The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Nexus Games on January 22, 2015, 06:40:29 am

Title: Asuna (DivineWolf - Pots)
Post by: Nexus Games on January 22, 2015, 06:40:29 am

http://www.mediafire.com/download/xtmr10p5gul7w11/Asuna.rar (http://www.mediafire.com/download/xtmr10p5gul7w11/Asuna.rar)
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Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF)
Post by: Azul Crescent on January 22, 2015, 06:45:57 am
OMGGG! YESSS!!!

Been waiting for this! So gonna test this RIGHT NOW! <3

Feedback *Isn't gonna be very technical as im not good at that kinda stuff*

- She has very limited attacks with seemingly only 1 Directional move which is her Forward Lunge. All her other attacks are her Stand attacks.
- She is a 3b character it seems with her 4th button being C for her lvl 3 Super. This isn't really an issue but it seems to lower her combo-ability, especially considering the fact she has very limited attacks.
- Running speed is slow, considering who she is and what her nickname was and that she was a Speed build in the anime, it seems odd. Especially when compared to every other character i have in my roster.

Thats it for now, i'll post more feedback when im not tired as hell. Otherwise GREAT Character! REALLY great for the first DBFC Char to make it to Mugen! <3
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF)
Post by: Nexus Games on January 22, 2015, 06:55:22 am
Sorry Everyone I Don't Have AI Coder for her so you can give her AI to make battles better?
this is why my characters can't fight well when they he AI Battles
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF)
Post by: Nexus Games on January 22, 2015, 07:07:45 am
Asuna will be updated when the effects are released for the Dengeki Bunko Fighting Climax Characters
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF)
Post by: Eddie Mort on January 22, 2015, 07:16:21 am
Looks cool, downloading now
thanks for sharing!!
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Nexus Games on January 22, 2015, 07:21:18 am
Asuna Updated
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Nexus Games on January 22, 2015, 07:34:31 am
Send feedback if you like too
I will not accept it if it is a suggestion or maybe opinions
just what can be fixed
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: lui on January 22, 2015, 08:02:23 am
ill have feedback soon.
also, you need better names for your moves LOL.
Special 1 and Special 2 don't sound very convincing for Hypers.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Nexus Games on January 22, 2015, 08:07:03 am
i know will name them when I can update her with swinging FX
so she will look better attacking which will be the complete version
I will make something up to identify the moves more :P
but I wont update her until I can get the FX but if there is something to fix I will update her with names for the moves
she might have a moves changed with will decide the name?
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: lui on January 22, 2015, 08:18:43 am
well, she seems solid right now. can't really give much feedback because she doesn't offer that much for now.
howcome she can only punch, not kick?
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Nexus Games on January 22, 2015, 08:20:25 am
this is how the source game is so I try my best
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: lui on January 22, 2015, 08:23:23 am
ah okay i see. it makes her seem a bit stiff but it's alright.
also, the hitpause times seem a bit too fast for a POTS style character.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Nexus Games on January 22, 2015, 08:26:34 am
the character will play similar to a pots character but remember that it's also my version too
and how I make my characters play :P
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: lui on January 22, 2015, 09:08:17 am
fair enough, in that case, she plays great!
just a little nitpick, her portait is terrible in my opinion lol.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: yaminogun on January 22, 2015, 09:21:42 am
you should explain every statedef like which one are hyper, normal attack, throw, etc. and show the statedef explanation list here
 so AI maker want to collaborate with you and make their job easier.  :P
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Zemilia on January 22, 2015, 10:44:56 am
Got some things to say for now:

-Sprites looks too compressed, which makes Asuna look blurry at times.

-No slash sparks? Asked, cause it looks like you use physical hitsparks for all of her attacks.

-Mis-aligned hitsparks on her Crouch med, Jump med. and Air Dive (Either Special 2 or 4)
(http://i.imgur.com/sAyAmJ5.png)(http://i.imgur.com/hX3xrbJ.png)(http://i.imgur.com/EM084qu.png)

-If timed right, she has the "walking stab of doom" (a.k.a continously walk up a bit and press x)

-If timed right, her "y" is an infinite.

-If you hold fwd and continously press Z, it's an easy infinite.

-No Sweep?

-The opponent's positioning is messed up during her throw.
(http://i.imgur.com/KatTKaO.png)(http://i.imgur.com/JznGvrv.png)

-Using "Special 1 Strong/EX" 2 times in a combo deals almost the same damage as a lvl 2 Super.
(http://i.imgur.com/fM2s1IO.png)(http://i.imgur.com/jW9ti3v.png)

-As mentioned before, at least give the specials/supers a name. It gets confusing to know which one is which when you call your specials/supers (Special 1, special 2, super 1, etc)
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: JustNoPoint on January 22, 2015, 10:48:41 am
i know will name them when I can update her with swinging FX
so she will look better attacking which will be the complete version
I will make something up to identify the moves more :P
but I wont update her until I can get the FX but if there is something to fix I will update her with names for the moves
she might have a moves changed with will decide the name?

Davod already uploaded all the fx from the game. You'll need to find their base 3d image he uploaded and attempt to warp it and/or move it in 3d space to make it look similar to the slashes in game.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Ryon on January 22, 2015, 11:33:35 am
as JNP said.

