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Re: my first char, Fei from Xenogears

 November 03, 2009, 06:03:45 pm View in topic context
 Posted by Roks  in my first char, Fei from Xenogears (Started by Roks September 24, 2009, 06:15:23 pm
 Board: Projects

Hey, hey feedback. It's what I always wanted for Christmas. Alright let's see what you wrote.

- How did you rip the sprites ? Did you take screenshots in Jpeg or something like that ? :S If you look at the stance alone, you can see many jpeg artifacts and strange colors (there's even some pink it seems). I suggest you use AnimGet to capture animations.
I used a program called Video game sildeshow; it basically takes a photo of the desktop every second. I used it because it was easy and it got the job done. I guess it was bad judgement on my part; i'll try to fix it and i'll look up the AnimGet program.

- Some sprites seem misaligned. For example, he's standing one or two pixels too high, making his shadow not touch him. His jumping back is very bad.
I thought that the sprites had to be on top of the hoziontal line of the cross. Oh well, it should be easy to fix to say the least. I know the jump is very bad; I've been meaning to fix it but never got around to it.

- There's infinite priority on your moves. On basic attacks especially, you have to somehow cover the red boxes with blue boxes. Look at this tutorial for more info : http://www.kod.trinitymugen.net/
My mistake, I will fix it.

- Missing required sprites.
I think I might not have the sprites labeled correctly. I'm pretty sure I have all the required sprites, but I am new at this so i will have to look into it.

- The small portrait has palette problems in-game. And don't use borders please, it looks bad IMO
I noticed that too, I'll redo it and see what happens because I thought did the palette in the correct way. Just so you know, without borders there would be illegel mexicans coming in non stop.  :P

- I'm sure you can find a better large portrait.
I guess I could check devient art for something or get one of my friends to draw something.

- Intro is really strange, he appears from nowhere
In the game Xenogears, when you enter a battle, you jump in from off screen. I tried to simulate that but it didn't work out. Oh well I'll change it.

- His width is too big (press Ctrl+D, ctrl+C to see the yellow line. This will allow to see your CLSNs too). It should go from one foot to the other.
- For red CLSNs during attacks, it's better to make the red boxes go straight to the middle of the body rather than just the fist/foot.
Alright that seems easy to fix.

- Why do all air basics make him go down to the ground fast, stopping his x and y velocities? That's not natural at all.
I have no idea why that happens. I didn't code it that way, it just sort of happened. Also I can't seem to fix it either, do you have any ideas why that would happen because i'm stumped :S.

- Remove the shadows from the FX (Guided Shot for example).
Alrighty, consider it done.

- You have to add a limiter to Guided Shot. You shouldn't be able to launch more than one at the time. It's cheap, and results in infinites
I understand what you mean but I have no idea how to do it. I'll look for some tutorials online.

- Usually, for Guided shot, light punch would be for slow and light damage, strong punch for fast and more damage. Your choice however.
Man I don't even know what I was on when I did that, man that was stupid. :P

- Hitsparks are misaligned, but this will come later, no big deal.
I'll fix it when I get the hitsparks I want.

- Hagen could have different angles of attack, would be cool
I'll look in to doing that. Maybe.

- Koho is not done correctly. To dodge attacks, rather than not putting CLSN boxes, you have to use the NotHitBy sctrl.
If you don't mind me asking; does it really matter if I do it my way or yours if the result is the same. Not to be rude, I'm just asking if the results would differ. If so then I'll change it.

- Chikei has cornerpush, and gets pushed back when performed in the corner. That's not natural either
Ok but again I don't know how to fix it. Back to the tutorials.  --;

Whoa, that was a lot of shit that I did wrong  :o. I guess it's because I'm a noob but still it's kind of unsettling.
Anyway thanks for the valuable feedback. I hope that I'll get better and make Fei awesome. Thanks again. ;)
    

Freeze effect

 October 30, 2009, 11:06:29 pm View in topic context
 Posted by Roks  in Freeze effect (Started by Roks October 30, 2009, 11:06:29 pm
 Board: Development

how would i code a freeze effect like this?

