Ichida said, December 22, 2020, 05:06:39 AMGet Hazama here: https://drive.google.com/drive/folders/11-7mFWhoK2_3ZMbxiQjE5zcxvhfGoeL_Looks cool.I'll test it out & give feedback later.EDIT: And here's your feedback.- Lacks Cross Tag j.2B(the one with less of a diagonal angle)- Lacks Back Throw- Hirentotsu is supposed to pause Hazama's movement in the air until he's done preforming the move, and then he's supposed to fall. He's not supposed to fall during the attack itself.- QCF+A/B is supposed to let him cancel into the stance when the button is held down.- 5AAAA (the Houtenjin finisher kick) whiffs in the corner.(Also, Hazama has an alternate 5AAAA in Cross Tag 2.0 where he does his Exceed Accel animationif you'd be interested in adding that in a future update.)- I think this might be more on my end or a 1.0 problem or whatever,but some of Hazama's special effects for some of his QCF/QCB attacksaren't showing up for me.-5BB, 2BBB, & j.BB aren't supposed to do the pursuit dash & the kick in the same button press.It's supposed to be just the pursuit dash, where the kick is supposed to be pressing B again during the pursuit dash.5BBB, 2BBBB, & j.BBB, if you will.
I made a Icon for this Motherfucking TrollAnd Jin Kisaragihttps://1drv.ms/u/s!Ai3CGGx1QpOn8HBzGVA7cjNBYtUA?e=vBHf66
Hazama has been updated.- Added j.2B.- Added back throw.- Hirentotsu now will freeze him in the air until he finish the move.- 5AAAA will no longer be a Houtenjin kick. It has been changed to a snake knife swing instead.- Adjusted AI's difficulty.- Fixed the controls of 5B, 2B and jB.- Fixed an error where Hazama can use his Astral move more than once in a match.Kamui_Kanjai said, December 22, 2020, 02:07:23 PMI made a Icon for this Motherfucking TrollAnd Jin Kisaragihttps://1drv.ms/u/s!Ai3CGGx1QpOn8HBzGVA7cjNBYtUA?e=vBHf66That's just what I need right now, thank you for such amazing job right there.
Ichida said, December 22, 2020, 04:34:11 PMHazama has been updated.- Added j.2B.- Added back throw.- Hirentotsu now will freeze him in the air until he finish the move.- 5AAAA will no longer be a Houtenjin kick. It has been changed to a snake knife swing instead.- Adjusted AI's difficulty.- Fixed the controls of 5B, 2B and jB.- Fixed an error where Hazama can use his Astral move more than once in a match.Alright, looks pretty good. I’ll give it a test when i get the chance.EDIT: And tested. Here's some more feedback:- j.2B does not allow for the j.B follow up attacks,like it should do/does in Cross Tag.- EX Hirentotsu should recover a little bit faster, like it does in Cross Tag.- 5AAAA's effects are misaligned for me.That's all the feedback i have for now.This is still pretty good, though.
Alright, I found a problemSomehow, when the Oppenent done Break throw. The character got bugs and stuck right in front of the oppenent instead being push backward~ https://youtu.be/qc4ZkY2YwGI
XMAS HAS COME EVEN EARLIER THAN EVA BOIS!!! XDanyways, got ya some small feedback you might find needing of fixing.- Debug flood involving var index out of range, Using 1.1 BTW- His grab seems to have a wide range (same can be said for your Hakumen but way wider)- 5B can't be rapid canceled (unless preferred)that should be all that I've seen so far, just amazing work on hazama dude, keep it up while you can
Alright, All of them are fixed. Feel free to redownload him and give him a test.Update (12/23/2020):- Fixed an error where j.2B doesn't allow the following up attacks.- EX Hirentotsu will recover a bit faster now.- Adjusted 5AAAA's FX.- Fixed an error where Hazama get stuck after doing break throw.- Adjusted Throws's hitboxes.- Fixed an error where 5B, 2BB and j.B can't be rapid cancelled.- Fixed an error where Jakou can't be rapid cancelled.
