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ShinZankuro

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Messages by ShinZankuro

    

Re: VS. Style Debuts PRESENTS: ZANGIEF/CAMMY SSF2/FEILONG REMAKE!

 December 25, 2020, 11:35:47 pm View in topic context
 Posted by ShinZankuro  in VS. Style Debuts PRESENTS: ZANGIEF/CAMMY SSF2/FEILONG REMAKE! (Started by ShinZankuro December 23, 2020, 09:29:27 pm
 Board: Your Releases, 1.0+

[youtube]https://youtu.be/eMwH9-FH230[/youtube]

Thanks for the Christmas gift fella!
Feliz Natal meu bro! :v

Little feedback on Fei Long:
- When he got hit during Shienkyaku, the flame effect still there.

Thanks for the video and the feedback :D

Gonna look that issue right now :)
    

Re: VS. Style Debuts PRESENTS: ZANGIEF/CAMMY SSF2/FEILONG REMAKE!

 December 24, 2020, 05:13:56 am View in topic context
 Posted by ShinZankuro  in VS. Style Debuts PRESENTS: ZANGIEF/CAMMY SSF2/FEILONG REMAKE! (Started by ShinZankuro December 23, 2020, 09:29:27 pm
 Board: Your Releases, 1.0+

    

Re: VS. Style Debuts PRESENTS: ZANGIEF/CAMMY SSF2/FEILONG REMAKE!

 December 24, 2020, 02:42:49 am View in topic context
 Posted by ShinZankuro  in VS. Style Debuts PRESENTS: ZANGIEF/CAMMY SSF2/FEILONG REMAKE! (Started by ShinZankuro December 23, 2020, 09:29:27 pm
 Board: Your Releases, 1.0+

- UPDATE for Cammy: Fixed missing guardsounds.

Download link is the same in first post!
    

Re: VS. Style Debuts PRESENTS: ZANGIEF/CAMMY SSF2/FEILONG REMAKE!

 December 24, 2020, 12:02:14 am View in topic context
 Posted by ShinZankuro  in VS. Style Debuts PRESENTS: ZANGIEF/CAMMY SSF2/FEILONG REMAKE! (Started by ShinZankuro December 23, 2020, 09:29:27 pm
 Board: Your Releases, 1.0+

Fixed the list in my main thread!

Also, thanks Gui! Glad that you're checking the new releases :D
    

Re: VS. Style Debuts PRESENTS: ZANGIEF/CAMMY SSF2/FEILONG REMAKE!

 December 23, 2020, 09:44:46 pm View in topic context
 Posted by ShinZankuro  in VS. Style Debuts PRESENTS: ZANGIEF/CAMMY SSF2/FEILONG REMAKE! (Started by ShinZankuro December 23, 2020, 09:29:27 pm
 Board: Your Releases, 1.0+

/\ Fixed link!

Thanks :D
    

Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)

 December 23, 2020, 09:33:32 pm View in topic context
 Posted by ShinZankuro  in "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread) (Started by ShinZankuro December 25, 2013, 07:28:43 pm
 Board: Projects

- List updated with the releases of Feilong, Zangief and Cammy!

Check the first post!
    

VS. Style Debuts PRESENTS: ZANGIEF/CAMMY SSF2/FEILONG REMAKE!

 December 23, 2020, 09:29:27 pm View in topic context
 Posted by ShinZankuro  in VS. Style Debuts PRESENTS: ZANGIEF/CAMMY SSF2/FEILONG REMAKE! (Started by ShinZankuro December 23, 2020, 09:29:27 pm
 Board: Your Releases, 1.0+

Well guys, after a lot of shit I had to face against[Like Covid and other shit that's not important to talk about], I finally got some motivation to return back to programming content for Mugen.

And this time I actually brought something that I tried to bring from a lot of time:

This time is a TRIPLE release!

I hope that you guys enjoy this attempt of Xmas gift x)


-------------------------------------------------------------------------------

1ST: ZANGIEF!



Spoiler: ZANGIEF (click to see content)

--------------------------------------------------------------------------

2ND: SUPER STREET FIGHTER II' CAMMY WHITE



Spoiler: CAMMY (click to see content)



------------------------------------------------------

3rd: FEILONG!



Spoiler: FEILONG (click to see content)
    

Re: I need help with the main menu

 May 25, 2020, 02:15:57 am View in topic context
 Posted by ShinZankuro  in I need help with the main menu (Started by Frappe_Azul79 May 24, 2020, 03:44:47 am
 Board: Introductions and Guides

I suppose you want to make the options in menu screen to appear in a horizontal way.

Unfortunately it's not possible in mugen. There's only a way[And this if you're working in a proper fullgame] to make a illusion using custom fonts that make the options appears in horizontal ways, but even yet you would need to press down or up to change them.
    

Re: ShinZankuro's Artworks:

 April 24, 2020, 07:48:06 am View in topic context
 Posted by ShinZankuro  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics

Lilith Aensland

    

Re: Capcom Heroines: Clash of Hearts - Brainstorming Thread

 April 23, 2020, 03:17:27 am View in topic context
 Posted by ShinZankuro  in Capcom Heroines: Clash of Hearts - Brainstorming Thread (Started by Steel Komodo April 17, 2020, 02:58:46 pm
 Board: Idea Engineering

Unbelievable you guys didn't even considered Pure The Mage and Michelle Heart :v

Both definitely fits this idea.
    