    

Re: my first char, Fei from Xenogears

 October 29, 2009, 04:07:05 pm View in topic context
 Posted by Roks  in my first char, Fei from Xenogears (Started by Roks September 24, 2009, 06:15:23 pm
 Board: Projects

    

Re: my first char, Fei from Xenogears

 October 29, 2009, 12:49:10 am View in topic context
 Posted by Roks  in my first char, Fei from Xenogears (Started by Roks September 24, 2009, 06:15:23 pm
 Board: Projects

    

Re: my first char, Fei from Xenogears

 October 28, 2009, 10:04:50 pm View in topic context
 Posted by Roks  in my first char, Fei from Xenogears (Started by Roks September 24, 2009, 06:15:23 pm
 Board: Projects

Huge update.
Beta ready for public realease
Here's where you can get him: http://www.sendspace.com/file/ccnykh
look at the readme file to see what i have done and what needs to be done.
plz leave comments, you can be as ctritical as you want as long as it's helpful.
last thing is that he is a chibi character
    

Re: my first char, Fei from Xenogears

 September 25, 2009, 02:29:48 am View in topic context
 Posted by Roks  in my first char, Fei from Xenogears (Started by Roks September 24, 2009, 06:15:23 pm
 Board: Projects

thanks for the comments.
And for suggerence, his mecha for one of his supers and maybe some of his crew (like Ellis, Bart, Billy or Uzuki) as strikers ;)
ya, they are orginal sprites. i never thought to use the rest of the cast as helpers, i'll see what i can do.
Using the same commands from the game for moves wouldn't be a bad idea.
also a good idea but, i wouldn't want to alienate people who haven't played the game and don't know the controls. maybe later i'll work on a more authentic char.
    

my first char, Fei from Xenogears

 September 24, 2009, 06:15:23 pm View in topic context
 Posted by Roks  in my first char, Fei from Xenogears (Started by Roks September 24, 2009, 06:15:23 pm
 Board: Projects

Hello mugen world,
i've been working on Fei for the last few weeks and now i've decided to show him.
overall i've basically done 5% of the sff, 5% air, 0% cmd, 0% coding, and 0% sound.
here's how he's looking:

light punch

medium punch

heavy punch

stance

walk back

walk forward
any suggestions or ideas you feel should be part of Fei, tell me. i'll work very hard to get this char done.
thanks in advance
    

Re: need help ripping sprites from epsxe160

 September 16, 2009, 10:31:46 pm View in topic context
 Posted by Roks  in need help ripping sprites from epsxe160 (Started by Roks September 16, 2009, 02:04:07 am
 Board: Off-Topic Help

thanks for all your help guys.
You pretty much have everything you need right there, you see those smushed sprites to the right?

You just need the psx_vram program by Agemo.

that vram thing is kind of hit and miss, i get sprites of the enemys instead of fei. ill keep trying until i get right.
Xenogears has a special debug room with an animation viewer. I wonder why you're not using it at all :P

i don't know where to find the rooom so could you please tell me where
    

need help ripping sprites from epsxe160

 September 16, 2009, 02:04:07 am View in topic context
 Posted by Roks  in need help ripping sprites from epsxe160 (Started by Roks September 16, 2009, 02:04:07 am
 Board: Off-Topic Help

i'm have trouble getting my sprites off the playstation emulator.
i would get pics like this:

it's fustrating to edit out what i don't need. does anyone know how to get better pics?
    

megaman sprite sheet

 November 30, 2008, 11:03:18 pm View in topic context
 Posted by Roks  in megaman sprite sheet (Started by Roks November 30, 2008, 11:03:18 pm
 Board: Development Resources

hi,
i'm looking for a megaman srpite sheet so that i can made a metabee character. metabee is a character from an old anime show so i thought he'd be cool as a mugen character. i promise to give credit to whoever give the sprites to me me thnx  :sugoi:
my hotmail therufrebel@hotmail.com
    

Re: How do I...

 September 02, 2007, 11:48:48 pm View in topic context
 Posted by Roks  in How do I... (Started by Roks September 02, 2007, 08:51:56 pm
 Board: M.U.G.E.N Configuration Help

thank you for your help
    

How do I...

 September 02, 2007, 08:51:56 pm View in topic context
 Posted by Roks  in How do I... (Started by Roks September 02, 2007, 08:51:56 pm
 Board: M.U.G.E.N Configuration Help

how do i make small characters  bigger?