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Shartel (Teaf): Creamy edit (Read 4306 times)

Started by Creamy_Goodness, October 02, 2016, 04:50:38 pm
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Shartel (Teaf): Creamy edit
#1  October 02, 2016, 04:50:38 pm
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> Now that the five characters I've buffed for the upcoming Double Jeopardy 2016 tournament have been released, it's time to move on to the nerfed characters. I will begin with Shartel by Teaf, and while the original version is an absolute beast on the battlefield, this edit should be slightly more managable. I couldn't get Shartel's difficulty down to a level that I could be satisfied with, but I'll take what I can get.

> Deleted custom Kuromaru upside-down sprite (9005, 0).
> Added one tick to each frame of downward sword slash (210).
> Added two ticks to the first three frames, and one tick to the rest of the frames of the upward sword slash (240).
> Added one tick to each frame of crouching sword slash (410).
> Added two ticks to the first two frames of crouching sword launcher (440).
> Standing quick uppercut (200) now does 10 damage.
> Downward sword slashes (210 and 211) now do 30 damage.
> Flying butt check (220) now does 25 damage.
> Back roundhouse kick (230) now does 20 damage.
> Upward sword slashes (240 and 241) now do 40 damage.
> Upward sword slashes (240 and 241) can now only hit once per attack.
> Crouching quick uppercut (400) now does 10 damage.
> Crouching sword slash (410) now does 30 damage.
> Sliding kick (420) now does 20 damage.
> Crouching sword launcher (440) now does 30 damage.
> Aerial quick slash (600) now does 10 damage.
> Aerial downward sword slash (610) now does 30 damage.
> Aerial heel kick (630) now does 25 damage.
> Aerial upward sword slash (640) now does 50 damage.
> Back toss (800) now does 50 damage.
> Quick pouncing heel kick (1000) now does 25 damage.
> Hard pouncing heel kick (1010) now does 60 damage.
> S3 version of rising sword slash (1020) is now triggered by (F, D, DF, x) instead of (B, D, DB, y).
> Velocity of quick rising sword slash (1020) is now (2, -7) instead of (-2, -10).
> Quick rising sword slash (1020) now does 40 damage.
> Velocity of hard rising sword slash (1030) is now (3, -10) instead of (-1, -12).
> Hard rising sword slash (1030) now does 80 damage.
> Added three ticks to the first three frames of the sword ground pound (1040).
> Sword ground pound (1040) now does 75 damage if sword strikes opponent.
> Sword ground pound (1040) now does 50 damage if quake effect strikes opponent.
> Spinning sword slash (1050) now does 30 damage per hit, totaling up to 90 damage.
> Added weakspot to spinning sword slash (1050), so that Shartel becomes dizzy for three seconds if hit at least 70 ticks into attack.
> Backbreaker (1060) now does 100 damage.
> Shartel now has 15 AirJuggle points instead of 30.
> Six slash combo super (1500) now does up to 200 damage.
> Superslash super (1510) now does 150 damage.
> Super sword ground pound super (1550) now does 420 damage if sword strikes opponent.
> Super sword ground pound super (1550) now does 250 damage if quake effect strikes opponent.
> Shartel can no longer combo into Super sword ground pound super (1550).
> Super backbreaker super (1560) now does 350 damage.
> Applied Wood's Shartel voice pack.



http://creamyg.jdluke.com/Games/MUGEN/Characters/Edits/Shartel(CGX01).zip
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Jason "Creamy Goodness" Tenn
http://creamyg.jdluke.com/