Ichida said, December 23, 2020, 01:44:47 AMAlright, All of them are fixed. Feel free to redownload him and give him a test.Update (12/23/2020):- Fixed an error where j.2B doesn't allow the following up attacks.- EX Hirentotsu will recover a bit faster now.- Adjusted 5AAAA's FX.- Fixed an error where Hazama get stuck after doing break throw.- Adjusted Throws's hitboxes.- Fixed an error where 5B, 2BB and j.B can't be rapid cancelled.- Fixed an error where Jakou can't be rapid cancelled.Alright, sounds good.Will redownload & let you know if i find anything else.
I just tested Hazama again. There's something I want to clarify.Please make sure that you are using MUGEN 1.1 or above to get the full display of the character. I realize that some of the FXs didn't show up when you use it ( 236A/B and 214A/B for instance ). Also, the misangiled FX in 5AAAA caused by the same reason. Please note that up to this point both Hazama and Hakumen are not supported by MUGEN 1.0 and they are STILL in development. I'll keep them updated while working on the upcoming projects/characters. Feel free to let me know your feedbacks. I read all of them and appreciate them very much !
( No double-posting intended )Hazama has been update (12/26/2020):- Added English voice patch.- Fixed an error where the enemy is getting thrown in the wrong direction in Jakou.- Adjusted his hitboxes.- Updated AI's behaviors.
Kamui_Kanjai said, December 27, 2020, 08:03:33 PMLittle feedbackhttps://streamable.com/8173elhttps://streamable.com/eac9qiAll fixed.
Hazama got a new update today.- Fixed an error where Hazama lose 2 meters when cancelling Eternal Coil.- Added a few more new palettes.- Fixed 5A's animation. Rearranged hitboxes and hitsparks.- Fixed an error where Hazama couldn't throw his projectile in 5B.
Found a bug, MUGEN crash if you run Hazama on Turn Gamemode after a round ends on MUGEN 1.1 (untested on other versions). first image is 4vs4 Hazama, second one is Hazama on both teams and a random Character. also Animation 5050 and 5090 has the wrong Loop animation (should be 50,60 but in the file it's 40,50)Spoiler, click to toggle visibilty
Hazama got a new update today. (02/07/2021)- Fixed an error where Hazama couldn't be played in Turn mode.- Fixed the incorrect looping pattern in some animations.
Pardon the late response on feedback, I never got around testing your characters until now. Here it is:-He can air jump when holding up (This was an intentional change OHMSBY made himself).-The forward dash sound should be the same sound effect used in Mai's Juncture (The sliding dust on the Run Stop should use the sliding sound effect instead).-The sliding dust on his forward dash is misaligned as it's nowhere close to where his front foot is.-Effect 626 disappears by a frame and doesn't properly fade away.-He doesn't slide a little bit when he misses his running throw (He shouldn't come to a complete halt when the animation starts).-His air throw can't be rapid canceled after it successfully hits after grabbing.-The sound effect where he sheaths his knife is timed incorrectly on his 2C.-Rapid canceling the air and running throws right when it makes contact causes the opponent to freeze indefinitely (Can be caused by forward dashing on the ground or air).-He shouldn't be able to rapid cancel any of his force breaks right when it makes contact with the opponent (There are times where they can be, but grappling moves aren't supposed to).-His forward distortion drive and the 2nd hit of his B command normals doesn't have a jump sound effect when he leaps.-Rapid canceling the forward distortion drive will cause the opponent to fall down instead of still launching them in the air (Making rapid canceling this distortion drive pointless as you can't juggle them).-He's suppose to blink blue when he rapid canceled the last hit of his backwards distortion drive.-His astral heat, backwards distortion drive and forward/backwards throws have the wrong attribute flags.Because of the lack of a readme in the character files, it's much more difficult to determine certain moves if I don't know the names of them. I also never mentioned the misaligned effects as they still are and I already heard you said to use 1.1, but that shouldn't even be a thing at all if it was made for 1.0 in mind. On the next update, please add a readme as it's makes feedback easier and to know how to use the character.