Unless you know how to warp a texture into a 3d space, its almost impossible to replicate the effects.
I did my best with Akira finding the closest possible things.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: LarsAlexandersson on January 22, 2015, 02:06:29 pm
I wish you can update her into capable of freeroam OTG attacks like in BB/P4U/UNiEL
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Nexus Games on January 22, 2015, 10:25:39 pm
thank you for the feed back I will update her now
if there is not anything else I will use these feedback to update her
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Darkflare on January 22, 2015, 10:43:39 pm
*feedback*

Let me just throw in a few more things.

- It should be obvious, but I'll say it anyway. The big reason for the stupid infinites regarding pushing a button while holding forward are due to the ridiculous amount of frame advantage she gets on hit (+21 on heavy). She gets a ridiculous frame advantage on block as well, but she's pushed back a lot when her attack is blocked which prevents her from doing a blockstun infinite.
- I don't know why you would even bother with her supers(excluding stupid infinite). The damage they do is so laughably pathetic you might as well ignore that she even has them. The special variant of Super 1 only does 2 damage less than the actual super so might as well use that for free instead of using meter.
- The damage scaling kicks in so late and is so minimal, it might as well be non-existent.
- And the kicker to all this? All of her attacks have infinite priority in them.

Was any care taken into account to this? There's so many things wrong with this, that I believe this was just made to be a "me-first" character with PotS styled tacked onto it because "OMG PotS STYLE IS BEST STYLE".
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Umezono on January 22, 2015, 10:47:13 pm
*feedback*
There's so many things wrong with this, that I believe this was just made to be a "me-first" character with PotS styled tacked onto it because "OMG PotS STYLE IS BEST STYLE".
he is responsive to feedback and wants to improve. he is trying to implement pots style onto a character he likes. if i ahvent made it clear, people need to cut out this bullshit in release threads because its been said a thousand times already and its also a wholly unproven assumption that you are using to be a dick unnecessarily. Keep it to the feedback and move on, or be respectful like Vans and everyone else who said it way better than this.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Handmaiden of the Seascape on January 22, 2015, 11:36:52 pm
*feedback*
There's so many things wrong with this, that I believe this was just made to be a "me-first" character with PotS styled tacked onto it because "OMG PotS STYLE IS BEST STYLE".
he is responsive to feedback and wants to improve. he is trying to implement pots style onto a character he likes. if i ahvent made it clear, people need to cut out this bullshit in release threads because its been said a thousand times already and its also a wholly unproven assumption that you are using to be a dick unnecessarily. Keep it to the feedback and move on, or be respectful like Vans and everyone else who said it way better than this.

I don't think style matters here. Asuna's release was heavily rushed (hence why he said "me first", and Asuna was released in 2 weeks or less of work). If the style is liked or not, that's for another time. If such release is so rushed, it's OBVIOUS it will have a lot of flaws. That's main point of the post you quoted.

And I repeat it again, style here doesn't matter. Asuna was heavily rushed on her release.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF)
Post by: Formerly Hoshi on January 23, 2015, 12:25:05 am
Asuna will be updated when the effects are released for the Dengeki Bunko Fighting Climax Characters
I think it's been stated a few times that all of the effects were rendered in 3D in real time using only a few frames. Unfortunately, the only way you're going to get accurate effects is to manipulate them yourself(or if someone else takes the time to do so).
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Umezono on January 23, 2015, 12:50:04 am
*feedback*
There's so many things wrong with this, that I believe this was just made to be a "me-first" character with PotS styled tacked onto it because "OMG PotS STYLE IS BEST STYLE".
he is responsive to feedback and wants to improve. he is trying to implement pots style onto a character he likes. if i ahvent made it clear, people need to cut out this bullshit in release threads because its been said a thousand times already and its also a wholly unproven assumption that you are using to be a dick unnecessarily. Keep it to the feedback and move on, or be respectful like Vans and everyone else who said it way better than this.

I don't think style matters here. Asuna's release was heavily rushed (hence why he said "me first", and Asuna was released in 2 weeks or less of work). If the style is liked or not, that's for another time. If such release is so rushed, it's OBVIOUS it will have a lot of flaws. That's main point of the post you quoted.

And I repeat it again, style here doesn't matter. Asuna was heavily rushed on her release.
He is updating so the point is moot. This is as dead a horse as chuchoryus work. If people want to rush out a beta and do updates, theres nothing wrong with that at all.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Handmaiden of the Seascape on January 23, 2015, 01:00:21 am
He is updating so the point is moot. This is as dead a horse as chuchoryus work. If people want to rush out a beta and do updates, theres nothing wrong with that at all.

Doesn't matter if he's updating her. I still feel she shouldn't have been released so soon. However, he could have had people beta testing her before releasing said beta to the public.

Just my two cents, nothing else.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Umezono on January 23, 2015, 01:05:59 am
I know its your two cents but I'd just like to make clear that by any stretch of common sense that argument does not hold water, if a person is updating and asking for public feedback. Its not a law you need to have private beta testing, and a coders ability can vary that the amount of time spent on the character may have little effect without feedback and guidance. Thank you for your opinion.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Darkflare on January 23, 2015, 01:13:27 am
He is updating so the point is moot. This is as dead a horse as chuchoryus work. If people want to rush out a beta and do updates, theres nothing wrong with that at all.

