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C.Viper [Update 3] by Nexus Games\Shin Mako (Read 12776 times)

Started by Nexus Games, February 19, 2017, 05:20:16 am
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C.Viper [Update 3] by Nexus Games\Shin Mako
#1  February 19, 2017, 05:20:16 am
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Last Edit: February 20, 2017, 05:41:09 am by Nexus Games
Re: C.Viper by Nexus Games\Shin Mako
#2  February 19, 2017, 06:13:23 am
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now thats a wanted char my man! though i have a doubt about the ai. but thanks for update it! do you have any plan to work or edit chuchoryu's sf4,1,5,ex chars to make them bugs free.
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Re: C.Viper by Nexus Games\Shin Mako
#3  February 19, 2017, 06:07:26 pm
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Interesting update, gotta check this out.
Re: C.Viper by Nexus Games\Shin Mako
#4  February 19, 2017, 06:54:59 pm
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Gonna check this out
Re: C.Viper by Nexus Games\Shin Mako
#5  February 19, 2017, 09:30:35 pm
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hell ya she looks great gonna test her out
I need more PSN friends
Re: C.Viper by Nexus Games\Shin Mako
#6  February 19, 2017, 10:11:12 pm
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She stops walking whenever you activate max mode and her laser doesn't hit normal sized characters.
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Re: C.Viper by Nexus Games\Shin Mako
#7  February 19, 2017, 10:15:36 pm
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well some characters are shorter than her but i will figure out why max does this and update
Re: C.Viper by Nexus Games\Shin Mako
#8  February 19, 2017, 10:20:52 pm
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Sagat is tall and his high projectile still hits normal sized characters, maybe making the laser thicker would solve the problem, this special is pretty useless the way it is, also, what is this version of her? because i'm pretty sure that canceling her Seismic Hammer into high jump was a supposed to be a thing, you could also make an fake version of seismic hammer with start, like Ryu does with Hadouken, an move list for her too would be cool too, sorry if I sound demanding, I've liked this char a lot.
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Last Edit: February 19, 2017, 10:32:46 pm by -Ash-
Re: C.Viper [Update] by Nexus Games\Shin Mako
#9  February 20, 2017, 02:43:33 am
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C.Viper is updated check first post
Last Edit: February 20, 2017, 02:59:25 am by Nexus Games

GT

Re: C.Viper [Update] by Nexus Games\Shin Mako
#10  February 20, 2017, 03:36:57 am
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Kick throw forces p2 into a non standard gethit state (5950).


Huge clsn on HP.

Also, the frame with the smeared arm lasts too long. Blurry/Smeared transitional frames like those should last no longer than 2 ticks in my opinion.

The booster effect on the right leg is set to the wrong angle.


Stand light punch clsn is bigger than standing medium punch.


Yeah Titiln, in fact, You Made Him
Re: C.Viper [Update] by Nexus Games\Shin Mako
#11  February 20, 2017, 04:07:18 am
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that Jin Satome doesn't have chip damage animation i tried it on king and that did not happen
i can fix the hit boxes
Re: C.Viper [Update 2] by Nexus Games\Shin Mako
#12  February 20, 2017, 04:27:37 am
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update 2 is up check first post

GT

Re: C.Viper [Update 2] by Nexus Games\Shin Mako
#13  February 20, 2017, 04:41:06 am
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that Jin Satome doesn't have chip damage animation i tried it on king and that did not happen
i can fix the hit boxes

That doesn't have anything to do with the animation.

Crimson Viper is putting characters into state 5950 via Selfstate. She's forcing the characters to look into their own data files for a non required state and animation that may not exist. She should be using a changestate in state 9210 that activates a ChangeAnim2 for the animation for chip death (Accompanied by a safety ChangeAnim2 using required gethit sprites in the event the character doesn't follow the community standard for that animation). 
Yeah Titiln, in fact, You Made Him
Re: C.Viper [Update 2] by Nexus Games\Shin Mako
#14  February 20, 2017, 04:53:46 am
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oh i get it i know what to do i'll fix this
Re: C.Viper [Update 3] by Nexus Games\Shin Mako
#15  February 20, 2017, 05:42:03 am
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Update 3 is up check first post
Re: C.Viper [Update 3] by Nexus Games\Shin Mako
#16  February 20, 2017, 01:42:20 pm
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Apparently, she can't combo normals into specials anymore.
Lasagna
Re: C.Viper [Update 3] by Nexus Games\Shin Mako
#17  February 20, 2017, 01:52:55 pm
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Re: C.Viper [Update 3] by Nexus Games\Shin Mako
#18  February 21, 2017, 12:14:11 am
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i can't make everything perfect but i wasn't going for an accurate C.Viper but if i do feel like it i will probably use the data
but i think the last update for making her would be to get the max gauge  to take 1 bar of 3 and to get most of her normal's to link into her specials and into her supers as this guys said above
Re: C.Viper [Update 3] by Nexus Games\Shin Mako
#19  February 26, 2017, 12:57:29 am
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I like your style, man.

It's a shame I can't upate my ol sheet :/
I swear there was something cool here!!
Re: C.Viper [Update 3] by Nexus Games\Shin Mako
#20  February 26, 2017, 01:10:15 am
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Why not!