Re: SF3 2nd Impact hyper background?

 April 12, 2020, 10:33:00 pm View in topic context
 Posted by ShinZankuro  in SF3 2nd Impact hyper background? (Started by ShinZankuro April 12, 2020, 05:36:45 am
 Board: Development Resources

Thanks guys :D

    

SF3 2nd Impact hyper background?

 April 12, 2020, 05:36:45 am View in topic context
 Posted by ShinZankuro  in SF3 2nd Impact hyper background? (Started by ShinZankuro April 12, 2020, 05:36:45 am
 Board: Development Resources

As the title says.

If anyone know where I can find it, I appreciate.

Thanks in advance!
    

Re: ShinZankuro's Artworks:

 April 11, 2020, 03:27:31 am View in topic context
 Posted by ShinZankuro  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics

Tifa Lockhart + SFZ3 Upper artstyle



    

Re: Magma Dragoon revamped by Gladiacloud and Kenshiro99

 April 10, 2020, 10:16:54 am View in topic context
 Posted by ShinZankuro  in Magma Dragoon revamped by Gladiacloud and Kenshiro99 (Started by Gladiacloud April 08, 2020, 09:17:05 pm
 Board: Your Releases, 1.0+

Absolutely brilliant! :D
    

Re: Capcom World: Medieval City by Heka

 February 11, 2020, 09:28:33 pm View in topic context
 Posted by ShinZankuro  in Capcom World: Medieval City by Heka (Started by Heka February 11, 2020, 07:31:26 pm
 Board: Your Releases, 1.0+

This looks nice! I suppose you was inspired by Pure/Wing/Fur/Lyric homeland from the Capcom World 2: Adventure Quiz game, since this reminds a lot the intro from the same game :D

Downloading here o/
    

Re: ShinZankuro's Artworks:

 February 07, 2020, 06:16:35 am View in topic context
 Posted by ShinZankuro  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics

    

Re: ShinZankuro's Artworks:

 February 02, 2020, 06:58:23 am View in topic context
 Posted by ShinZankuro  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics

ZeedMillenniummon [again]

    

Re: Unknown Soldier released by Gladiacloud, Mazemerald, Kenshiro99 and Motorroach!

 February 01, 2020, 07:43:55 pm View in topic context
 Posted by ShinZankuro  in Unknown Soldier released by Gladiacloud, Mazemerald, Kenshiro99 and Motorroach! (Started by Gladiacloud February 01, 2020, 08:53:18 am
 Board: Your Releases, 1.0+

And the Capcom forgotten strikers family is finally complete ^^

Excellent and ABSOLUTELY gorgeous work as always Gladia :D
    

Re: ShinZankuro's Artworks:

 January 28, 2020, 08:24:40 am View in topic context
 Posted by ShinZankuro  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics

After a long time, some new art

    

Re: It's possible to use afterimage in that way?

 December 01, 2019, 02:58:13 am View in topic context
 Posted by ShinZankuro  in It's possible to use afterimage in that way? (Started by ShinZankuro November 24, 2019, 04:17:17 am
 Board: M.U.G.E.N Development Help

Finally managed to find a solution for that!





Tried that code here [As studing some old remappal tricks]

NEW afterimages

[State 1400, Helper];afterimages
type = Helper
trigger1 = animelem = 3
name = "after image helper"
id = 1406
postype = P1
pos = 0,0
stateno = 1406
ownpal = 1
size.xscale = 1
size.yscale = 1


; Lightning Afterimages
[Statedef 1406]
type    = S
movetype= I
physics = N
ctrl = 0
;velset = 0,0
sprpriority = 1

[State 0, RemapPal]
type = RemapPal
trigger1 = 1
source = 1, 1
dest = 1, 2 ;The group and palette you want to use definitely as the fixed afterimage one
;ignorehitpause =
;persistent =

[State 0, PosSet]
type = PosSet
trigger1 = 1
x = root, pos x
y = root, pos y

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = anim != parent, anim
value = parent, anim
ignorehitpause = 1

;[State 1406, ChangeAnim]
;type = ChangeAnim
;trigger1 = Time = 0
;value = root, Anim
;elem = root, animelemno(0)

[State 1406, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = invisible
;flag = intro
;flag2 = invisible


[state 3000, 2]
type = afterimage
trigger1 = time = 0
time = 999999999
length = 20
framegap = 6
palcolor = 0;0
palinvertall = 0
palbright = 100, 100, 100
palcontrast = 115, 115, 255
paladd = 0, 0, 0
palmul = 1.0, 1.0, 1.0
trans = none
ignorehitpause = 0


[State 1406, DestroySelf]
type = DestroySelf
trigger1 = parent,movetype = I
trigger2 = parent,movetype = H
trigger3 = parent,winko

As a result, the afterimage will be fixed into one color instead of using the palette other colors. There's a bit of tweaks it needs [like sometimes it became transparent even with the transparence turned off, and some explods used as fx, will get remappal-ed unless you delete the "ownpal = 1" thing]

But it's a giant step! :D