Yea, I agree with, there's nothing wrong with that.

There's also nothing wrong with giving out criticism about it. Correct me if I'm wrong, but I'm pretty sure I didn't insult anyone in my post. The only offense I've done is being blunt and that's not really much of an offensive action to begin with.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Umezono on January 23, 2015, 01:14:48 am
I said your feedback was good!!

or maybe I was too vague with that. I said the buck should end with the feedback you gave. Sorry. Your feedback was definitely okay and in fact welcome. The stuff at the end was uncalled for tho
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Jesuszilla on January 23, 2015, 01:25:27 am
as JNP said.

Unless you know how to warp a texture into a 3d space, its almost impossible to replicate the effects.
I did my best with Akira finding the closest possible things.

1.1, man


Sadly, you can't do multi-point warp, if that's what you mean.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: lui on January 23, 2015, 02:13:58 am
Was any care taken into account to this? There's so many things wrong with this, that I believe this was just made to be a "me-first" character with PotS styled tacked onto it because "OMG PotS STYLE IS BEST STYLE".
that was the uncalled for quote umezono was reffering to. It really was rude. Unlike Chuchoryu, Mako actually does wants to improve, take feedback and take his time, which he does. He's very responsive, so please do not assume he's doing it without care. The feedback you gave is good though.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Ryon on January 23, 2015, 03:49:00 am
as JNP said.

Unless you know how to warp a texture into a 3d space, its almost impossible to replicate the effects.
I did my best with Akira finding the closest possible things.

1.1, man


Sadly, you can't do multi-point warp, if that's what you mean.

i know 1.1 could do it alot better than rotation in paintshop.

but some of the effects are multi point warps. which is the problem.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: JustNoPoint on January 23, 2015, 03:58:35 am
If you guys can give me the render and screens of how it should look frame by frame I think I'd be able to warp it quite close to the source. I'm pretty good multi point and puppet warping in Photoshop.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Nexus Games on January 23, 2015, 04:10:12 am
I'm sorry guys if this character feels rushed
one reason I kind of got this out a bit early is because of seeing lots of color swaps of Senna and Ky to
pretend to be the real SAO characters and that got me in the mood to just get a version out there
I feel bad now that I think of it

ok so if anyone would like to be a tester of my characters then PM me
and I don't try to release character some people might think is crap it's the opposite
but I think the problem is I don't ever ask for coders sometimes I don't ever notice the problems
but I now know people do not like discovering the problems

so just send me a PM so you can test updates and I can release a new version
and again I and very sorry if my characters feel rushed all the time or sometimes
I don't look to just release anything or be first it does not matter who makes a version
these are characters I like to make

I hope you guys genuinely understand my words
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Darkflare on January 23, 2015, 04:11:32 am
Was any care taken into account to this? There's so many things wrong with this, that I believe this was just made to be a "me-first" character with PotS styled tacked onto it because "OMG PotS STYLE IS BEST STYLE".
that was the uncalled for quote umezono was reffering to. It really was rude. Unlike Chuchoryu, Mako actually does wants to improve, take feedback and take his time, which he does. He's very responsive, so please do not assume he's doing it without care. The feedback you gave is good though.

Rude would be insulting the author which I did not.  I was beng blunt which is something else entirely.

He's free to prove me wrong, which would be preferable, but that's on him, not anyone else.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Umezono on January 23, 2015, 04:12:53 am
you dont need to apologize for something that isnt wrong, keep doing what you are doing and having fun.

Was any care taken into account to this? There's so many things wrong with this, that I believe this was just made to be a "me-first" character with PotS styled tacked onto it because "OMG PotS STYLE IS BEST STYLE".
that was the uncalled for quote umezono was reffering to. It really was rude. Unlike Chuchoryu, Mako actually does wants to improve, take feedback and take his time, which he does. He's very responsive, so please do not assume he's doing it without care. The feedback you gave is good though.

Rude would be insulting the author which I did not.  I was beng blunt which is something else entirely.

He,s free to prove me wrong, which would be preferable, but that's on him, not anyone else.
your feedback was "blunt"
if i hadnt felt the other thing was rude, i wouldnt have commented. but for most people, id think that was pretty rude.
being blunt doesnt mean you have to put down others for their motivations. being blunt doesnt mean being overbearing.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: lui on January 23, 2015, 04:17:05 am
theres no need to apologize at all man. what you released it completely fine and it's okay to give updates to it. Nobody hates your creations at all, we just wanna give feedback so you can make it even better.
Also, i'm down to test updates. shoot me a PM.

@darkflare i get you can be blunt, i can be blunt as well, but that doesn't mean you have to say that he only wanted to release it because he wants it to be the first. it doesn't mean you have to be overbearing or anything. it doesn't mean you can say mako doesn't take care in his creations. if i didn't think it was rude, i wouldn't have posted my concern at all.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Darkflare on January 23, 2015, 04:26:17 am
I'm sorry but I'm the kind that call it as I see it. I expect problems, but when said problems require little to no effort to reproduce, I really begin questioning whether the author was paying attention during testing besides "the move works".

