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Mad Gear Gang 2 - Final Fight Sidescroll Character AND level (Read 44379 times)

Started by Count Monte, November 30, 2010, 06:21:32 am
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Re: Mad Gear Gang 2 - Final Fight Sidescroll Character AND level
#21  December 01, 2010, 06:51:48 pm
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Mugen Ninja,

I'm waiting for more sprites to be able to finish Edi. E.  I wish I was a good spriter, but I'm not very good.  I did stick Abigail's head onto Andore's body in this Mad Gear 2 character, but I didn't create Abigail's head.  I'm hoping X-Boy and the FF Urban guys are still making sprites! 

PrimeOp also made a lot of the sprites for the helpers, he's pretty amazing at it too. 

You can change the health of the bad guys easily, there's a section on the first page of the DEF with variables. 
Re: Mad Gear Gang 2 - Final Fight Sidescroll Character AND level
#22  December 01, 2010, 07:08:02 pm
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    I'll be honest, I suck with computers and I have no idea how to create chars.... And it seems like an unbearable amount of time and energy to devote to something I may never figure out.... I'll just wait for someone else to put this stuff out.
Re: Mad Gear Gang 2 - Final Fight Sidescroll Character AND level
#23  December 01, 2010, 07:45:16 pm
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Blake, I know how you feel man.  I taught myself how to code for MUGEN and I still have a lot to learn.  I'm tempted to try a game in OPENBor, but intimidated by having to learn a whole new system.  It looks more complicated than MUGEN, although that could just be because it's new and different.
This Final Fight char would be great as an OPENBor mod, if I knew how to do it...
The cool thing about this being in MUGEN is that you can do a sidescrolling level, and then a regular MUGEN character for the "boss fight".

Since I made this character as a plug and play template, my advice would be to get Fighter Factory and open it up, and start by looking at the sprites.  Pick one of the characters, and hit the "Change sprite" and replace it with something else to get your feet wet.  There's a great free program called Gimp, which is a bit like photoshop, and let's you turn gifs and jpegs into pcx files, which is what the sprites need to be saved as to import them into Fighter Factory.  Hope that helps.
Re: Mad Gear Gang 2 - Final Fight Sidescroll Character AND level
#24  December 01, 2010, 08:51:42 pm
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This is so fun & cool o_O
Re: Mad Gear Gang 2 - Final Fight Sidescroll Character AND level
#25  December 01, 2010, 09:24:06 pm
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Blake, I know how you feel man.  I taught myself how to code for MUGEN and I still have a lot to learn.  I'm tempted to try a game in OPENBor, but intimidated by having to learn a whole new system.  It looks more complicated than MUGEN, although that could just be because it's new and different.
This Final Fight char would be great as an OPENBor mod, if I knew how to do it...
The cool thing about this being in MUGEN is that you can do a sidescrolling level, and then a regular MUGEN character for the "boss fight".

Since I made this character as a plug and play template, my advice would be to get Fighter Factory and open it up, and start by looking at the sprites.  Pick one of the characters, and hit the "Change sprite" and replace it with something else to get your feet wet.  There's a great free program called Gimp, which is a bit like photoshop, and let's you turn gifs and jpegs into pcx files, which is what the sprites need to be saved as to import them into Fighter Factory.  Hope that helps.

     Yeah... I'd only want this stage as a bonus stage, maybe a few different variations of it as different bonus stages... I wouldn't want the mad gear gang open as a playable option. I may try your advice here, but I can't make any promises that I can get anything to work.
 
     Oh, btw, my name is Warren. Blake is my brother, at first he and I got into mugen together and we shared this account, but then he stopped messing with it.
Re: Mad Gear Gang 2 - Final Fight Sidescroll Character AND level
#26  December 02, 2010, 06:09:31 am
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I suggest you to remove the boss like characters and put a actual boss in the level's end instead of just needing to complete the level to win, so it'll make more sense.
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Re: Mad Gear Gang 2 - Final Fight Sidescroll Character AND level
#27  December 02, 2010, 10:07:58 am
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I suggest you to remove the boss like characters and put a actual boss in the level's end instead of just needing to complete the level to win, so it'll make more sense.
I agree... you could make Andore spawn at the end, for example  ;)

