> Now that the five characters I've buffed for the upcoming Double Jeopardy 2016 tournament have been released, it's time to move on to the nerfed characters. I will begin with Shartel by Teaf, and while the original version is an absolute beast on the battlefield, this edit should be slightly more managable. I couldn't get Shartel's difficulty down to a level that I could be satisfied with, but I'll take what I can get.> Deleted custom Kuromaru upside-down sprite (9005, 0).> Added one tick to each frame of downward sword slash (210).> Added two ticks to the first three frames, and one tick to the rest of the frames of the upward sword slash (240).> Added one tick to each frame of crouching sword slash (410).> Added two ticks to the first two frames of crouching sword launcher (440).> Standing quick uppercut (200) now does 10 damage.> Downward sword slashes (210 and 211) now do 30 damage.> Flying butt check (220) now does 25 damage.> Back roundhouse kick (230) now does 20 damage.> Upward sword slashes (240 and 241) now do 40 damage.> Upward sword slashes (240 and 241) can now only hit once per attack.> Crouching quick uppercut (400) now does 10 damage.> Crouching sword slash (410) now does 30 damage.> Sliding kick (420) now does 20 damage.> Crouching sword launcher (440) now does 30 damage.> Aerial quick slash (600) now does 10 damage.> Aerial downward sword slash (610) now does 30 damage.> Aerial heel kick (630) now does 25 damage.> Aerial upward sword slash (640) now does 50 damage.> Back toss (800) now does 50 damage.> Quick pouncing heel kick (1000) now does 25 damage.> Hard pouncing heel kick (1010) now does 60 damage.> S3 version of rising sword slash (1020) is now triggered by (F, D, DF, x) instead of (B, D, DB, y).> Velocity of quick rising sword slash (1020) is now (2, -7) instead of (-2, -10).> Quick rising sword slash (1020) now does 40 damage.> Velocity of hard rising sword slash (1030) is now (3, -10) instead of (-1, -12).> Hard rising sword slash (1030) now does 80 damage.> Added three ticks to the first three frames of the sword ground pound (1040).> Sword ground pound (1040) now does 75 damage if sword strikes opponent.> Sword ground pound (1040) now does 50 damage if quake effect strikes opponent.> Spinning sword slash (1050) now does 30 damage per hit, totaling up to 90 damage.> Added weakspot to spinning sword slash (1050), so that Shartel becomes dizzy for three seconds if hit at least 70 ticks into attack.> Backbreaker (1060) now does 100 damage.> Shartel now has 15 AirJuggle points instead of 30.> Six slash combo super (1500) now does up to 200 damage.> Superslash super (1510) now does 150 damage.> Super sword ground pound super (1550) now does 420 damage if sword strikes opponent.> Super sword ground pound super (1550) now does 250 damage if quake effect strikes opponent.> Shartel can no longer combo into Super sword ground pound super (1550).> Super backbreaker super (1560) now does 350 damage.> Applied Wood's Shartel voice pack.http://creamyg.jdluke.com/Games/MUGEN/Characters/Edits/Shartel(CGX01).zip