This felt like a rushjob to me and that's what I'll say. Maybe there will be updates that fix the problems later, but right now I don't see anything that convinces me otherwise.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: JustNoPoint on January 23, 2015, 04:28:54 am
Darkflare: some people don't mind that kind of blunt feedback. Mako has made it pretty clear he dislikes harsh feedback like that. I don't think it's too much to respect the different levels of feedback acceptance. To an extent of course. A user can be too sensitive too but I don't believe this's the case here.

We're not trying to censor you. We just want to let the OP control the temp of their release threads more.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Umezono on January 23, 2015, 04:30:10 am
calling it like you see it does not make you inherently right, and you can easily be wrong and offend the person unnecessarily because you imply that theyre a "me first, POTS STYLE XD" creator. i agree with all your feedback, and you can say its rushed just like that. saying "it feels rushed." would have sufficed. blunt honest feedback works.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: lui on January 23, 2015, 04:34:24 am
calling it like you see it does not make you inherently right, and you can easily be wrong and offend the person unnecessarily because you imply that theyre a "me first, POTS STYLE XD" creator. i agree with all your feedback, and you can say its rushed just like that. saying "it feels rushed." would have sufficed. blunt honest feedback works.

basically this. we dont wanna censor you darkflare, we're not mmv lol but at the same time we wanna respect the different levels of feedback acceptance.
basically, be blunt about the feedback, not about the user
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Nexus Games on January 23, 2015, 04:40:12 am
ok the reason why I make my stuff in this style is not because it's "PPOOTTSS STYLE!!"
no no no!!!

it is the only style I made my stuff in and it stuck with me it's like my main coding style
I don't know how to code any other styles and I learn from this

it has nothing to do with a popularity reason
even if my stuff was not pots style or pots type
I will always try my best and improve

and I don't like feedback that make me feel like I don't care about what im doing
yes im not

R@ce
Victorys
infinite
Quick fist

I am my own person and I and trying my best to make cool creations, learning, and getting better
I don't see me be the best or the worst but only me being who I am and a person who try my best
and keeps going
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Nexus Games on January 23, 2015, 04:41:26 am
and that's all from me

so send me a PM if you would like to test my creations so they can be the best it can be
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: lui on January 23, 2015, 04:42:14 am
that's the spirit mako. keep on improving. i hope to see great things from you in the future.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Darkflare on January 23, 2015, 04:45:24 am
Except these are the moments where I actually do want to be proven wrong. Because if I'm right, then we got a big problem.

But you know what, I apologize. I won't give any more feedback to Mako's creations. Thanks for letting me know I'm wasting my time.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Umezono on January 23, 2015, 04:49:35 am
we just said your feedback was good and he just said he accepts all feedback. why are you being so oblivious
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Niitris on January 23, 2015, 04:56:02 am
It is seriously worth the chance of discouraging someone from posting their work publicly? Just saying.

Personally I don't have an issue with being straightforward and whatnot, but being considerate of others should take priority I believe.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Darkflare on January 23, 2015, 05:10:58 am
To me? It is. Anyone that leaves cause of what I said never had the desire to stay, if you ask me.
we just said your feedback was good and he just said he accepts all feedback. why are you being so oblivious

Load of good that means if I'm so "rude" about it.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: 【MFG】gui0007 on January 23, 2015, 05:11:45 am
that was the uncalled for quote umezono was reffering to. It really was rude. Unlike Chuchoryu, Mako actually does wants to improve, take feedback and take his time, which he does.

Sorry Luis, but i disagree with you this time. If you see, Chucho update again your Juri and he really working HARD for the final version of her and doing well as i and some members here and in MMV suggest. Not only with Juri, but with your Tekken chars too. I know that he 'release' a demo version of Hakan, but it's just for show the whole progress. He's really focused and doing your best now.

I won't give any more feedback to Mako's creations. Thanks for letting me know I'm wasting my time.

Oh c'mon Darkflare, that's not necessary. Your feedback is very welcome man, it's just the things that you say in the end.
And several times here we have this 'discussion' about 'POTS is the best style for a MUGEN char?'. So please...

And Mako, don't need apologizes at all my friend. I know that you always doing your best in your creations, so please keep in that way man. You're really made some great stuff so far.
And your Asuna is good, though of the infinites and some bugs but yeah it's really good, but i know that you will working hard for improve her at the time.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Umezono on January 23, 2015, 05:13:01 am
To me? It is. Anyone that leaves cause of what I said never had the desire to stay, if you ask me.
we just said your feedback was good and he just said he accepts all feedback. why are you being so oblivious

Load of good that means if I'm so "rude" about it.
this is probably the last time im going to say this but, your feedback was absolutely fine it was the shit at the end that was the problem
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Kirishima on January 23, 2015, 05:13:46 am
I wish you can update her into capable of freeroam OTG attacks like in BB/P4U/UNiEL
I don't think this character is capable of her standard BnBs from Dengeki as the creator aims for his own mix outside the source.

