The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Edits & Addons 1.0+ => Topic started by: RagingRowen on May 09, 2019, 12:08:30 PM

Title: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on May 09, 2019, 12:08:30 PM
Omega Rugal by Falcon Rapper (Updated: 2nd December 2019):
Spoiler, click to toggle visibilty

Choi Bounge by Falcon Rapper:
Spoiler, click to toggle visibilty

Akito by um.. Akito (and Falcon Rapper)
Spoiler, click to toggle visibilty

Robert Garcia by DivineWolf:
Spoiler, click to toggle visibilty

T.Hawk by Varo_Hades and BahamianKing:
Spoiler, click to toggle visibilty

Eagle by CrazyKoopa and Jmorphman:
Spoiler, click to toggle visibilty

Griffon/Tizoc by Race Akira:
Spoiler, click to toggle visibilty

Goenitz by Varo_Hades and BahamianKing:
Spoiler, click to toggle visibilty

Joe (Street Fighter 1) by Trololo:
Spoiler, click to toggle visibilty

Todoh by Varo_Hades and BK:
Spoiler, click to toggle visibilty

Terry Bogard by MEMO:
Spoiler, click to toggle visibilty

Vanessa by ReixSeiryu:
Spoiler, click to toggle visibilty

Cody by Lost_Avenger & Rtrindade:
Spoiler, click to toggle visibilty

Ryu by PotS, Mwryly and 1.8.7:
Old:
Spoiler, click to toggle visibilty
New (After 1.8.7's Update to mine):
Spoiler, click to toggle visibilty

Zangief by varo_hades:
Spoiler, click to toggle visibilty

Cammy (Delta Red) by Varo_Hades and Chuchoryu, Private Edit by DeathScythe:
Spoiler, click to toggle visibilty

Akuma by DeathScythe:
Spoiler, click to toggle visibilty

Mai by DivineWolf:
Spoiler, click to toggle visibilty

Seth by Human and Mr. Karate:
Spoiler, click to toggle visibilty

Captain America by Buckus, SeanAltly and Shinrei:
Spoiler, click to toggle visibilty

Alex by varo_hades:
Spoiler, click to toggle visibilty

Rainbow Mika by DeathScythe:
Spoiler, click to toggle visibilty

Yuri Sakazaki by Quickfist:
Spoiler, click to toggle visibilty

Blanka by KarmaCharmeleon:
- (charge) DB, DF, DB, UFs changed to D,DF,F,D,DF,Fs for those who struggle with the command.
- .cmd file only.
https://mega.nz/#!324SzQ4I!UtlHcJDDCvTUGTOlEKVnkeZdhWiY-NmjIt4JNB82PWs

Raiden by Knuckles8864:
- 360s and 720s changed to F,DF,D,DB,Bs (x2 for 720s) for those who struggle with the commands.
- .cmd file only.
https://mega.nz/#!CihAnKJC!q_4LUsGXtLjCzaZ4625jvwQpEONDjVCRunWhDA2jlnY

Hibiki by ReixSeiryu and gui0007:
Spoiler, click to toggle visibilty

Evil Ken by Victorys:
Spoiler, click to toggle visibilty

Sakura by PotS, varo_hades and BahamianKing:
<6th March 2020>
- Fixed Run Step Sounds.
- Dark Sakura intro adjusted.
- Ryu Intro Fixed.
- Taunts being spammable fixed.
- More damage adjustments.
- EX Shunpuu Renkyaku Wall Slam default sound changed.
- Sakura Senkuu's Afterimages appear longer.
- Haru Ranman command changed.
- Fixed AI doing Supers in the wrong modes.
<2nd March 2020>
- Win Quote changes.
- New Big Port for Dark Sakura.
- Various Damage adjustments
- Dark Sakura's EX Shouou Ken is now used by both modes, Dark Sakura's is slightly faster.
- Dark Sakura's EX Shunpuu Kyaku changed up.
- Only Dark Sakura can use the Shinkuu Tengyou Hadouken.
- Super Changes: Haru Issen and Shunpuu Chou Rasen become Dark Sakura's Midare Zakura and Haru Ichiban respectively, akin Sakura's supers in the MvC series.
- Adjusted Shun Goku Satsu Hit Spark and Sound timing.
- Usual misc. tweaks.
(https://i.imgur.com/BnAzEA1.png)
https://mega.nz/#!C7wHhTjQ!p34mF2KncyNpvKYBvPU10BT9H2hwTJ5vbLjJpqrAZyI



Be sure to leave suggestions (Not too many though), bugs or adjustments.

