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oraora?

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Messages by oraora?

    

Re: KOFXIII

 May 24, 2010, 07:52:54 AM View in topic context
 Posted by oraora?  in KOFXIII (Started by PotS February 18, 2010, 05:29:34 PM
 Board: Fighting Games

mine would be Ash, Kula and K' 8) Looks smooth so far  :ninja:
    

Re: KOFXIII

 May 02, 2010, 01:02:40 PM View in topic context
 Posted by oraora?  in KOFXIII (Started by PotS February 18, 2010, 05:29:34 PM
 Board: Fighting Games

Maybe in console, I was hoping for Geese Howard to be exclusive character in console, non cannon characters just like KOFXI :sugoi:
    

Re: Chonshu rls,Franco,Bob,Laurence,Chonrei,Kim upd 04/21/10,Soukaku upd 04/19

 April 26, 2010, 03:41:40 AM View in topic context

Laurence, Chonshu and Kim updated 25/04/2010
    

Re: Franco Bash, Bob Wilson and Laurence Blood by Tora updated 03/22/10

 April 23, 2010, 08:59:35 AM View in topic context

All Tora's characters updated and Jin Chonshu Released
    

Re: Hydron/Nool from Warzard/Red Earth + Warzard char patches

 April 22, 2010, 05:18:05 PM View in topic context

Whoops. My Mugen Infantry site has been updated with a link to Random Select and this thread; I'm unable to update the characters there since Mugen Infantry controlled the files, and I'm not sure if linking to filesharing services is a safe long-term solution.
Mediafire would be a better choice :)
    

Re: KOFXIII

 April 22, 2010, 11:26:14 AM View in topic context
 Posted by oraora?  in KOFXIII (Started by PotS February 18, 2010, 05:29:34 PM
 Board: Fighting Games

nice, my favorite kyokugen karate team as expected :sugoi: although I really want Takuma to be like his aof2 version with no shirt but anyway, it is a great news :sugoi:
    

Re: Super-Japanese by Ali

 April 08, 2010, 05:09:23 PM View in topic context
 Posted by oraora?  in (NED's requests) OFFLINE chars (Started by Momotaro April 03, 2010, 10:08:26 AM
 Board: Requests

I received him, thanks for sending  ;)
    

Re: Super-Japanese by Ali

 April 08, 2010, 05:38:35 AM View in topic context
 Posted by oraora?  in (NED's requests) OFFLINE chars (Started by Momotaro April 03, 2010, 10:08:26 AM
 Board: Requests

    

Re: KOFXIII

 March 30, 2010, 03:59:32 PM View in topic context
 Posted by oraora?  in KOFXIII (Started by PotS February 18, 2010, 05:29:34 PM
 Board: Fighting Games

Unofficial Sound track

Quote
by Don Vecta
Who wants music?   ;D

http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_aof.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_woman.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_japan.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_psycho.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_elisabeth.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_garou.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_yagami.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_ikari.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_team_kim.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_ash.mp3
http://game.snkplaymore.co.jp/official/kof-xiii/character/img/bgm/description/bgm_character_select.mp3
I like Ash, Elisabeth and Iori's bgm  ;)

I am looking forward to K' team as well, K' Ftw!!! I guess: K', Kula and Adel  :o maybe ::)
    

Re: KOFXIII

 March 27, 2010, 11:59:32 AM View in topic context
 Posted by oraora?  in KOFXIII (Started by PotS February 18, 2010, 05:29:34 PM
 Board: Fighting Games

Looks great so far, but why is Raiden team up with Kim? Maybe he wants to get rehab by Kim? :P
    

Re: The king of fighters 2002 UM sprite packs

 March 11, 2010, 07:02:12 AM View in topic context
 Posted by oraora?  in The king of fighters 2002 UM sprite packs (Started by Sam March 11, 2010, 12:19:54 AM
 Board: Resource Releases

wow :D, it will be very handy for me in future project thanks  :sugoi:
    

Re: KoopaKoot's W.I.P like thread (Current: Idea Engineering Again)

 March 10, 2010, 01:52:47 PM View in topic context
 Posted by oraora?  in KoopaKoot's W.I.P like thread (Current: Ryo Sakazaki) (Started by Koop February 06, 2009, 05:49:42 PM
 Board: Projects

Still waiting for Kula ;) otherwise Athena 2002 version
    

Re: SUPER Street Fighter IV

 March 01, 2010, 06:46:52 AM View in topic context
 Posted by oraora?  in SUPER Street Fighter IV (Started by SNT September 21, 2009, 04:34:15 AM
 Board: Fighting Games

That small pic of Hakan i think is legit. Shit been going on at SRk and the poster got banned.

