Hello everyone, I would like to know if you can make the portrait of the first character stay on the screen while you are selecting the second character, since in my Mugen when you select the first character, only his name remains but not his portrait. I would like that while I am selecting the second char the portrait of the first is behind. I would like to know if in VS screen the two portraits of each char of the teams could appear.
Hi, I have observed this happen, the colors look more intense in windowed mode than in full screen. In full screen they become slightly lighter. Is there any way to correct this?
*UPDATE 12/10/22 : To enjoy this stage download Hyper Dragon Ball Z Vision
Hello everyone, I share with you my latest work, it is about the Universal Tournament, also called Tournament of Champa's or Tournament of the Gods, adapted to the visual style of HDBZ. It is about the nameless asteroid where Goku and company face for the first time to the warriors of universe 6 in Dragon Ball Super. I hope you enjoy it.
Hello, watching HDBZ live on YouTube, it seemed to me that they entered a pause menu where a list with the combos of each character appeared. Is that correct? Or maybe I am confused, since I have not been able to find any of this.
The stages are with their original author names, I have kept the accreditations without modifying anything. All the new sprites are creations made by me, is there anything else I should add? Thanks for the clarification.
Edit: Sorry, I have updated all the accreditations, it is my first upload and I was not very sure if the name of the original author in the .def file was enough, just in case I also write in the topic the names of the authors of the stages that I used.sorry for the inconvenience.
*UPDATE 12/10/22 : To enjoy this stage download Hyper Dragon Ball Z Vision
Hello everyone, I share with you my first contribution to this forum.
King's castle: A creation based on the place where Goku fights Piccolo Daimaoh in the first Dragon Ball, adapted to the Z2 visual style, I hope you like it.
Capsule spaceship: This is the stage Gravity chamber converted into the spaceship that Goku uses to travel to Namek. In this edition you can see the outer space in motion through the windows,and also several new elements inside the spaceship.
Hi, I'm using mugen 1.1 and I've seen that the char portraits in the lifebar don't share the color palette, is there any way to make it possible to make the shared palette appear?
Re: Help! Placing sprites in the background of stages.
Hello, I would like to know how I can select the different depths to place the sprites in a stage. I need to put a background that can be seen through a window but I am not able to figure out how.
Hi, is there a way to reduce the blink time between stage active font and stage active2 font? I'm creating a stage selector with images and I need the images to alternate more slowly.
Hello, playing with my character I seem like this error and it closes Mugen: Any idea how to repair it?
Error detected.
Cannot find parameter: nameCannot find parameter: nameCannot find parameter: nameState machine stuck in loop (stopped after 2500 loops): 420 for Ultra Instinct Goku Z2 Check your states for infinite ChangeState loops.
Clipboard tail: 15968: Warning: Player Ultra Instinct Goku Z2 (57) in state 420: Changed to invalid action 420 15968: Warning: Player Ultra Instinct Goku Z2 (57) in state 420: Changed to invalid action 420 15968: Warning: Player Ultra Instinct Goku Z2 (57) in state 420: Changed to invalid action 420 15968: Warning: Player Ultra Instinct Goku Z2 (57) in state 420: Changed to invalid action 420 15968: Warning: Player Ultra Instinct Goku Z2 (57) in state 420: Changed to invalid action 420 15968: Warning: Player Ultra Instinct Goku Z2 (57) in state 420: Changed to invalid action 420 15968: Warning: Player Ultra Instinct Goku Z2 (57) in state 420: Changed to invalid action 420 15968: Warning: Player Ultra Instinct Goku Z2 (57) in state 420: Changed to invalid action 420 15968: Warning: Player Ultra Instinct Goku Z2 (57) in state 420: Changed to invalid action 420 15968: Warning: Player Ultra Instinct Goku Z2 (57) in state 420: Changed to invalid action 420 15968: Warning: Player Ultra Instinct Goku Z2 (57) in state 420: Changed to invalid action 420 15968: Warning: Player Ultra Instinct Goku Z2 (57) in state 420: Changed to invalid action 420 15968: Warning: Player Ultra Instinct Goku Z2 (57) in state 420: Changed to invalid action 420 15968: Warning: Player Ultra Instinct Goku Z2 (57) in state 420: Changed to invalid action 420 15968: Warning: Player Ultra Instinct Goku Z2 (57) in state 420: Changed to invalid action 420 15968: Warning: Player Ultra Instinct Goku Z2 (57) in state 420: Changed to invalid action 420 15968: Warning: Player Ultra Instinct Goku Z2 (57) in state 420: Changed to invalid action 420 15968: Warning: Player Ultra Instinct Goku Z2 (57) in state 420: Changed to invalid action 420 15968: Warning: Player Ultra Instinct Goku Z2 (57) in state 420: Changed to invalid action 420 15968: Warning: Player Ultra Instinct Goku Z2 (57) in state 420: Changed to invalid action 420
Hi, I'm trying to find the line of code for the light bubbles of the Goku ultra instinct Z2.
I am not able to find in any of the cns the part of the light bubbles. I would like to be able to remove them to this char and also learn to put them to other chars.