Posted by Nep Heart
in Hieda no Akyuu WIP (Started by Nep Heart October 18, 2018, 02:45:16 am
Board: Projects
Board: Projects
https://www.dailymotion.com/video/x6w8ed9
First video of my current WIP in action.
[youtube]https://www.youtube.com/watch?v=QUpAYgnyi6g[/youtube]
Simply AMAZING! * . * Congrats for the first creation Nep Heart.
Oh, i know that you're working on another char, but any plans on the other Puella Magi girls?
- Increased start-up time and minimal height threshold of all air dashes.
- Decreased hitstun on all air normals.
- Made it so that after 20 hits, air normals have increased corner pushback.
- Burst fixed to always face opponent on use.
- Fixed Affetuoso's positioning for P2 in custom state; it should be more consistent in multiple resolutions now.
- New portrait (previous one wasn't as good as previously thought).
- Fixed P1 and P2's positioning during Grandioso.
- Arioso cancels are made more lenient in timing for more consistent comboing.
- Fixed custom state for j.2z's hit after a ground bounce.
Was the Midare Setsugekka your idea or was it taken from the original character?
I've noticed that if she uses her burst while she's facing away from her opponent, then the opponent will be launched towards her rather than away from her.
You may want to add something like this to prevent that from happening.Code:[State 8000,]
type = Turn
trigger1 = facing * enemynear(0),facing = 1
This way, she'll immediately turn to face the opponent, which causes the burst to launch the opponent in the right direction.
What if there are opponents as in plural, and they're surrounding her?
But then again, coding for Simul...