WIP, On Hold or Planned:
- Athena by DivineWolf (98' Sprites by Dampir)
- Takuma by Victorys (Demongorne Sprites applied by Mark85)
- Nightmare Geese by HyperClawManiac/SirHyperClaw
- Rugal by ReddBrink
- Ibuki by varo_hades and Rtrindade
- A good couple of varo_hades' chars.
- Dan by PotS and Mr. Ansatsuken (1.0 version)
- Q by Mr. Ansatsuken (1.0 version)
- Oni by Chuchoryu
- Leo by k6666orochi (Wrong Sounds, Some slight bugs)
- Mr. Karate by Victorys (Finishing touches and AI)
- Felicia by varo_hades
- Zero by Ranzaneko & Mr.Karate
- Asura by Buckus and Varo Hades
Title: Akito by Akito-sama Updated
Post by: RagingRowen on May 11, 2019, 06:28:03 PM
New Update: Akito by um.. Akito (and Falcon Rapper)

Spoiler, click to toggle visibilty
Title: Re: Rowen's POTS/Infinite Edits
Post by: Akito on May 11, 2019, 06:56:59 PM
I liked very much of your changes, and for Master mode, I'll trying to make a different stance.
Title: Re: Rowen's POTS/Infinite Edits
Post by: mikecrazy2004 on May 12, 2019, 06:33:41 AM
very nice WOrk
Title: Re: Rowen's POTS/Infinite Edits
Post by: Hephaistos31 on May 12, 2019, 10:45:22 AM
I was working on a Choi portrait!!!
Thanks a lot dude for your hard work! :)
Title: Re: Rowen's POTS/Infinite Edits
Post by: drewski90 on May 12, 2019, 03:35:15 PM
does both master and normal akito all have the same moves?
Title: Re: Rowen's POTS/Infinite Edits
Post by: RagingRowen on May 12, 2019, 03:36:44 PM
He currently has an Extra Special present in the Byoki and Master Modes.
Title: Re: Rowen's POTS/Infinite Edits
Post by: AVPboy on May 14, 2019, 05:26:43 AM
I am absurdly interested on this, Thanks man.
Title: Re: (NEW: DW'S Robert) Rowen's POTS/Infinite Edits
Post by: RagingRowen on May 30, 2019, 02:44:51 PM
Update with Divinewolf's Robert, check top post.
Title: Re: (NEW: DW'S Robert) Rowen's POTS/Infinite Edits
Post by: AVPboy on May 31, 2019, 09:59:48 PM
I'm taking it for sure!

Edit: Could there be a possibility to give Victory's Evil Ryu and Mr. Karate the same treatment? This Edits are absurdly good.
Title: Re: (NEW: T.Hawk) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 01, 2019, 10:39:40 PM
Update: Varo_Hades' T.Hawk edited, check top post.
Title: Re: (NEW: T.Hawk) Rowen's POTS/Infinite Edits
Post by: AVPboy on June 02, 2019, 10:01:30 PM
Super dope.
Title: Re: (NEW: T.Hawk) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 04, 2019, 10:01:18 PM
T. Hawk Updated:
 - Replaced current voice samples with High Quality samples from Alpha 3 MAX.
 - Eagle Sound made slightly louder.
 - Adjusted Super Finish Text positioning.
Title: Re: (NEW: T.Hawk) Rowen's POTS/Infinite Edits
Post by: SolidZone 26 on June 04, 2019, 10:15:04 PM
Since you updated T.Hawk again, can you replace the hitsparks sounds into the ones in PotS's own characters? For some reason, BahamianKing has hitsparks sounds have an echo effect to them and feels very jarring. If you listen carefully, you can hear it. Hope this can be changed.

T.Hawk was one the characters that needed an update and probably would never have an official one, so thanks for that.
Title: Re: (NEW: T.Hawk) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 04, 2019, 10:33:34 PM
Since you updated T.Hawk again, can you replace the hitsparks sounds into the ones in PotS's own characters? For some reason, BahamianKing has hitsparks sounds have an echo effect to them and feels very jarring. If you listen carefully, you can hear it. Hope this can be changed.