Would be great though.  You can use Neat Unsou's V-13 as reference for this if possible.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: 【MFG】gui0007 on January 23, 2015, 05:18:06 am
this is probably the last time im going to say this but, your feedback was absolutely fine it was the shit at the end that was the problem

Ume saids everthing Darkflare, so please don't need to act like that.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: lui on January 23, 2015, 05:20:46 am
Sorry Luis, but i disagree with you this time. If you see, Chucho update again your Juri and he really working HARD for the final version of her and doing well as i and some members here and in MMV suggest. Not only with Juri, but with your Tekken chars too. I know that he 'release' a demo version of Hakan, but it's just for show the whole progress. He's really focused and doing your best now.
really? thats great to hear man. i havent seen his latest demos lately, thats pretty much why i said that. send me a link to the releases?
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: 【MFG】gui0007 on January 23, 2015, 05:58:49 am
Sorry Luis, but i disagree with you this time. If you see, Chucho update again your Juri and he really working HARD for the final version of her and doing well as i and some members here and in MMV suggest. Not only with Juri, but with your Tekken chars too. I know that he 'release' a demo version of Hakan, but it's just for show the whole progress. He's really focused and doing your best now.
really? thats great to hear man. i havent seen his latest demos lately, thats pretty much why i said that. send me a link to the releases?


I send you via PM bro.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: lui on January 23, 2015, 06:03:56 am
got it. thanks bro.

@mako i sent a PM,
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: HUNGRY WOLF on January 23, 2015, 07:07:29 am
@C.V.S. Artist: Really nice release, Still needs some fine tuning but none the less I'm enjoying her a lot.
The 9000,1 portrait is awful  :dizzy2:  no offence not everybody can make them, I can help you with this and for your upcoming or old releases.
I have made portraits for a good amount of creators and still continue too, and I can tell your characters require it. So feel free to PM me when you plan on creating a character I can make you a portrait for what you need just as long as there is Art out there.
& feel free to add me as a beta tester I'd be happy too help as well :D

Here is some ports for Asuna:

Preview:
(http://i.imgur.com/pXW2fxh.png)
(http://i.imgur.com/NZUksEn.png)

Link:
http://www.mediafire.com/download/bpbdtyowi5eoouy/Asuna_Port.rar

Please make sure you use the PCX files the Png files are just there as a preview.

I'll make you another one tomorrow I'm not happy with the second port.
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: e510 on January 24, 2015, 02:48:04 am
Asuna AI test : http://www.youtube.com/v/oYiB8qA8RJ0

Asuna can do infinity attack by strong normal attack, but I didn't put in it.

It was interesting to make AI since she has low jump, power charge, and dodge/counter. But it seems she has no special attack with higher priority or invinsible time.(Of course these are not good for balance... but without these at all, I think Asuna can be too weak. :))
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Nexus Games on January 24, 2015, 03:04:14 am
she is getting updated now
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: 【MFG】gui0007 on January 24, 2015, 04:10:13 am
she is getting updated now

Nice to hear that SM.
I'll be waiting. :)
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Sima Shi on January 24, 2015, 04:24:56 am
Asuna AI test : http://www.youtube.com/v/oYiB8qA8RJ0

Asuna can do infinity attack by strong normal attack, but I didn't put in it.

It was interesting to make AI since she has low jump, power charge, and dodge/counter. But it seems she has no special attack with higher priority or invinsible time.(Of course these are not good for balance... but without these at all, I think Asuna can be too weak. :))

judging on the vid her dmg is quite too big :v on that silly multi stabs
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: mAdLaX on January 24, 2015, 05:38:19 am
OH YES! I've seen this on youtube, I thought this wasn't released so I tried to lurk here and FOOOUUUNNNNDDDDDDD IIIIIITTTTTTTTTTTT!

@C.V.S. Artist

Here is some ports for Asuna:

Preview:
(http://i.imgur.com/pXW2fxh.png)
(http://i.imgur.com/NZUksEn.png)
I was planning of making ports on her too, but I'll use yours anyway. :)

Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: HUNGRY WOLF on January 24, 2015, 08:02:33 am
OH YES! I've seen this on youtube, I thought this wasn't released so I tried to lurk here and FOOOUUUNNNNDDDDDDD IIIIIITTTTTTTTTTTT!

@C.V.S. Artist

Here is some ports for Asuna:

Preview:
(http://i.imgur.com/pXW2fxh.png)
(http://i.imgur.com/NZUksEn.png)
I was planning of making ports on her too, but I'll use yours anyway. :)



You should make some anyways Madlax your ports are always nice too!


Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Nexus Games on January 24, 2015, 09:23:15 am
don't worry everyone I am working hard on this next update and I really hope you all will enjoy
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Nexus Games on January 24, 2015, 10:10:27 am
I also fixed the cheap KO Sound
it was the voice I was going to use for kirito
I used the base I made for him and forgot to fix it
now it's fixed :P
Title: Re: Asuna Sword Art Online (POTS/DIVINEWOLF) Update 1
Post by: Akito on January 25, 2015, 07:38:36 pm
I sended a PM  for you, Mako! =)
Title: Re: Asuna (POTS/DIVINEWOLF) Update 2
Post by: Nexus Games on January 28, 2015, 05:13:04 am
Asuna Updated

Let Me Know If There Are Any Problems With The Character

More Dengeki Bunko Fighting Climax Characters Coming!
Title: Re: Asuna (POTS/DIVINEWOLF) Update 2
Post by: 【MFG】gui0007 on January 28, 2015, 05:25:14 am
I'm really happy to see a great progress in Asuna so far!
Keep in that way Mako! :)
Title: Re: Asuna (POTS/DIVINEWOLF) Update 2
Post by: Nexus Games on January 28, 2015, 06:48:32 am
thank you
more characters and updates coming
Title: Re: Asuna (POTS/DIVINEWOLF) Update 2
Post by: Akito on January 28, 2015, 07:20:43 am
I tested it, the game play is good, but:

- Her have 3 buttons only, or you add others basic moves? In my opinion, hold this gameplay POTS + 3 buttons style for all your Dengeki Bunko Fighting Climax, so the characters follow a pattern uniquely yours, very good!

