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STREET FIGHTER III 4th Assault - Future of Fighting (Read 1967630 times)

Started by Mastertkof, January 07, 2017, 12:32:10 am
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Re: STREET FIGHTER III 4th Assault - Future of Fighting
#581  July 08, 2023, 05:48:20 am
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render had more frames than final anims, cause is better to had to delete than to create new ones
also, some parts can be used to frankensprite over and get better bandana, hair, etc
this is a 2.0 version of the shader, so, less edit is needed to finish each sprite





Last Edit: July 10, 2023, 01:16:08 am by Mastertkof
Re: STREET FIGHTER III 4th Assault - Future of Fighting
#582  July 08, 2023, 08:46:33 am
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render had more frames than final anims, cause is better to had to delete than to create new ones
also, some parts can be used to frankensprite over and get better bandana, hair, etc
this is a 2.0 version of the shader, so, less edit is needed to finish each sprite




I truely love it!
And still very glad you use SFIV anims since they are more dynamic.
Hope you can include some of her animations from SFV (some are very good)

Wait! after watching again, I noticed something is missing in this rendering method (even f it's perfect)
drop shadow shold be visible in the upper thighs because of skirt partially covering them.
I'm not sure if you understand well, but right now it seems like the skirt don't stop the light from "hitting" the hips/upper thighs area.

To me it's an inportant detail to match sF3 style.
Just be sure not to be too extreme with the area "covered" with drop shadow, otherwise most of her legs definition will disapear un dark...
only upper thigh area. and hips if it is visible in some moves.
Last Edit: July 08, 2023, 02:10:44 pm by Momotaro
Re: STREET FIGHTER III 4th Assault - Future of Fighting
#583  July 10, 2023, 05:28:38 am
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I truely love it!
And still very glad you use SFIV anims since they are more dynamic.
Hope you can include some of her animations from SFV (some are very good)

Wait! after watching again, I noticed something is missing in this rendering method (even f it's perfect)
drop shadow shold be visible in the upper thighs because of skirt partially covering them.
I'm not sure if you understand well, but right now it seems like the skirt don't stop the light from "hitting" the hips/upper thighs area.

To me it's an inportant detail to match sF3 style.
Just be sure not to be too extreme with the area "covered" with drop shadow, otherwise most of her legs definition will disapear un dark...
only upper thigh area. and hips if it is visible in some moves.

thank you man, she had just a bit of raytraced shadows, cause if i put a bigger value, will project hand shadow over legs, like kof xii
this version don't handle well with this kind of shadows, but she had, at least one or two pixels, but this is working




Last Edit: July 10, 2023, 06:04:17 am by Mastertkof
Re: STREET FIGHTER III 4th Assault - Future of Fighting
#584  July 11, 2023, 02:05:38 am
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My Hell, you're improving post overpost <3 !!

This last is nearly perfection!
I swear there was something cool here!!
Re: STREET FIGHTER III 4th Assault - Future of Fighting
#585  July 11, 2023, 05:47:09 am
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Last Edit: July 11, 2023, 07:20:58 am by Mastertkof
Re: STREET FIGHTER III 4th Assault - Future of Fighting
#586  July 11, 2023, 07:32:43 am
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Re: STREET FIGHTER III 4th Assault - Future of Fighting
#587  July 12, 2023, 04:11:04 am
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Yes, this is getting incredibly good!
This series of standing punch is great! I can't wait to see the kicks as well.

It was a great idea to use the dynamism of SF4 anims for your Sakura.

thanks, sure sf4 sakura is pretty well animated than sf5


Last Edit: July 12, 2023, 04:15:26 am by Mastertkof
Re: STREET FIGHTER III 4th Assault - Future of Fighting
#588  July 12, 2023, 01:23:00 pm
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Yes, this is getting incredibly good!
This series of standing punch is great! I can't wait to see the kicks as well.

It was a great idea to use the dynamism of SF4 anims for your Sakura.

thanks, sure sf4 sakura is pretty well animated than sf5



Gorgeous! sure it looks better.
I'm curious about "MKF3"
What is the difference? (I have not checked frame by frame.)

Also, I never been so fan of SF4's Sakura far HK.
It had more dynamism in SFA Sakura sprites.

Also, I think some of her animations from SF5 are actually good.
Stand HK, crouch HK... "Furiko Upper" taunts etc... most of the other SF5 Sakura animations looks like they have been done by "trainee"

I can't wait to see more of your work.
Good luck!
Re: STREET FIGHTER III 4th Assault - Future of Fighting
#589  July 15, 2023, 07:49:39 am
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Gorgeous! sure it looks better.
I'm curious about "MKF3"
What is the difference? (I have not checked frame by frame.)