T.Hawk was one the characters that needed an update and probably would never have an official one, so thanks for that.
Okay, done and updated.

If you or y'all have any suggestions for similar edits, throw em' at meh!
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 11, 2019, 01:49:23 PM
Eagle added, check the first post my dear friends.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: President Devon on June 11, 2019, 03:01:05 PM
If you or y'all have any suggestions for similar edits, throw em' at meh!
How about Blair and Poison by DivineWolf?
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 11, 2019, 03:02:52 PM
Well I'm not sure what to edit, mostly because I haven't paid much attention to their source material.
I'd give Poison her SF4/xTekken moves but he doesn't the suitable sprites.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: President Devon on June 11, 2019, 03:34:26 PM
Yeah my bad, didn't actually read through your stuff properly and just thought you were adding AI heh,
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: YugaCurry on June 11, 2019, 03:35:12 PM
throw em' at meh!

Varo's Blanka and Trololo's Balrog come to mind. Warusaki's Zangief needs a serious update.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 11, 2019, 03:40:24 PM
I feel Varo's Blanka is decent enough, with a good moveset, though the Shout of Thunder (3p) could do with some fixes.
Trololo's Balrog has a decent enough, though lacks the Turn Punch charge damage and Proper sprites for the Level 3.
When you say Warusaki's Zangief, do you mean Varo's? Waru's is CVS2 style though I know there was one PotS edit of it.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: YugaCurry on June 11, 2019, 03:53:45 PM
When you say Warusaki's Zangief, do you mean Varo's? Waru's is CVS2 style though I know there was one PotS edit of it.

I never knew Varo made a Zangief (link me if you have it). Does this mean you only edit Pots type characters?
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 11, 2019, 04:03:52 PM
Here.
PotS chars are what I edit, but you never know what's gonna come though aswell.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: Marnie on June 11, 2019, 04:27:35 PM
Varo's Blanka has a serious problem with the commands, I had to edit it to make him playable. Take Vega by Froz for example, or any character that need to charge buttons, Blanka's commands were too hard to execute. Also some of his sprites have default color even when you select another palette. His supers have a bit of delay on the Anim that I also had to change, it's very easy to block them.

Balrog by Trololo, IIRW, didn't have the name of the supers in Super Finish, also his AI was too cheap for such a "normal" character like him. He can also cancel lvl1 supers in other (or the same) lvl1 super, which should not be possible.

These are some of the things I remember from them. Varo's Zangief otherwise was pretty decent, didn't remember any problem with him.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: Bejeeta on June 11, 2019, 04:35:19 PM
How about an update to victory's Mr Karate with cvs sprites and AI? that would be awesome.Of course it needs a lot of work and it is just my suggestion.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 11, 2019, 04:45:16 PM
How about an update to victory's Mr Karate with cvs sprites and AI? that would be awesome.Of course it needs a lot of work and it is just my suggestion.

Not sure about the sprites, because the color seperation would have to be redone completely.
I can handle the AI part though.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: senorfro on June 11, 2019, 05:59:03 PM
Another issue with Trolo's boxer (and his Adon as well), is that there are supers that are too safe on block.  Gigaton Blow is +9 on block.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: Mark85 on June 11, 2019, 06:42:57 PM
Roberts intro against Ken is broken in simul,not sure if its your version or the original robert was like this.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 11, 2019, 06:46:01 PM
Roberts intro against Ken is broken in simul,not sure if its your version or the original robert was like this.

Likely the original aswell, simul isn't good with intros in general.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: Marnie on June 11, 2019, 06:59:00 PM
How about an update to victory's Mr Karate with cvs sprites and AI? that would be awesome.Of course it needs a lot of work and it is just my suggestion.

I second that, and maybe AI for DW's Kula.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: KarmaCharizard on June 11, 2019, 07:14:45 PM
Varo's Blanka has a serious problem with the commands, I had to edit it to make him playable. Take Vega by Froz for example, or any character that need to charge buttons, Blanka's commands were too hard to execute. Also some of his sprites have default color even when you select another palette. His supers have a bit of delay on the Anim that I also had to change, it's very easy to block them.
The main problem with varo's Blanka is that it's essentially Gal129's Blanka in a POTS styled template. In that sense it's pretty much a Frankenstein's monster of a character, because some things came from Descolor and H too.