Hazama has received several updates:Spoiler, click to toggle visibilty-Added readme file for the character.-Fixed an error where Hazama could air jump when holding up.-Fixed an error where Hazama could'nt rapid cancel his air throw.-Fixed an error where effect num. 626 didn't really fade away.-Fixed an error where dust didn't appear in his forward dash.-The sound effect from his 2C has been adjusted.-Fixed an error where Hazama didn't blink blue after canceling his Eternal Coil.-Adjusted attribute flags in his distortion drives and astral heat.-Added a jumping sound effect in his Serpent's Infernal Rapture and 5B normals.-Fixed his sliding move sound effects.-Fixed an error where Hazama couldn't slide a little bit forward in his forward throw.-Fixed an error where Hazama could rapid cancel his force breaks.-Fixed an error where throws could immediately be cancelled, making the opponent freeze infinitely.-Fixed an error where the enemy didn't "fall down" after Hazama cancelled his distortion move.
Thanks for the putting the readme, now my feedback will be less vague and easier for you to understand. I got some more for this update:-The counter message doesn't play when the opponent is hit while attacking on the first hit of his B command normals (The part where the snake hook touches them).-The sound effect where he sheaths his knife is still timed incorrectly on his 2C (If you pause and rapidly press scroll lock, you can notice it's plays during the 7th frame and should've play on the 11th one).-The forward/backwards throws should launch them with some slight direction instead of completely up.-The effect on Eternal Coils of the Dragon Serpent share the palfx when rapid canceling.-Rapid canceling Serpent's Infernal Rapture should use 500 meter because it's used during a distortion drive.-Devouring Fang and Rising Fang effects don't properly appear (I still need to mention it anyway).-The effect on the last hit of his A command normals is misaligned (Same with the previous one).-The hit spark and guard spark of his 2B and the 2nd hit of his B command normals is misaligned.-Bloody Fang should make the opponent slide a little bit instead of coming to a complete halt. -While air dashing, he is unable to use his air throw until the animation ends.-There is no normal ground shockwave when the opponent hits the ground the from his Hungry Coils (Pretty sure it's this force break with the name as the readme doesn't clarify which is the ground or air as it shares the same input with EX Flying Sickle Thrust).-EX Flying Sickle Thrust can be spammed in the air (You can easily lose your whole meter by doing this mistake).-Attempting to rapid cancel anytime on Serpent's Infernal Rapture after the first hit will make the opponent "fall down" automatically (Because of this, you can't perform air combos as the rapid cancel interrupts it).-Somehow, I got the opponent stuck and unable to attack using one of his moves on them (I can't replicate it exactly which one but I think it has something to do with one of the force breaks).-For some reason, the opponent recovers when he touches on the ground after being hit by Serpent's Infernal Rapture (Training should only do that when his recover is turned on, not automatically).-Even though it was adjusted, when you do a running throw and it misses, he should not come to a complete halt until the animation ends.-Using the running throw on certain characters such as OHMSBY's makes the opponent missing frames.-Hungry Darkness of 1000 Souls causes the opponent to disappear instead of falling down unless the opponent does any basic attack (Even though it isn't possible in an actual match, it's mostly for testing when used on Training).-None of the attribute flags have been changed, here are the moves that need to be:1. Hungry Darkness of 1000 Souls should be (H) instead of (V).2. Forward/backwards throws should be a rope instead of (V).I like how to added landing dust on the forward dash, I actually never thought of it that way and it works perfectly. You can keep the sliding dust at the end as is as it's looks like it's coming from his hand instead.Hakumen also doesn't have a readme, I'll provide feedback for him once you do. I don't want to sound vague with it again like I did with Hazama. The reason I didn't test the character right away when it was released is that I was testing for OHMSBY and would've missed certain pieces of feedback such as the attribute flags, the same goes with him.
