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why I can't edit (I mean save it) warusaki3 with Fighter Factory 3 ?

 May 08, 2024, 11:34:54 pm View in topic context
#81
 Posted by kamui 2.0  in why I can't edit (I mean save it) warusaki3 with Fighter Factory 3 ? (Started by kamui 2.0 April 29, 2024, 12:35:52 pm
 Board: M.U.G.E.N Configuration Help

I open it


and try to save it, but I can't do that



appears this message


all waru's chars get this error
I had similar problem with some char that I was creating, however I had to make everything from sketch to fix it and I believe since many people use waru as edit, maybe you guys know how to fix it

I found this as search on forum some fixes, however I'm newbie myself, so I know nothing about coding, do I have to do all this ? is there a easier way to fix it ? Becasue I didn't even edit the chars, only tried to save it, also I did search on google for "do you want to save the palettes of the group 1 based on definition", like I said I found some fixes, but why all chars from waru which I didn't even edit it I can't save it ? I believe there is an easier way to fix, without coding a lot. Maybe FF3 problem ?
btw, I'm not creating anything now
I have to save the animation on ff3 to work at screenpack, not trying to edit here

*since I know nothing, here is the palettes ,  I don't even know if is this relevant
    

Re: M.U.G.E.N Screenshots V3

 May 08, 2024, 11:26:19 pm View in topic context
#82
 Posted by Emerie The G.O.A.T  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 May 08, 2024, 11:22:46 pm View in topic context
#83
 Posted by Emerie The G.O.A.T  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Sailor Mars Sprites

 May 08, 2024, 11:22:39 pm View in topic context
#84
 Posted by rgveda99  in Sailor Mars Sprites (Started by rgveda99 November 05, 2022, 10:57:05 pm
 Board: Sailor Stars Beyond





    

Re: M.U.G.E.N Screenshots V3

 May 08, 2024, 09:30:59 pm View in topic context
#85
avatar  Posted by Dude01  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion


He's actually supposed to be Starved Eggman, an alternate interpretation of Eggman who wants to eat all of the animals on Mobius. Wasn't Nazo actually a gray or a silver color? I never really followed that series in particular.

Oh ok thanks (ngl when i checked in the wiki. I'm like ooh boi that's a creepypasta). For Nazo he is silver n he turn red (cuz the red one rlly looks like nazo but im like "it can't be") cuz sonic is down n he fights tails sooo...
    

Re: M.U.G.E.N Screenshots V3

 May 08, 2024, 09:23:03 pm View in topic context
#86
 Posted by SquidlyPoli1  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

I don't wanna reply cuz im not sure it's allowed but

is that Akatsuki Palette, Nazo Unleashed?

He's actually supposed to be Starved Eggman, an alternate interpretation of Eggman who wants to eat all of the animals on Mobius. Wasn't Nazo actually a gray or a silver color? I never really followed that series in particular.
    

Re: M.U.G.E.N Screenshots V3

 May 08, 2024, 09:18:22 pm View in topic context
#87
avatar  Posted by Dude01  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V3

 May 08, 2024, 09:05:20 pm View in topic context
#88
 Posted by BurningSoul  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion


    

Re: make shao kahn have protection his body only performs a special move like MK9

 May 08, 2024, 03:51:16 pm View in topic context

Forget it, I already found the solution.
    

Re: Ikemen GO

 May 08, 2024, 02:52:27 pm View in topic context
#90
 Posted by terrence  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Hi!:
     I using Ikemen a few hours, but when i try to make this engine Fullscreen (alt+enter or in options), Ikemen go back to the bottom of the windows toolbar (like minimized), is running, but is imposible to play when i try to make full screen. Alt+Tab to later click ikemen don't doing anything. ¿Anybody now what im doing wrong?. Thanks.
    

Re: Arcade Accurate MK Chars

 May 08, 2024, 05:40:55 am View in topic context
#91
 Posted by Two-Tone Dearly  in Arcade Accurate MK Chars (Started by SaltAddict January 26, 2022, 12:10:23 am
 Board: Projects

Jax is looking pretty good so far.

