Hm... I think he also needs to add this function, where one color of one palette changes. Posted: August 13, 2013, 08:32:41 pmAnd also, some other function that can change the round's number without changing the round. That can be veeeery useful for bosses and bonus games...
Can someone tell me why playing this in wide screen, the KFM temple & the regular training room is displayed in a regular boxed screen, but the 720 training room is displayed correctly in wide screen? Is this a stage option, or something?
N-Mario said, August 15, 2013, 09:12:00 pmCan someone tell me why playing this in wide screen, the KFM temple & the regular training room is displayed in a regular boxed screen, but the 720 training room is displayed correctly in wide screen? Is this a stage option, or something?go to cfg file and find stage fit and change it to 0. its a new feature they put in. so if the stage is not widescreen it will display as such. anyways just tested, runs REALLY well [60 fps] all the way no matter what compared to ver 1.0 it can get slow to [20fps] on some stages and how many players on the screen.thanks elecbyte.
Not sure if it's my unit or what, but I have a black screen in 1.1. 1.0 works just fine, but 1.1 is a black screen in the window.
ThatIdahoGuy said, August 19, 2013, 05:01:10 amNot sure if it's my unit or what, but I have a black screen in 1.1. 1.0 works just fine, but 1.1 is a black screen in the window.Try to use other renders in the .cfg file. Use DirectX or system.
Nope. Nothing. I get some sprite elements, then I can get fights with no lifebars, but that's basically it. Posted: August 19, 2013, 06:03:15 amOkay, it works. Seems I'm having a lot of problems trying to run SXVector's P4A screenpack more than the default.
ThatIdahoGuy said, August 19, 2013, 05:41:09 amNope. Nothing. I get some sprite elements, then I can get fights with no lifebars, but that's basically it. Posted: August 19, 2013, 06:03:15 amOkay, it works. Seems I'm having a lot of problems trying to run SXVector's P4A screenpack more than the default.the best way to figure this out is to try a different screenpack and see its the same thing. Im using DJvan screenpack and it also has some display issues but not as bad compared to your case, it may have something to do with the new rendering system and the 32 bit color support. however note that this is still a beta release so probaly only elecbyte can answer these questions.
when ever i try to run it, i get on my avast antivirus that mugen 1.1 beta 1 is malware, is this true?
Every stage I've ever made is broken in Mugen 1.1 because of them removing shadow colors(they all have no shadow now). When I found out about this I was heartbroken. Anyone else wanna sign a petition to bring back shadow color so I don't have to update 200 stages?
I have a questionDoes mugen 1.1 improves FPS ? If I was to play the same stage in 1.0 and 1.1, would there be a difference in FPS between the two ?
It's worth a shot, though I trust 1.0 stable more than I do a beta. IINM, they overhauled the graphics system, so it may vary from system to system whether you see any difference in performance (good or bad).
mugen 1.1 improve fps, also because it supports che opengl library and boost the performance.mugen 1.1 adds support for stages at 16 and 32bits and adds zoom effect