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Training Room SF6 (Read 8485 times)

Started by PotS, September 17, 2023, 05:45:06 pm
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Training Room SF6
#1  September 17, 2023, 05:45:06 pm
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When I made the previous grid stage all I had as reference for SF6 was a low resolution thumbnail. So I felt like revisiting it and making a better version.

Screenshots:





Has super jump and optional zoom. I also took a page out of SF5 and added an inverted colors alternative version.

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Re: Training Room SF6
#2  September 17, 2023, 06:37:13 pm
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Nice, your training stages are always very good. Good parallax, good contrast with the blue and red CLSN when they are active, and easy on the eye. Perfect for testing stuff, thanks for sharing!
Re: Training Room SF6
#3  September 17, 2023, 06:40:49 pm
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What, Numbers? Why these chartes at numbers?
Hey, can i help, or maybe i need help
Re: Training Room SF6
#4  September 17, 2023, 07:36:25 pm
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Re: Training Room SF6
#5  September 17, 2023, 10:50:57 pm
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Great job on both variation. I really like the darker one!
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Re: Training Room SF6
#6  September 18, 2023, 04:49:33 pm
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Nice stage as always! That lifebar's really caught my eye too; is it also something you made or did you find it somewhere else?
Re: Training Room SF6
#7  September 19, 2023, 08:25:38 am
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Nice stage conversion!

- The stage width seems a bit small compared to how it feels in SF6.
- Special moves that darken the screen seem to really showcase the lights on the stage.

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Re: Training Room SF6
#8  September 19, 2023, 10:09:35 am
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Thanks guys.

What, Numbers? Why these chartes at numbers?
Ikemen allows you to show life/power as a number. I use it for testing purposes.

Nice stage as always! That lifebar's really caught my eye too; is it also something you made or did you find it somewhere else?
They're the Open Source of Power (WIP) lifebars.

Nice stage conversion!

- The stage width seems a bit small compared to how it feels in SF6.
I made it roughly (not exactly) the width of classic arcade stages, because I dislike having to dash for a few seconds before I can test anything in a corner.

But it's interesting to know SF6 has wider stages. About how many "screens" wide is a SF6 stage? But maybe if I made it wider people could lose track of where the middle is since I didn't add the side walls.

I guess the good news is that it's an infinitely tiled stage, so people can make it any size they want without breaking anything at all.

Quote
- Special moves that darken the screen seem to really showcase the lights on the stage.
This is the price we must pay every time a stage has transparent elements. :skull: I think they're neat and break up the monotony of the stage a little, so considering how rarely or how briefly most chars invert stage colors, they're probably worth it.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Training Room SF6
#9  September 19, 2023, 05:06:09 pm
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nice. first sf6 i think?. thanks for sharing pots
Re: Training Room SF6
#10  September 21, 2023, 10:37:33 pm
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I guess the good news is that it's an infinitely tiled stage, so people can make it any size they want without breaking anything at all.



I like to this myself on a lot of my stages, particularly my original stages. This one is pretty cool.

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Re: Training Room SF6
#11  November 11, 2023, 11:57:06 am
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Really great work man! Perfect thanks for release..