I have a few hi-res sprites, like the cloud/smoke effects, and white dashing effects that are semi transparent, whenever I try to index them they turn flat and I have no idea how to port them over to mugen. I see a lot of cvs edits with hi-res fireballs and dash effects and I have no idea how they managed to port the effects over so cleanly.Any pointers would help.https://imgur.com/a/lLiojt2
With Mugen 1.1 I use the power sprites as pngs. That way they can be transparent and in hi-res.I don't index them because their colors are not supposed to change with the character palette.