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Akito

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Messages by Akito

    

Re: Chuchoryu's Mike Re-sprite project

 September 17, 2022, 09:29:39 PM View in topic context
 Posted by Akito  in Chuchoryu's Mike Re-sprite project (Started by Rabano September 13, 2022, 09:29:20 PM
 Board: Sprite Projects

You making a great work, continue with this!
    

Re: MUGEN Video thread

 September 16, 2022, 05:07:54 AM View in topic context
 Posted by Akito  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion



Julia (POTS Style) - Gameplay.
    

Re: Bronze Saint Cygnus No Hyoga

 September 16, 2022, 04:22:21 AM View in topic context
 Posted by Akito  in Bronze Saint Cygnus No Hyoga (Started by Tsao-ri April 07, 2016, 06:19:46 AM
 Board: Projects

I can't wait for this!
    

Re: Fixed Rabanazo's stages

 September 15, 2022, 07:14:57 PM View in topic context
 Posted by Akito  in Fixed Rabanazo's stages (Started by Kamui_De_Los_Vientos September 15, 2022, 04:53:57 PM
 Board: Edits & Addons 1.0+

I hope you make more edits of this, very good!

PS: And thanks for you too Rabanazo!
    

Re: jade_midori Character "Mega" Thread, Newest: Satsukong Updated

 September 15, 2022, 01:20:52 PM View in topic context
 Posted by Akito  in jade_midori Character "Mega" Thread, Newest: Mi Oh Updated (Again) (Started by jaede_ February 02, 2022, 11:57:12 PM
 Board: Your Releases, 1.0+

Now I remembered you, I like your characters (especially Tamaki). lol
    

Re: yashiro

 September 12, 2022, 02:30:23 AM View in topic context
 Posted by Akito  in yashiro  (Started by dampir September 12, 2022, 01:56:39 AM
 Board: Sprite Projects

I hope this is the Falcon Rapper version.
    

Re: Pokémon Scarlet/Violet (Generation 9)

 September 08, 2022, 04:34:53 PM View in topic context
 Posted by Akito  in Pokémon Scarlet/Violet (Generation 9) (Started by DarkWolf13 February 28, 2022, 06:05:35 AM
 Board: Gaming

    

Re: 'Multi-Mode PotS Geese' Moveset Brainstorming

 September 08, 2022, 03:58:19 PM View in topic context
 Posted by Akito  in 'Multi-Mode PotS Geese' Moveset Brainstorming (Started by RagingRowen September 08, 2022, 12:36:23 PM
 Board: Idea Engineering

I'm not a Geese user, but I just want you to make this, please. :mlol:
    

Re: Palettes by Charles_2011

 September 08, 2022, 03:59:44 AM View in topic context
 Posted by Akito  in Palettes by Charles_2011 (Started by Charles_2011 July 09, 2021, 11:12:24 PM
 Board: Edits & Add-ons

I sended you a PM buddy.
    

Re: Boryema Broly???

 September 06, 2022, 11:33:03 PM View in topic context
 Posted by Akito  in  Boryema Broly??? (Started by Gmods September 06, 2022, 11:14:27 PM
 Board: Requests

The person who made the video posted this in the comments:

"If anyone is wondering, Broly is an edited sprite swap of Mr.Infinite's SvK Broly"
    

Re: (Batsu (by R@CE) Update) Rowen's PotS Edits

 September 03, 2022, 05:43:59 PM View in topic context
 Posted by Akito  in (Alex outta nowhere!) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Some weird things that could be improved:

- Dodge, Charge, and one of Winposes.

Dodge can be cleaned up by removing some unnecessary sprites, and in Charge and Winpose it flickers too excessively, making the animation look unnatural.

PS: He had some sprites that could be used in these animations in his previous edition, you can't use them?

    

Re: The King of Fighters Reunion

 August 31, 2022, 09:43:39 PM View in topic context
 Posted by Akito  in The King of Fighters Reunion (Started by Destroyal August 16, 2022, 02:59:28 PM
 Board: Projects

Me too!
    

