Yeah, I know it has been a very long time since I've posted anything but, development of the latest update has been going well. Looking to release more details very soon.
@_kingxjosh: Yes I will have tutorials ready to cover everything.
Also if anyone is wondering why version 4.0 is taking so long, its because I've been completely rewriting a lot of the engine, won't be much longer though.
@SuperKnightAL: When you export your project in Fighter Creator, all of your resource files will be placed in file blocks, preventing other users from accessing your game's files.
As long as the media for the game, created with Fighter Creator, isn't locked, you could just import the sprites to your own projects. You can't rip sprites from other games using Fighter Creator though.
Alright, sorry for the lack of updates. Wanted to get the latest version of Fighter Creator up last week but, I always end up doing more than I originally wanted to do, causing updates to take a bit longer.
But so far the editor has been improved drastically, performance has increased by more than double the previous editor and it will be able to run properly in windowed mode.
Right now I just need to polish up the engine and then version 4.0 will be ready.
And I know all of these updates mean nothing if no one knows how to use the engine, so I'm going to make sure this update releases with as many tutorials as it needs. Just let me know exactly everything you would like to be covered from the basics to characters, stages, game modes, menus, etc. Post everything.
I also want to thank everyone that has voted for Fighter Creator on Steam Greenlight. The engine has been greenlit, but I'm not going to put the engine on Steam until version 4.0 and a collection of tutorials are ready to go.
@Genesis: Since the engine is designed for only 4 active characters at a time, you won't be able to have more than 3 enemies on the screen. But, since you can also have multiple objects attached to a single character, you could in fact create a character that uses multiple objects to represent as many enemies as you want. The only hard part would be setting up AI for each enemy, everything else should be easy.
@Genesis: There basically no limits, besides only being able to create fighting games, to what you can create with FC. For file protection, I am going to try using file blocking, where all of your media files will be stored in a few big files.
@_kingxjosh: After I release the next update for the engine, I will be free to create/post a ton of tutorials on every aspect of the engine. So if you could hang on for just a little bit longer, all the help resources you might need will be posted in the Help Section thread.
Images can be upscaled when your adding them to your project, its a checkbox option.
1. Select the media icon, highlighted white, on the side bar to manage media resources :
2. Create a new folder, if one isn't available, by either right clicking on the IMAGES item or by clicking the + button on the middle bar, then right click on the folder and select Add New Image :
3. The Image Dialog will open and the option to upscale your image is highlighted :
4. You can also add and upscale an entire folder of images by clicking the Import Images From Folder instead of Add New Image, which will open a different dialog with upscaling options visible in this image :
Also, just continue to post your questions in this thread.