Many of the problems with Gal's version carry over varo's version as a result, like horrible veloticies and data in general. You can notice that he probably did not studied CvS2 Blanka that much when looking at his Ground Shave Rolling super, as it doesn't connect for the sweet extra damage when close. I'm saying all of this because I first tried to edit his Blanka into something decent but then I noticed it was going to be more than to just tweaking things here and there.

I honestly do recommend editing varo's characters as they need a lot of work.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 11, 2019, 07:27:57 PM
The Varo char I'm not keen on the most is Birdie, because the LVL3 afterimages do not appear during The Birdie even though they are set to (I tried to fix this but nothin').
He also has this OC Super where he stomps the opponent but it doesn't look very appealing, I'm also not comfortable with it being a grab, it should've been an OTG similar to Soy Sauce's Yamazaki's Finishing Blow.
His MAX Supers also do a Level 3's Damage.

I'd give him his SFV CA as the Level 3, putting The Birdie at LVL1/2, but there's probably no sprites for it, especially for the chains.
Edit: If I were to edit him, I'd probably put an original move, though acting similar to the CA.

I could update his Asura (Buckus' version) to have the sounds, more PotS FX and a Power Charge.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: 【MFG】gui0007 on June 12, 2019, 01:06:14 AM
I could update his Asura (Buckus' version) to have the sounds, more PotS FX and a Power Charge.

Oh, this will be great!

Also thanks for the update on Eagle Rowen.  :)
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: senorfro on June 12, 2019, 03:59:44 AM
These are some nice updates.  On Varo's Zangief, it still needs updates as the hitboxes (especially the throws) needs some work.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: XANDERAC on June 12, 2019, 04:31:37 AM
Ever considered doing an update on Lost_Avenger & Rtrindade's Cody? I recall the original release had some issues with the commands being, unusual which isn't the biggest problem but I do recall he was missing his level 3 super bg's and just had red instead, not to mention I recall there being some issues with the .sff patch someone released after by dampir where some of the animations were off or something.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: SolidZone 26 on June 12, 2019, 08:56:59 AM
Here's a suggestion if you plan to do more edits of Jmorphman or Knuckles8864's characters. Can you make the hitsparks bigger? Those two like to make their hitsparks smaller on their characters for some reason and it would be nice you make them on your edits bigger for the purpose of consistency with PotS style characters. Keep them the same exact size as PotS's own characters. Didn't think you would do an edit for them and a little on the late side, so thought I tell you now.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 12, 2019, 12:55:08 PM
Hitsparks sizes don't fuss me that much, I think it's more about the character having the sparks in the first place.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: hulkhogan on June 12, 2019, 01:20:52 PM
I could update his Asura (Buckus' version) to have the sounds, more PotS FX and a Power Charge.
You might also want to fix the SGS glitch where when his opponent guard his SGS, it miss which is actually suppose to be unblockable
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: Mark85 on June 12, 2019, 01:42:10 PM
Was going to suggest you to edit Lurker s saisyu
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: AVPboy on June 12, 2019, 05:08:31 PM
How about an update to victory's Mr Karate with cvs sprites and AI? that would be awesome.Of course it needs a lot of work and it is just my suggestion.

Totally on it, i've made his suggestion my own, along with Cyborg/Shotoborg and Evil Ryu from the same author bro.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 12, 2019, 05:52:35 PM
How about an update to victory's Mr Karate with cvs sprites and AI? that would be awesome.Of course it needs a lot of work and it is just my suggestion.

Totally on it, i've made his suggestion my own, along with Cyborg/Shotoborg and Evil Ryu from the same author bro.

Oh nice, I can be more focused on Asura after hearing this.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 13, 2019, 05:11:15 PM
Alright, here's a tease of the upcoming edit:
He'll have some gameplay adjustments, not excluding the adjustments to the FX and etc to make it closer to PotS style, for example: the Counter FX, Jump Land FX and a Level 3 Portrait of course.
I've yet to replace the Guard Breaker with the Power Charge and I'm not sure whether or not I should bother with adding Custom Combo. I'd add MAX mode but it woudn't be very effective with the lack of EX moves, that is unless I added some myself.
I've also added some custom voice samples becuase the Voice was just Oni's SF4 voice with one or two God Rugal samples.
https://streamable.com/nldkb
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: drewski90 on June 13, 2019, 05:38:39 PM
can anyone figure out what victory quotes i need to put on asura here in the cns file? I was thinking god rugal's victory quotes and oni's victory quotes. That's all i could think of.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 13, 2019, 05:51:27 PM
Alright, here's my current batch, edits of God Rugal and Oni quotes with the ending quote from God Rugal's defeat cutscene.