Update time.Spoiler, click to toggle visibilty-Fixed an error where the counter message didn't show up on his B command(s).-Adjusted the sheathing sound of him in 2C.-Forward and backward throws should launch them with some slight direction from now on.-Fixed an error where the effect on Eternal Coils of the Dragon Serpent shared the palfx when rapid canceling.-Fixed an error where Serpent's Infernal Rapture cost more than 500 power to cancel.-Adjusted the effect in his 5AAAA.-Fixed an error where Devouring Fang and Rising Fang effects didn't appear properly.-Adjusted a few misaligned hitsparks (most of them were from his Bs).-Bloody Fang should make the opponent slides for a little bit from now on.-Fixed an error where there was no ground shockwave when the opponent hit the ground from his Hungry Coils.-Fixed an error where his EX Flying Sickle Thrust could be spammed in the air.-Opponent getting hit by Serpent's Infernal Rapture shouldn't be able to "recover" his/herself automatically when he/she hit the ground.-Fixed an error where opponent could be stuck in his FBs.-Fixed 2 errors in his running throw: +The missing frame in the opponent's animation. +He couldn't slide for a little bit more after missing the grab.-Fixed an error where his Astral caused the opponent to fall down.-Readjusted a couple of attribute flags.
Ichida said, February 09, 2021, 04:03:51 PMUpdate time.Sweet. I'll test it out later when i get some free time.By the way, i know this doesn't really have anything to do with the characters,but i think you should probably find some other place to host stuff other than Google Drive.I've been hearing reports of Google's glitch automated A.I system locking people out of their Google accounts,& Google "Support" giving automated/no response(s) when they try to have it fixed.This recently happened to the devs of Terraria, who cut ties with Google as a result:https://www.siliconera.com/terraria-stadia-canceled-over-disabled-accounts/
DauntlessMonk7 said, February 10, 2021, 06:17:35 AMIchida said, February 09, 2021, 04:03:51 PMUpdate time.Sweet. I'll test it out later when i get some free time.By the way, i know this doesn't really have anything to do with the characters,but i think you should probably find some other place to host stuff other than Google Drive.I've been hearing reports of Google's glitch automated A.I system locking people out of their Google accounts,& Google "Support" giving automated/no response(s) when they try to have it fixed.This recently happened to the devs of Terraria, who cut ties with Google as a result:https://www.siliconera.com/terraria-stadia-canceled-over-disabled-accounts/Moving my works to OneDrive is a possibility at this point. I'd prolly post my upcoming stuff there too.I don't really mind If there was something wrong about the A.I. But up to this point my GG Drive is still working good. I guess I'll stick with it for a little bit more longer. Once it's up shit creek without a paddle, I'll repost them on another supporting platform. Mediafire or OneDrive, doesn't matter to me. Those are the options up to this point.Kamui_Kanjai said, February 10, 2021, 03:58:10 PMIchida said, February 09, 2021, 04:03:51 PMUpdate time.does that mean they will upgrade to Hakumen?Keeping Hakumen in the dark for a long time was a terrible mistake I've ever made. I've delayed working on him for like a month. But probably he WILL be updated after Hazama. Hakumen is my very first character that I created, based on OHMSBY's playstyle. But there were lots of things that I didn't satisfy with. For example, a readme file. Something used to be seemed to be optional like that meant a lot to me at this point. What I meant was I wanted to show my appreciation to everyone who was helping me with creating and editing the character. So when I received feedbacks from SolidZone26 and everyone, I felt like Ok, time to get serious about this.
Hazama has received a small update.Quote-Fixed an error where Hazama could perform an 'infinite' by mashing B.