- Add hit in the taunt;

- The hyper level 3, would not be better if it was done in the three buttons that already exist?

- If the Asuna make air super attacks and P2 make one hit in her, the Asuna get stuck in the air.

I test more later, I'm not in my house now, good work Mako, continue this!
Title: Re: Asuna (POTS/DIVINEWOLF) Update 2
Post by: Nexus Games on January 28, 2015, 07:50:15 am
next time I will let people know that it it a 3 button character for my next Dengeki Bunko Fighting Climax character

(this is a suggestion)
I could add hit to the taunt but I don't know if I like to because her taunt is used as a regular taunt and not a interaction but I might do that with another character

(This is a suggestion)
her level 3 super...the reason it is not the attack buttons to perform the move....I used the motions for 2 super moves
this makes it more interesting that it can be done with the buttons with no attacks but give them purpose to do something

(This is a feedback I don't know exists)
what air super? I have a air dive attack with Asuna I don't know if this make her stuck in air look at my videos she does not get stuck?
maybe you can show me a video you make

if there are no other feedback for her then I can say she is done until I can add sword swing fx and maybe other fx for making the moves look cool instead of just working
Title: Re: Asuna (POTS/DIVINEWOLF) Update 2
Post by: HUNGRY WOLF on January 28, 2015, 08:09:24 am
I just tested her and found this bug if you press light punch from a distance or where ever you are it hits the opponent, is that intentional? if it is, its kinda cheap.. or is this bug only happening because I'm using Mugen 1.1?

(http://i.imgur.com/BLb5TpR.png)


Edit - Nope it happens in Mugen 1.0 as well.
(http://i.imgur.com/8FRxTCY.png)
Title: Re: Asuna (POTS/DIVINEWOLF) Update 2
Post by: Nexus Games on January 28, 2015, 08:14:27 am
oh lol I forgot to fix that I did that to test out the slash spark fx let me fix that right now lol
thank you
Title: Re: Asuna (POTS/DIVINEWOLF) Update 3
Post by: Nexus Games on January 28, 2015, 08:34:45 am
Asuna Updated
Asuna's Standing Light Attack is fixed
Title: Re: Asuna (POTS/DIVINEWOLF) Update 3
Post by: HUNGRY WOLF on January 28, 2015, 10:23:14 pm
I will download it and test it some more later today.
Just a bit pick, I'm not to fond of the 3 button gameplay (just my opinion)  but if that's all the basic attacks you have to work with, sprite wise then by all means it's understandable.
Other than that good work so far.
Title: Re: Asuna (POTS/DIVINEWOLF) Update 3
Post by: Master Shake on January 29, 2015, 03:08:14 pm
she looks awesome :) .
Title: Re: Asuna (POTS/DIVINEWOLF) Update 3
Post by: Nexus Games on January 30, 2015, 07:48:15 am
thank you
Title: Re: Asuna (POTS/DIVINEWOLF) Update 3
Post by: Zemilia on January 31, 2015, 11:52:41 am
Sorry if this is kind of late, but I got more things to say:

-I'm getting a suspicious feeling that the "z" infinite is still there, since I don't think it's natural to chain this attack in itself more than once (in fact, if I walk forward, I got as far as 7 hits):
(http://i.imgur.com/q11JL8w.png)
This shows 6 hits, but still.

-There's still a mis-aligned hitspark in Arrow Dive.
(http://i.imgur.com/LIBrky5.png)

-If you cancel Sparrow cutter to Infinity Fang, she now gains the "ability" to stand and walk in mid-air:
(http://i.imgur.com/oGWnlQt.png)
Overlooked mistake?
Title: Re: Asuna (POTS/DIVINEWOLF) Update 3
Post by: Azul Crescent on February 01, 2015, 12:12:00 am
Update 3 small Feedback:

-When jumping and doing a X or Z super where she dashes, she gets stuck in the air and takes a lot of squirming around to get her back on the ground.

(http://i112.photobucket.com/albums/n180/AkatsukiTeamEXVS/Hikari%20Mugen%202014%20-%202015%20Screenshots/2015%20Project%20EXCEED/mugen001_zpsddl2xuoy.png)

So basically elaborating on what Zemilia said.
Title: Re: Asuna (POTS/DIVINEWOLF) Update 3
Post by: TokaiZockt on February 01, 2015, 12:33:28 am
Is it intentional that every standard punch from her looks like she's not using her sword? I mean I know she's a fast character but it doesn't seem right to me. Or is she in that point accurate to the source game?

Just asking. Haven't played it yet.
Title: Re: Asuna (POTS/DIVINEWOLF) Update 3
Post by: Azul Crescent on February 01, 2015, 12:52:39 am
Its not accurate to the source game in the attack speed. They are too fast.

Its mainly her y and z attacks that are too fast, her x attack seems to be visible.