Also, I never been so fan of SF4's Sakura far HK.
It had more dynamism in SFA Sakura sprites.

Also, I think some of her animations from SF5 are actually good.
Stand HK, crouch HK... "Furiko Upper" taunts etc... most of the other SF5 Sakura animations looks like they have been done by "trainee"

I can't wait to see more of your work.
Good luck!

some adjusts on physics or framerate, i need much renders sometimes


starting some 2D steps

24 frames stand


OLD VS NEW JURI  (still need physics enhance, but the boddy work is done)




Last Edit: August 13, 2023, 12:19:30 am by Mastertkof
Re: STREET FIGHTER III 4th Assault - Future of Fighting
#590  July 19, 2023, 07:12:24 pm
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It's definitely getting way better.
There's still some spots where it seems a bit blurred or undefined but it's still really good stuff.
[img width=600
Keep it real, keep it original
Last Edit: July 19, 2023, 07:15:44 pm by GDPenguin
Re: STREET FIGHTER III 4th Assault - Future of Fighting
#591  July 25, 2023, 06:29:06 am
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It's definitely getting way better.
There's still some spots where it seems a bit blurred or undefined but it's still really good stuff.

thank you,
Sakura updated:

edit

sakura Really updated:




27 frames stand








Poison is just for trainning, not on project






Last Edit: August 06, 2023, 09:01:10 pm by Mastertkof
Re: STREET FIGHTER III 4th Assault - Future of Fighting
#592  August 07, 2023, 09:40:22 pm
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I think some of the animations are a bit too smooth to match the style of Street Fighter 3, for instance cut down the number of frames in Sakura's stance by half so it matches the 10-12 frame average of Ryu and Chun-Li's stances.
Hopefully someday I'll be able to make the little puffball on my profile pic.
(Sprite edited from Scrollboss' sprite)
Re: STREET FIGHTER III 4th Assault - Future of Fighting
#593  August 08, 2023, 12:53:13 am
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Yes, she needs less frames.
But well chosen frames.

Also, seems like the new rendering have not enough strong outlines. -> giving the feeling of 3D model instead of actual line art to sprite.
She also lack of contrast (black tones) in hair area.

But the progress is good!

And face looks great for automated rendering!
Re: STREET FIGHTER III 4th Assault - Future of Fighting
#594  August 08, 2023, 04:58:30 am
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I think some of the animations are a bit too smooth to match the style of Street Fighter 3, for instance cut down the number of frames in Sakura's stance by half so it matches the 10-12 frame average of Ryu and Chun-Li's stances.

sure it will be needed, but for some moves (turn, crouching, normals) we can just use a simple formula, if ryu had 2 frames with 4, and 5 ms, we can put one from sakura with 3 frames of 3 ms, if the active keep same, or repeat colision, it can seems more smooth, btw much things need to be reduced, like her palete that had 256 colors on mugen, and 64 in sf3


Yes, she needs less frames.
But well chosen frames.

Also, seems like the new rendering have not enough strong outlines. -> giving the feeling of 3D model instead of actual line art to sprite.
She also lack of contrast (black tones) in hair area.

But the progress is good!

And face looks great for automated rendering!

this about contrast and outline is most about palete than shader, cause palete at this step had 256 colors, also, it will be reduced to 64
btw reduce framerate is a thing that i'm leting to the guys of codes, i beleave his skills, and we preffer to let more, than cut, than let less, and must render it again

biggest update since started

*new version of shader that had exactly 64 colors (63 + transparence) same as cps3 originals
*better physics
*faster engine of spriting
*less polish needed for finish sprites
*almost anyone from 3d era can be converted with same result level as sakura

 
Last Edit: August 08, 2023, 09:05:04 am by Mastertkof
Re: STREET FIGHTER III 4th Assault - Future of Fighting
#595  August 08, 2023, 11:40:31 am
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I think some of the animations are a bit too smooth to match the style of Street Fighter 3, for instance cut down the number of frames in Sakura's stance by half so it matches the 10-12 frame average of Ryu and Chun-Li's stances.

sure it will be needed, but for some moves (turn, crouching, normals) we can just use a simple formula, if ryu had 2 frames with 4, and 5 ms, we can put one from sakura with 3 frames of 3 ms, if the active keep same, or repeat colision, it can seems more smooth, btw much things need to be reduced, like her palete that had 256 colors on mugen, and 64 in sf3


Yes, she needs less frames.
But well chosen frames.

Also, seems like the new rendering have not enough strong outlines. -> giving the feeling of 3D model instead of actual line art to sprite.
She also lack of contrast (black tones) in hair area.

