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Sprite Lamp - Dynamic 3D light for 2D sprites (Read 5227 times)

Started by O Ilusionista, November 08, 2013, 02:30:09 pm
Sprite Lamp - Dynamic 3D light for 2D sprites
#1  November 08, 2013, 02:30:09 pm
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Sprite Lamp is a software tool to help game developers combine 2D art with dynamic lighting effects, through the creation of hand drawn normal maps.

I will be launching Sprite Lamp on Kickstarter on November the 13th.

That’s the first day for Australian Kickstarters! I’m also working on getting it live on Steam Greenlight on or before that day. Naturally, there will be links here when that happens.

What makes Sprite Lamp unique is that it creates these maps without ever needing to model anything in 3D – all the inputs can be hand drawn, and Sprite Lamp preserves the art styles that are possible with hand drawn images. As an example, if you were making a pixel art game featuring zombies, here’s how one of those zombies might look if you were using Sprite Lamp:



Sprite Lamp creates various maps from the lighting profiles – a normal map, a depth map, and an ambient occlusion map – and the result looks like this:


Check this amazing tool (WIP) here: http://www.spritelamp.com/
Re: Sprite Lamp - Dynamic 3D light for 2D sprites
#2  November 08, 2013, 02:40:22 pm
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Wow! Just from the previews this is going to be a great tool!
Re: Sprite Lamp - Dynamic 3D light for 2D sprites
#3  November 08, 2013, 03:58:36 pm
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Loving it, definitely
Re: Sprite Lamp - Dynamic 3D light for 2D sprites
#4  November 08, 2013, 05:52:50 pm
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This tool is amazing! :yippi:

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Re: Sprite Lamp - Dynamic 3D light for 2D sprites
#5  November 09, 2013, 12:26:23 am
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Looks very cool.  I'm curious to see how well it would work with Capcom/SNK styled sprites.  From what I gathered, you would only need two lighting profiles, one from the front and one from the top, and you should theoretically be able to get the lighting somewhere in between.  I doubt it would look perfect, but it might be able to cut down on the shading work significantly.

Either way, this looks like a nice tool.  The results with this brick wall look great.
Re: Sprite Lamp - Dynamic 3D light for 2D sprites
#6  November 09, 2013, 12:34:30 am
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I thought it'd help me to do sprites like this with ease ...



... but when I realized I'd STILL have to sprite it in the first place, I realized maybe it's not 100% what I wanted :P
Re: Sprite Lamp - Dynamic 3D light for 2D sprites
#7  November 09, 2013, 12:37:04 am
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Holy shit, that tool look amazing and I want it!
Re: Sprite Lamp - Dynamic 3D light for 2D sprites
#8  November 09, 2013, 12:38:39 am
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I thought it'd help me to do sprites like this with ease ...
... but when I realized I'd STILL have to sprite it in the first place, I realized maybe it's not 100% what I wanted :P

True, but you'd only really have to sprite something like this to begin with.
Re: Sprite Lamp - Dynamic 3D light for 2D sprites
#9  November 09, 2013, 03:35:48 am
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looks good, I wodner if we can use to turn pillow shaded sprites into kof/cvs shaded ones.
Re: Sprite Lamp - Dynamic 3D light for 2D sprites
#10  November 09, 2013, 04:04:52 am
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interesting
Re: Sprite Lamp - Dynamic 3D light for 2D sprites
#11  November 09, 2013, 03:13:32 pm
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The program uses what we call Normal Map, its something for giving a better sense of depht on 3d workds.The differente bewteen Bump and Normal is that Bump only uses grayscale images,so I can generate positive bumps (white)and negative bumps(black)and only in one direction.It works when the camera is not close to the object. But Normal uses RGB images for that, plus is stores how far the camera is from the objecte,the angle of the light and other things,its way better.

There are a lot of ways to do a Normal map: http://shadermap.com/home/ is a cool tool for making it (its what I use plus it makes Ambient Occlusion,bump and many other maps),there are a free website which makes it (http://www.smart-page.net/smartnormal/) and some plugins for PS and GIMP.
Re: Sprite Lamp - Dynamic 3D light for 2D sprites
#12  November 10, 2013, 12:32:54 am
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but, do we need to make one map per sprite?
Re: Sprite Lamp - Dynamic 3D light for 2D sprites
#13  November 10, 2013, 07:27:08 am
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I was wondering when a program like this would come about :)
Re: Sprite Lamp - Dynamic 3D light for 2D sprites
#14  November 10, 2013, 05:31:37 pm
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Re: Sprite Lamp - Dynamic 3D light for 2D sprites
#15  November 10, 2013, 05:39:43 pm
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This has a TON of potential!