Re: The real Capcom vs Snk IKEMEN GO Release Made by OldGamer and Akito

 August 23, 2022, 11:53:19 AM View in topic context
 Posted by Akito  in The real Capcom vs Snk IKEMEN GO Release Made by OldGamer and Akito (Started by OldGamer August 19, 2022, 09:37:31 AM
 Board: IKEMEN Releases

The code part update was all done by OldGamer at Ikemen, this time I only helped in the graphics part that needed updating.

PS: CVS Mugen had a backstory that I don't think suits it anymore because I applied it within my other project, Dragon Destiny. So it will still have an update, because I'm going to remove the Ending that's inside the screenpack and maybe make a new one. It looks a little weird now because it no longer matches the new intro text I put in.
    

Re: (Clark (by Cruz) Update) Rowen's PotS Edits

 August 17, 2022, 10:14:54 PM View in topic context
 Posted by Akito  in (Alex outta nowhere!) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

I'll test him, thanks friend.
    

Re: FeLo's Horror Circus

 August 12, 2022, 01:51:26 AM View in topic context
 Posted by Akito  in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 AM
 Board: Graphics

Are there too many Ash sprites to make?
    

Re: DeathScythe WIPs: Sakura

 August 11, 2022, 06:25:18 AM View in topic context
 Posted by Akito  in DeathScythe WIPs: Sakura (Started by DeathScythe July 05, 2018, 09:06:25 PM
 Board: Projects

As I've said several times, you sometimes seem to try to put yourself down without needing to.
Your chars are great, solid, so as much as you think that, I think the vast majority here have a contrary opinion.
It's a shame, but since you think that, good luck, I just think you could put your char so that someone else can continue it.
    

Re: MUGEN 3 COLORS ARENA Screen pack Continues Project

 August 07, 2022, 07:24:25 PM View in topic context
 Posted by Akito  in 3 COLORS Screen pack Project in full closed project is Complete" (Started by OldGamer May 13, 2022, 10:42:58 PM
 Board: Projects

Very good!
    

Re: Spec Ops MB-01 stage updated

 August 06, 2022, 09:28:08 PM View in topic context
 Posted by Akito  in Spec Ops MB-01 stage updated (Started by O Ilusionista May 01, 2021, 02:47:45 PM
 Board: Your Releases, 1.0+

@O Ilusionista

Sorry for bump, but the download link in your site don't working?
    

Re: [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22)

 August 06, 2022, 05:03:25 PM View in topic context
 Posted by Akito  in [OHMSBY Thread]: Yu and Shadow Yu quick update (3/19/23) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Constructive criticism:

I really like your chars, but I can't play against them because I can't adapt, the AI ​​of the characters are very appealing, isn't there a way you can make a separate AI for beginner players with this gameplay?

When I get very long combos, the urge I have is to stop playing to go take a shower, eat, sleep, and then go back to playing to see the opponent still giving me a combo, and honestly this is not stimulating.

I would really like to make a Mugen with only characters of your style, but all chars I meet in this style has these absurd AI's, so I end up giving up on the idea.

But other than that your characters are very good, I hope to continue to see your releases with more interesting characters (And I hopo you consider my request/suggestion too).
    

Re: Order of sprites

 July 30, 2022, 07:52:12 PM View in topic context
 Posted by Akito  in Order of sprites (Started by Akito July 30, 2022, 05:30:05 PM
 Board: M.U.G.E.N Configuration Help

Hi friend, nice to see you again, how are you?

Thanks for the tip, but I solved the problem doing it this way:

[BG 0]; MAN
type = anim
actionno = 888
start = -18,140                 ;-129,87
delta = .78,0.82         ;.78,0.82
mask  = 1
scalestart= 0.45,0.45       ;0.25,0.25
zoomdelta=0.82

[BG 01]; WOMAN
type = normal
actionno = 88 ; 888
start = -13,145
delta = .78,0.82
mask  = 1
scalestart=0.45,0.45
zoomdelta=0.82

[BG 0] for man and [BG 01] for woman, now the problem is soved.