Yup, I felt like doing another Survival Arts character, this time being the final boss. Like Viper (who by the way also got a rather minor update as well) he has been outfitted with plenty of custom stuff there and there, and I may as well forewarn you that I certainly like being cruel when designing boss characters (then again, so apparently did Scarab).Spoiler: Viper Changelist (click to see content)-Assigned the postype to the floor bounce explods in custom states so the spark from the opponent getting hammered by the Lv.3 super now displays at correct position in Mugen 1.1-Reripped few sounds-Ripped the blood hit the floor effects from the actual game rather than using the Battle Monsters effect-Fixed the triggers for the First Attack monit-Made the spiral fireball reflectable with Vans's projectile reflection system-Tweaked the way the AI uses the Iron Wild Maiden Hair and also slightly increased it's damageSpoiler: More screenshots (click to see content)Let yourself become a feast at Logical Bends
Mugen Stuff Editor said, July 08, 2018, 11:44:45 pmgood stages in HD, i don´t use it more, but i think it´s nice.This isnt a stage release thread, please dont spam just because you are panicking.Please dont steal this work and reupload it without the credits to the original author either, its considered rude. Thank you.