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Porting Hi-Res sprites/ effects. Link/image below (Read 4861 times)

Started by Plum, August 20, 2024, 04:52:37 am
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Porting Hi-Res sprites/ effects. Link/image below
#1  August 20, 2024, 04:52:37 am
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  • Variables > Boyfriends
I have a few hi-res sprites, like the cloud/smoke effects, and white dashing effects that are semi transparent, whenever I try to index them they turn flat and I have no idea how to port them over to mugen. I see a lot of cvs edits with hi-res fireballs and dash effects and I have no idea how they managed to port the effects over so cleanly.

Any pointers would help.





https://imgur.com/a/lLiojt2
Re: Porting Hi-Res sprites/ effects. Link/image below
#2  September 29, 2024, 02:02:10 pm
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    • Colombia
    • arfercon@gmail.com
With Mugen 1.1 I use the power sprites as pngs. That way they can be transparent and in hi-res.
I don't index them because their colors are not supposed to change with the character palette.