We've seen 9000,0 as the normal small portrait.But now we see other portrait standards.Can anyone name all the standards here?
well 9000,2 is used for special portraits in lifebars such as Tatsu's or SvC Omega, those portraits are based off Kof2000 model of portriats.
警勇気 うさか said, December 16, 2005, 04:41:54 pmWe've seen 5000,0 as the normal small portrait.But now we see other portrait standards.Can anyone name all the standards here?I hate to correct you, as it's just a small typo, but it's actually 9000,0 that's the small icon.5000,0 (as you posted, as a typo) is one of the required get hit sprites standard. The only other portrait standard I'm aware of is 9000,1. I think I've seen things like 9000,2, but I don't really see a use for them, other than for custom life bar setups.
9000, 666 is a standard in Sophie's portrait version of CvS2 lifebars (and in my personally edited version of the newest CvS2 lifebar release)
What about establishing a standard for T-Portraits?http://mugenguild.com/forumx/index.php?topic=34218.0
Can the portriates be animated? I wanted to animate the small portriate like DBZ legends. When they attack or get hit, you can see their expressions on their small portriates.
No you can't.If you want to do that (I'd assume you've started learning how to code ), you'd have to add a permanenet helper to put a portrait somewhere on the screen (down left for example), and this portrait would be animated depending on what he's doing.Some chars already have a similar thing IINM.
Sigh Bastard ! said, December 19, 2005, 08:41:28 pmNo you can't.If you want to do that (I'd assume you've started learning how to code ), you'd have to add a permanenet helper to put a portrait somewhere on the screen (down left for example), and this portrait would be animated depending on what he's doing.Some chars already have a similar thing IINM.to use animated small portraits:- open fight.def, in the data folder- look for [Face]- replace p1.face.spr (and p2, p3 etc) with p1.face.animi once had an animated lei-lei portrait to start a standard, using anim 90009000, but removed it because people wouldn't follow
Because you don't advertize the standard? It won't click without advertizing. Also, DBZ Legends thingy where portraits change at the player's status (normal, attacking & hurt) is not really possible.Also, this stuff is in JoJo too.
QuoteAlso, DBZ Legends thingy where portraits change at the player's status (normal, attacking & hurt) is not really possible.U mean those in the bottom of screen? why impossible? explod can do this.
警勇気 うさか said, December 29, 2005, 11:05:02 amAlso, DBZ Legends thingy where portraits change at the player's status (normal, attacking & hurt) is not really possible.I don't really see why either.Creating a permanent helper reffering to the current player's state should do the trick, doesn't it ?
警勇気 うさか said, December 29, 2005, 11:05:02 amBecause you don't advertize the standard? It won't click without advertizing. didn't advertise it because of the reason mentioned above