Spoiler, click to toggle visibilty
he looks like urien
    

Re: Your MUGEN roaster dream.

 February 25, 2010, 04:38:55 PM View in topic context
 Posted by oraora?  in Your MUGEN roaster dream. (Started by Blade Art February 20, 2010, 12:41:47 AM
 Board: M.U.G.E.N Discussion

Putting all my favorite characters and edit them all into Marvel vs Series Gameplay with tag implement and remake their AIs to make them balance
    

Re: All characters by Tora updated 02/25/10

 February 25, 2010, 03:54:48 PM View in topic context

yes! he fixed the life bug problem where when I set my life to 300% in option, now his characters can does damage to his opponent!
    

Re: Tora's characters

 February 22, 2010, 04:13:42 PM View in topic context
 Posted by oraora?  in Tora's characters (Started by oraora? February 13, 2010, 08:59:11 AM
 Board: M.U.G.E.N Configuration Help

No answer? never mind, I will post one of his character's move's code

Sokaku's sokakuH.cns:
Code:
;‚¢‚©‚¿sp
[Statedef 3200]
type    = S
movetype = A
physics = S
anim= 3200
velset = 0,0
ctrl = 0

[State 1000]
type = Turn
trigger1 = (prevstateno = [5001,5120]) || (prevstateno = [150,153])
trigger1 = Time = 0
trigger1 = p2dist X < 0

[State 1000]
type = Helper
trigger1 = (prevstateno = [5001,5120]) || (prevstateno = [150,153])
trigger1 = time = 0 && facing = 1
id = 8550
name = "reversal"
sprpriority = 1
pos = -60,0
postype = left
stateno = 8550
helpertype = normal
pausemovetime = 0
keyctrl = 0
ownpal = 1

[State 1000]
type = Helper
trigger1 = (prevstateno = [5001,5120]) || (prevstateno = [150,153])
trigger1 = time = 0 && facing = -1
id = 8550
name = "reversal"
sprpriority = 1
pos = 60,0
postype = right
stateno = 8550
helpertype = normal
pausemovetime = 0
keyctrl = 0
facing = 1
ownpal = 1

[State 1000]
type = NotHitBy
trigger1 = prevstateno = 2500
trigger1 = time <= 1
value = SCA,AA,AP

[State 1000]
type = AfterImage
trigger1 = prevstateno = 2500
trigger1 = time = 0
time = 5
palbright = 0,0,155
palcontrast = 100,150,250
paladd = -50,-50,-50
palmul = 1.0,1.0,1.0
length = 10
framegap = 6
persistent = 0
ignorehitpause = 1

[State 3000]
type = varset
triggerall = var(47) = 0
trigger1 = time = 0
var(45) = 3

[State 1000, 0]
type = PlaySnd
trigger1 = animelem = 1
value = S3000,0
volume = 0
channel = 0

[State 1000, 0]
type = PlaySnd
trigger1 = animelem = 7,=9
value = S3000,1
volume = 0
channel = 1

[State 1000, 0]
type = PlaySnd
trigger1 = animelem = 7,=9
value = S1,38
volume = 0
channel = -1

[State 1000, 0]
type = envshake
trigger1 = animelem = 7,=9
time=29
freq = 80
ampl =-3

[State 3000,13]
type = Explod
trigger1 = animelem =7
ID=3201
anim = 3201
postype = p1
pos = 80,15
sprpriority = 2
bindtime = -1
removetime = -2
ignorehitpause = 1
ownpal = 1
scale=0.01,1

[State 3200, 2]
type = ModifyExplod
trigger1 = time=[32,39]
ID = 3201
scale = ceil(time-31)*0.125,1
pausemovetime =10
supermovetime =10