Maybe it just seems blinding fast because theres no Sword Streaks from her attacks.
Title: Re: Asuna (POTS/DIVINEWOLF) Update 3
Post by: Handmaiden of the Seascape on February 02, 2015, 09:22:07 am
Its not accurate to the source game in the attack speed. They are too fast.

Its mainly her y and z attacks that are too fast, her x attack seems to be visible.

Maybe it just seems blinding fast because theres no Sword Streaks from her attacks.

Looks like they're not being used at all.
Title: Re: Asuna (POTS/DIVINEWOLF) Update 3
Post by: lui on February 02, 2015, 10:43:19 am
that's due to no effects being ripped from the game, so he has to improvise.
Title: Re: Asuna (POTS/DIVINEWOLF) Update 3
Post by: TokaiZockt on February 03, 2015, 12:17:14 am
In my opinion he should improve those standard attacks. It doesn't look right.

By the way I would like to say that Asunas Pots/DW Style makes her feel incomplete. Maybe there is a better solution for the dodge roll (A+X) and the Exmode (C+Z)? There is no reason for pushing 2 Buttons although one of them isn't really used. Aaaand making a 6 Button Character wasn't in the authors concern from the beginning.

I don't want to be rude. I'm just leaving some impressions here.
In the end I'm happy someone tries to offer Characters in good old Pots Gameplay. For me she's more like an interesting experiment.
Hope there will be some updates on her soon which will change my point of view.
Title: Re: Asuna (POTS/DIVINEWOLF) Update 3
Post by: Nexus Games on February 05, 2015, 07:28:54 am
so Asuna is done I balanced her and fixed all the problems
I will post soon but can anyone help me with

AI CODING

AND FX FOR SWORD SWINGING!

thank you
Title: Re: Asuna (POTS/DIVINEWOLF) Update 3
Post by: Azul Crescent on February 05, 2015, 03:34:56 pm
Nice! Can't wait to try the update! :3
Title: Re: Asuna (POTS/DIVINEWOLF) Update 3
Post by: Nexus Games on February 06, 2015, 11:03:24 pm
I'm adding FX to Asuna
using Melty Blood FX
Title: Re: Asuna (POTS/DIVINEWOLF) Update 3
Post by: TokaiZockt on February 07, 2015, 12:28:36 am
I'm adding FX to Asuna
using Melty Blood FX

This should work fine with your Asuna.  :D
Title: Re: Asuna (POTS/DIVINEWOLF) Update 4
Post by: Nexus Games on February 09, 2015, 10:48:51 am
ASUNA UPDATED!
Title: Re: Asuna (POTS/DIVINEWOLF) Update 4
Post by: SuliOfTheNerdVaid Suli on February 09, 2015, 11:57:33 am
Nice job man those melty blood effects are on point :)
Title: Re: Asuna (POTS/DIVINEWOLF) Update 4
Post by: TokaiZockt on February 09, 2015, 03:50:58 pm
She feels so much better now. The Effects are matching very well.
Thanks for the share Mako. If you are doing more of DBFC Characters this is the way to go.

Title: Re: Asuna (POTS/DIVINEWOLF) Update 4
Post by: Demitri on February 09, 2015, 06:23:15 pm
Sounds like she's coming along. I'll finally give her a try.
Title: Re: Asuna (POTS/DIVINEWOLF) Update 4
Post by: Nexus Games on February 09, 2015, 11:12:45 pm
thank you guys
I'm trying hard every time I make a character
Title: Re: Asuna (POTS/DIVINEWOLF) Update 4
Post by: fxfreitas on February 10, 2015, 02:29:05 am
Wow, this is awesome!

Nice Update on Her, now She's Playable xD

Nice Work on that new ver.

Waiting for AI.
Title: Re: Asuna (POTS/DIVINEWOLF) Update 4
Post by: TokaiZockt on February 10, 2015, 11:24:57 pm
thank you guys
I'm trying hard every time I make a character

Yeah. Thanks for your effort. I really appreciate it.

Btw: If you perform her LVL 3 Hyper near the wall where player 2 is the explosion seems to be a bit off. Is there a way for you to fix this? There is even some debugflood on some of her movements and supers.

(http://mugenshare.com/uploads/tn_ee326da83amugenzzz.png) (http://mugenshare.com/uploads/ee326da83amugenzzz.png)

- If the Asuna make air super attacks and P2 make one hit in her, the Asuna get stuck in the air.

This problem is still there. But the trigger seems to be another one. I remember I had this problem when I used her 2 x QCR + X for her super in training mode. I don't know exactly what happend but all of a sudden she was standing midair.