Just a question but will there be an easy command to execute Brutalities with Jax and Johnny Cage? Just wondering cause I remember seeing this with the MKP games and characters out there
    

Re: Basara's WIP thread (Coming back to my normal projects)

 May 08, 2024, 03:36:09 am View in topic context
#92
 Posted by Basara Lapis  in Basara's WIP thread (Coming back to my normal projects) (Started by Basara Lapis October 12, 2010, 08:33:06 pm
 Board: Projects

You're closer this time ;)

But don't worry, tomorrow will be the day where I reveal the mistery... and I hope it worths the wait :P
    

Re: LB2 Style Iori Released!!!

 May 08, 2024, 02:17:28 am View in topic context
#93
 Posted by P-Chan  in LB2 Style Iori Released!!! (Started by Soy Sauce May 06, 2024, 04:51:37 pm
 Board: Your Releases, 1.0+

Interesting.
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 May 07, 2024, 10:32:37 pm View in topic context
#94
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Lifebar main animations are clear! I add combo messages too. So now I need to put effort with Double Down, Draw and Time Over animations. I need to fix some things but I hope next week I have it. Here I leave you a video to show us the advances, I hope you like it!
    

Re: Basara's WIP thread (Coming back to my normal projects)

 May 07, 2024, 08:34:34 pm View in topic context
#95
 Posted by UltraManTime  in Basara's WIP thread (Coming back to my normal projects) (Started by Basara Lapis October 12, 2010, 08:33:06 pm
 Board: Projects

Adaptation Site?
    

Re: Basara's WIP thread (Coming back to my normal projects)

 May 07, 2024, 07:19:25 pm View in topic context
#96
 Posted by Macaulyn97  in Basara's WIP thread (Coming back to my normal projects) (Started by Basara Lapis October 12, 2010, 08:33:06 pm
 Board: Projects

The Originals section of your site?
    

Re: Sailor Venus Sprites

 May 07, 2024, 06:32:46 pm View in topic context
#97
 Posted by rgveda99  in Sailor Venus Sprites (Started by rgveda99 November 30, 2022, 01:07:15 am
 Board: Sailor Stars Beyond






    

Re: Basara's WIP thread (Coming back to my normal projects)

 May 07, 2024, 05:28:07 pm View in topic context
#98
 Posted by Colonel Sanders  in Basara's WIP thread (Coming back to my normal projects) (Started by Basara Lapis October 12, 2010, 08:33:06 pm
 Board: Projects

Scott Pilgrim chars?
    

Re: Basara's WIP thread (Coming back to my normal projects)

 May 07, 2024, 04:48:36 pm View in topic context
#99
 Posted by Basara Lapis  in Basara's WIP thread (Coming back to my normal projects) (Started by Basara Lapis October 12, 2010, 08:33:06 pm
 Board: Projects

Lien Neville?
Hahahaha, never did her :mlol:

Wow, don't have idea you want my girls got updated, maybe I can make a female update in a close future. But no, you aren't close yet

Hint 2: it's a BIG package of different chars with ONE thing in common
    

Re: make shao kahn have protection his body only performs a special move like MK9

 May 07, 2024, 04:09:01 pm View in topic context

As you can see in the video, the problem is that the animation of being hit appears. Not that Shao Kahn no longer lands it on the ground (I just modified that to see if it worked)
The video can't be seen since it was stated as private. However, as I said to you, it's just experimentation, try to make all the possible combinations to get the effect you want, a unspoken rule of MUGEN is that no code work instantaneously after you copy it, you've to (strongly) modify it to get it done, so you better make a lot of work there

I have almost given up, as you said, not all chars work on everyone, so I had to look for a chars that uses super armor to be able to guide me that is similar to the link you provided me.
until causedida I found a char that also uses super armor, it was a bit difficult, but I have also learned how to use super armor, and it looks like the code you provided me, so it was a little easy to guide me, and now a bit has become clear to me. bit. It was a headache because after receiving a hit that has super armor, p1 could no longer hit p2. I already fixed it, but I'm still seeing more Super Armor bugs, possibly, thanks for helping me. Currently I have another problem, after receiving a hit that has super armor, the character p1 (who has super armor) is supposed to change yellow, but it doesn't change, so I had to put BGPalFX instead of PalFX so that it turns in yellow, but it is uncomfortable if the screen shines.

I don't know if there is a solution for this...