I´ve been testing it and is very funny indeed  :D
Some feddback (some are already said by other people):
-You must clean the sff files (of the char and of the stage too), cause there´re many unused sprites (less weigh is better for loading by Mugen)
-Some CLSN boxes must be fixed and some animation has errors (i remember one of the bad guys kicking to the other side)
-Most of characters need 2 or 3 walking sprites to make it more natural
-Some hits of the helpers makes you go back in the stage too much distance (my point of view)
-The "life add chicken" in the box appears some times once and once again to the infinite. This could be easily fixed with a variable that sets it to appear only once in the round.
-Some things in the first layer of the stage looks strange (see your own sreenshot), because there´s a line at the down shape where we can see the shadows of the players, but not the shadows of them. Maybe you can put them a little lower at the down shape of the screen.
-Also it crashed eventually, but i didn´t realize when it happens
-You said there´s a time limit, so... it could be good to make a countdown clock (maybe you can have a look at "Strengh Training" bonus game by POTS)
-I would recommend when the player gets to the end and win the round to make a screen fot this (as a win-pose, well really a "lose-pose" for the Madgeargang)
-Other things to improve: lifebars for the helpers (see my Eggchamber or Electric Aliens) and add your own sparks.

Anyway, it´s a very original and funny "bonus game" (i´m sure i will addapt it to my AVP Project, hehehehehe)
Great work!!  ;)
Re: Mad Gear Gang 2 - Final Fight Sidescroll Character AND level
#28  December 02, 2010, 06:24:24 pm
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Thank you guys for testing it and for all the feedback!
Sergeus,  yes those unused sprites are for some helpers that I'm hoping to add once I get the updated sprites -- one of them is Belger, who shoots his crossbow, and the other is for El Gado, who does a sliding kick and throws his knife projectile too.  When they're in the game it gets much harder because now you have to block high and low and from more directions.

Great suggestions, I'll do my best with it.  I can't wait to see what you come up with for your AVP Project - if you have any questions, feel free to PM me.  I'm sure you'll figure out how the set the health and spawn points for the helpers, but if not, I'm happy to explain in detail.
Re: Mad Gear Gang 2 - Final Fight Sidescroll Character AND level
#29  December 02, 2010, 06:33:25 pm
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I'll seriously recommend you to clean the ssf's of both the char and the stage, as they are clustered with unused sprites.
Re: Mad Gear Gang 2 - Final Fight Sidescroll Character AND level
#30  December 02, 2010, 10:23:38 pm
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    I'd take the boss chars out, and make an end stage boss optional.... I mean it depends on what you want the stage for, I just want a stage like this as a bonus round.... Maybe you could make it to where you can choose the boss char you want at the end of it from your own rosters? maybe there could even be more than 1 option of who the boss char is, and they just come out randomly every time you play the stage?
Re: Mad Gear Gang 2 - Final Fight Sidescroll Character AND level
#31  December 03, 2010, 01:39:48 am
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My only complaint is the cheapness. As soon as i hit the first Bret is where sh** starts to happen. He knocks you down, then Andore closes in with Edi and a Simons, Dug, Jake and Abigail. So that midlevel area with those enemies is the biggest complaint i have. Also Bret's a douche, his kick can knock you back a lot allowing the enemies to close in on you and beat you down. Also Edi needs less health
Re: Mad Gear Gang 2 - Final Fight Sidescroll Character AND level
#32  January 11, 2011, 06:41:57 am
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I apologize for necro-rising this topic, but I only came across this now. Is it possible you could add a dl mirror like megaupload or fileserve? I can't access mediafire here since its on the list of blocked sites at work.
Re: Mad Gear Gang 2 - Final Fight Sidescroll Character AND level
#33  January 11, 2011, 07:16:02 am
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It would be kinda interesting if you could change the end into a transition like screen or scoring screen with a boss warning.....but leading to the next actual fight that way. Just a thought at least, it is quite fun :)
Re: Mad Gear Gang 2 - Final Fight Sidescroll Character AND level
#34  January 11, 2011, 07:16:46 am
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this is freakin' awesome!!!

Love the layout and btw, nice touch on that 1up sound  ;D

can you adjust how far the character fly's back when he's hit (or set pending on who the attack came from)?
Re: Mad Gear Gang 2 - Final Fight Sidescroll Character AND level
#35  January 11, 2011, 08:22:33 am
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nice a sidescrollin bonus game it looks good  :)
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