia Ruins (Red Earth)
New #1  November 17, 2023, 07:53:00 pm
  • ****
  • commissions open bang my line
    • USA
    • https://www.paypal.com/paypalme/xtayisblackx?country.x=US&locale.x=en_US
Yo waddup, this coincidentally is gettin released right after Diek Stiekem's Hauzer, but it wasn't planned, just kinda happened lol. but yea comes with all the usual animation/super jump/deltas etc! theres an ikemen and mugen version, mainly for different ways of handling the water animation & deltas, mugen version probably has to be touched up, lemme know!

-This level is compatible with lasombra Demon's Universal Water Effects attachedchar for the water splashes!



Spoiler: screenshots here (click to see content)

links here:
MUGEN VERSION:
https://www.mediafire.com/file/m2jisugi8nsoxz6/GreediaRuinMUGEN.rar/file
IKEMEN VERSION:
https://www.mediafire.com/file/29s4qgbw4dxj8yi/GreediaRuinIKEMEN.rar/file

~enjoy~
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Last Edit: April 11, 2024, 07:36:21 pm by xcheatdeath
Re: Greedia Ruins (Red Earth)
#2  November 17, 2023, 07:58:09 pm
  • ****
    • crepa.neocities.org
This is what I call perfect timing lol
Re: Greedia Ruins (Red Earth)
#3  November 17, 2023, 08:30:35 pm
  • **
    • Mexico
how good a bercion for ikemen thanks
Re: Greedia Ruins (Red Earth)
#4  November 17, 2023, 08:56:14 pm
  • ***
    • Netherlands
This is neat! Thanks for the release dude!

Coincidence or are we part of a greater hive mind? Lol
"Such Heroic Nonsense!"

Re: Greedia Ruins (Red Earth)
#5  November 19, 2023, 05:33:37 pm
  • ******
    • Portugal
    • network.mugenguild.com/pots/
Cool stage. I found a few things in the Ikemen version:

- screenleft and screenright are too high. Both higher than Mugen standards and than Warzard itself
- Floortension is also a bit too high. A super jumping char will only be half visible (in 4:3)
- Verticalfollow should probably not exceed 1 as well (I always use 1 in superjump stages, personally, like Marvel)
- Could have zoom since Warzard did
- I personally think the fog could be a bit less bright and/or between the columns
- The MP3 has a long silence before looping
- You should tell people to get Lasombra's attached char since the stage mentions it in the def file
- Cuthigh and cutlow need to be adjusted. In widescreen the characters' feet are cut. This also happens with your Paris Theater stage
- Still no stage portrait :(
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Last Edit: November 19, 2023, 05:52:23 pm by PotS
Re: Greedia Ruins (Red Earth)
#6  November 19, 2023, 05:55:42 pm
  • ****
  • commissions open bang my line
    • USA
    • https://www.paypal.com/paypalme/xtayisblackx?country.x=US&locale.x=en_US
Cool stage. I found a few things:

- screenleft and screenright are too high. Both higher than Mugen standards and than Warzard itself
- Floortension is also a bit too high. A super jumping char will only be half visible (in 4:3)
- Verticalfollow should probably not exceed 1 as well (I always use 1 in superjump stages, personally, like Marvel)
- Could have zoom since Warzard did
- I personally think the fog could be a bit less bright and/or between the colums
- The MP3 has a long silence before looping
- You should tell people to get Lasombra's attached char since the stage mentions it in the def file
- Cuthigh and cutlow need to be adjusted. In widescreen the characters' feet are cut. This also happens with your Paris Theater stage
- Still no stage portrait :(

ty for the feedback, pots!

- fixed i had a brain fart and couldnt remember if it was 15 or 25 lol fixed
- fixed
- fixed
- i hate ikemens zoom post .98.2 so i straight up ignore zoom and dont plan to use it again sorry :(
- cleaned up the mp3 so it loops properly
- true, i'll add a note to the first post
- i use localcoords in widescreen so i kinda forget to account for non localcoord-ed builds so I'll touch that up*(paris theater will get this too)
- again, i forget. forgive  :P

thank everyone else for the kind words,

i'll double post here when i get the updated version uploaded.
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Greedia Ruins (Red Earth)
#7  November 19, 2023, 06:01:14 pm
  • ******
    • Portugal
    • network.mugenguild.com/pots/
- i hate ikemens zoom post .98.2 so i straight up ignore zoom and dont plan to use it again sorry :(
What do you hate about it? It's supposed to be closer to Mugen 1.1 now. If you want the old behavior, I think you can set ZoomAnchor = bottom under [Camera].
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Greedia Ruins (Red Earth)
#8  November 22, 2023, 11:25:58 pm
  • ****
  • commissions open bang my line
    • USA
    • https://www.paypal.com/paypalme/xtayisblackx?country.x=US&locale.x=en_US
it caused BG objects to sort of "jitter" during the zoom and it was kinda disorienting, the zoomanchor does the trick though, thanks for that.

updated version is live,

fixed all aforementioned issues,

re-layered the mist so its not so bright,

Spoiler: Before & after Pics (click to see content)

added zoom and stage select pic to ikemen version

both links updated 
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open