[State 3000,10]
type = removeExplod
trigger1 = movetype=H
trigger1 = time<=40
ID = 3201

[State 3000,11]
type = Explod
trigger1 = animelem =7
ID=3202
anim = 3202
postype = p1
pos = 63,5
sprpriority = 0
bindtime = -1
removetime = -2
ignorehitpause = 1
ownpal = 1

[State 3000,12]
type =removeExplod
trigger1 = movetype=H
trigger1 = time<=40
ID = 3202

[State 1100, 1]
type = null;projectile
projid=3210
projanim=3210
projhitanim=-1
offset=80,20
projpriority = 10
;projmisstime =ifelse((moveguarded =0),0,7)
postype=p1
projremovetime = 48
projremove=0
;trigger1=time=39 && !var(16)
trigger1 = ifelse((moveguarded =0),time = 39,time=1 || time=7 || time=13 || time=19 || time=25 )&& !var(16)
attr = S, HA
animtype = up
damage = ceil((380*root,fvar(2))*root,fvar(3)), 8
guardflag = M
Hitflag = MA
pausetime = 8,8
sparkno = S6000
guard.sparkno = S8020
sparkxy = -15,-55
guard.sparkxy = -10,-70
hitsound = S1, 29
guardsound = S3, 1
ground.type = High
ground.slidetime = 23
ground.hittime = 23
guard.ctrltime = 20
ground.velocity = -2.5,-8
air.velocity = -2.5,-5
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
;down.bounce = 2
fall=1
fall.recover=0
palfx.time = 60
palfx.add = 60,60,200
palfx.sinadd = -100,-100,-200,10
palfx.color = 0
palfx.invertall = 1
;fall.envshake.time = 10
;‰æ–Ê’[i’nãj‚ōUŒ‚‚ðƒK[ƒh‚³‚ꂽŽž‚ÌP1‚̉Ÿ‚µ–ß‚µ—¦B
;envshake.time = 14
;envshake.ampl = -12



[State 1051]
type = helper
trigger1 = time=39
name="ikadutisp"
id=3210
pos = 0,0
stateno = 3210
postype = p1
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
sprpriority = 4

[State 3200]
type = EnvColor
trigger1 = time=39
value = 255,255,255
time = 1
ignorehitpause = 1
under = 1

[State 1051]
type = helper
trigger1 = time>=40 && time<=68
name="tobidougukakikesi"
id=3220
pos = 0,0
stateno = 3220
postype = p1
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
sprpriority = -3

[State 3000]
type = playerpush
trigger1 = 1
value=0


[State 1050, ƒXƒe[ƒg•ÏX]
type = ChangeState
trigger1 = animTime = 0
value = 0
ctrl = 1
    

Re: Sokaku Mochiduki by Tora updated 02/05/10

 February 22, 2010, 03:36:04 PM View in topic context

All his characters updated, looks like Jin Chonrei is next as saw in his character's cns file

I love his creations but it is sad that all his characters that damage his opponent doesn't deduct his opponent's life when the life is set above 100%
    

Re: Tora's characters

 February 14, 2010, 03:11:37 AM View in topic context
 Posted by oraora?  in Tora's characters (Started by oraora? February 13, 2010, 08:59:11 AM
 Board: M.U.G.E.N Configuration Help

all of his characters, I think tora used a certain trigger to allow damage for life setting to 100% and below, but I am not sure which trigger made that, it must be somewhere around the cns file  :-\
    

Tora's characters

 February 13, 2010, 08:59:11 AM View in topic context
 Posted by oraora?  in Tora's characters (Started by oraora? February 13, 2010, 08:59:11 AM
 Board: M.U.G.E.N Configuration Help

I notice when I set my life bar to more than 100% onward, his characters doesn't give damage to its opponent, except when set to 100%, it gives damage. Does anyone knows how should I fix his characters' damage problem?

http://www.geocities.jp/mugen_kokekoko/
    

Re: Gambit by DarkCipherLucius

 February 04, 2010, 09:20:28 AM View in topic context
 Posted by oraora?  in Gambit by DarkCipherLucius  (Started by Randomish February 03, 2010, 03:10:02 AM
 Board: Found Releases

I do love his gambit as well as his other vs series characters alots looking to Morrigan  ::)