But the progress is good!

And face looks great for automated rendering!

this about contrast and outline is most about palete than shader, cause palete at this step had 256 colors, also, it will be reduced to 64
btw reduce framerate is a thing that i'm leting to the guys of codes, i beleave his skills, and we preffer to let more, than cut, than let less, and must render it again

biggest update since started

*new version of shader that had exactly 64 colors (63 + transparence) same as cps3 originals
*better physics
*faster engine of spriting
*less polish needed for finish sprites
*almost anyone from 3d era can be converted with same result level as sakura

 

Absolutely awesome!
I love this last update!

Yes, seems like the outline thing is more like a palette work. So, it's OK to me.

Same for frames number, I REALLY like your idea to convert more frames, and the creator can select the best fitting frames.
This way the "transition frames" still can be used t ocreate frankensprites customs in the future.
More material, is always better!

BTW, do you plan to give her smart CS palette ?
Would be good to include the option to give different colors to her shoes, gloves, sports bloomer...
Just like SF3 Sean had upper clothes and lower clothes with different color options.
I'm not sure how hard it would be to include that on the character rendering.
Not sure how hard it would be
Re: STREET FIGHTER III 4th Assault - Future of Fighting
#596  August 09, 2023, 10:15:55 am
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BTW, do you plan to give her smart CS palette ?
Would be good to include the option to give different colors to her shoes, gloves, sports bloomer...
Just like SF3 Sean had upper clothes and lower clothes with different color options.
I'm not sure how hard it would be to include that on the character rendering.
Not sure how hard it would be

nop, to keep precision we must to reduce the color count, cause the shader need 16 slots each side of colors to work
so, every singel color take 32 slots to be rendered with that precision


WIP!
cammy and other sf4 chars that will be rendered for the project

Re: STREET FIGHTER III 4th Assault - Future of Fighting
#597  August 09, 2023, 03:01:32 pm
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BTW, do you plan to give her smart CS palette ?
Would be good to include the option to give different colors to her shoes, gloves, sports bloomer...
Just like SF3 Sean had upper clothes and lower clothes with different color options.
I'm not sure how hard it would be to include that on the character rendering.
Not sure how hard it would be

nop, to keep precision we must to reduce the color count, cause the shader need 16 slots each side of colors to work
so, every singel color take 32 slots to be rendered with that precision


WIP!
cammy and other sf4 chars that will be rendered for the project


Ok, I understand.
About Cammy. She looks gret, but I'm not sure about her straight leg (forward leg)
The position of this leg looks strange in 2D, same for the shading on this leg.

I always keep in mind that the sading in Capcom games is not always perfectly realistic, but more like a way to highlight the body, volume and muscles of the characters.

Beside of that, it looks promising.

Re: STREET FIGHTER III 4th Assault - Future of Fighting
#598  August 10, 2023, 06:02:16 am
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Ok, I understand.
About Cammy. She looks gret, but I'm not sure about her straight leg (forward leg)
The position of this leg looks strange in 2D, same for the shading on this leg.

I always keep in mind that the sading in Capcom games is not always perfectly realistic, but more like a way to highlight the body, volume and muscles of the characters.

Beside of that, it looks promising.

WIP

Last Edit: August 10, 2023, 08:15:23 am by Mastertkof
Re: STREET FIGHTER III 4th Assault - Future of Fighting
#599  August 10, 2023, 12:40:38 pm
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Ok, I understand.
About Cammy. She looks gret, but I'm not sure about her straight leg (forward leg)
The position of this leg looks strange in 2D, same for the shading on this leg.

I always keep in mind that the sading in Capcom games is not always perfectly realistic, but more like a way to highlight the body, volume and muscles of the characters.

Beside of that, it looks promising.

WIP



Getting better!

I never thought the first ACTUAL DELTA RED CAMMY for Mugen (beside of SSF2) would be 3D based.
Since all the other versions lacks many details (boots etc.) or animations

Will you plan to include both SF4 and SF5 animations ?
I'm curious... perhaps some from SF6... later
Re: STREET FIGHTER III 4th Assault - Future of Fighting
#600  August 11, 2023, 08:05:26 am
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Getting better!

I never thought the first ACTUAL DELTA RED CAMMY for Mugen (beside of SSF2) would be 3D based.
Since all the other versions lacks many details (boots etc.) or animations

Will you plan to include both SF4 and SF5 animations ?
I'm curious... perhaps some from SF6... later

idk if i will rip moves from sf4 for cammy, in this case i preffer sfv, anyway is just change the model, hard part wat done