Dodge can be cleaned up by removing some unnecessary sprites, and in Charge and Winpose it flickers too excessively, making the animation look unnatural.
PS: He had some sprites that could be used in these animations in his previous edition, you can't use them?
The code part update was all done by OldGamer at Ikemen, this time I only helped in the graphics part that needed updating.
PS: CVS Mugen had a backstory that I don't think suits it anymore because I applied it within my other project, Dragon Destiny. So it will still have an update, because I'm going to remove the Ending that's inside the screenpack and maybe make a new one. It looks a little weird now because it no longer matches the new intro text I put in.
As I've said several times, you sometimes seem to try to put yourself down without needing to. Your chars are great, solid, so as much as you think that, I think the vast majority here have a contrary opinion. It's a shame, but since you think that, good luck, I just think you could put your char so that someone else can continue it.
I really like your chars, but I can't play against them because I can't adapt, the AI of the characters are very appealing, isn't there a way you can make a separate AI for beginner players with this gameplay?
When I get very long combos, the urge I have is to stop playing to go take a shower, eat, sleep, and then go back to playing to see the opponent still giving me a combo, and honestly this is not stimulating.
I would really like to make a Mugen with only characters of your style, but all chars I meet in this style has these absurd AI's, so I end up giving up on the idea.
But other than that your characters are very good, I hope to continue to see your releases with more interesting characters (And I hopo you consider my request/suggestion too).