Title: Re: Asuna (POTS/DIVINEWOLF) Update 4
Post by: Nexus Games on February 11, 2015, 12:24:52 am
I don't know how so fix that sorry maybe someone can help me out with that?
I will just ask for help
Title: Re: Asuna (POTS/DIVINEWOLF) Update 4
Post by: Nexus Games on February 11, 2015, 12:29:53 am
I don't know how that midair problem is still there
I tried it and I can get that to work?
Title: Re: Asuna (POTS/DIVINEWOLF) Update 4
Post by: Demitri on February 13, 2015, 06:18:07 am
About the explosion misplacement in corners, you could probably use an ifelse on the pos so if p2 is in the corner, it'll be moved. There's prob a simpler way but i can't think at the moment

Got some debug stuff that needs fixing
(http://i.imgur.com/i9brpIZ.png)
Find the DisplayToClipboard and edit the line (maybe something like "by Shin Mako - Credit to DivineWolf & Elecbyte" your call)
the others are pretty easy to fix
EDIT: Jumping QCF+P misses at the highest point of the jump. EX version seems to make contact though.
(http://i120.photobucket.com/albums/o198/oblivion9794/GenesisMUGEN/Mugen%20Screenshots/mugen053.png)
(http://i120.photobucket.com/albums/o198/oblivion9794/GenesisMUGEN/Mugen%20Screenshots/mugen054.png)
EDIT2: A+X does the dodge like it should. A+X then any of the Punch buttons launches P2 in the air. If Asuna jumps after to attack, none of her air attacks connect, defeating the purpose of launching P2 in the air.
While on the subject of that, A+X then any of the Kick buttons, put Asuna in an invalid state (State 240, which doesn't exist) and loops her anim.
EDIT3: Crouch+b or c does nothing (probably intentional), but Crouch+a puts Asuna in her dodge. Nvm, intentional. You shouldn't be able to go from crouch to standing dodge by pressing a though. Also if timed right, I can put her in invalid state 240 again.
Title: Re: Asuna (POTS/DIVINEWOLF) Update 4
Post by: Nexus Games on February 13, 2015, 07:14:20 am
I will update asuna when I release Valentine
thank you for the feedback and she will be fixed

asuna does not have a launcher?
Title: Re: Asuna (POTS/DIVINEWOLF) Update 4
Post by: Demitri on February 13, 2015, 08:25:41 am
I'll have to record footage of the move later but if you dodge, wait about 1 or 2 seconds, and punch ,she does a little punch that launches p2 a little bit in the air.

It uses anim 1400 and stateno 221
Title: Re: Asuna (POTS/DIVINEWOLF) Update 4
Post by: Nexus Games on February 13, 2015, 08:32:11 am
oh yeah that was on purpose
I made it like that so you can hit your enemy with Viper fang or any other move that would work
it is not supposed to work like others

my other dengeki bunko fighting climax characters will do that differently
Title: Re: Asuna (POTS/DIVINEWOLF) Update 4
Post by: Nexus Games on February 15, 2015, 11:07:31 am
asuna is almost done!

I might add something new for asuna
Title: Re: Asuna (POTS/DIVINEWOLF) Update 5
Post by: Nexus Games on February 17, 2015, 06:58:32 am
ASUNA UPDATED!
Title: Re: Asuna (POTS/DIVINEWOLF) Update 5
Post by: Nexus Games on February 17, 2015, 07:26:03 am
there is a teaser at the end of video 4  :P
Title: Re: Asuna (POTS/DIVINEWOLF) Update 5
Post by: Nexus Games on February 17, 2015, 07:42:53 am
...
Title: Re: Asuna (POTS/DIVINEWOLF) Update 5
Post by: Titiln on February 17, 2015, 07:57:12 am
just because nobody has replied for roughly two hours doesn't mean nobody gives a shit
Title: Re: Asuna (POTS/DIVINEWOLF) Update 5
Post by: Nexus Games on February 17, 2015, 08:08:24 am
what the heck was that for?
whats wrong with you
Title: Re: Asuna (POTS/DIVINEWOLF) Update 5
Post by: lui on February 17, 2015, 08:20:55 am
dude mako, it's fine, it may have sounded harsh, titiln was actually saying people DO care, don't take it to heart so much,
Title: Re: Asuna (POTS/DIVINEWOLF) Update 5
Post by: Nexus Games on February 17, 2015, 08:22:57 am
...
Title: Re: Asuna (POTS/DIVINEWOLF) Update 5
Post by: Nexus Games on February 17, 2015, 08:27:47 am
....
Title: Re: Asuna (DivineWolf - Pots)
Post by: Nexus Games on February 28, 2015, 04:34:12 am
Asuna will have her dengeki bunko fighting climax voice and she will be a 6 button character and one more level 3 super move in the last update
and air combos will be fixed
Title: Re: Asuna (DivineWolf - Pots)
Post by: lui on February 28, 2015, 04:36:10 am
6 buttons? YES. I take it you are taking cues from Kirito by Sennou?
Title: Re: Asuna (DivineWolf - Pots)
Post by: Nexus Games on February 28, 2015, 04:39:48 am
yeah I under stand how Sennou make kirito and kirito has 2 modes and it was easy to make him in pot style but the rest of the characters don't have this option
but im going to improvise with asuna

most people did not like this for her because of the 3 button it made her feel like she was 50% done
this is where I got to think about how everything has to be with limited sprites I have one special move might have to go I think?
Title: Re: Asuna (DivineWolf - Pots)
Post by: TokaiZockt on February 28, 2015, 11:25:44 pm
Asuna will have her dengeki bunko fighting climax voice and she will be a 6 button character and one more level 3 super move in the last update
and air combos will be fixed

I wish you good luck.

You could use a part of her stabbing animation (the one where she stabs down to the knees of her enemy) for a crouch kick.
As far as I saw the Kirito had similiar animations for his standard attacks but with different Sword afterimages. Maybe she could strike 2 times in Crouch down? Something like that at least.

I think it should be possible to make.