all waru's chars get this error I had similar problem with some char that I was creating, however I had to make everything from sketch to fix it and I believe since many people use waru as edit, maybe you guys know how to fix it
I found this as search on forum some fixes, however I'm newbie myself, so I know nothing about coding, do I have to do all this ? is there a easier way to fix it ? Becasue I didn't even edit the chars, only tried to save it, also I did search on google for "do you want to save the palettes of the group 1 based on definition", like I said I found some fixes, but why all chars from waru which I didn't even edit it I can't save it ? I believe there is an easier way to fix, without coding a lot. Maybe FF3 problem ? btw, I'm not creating anything now I have to save the animation on ff3 to work at screenpack, not trying to edit here
*since I know nothing, here is the palettes , I don't even know if is this relevant
He's actually supposed to be Starved Eggman, an alternate interpretation of Eggman who wants to eat all of the animals on Mobius. Wasn't Nazo actually a gray or a silver color? I never really followed that series in particular.
Oh ok thanks (ngl when i checked in the wiki. I'm like ooh boi that's a creepypasta). For Nazo he is silver n he turn red (cuz the red one rlly looks like nazo but im like "it can't be") cuz sonic is down n he fights tails sooo...
I don't wanna reply cuz im not sure it's allowed but
is that Akatsuki Palette, Nazo Unleashed?
He's actually supposed to be Starved Eggman, an alternate interpretation of Eggman who wants to eat all of the animals on Mobius. Wasn't Nazo actually a gray or a silver color? I never really followed that series in particular.
Hi!: I using Ikemen a few hours, but when i try to make this engine Fullscreen (alt+enter or in options), Ikemen go back to the bottom of the windows toolbar (like minimized), is running, but is imposible to play when i try to make full screen. Alt+Tab to later click ikemen don't doing anything. ¿Anybody now what im doing wrong?. Thanks.
Just a question but will there be an easy command to execute Brutalities with Jax and Johnny Cage? Just wondering cause I remember seeing this with the MKP games and characters out there
Re: Basara's WIP thread (Coming back to my normal projects)
Lifebar main animations are clear! I add combo messages too. So now I need to put effort with Double Down, Draw and Time Over animations. I need to fix some things but I hope next week I have it. Here I leave you a video to show us the advances, I hope you like it!
Re: Basara's WIP thread (Coming back to my normal projects)
As you can see in the video, the problem is that the animation of being hit appears. Not that Shao Kahn no longer lands it on the ground (I just modified that to see if it worked)
The video can't be seen since it was stated as private. However, as I said to you, it's just experimentation, try to make all the possible combinations to get the effect you want, a unspoken rule of MUGEN is that no code work instantaneously after you copy it, you've to (strongly) modify it to get it done, so you better make a lot of work there
I have almost given up, as you said, not all chars work on everyone, so I had to look for a chars that uses super armor to be able to guide me that is similar to the link you provided me. until causedida I found a char that also uses super armor, it was a bit difficult, but I have also learned how to use super armor, and it looks like the code you provided me, so it was a little easy to guide me, and now a bit has become clear to me. bit. It was a headache because after receiving a hit that has super armor, p1 could no longer hit p2. I already fixed it, but I'm still seeing more Super Armor bugs, possibly, thanks for helping me. Currently I have another problem, after receiving a hit that has super armor, the character p1 (who has super armor) is supposed to change yellow, but it doesn't change, so I had to put BGPalFX instead of PalFX so that it turns in yellow, but it is uncomfortable if the screen shines.