victory1 = "I am the one with no name... I am nothing and everything."
victory2 = "Foolish mortal. Leave my sight!"
victory3 = "All fools should agonize and scream as I reign!!"
victory4 = "Worthless cretin, disappear, now."
victory5 = "No living entity stands in my way now!"
victory6 = "The path of Hades awaits..."
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: AVPboy on June 13, 2019, 08:01:14 PM
Alright, here's a tease of the upcoming edit:
He'll have some gameplay adjustments, not excluding the adjustments to the FX and etc to make it closer to PotS style, for example: the Counter FX, Jump Land FX and a Level 3 Portrait of course.
I've yet to replace the Guard Breaker with the Power Charge and I'm not sure whether or not I should bother with adding Custom Combo. I'd add MAX mode but it woudn't be very effective with the lack of EX moves, that is unless I added some myself.
I've also added some custom voice samples becuase the Voice was just Oni's SF4 voice with one or two God Rugal samples.
https://streamable.com/nldkb

Oh, everything here looks absurdly promising, The custom voice for, at least what's been done right now sounds gorgeous, btw...

I'd like to suggest you to use this Portrait of Asura (It's literally the only official drawing of him) for the Golden Ultra Attack or something (I don't know how to call it, Okay?) instead of the one that is being used, Of course, in a higher quality or something.

(https://i.ibb.co/rHD34Wd/Asura.png) (https://ibb.co/XtcDSwY)

Oh, i'd like to suggest you to use Asura's Stance from Buckus's version of him.

(https://i.ibb.co/3Cwp1Cg/ASURA.gif) (https://imgbb.com/)

I did a new Default Palette for him, if you are interested, (It's the fusion of both CVS2's Shin Akuma and God Rugal colors)

(https://i.ibb.co/KKFfCRM/ASURA2.gif) (https://imgbb.com/)
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 14, 2019, 04:31:03 PM
Yeah, I was considering that stance, because it felt too focused on Rugal to have the God stance when he should be centered between him and Akuma.

Also, I'm still concerned about the Mr. Karate thing. When "Totally on it" do you mean you're onto editing him?
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: AVPboy on June 15, 2019, 12:24:22 AM
Yeah, I was considering that stance, because it felt too focused on Rugal to have the God stance when he should be centered between him and Akuma.

Also, I'm still concerned about the Mr. Karate thing. When "Totally on it" do you mean you're onto editing him?

Oh yes, of course my friend, both Victory's normal & serious versions (Which well... they are the same character now that i think about it) are totally worth of your nice treatment my friend, please, the AI and all the changes you do are very cool indeed.

Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 15, 2019, 12:26:50 AM
I could do the AI part later on, after the upcoming couple of edits.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: Marnie on June 15, 2019, 12:46:16 AM
I'll love you forever if you do. I really need one more SNK boss for my roster.
Title: Re: (NEW: Tizoc/Griffon) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 17, 2019, 06:16:40 PM
Griffon by R@CE has been edited.
Check the first post on the first page, peeps.
Title: Re: (NEW: Tizoc/Griffon) Rowen's POTS/Infinite Edits
Post by: AVPboy on June 17, 2019, 06:35:02 PM
Exquisite... Gonna check him out now.
Title: Re: (NEW: Tizoc/Griffon) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 17, 2019, 07:23:30 PM
Guys redownload, the SFF and SND files didn't save for some reason, which explained the lack of the port and charge voice if you got the original link.
Title: Re: (NEW: Tizoc/Griffon) Rowen's POTS/Infinite Edits
Post by: Marnie on June 17, 2019, 07:48:36 PM
How convenient, I was looking for a Tizoc yesterday. Gonna test this one since R@ce's style have different traits compared to the actual POTS style, thank you for sharing.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 18, 2019, 07:30:58 PM
Goenitz has been added.
On the first post as always.

A month or so ago, I was bothered by the lack of Hi-res FX for his Wind FX, and I needed a quick fix, so I shoved Addition Transparency onto the moves, and I sorta reminded me of CVS2 Slash FX, kinda.
Now, I decided to make this into a full edit. Complete with his voice from KOF Allstar (Downloaded files from VG Resource Forums because I gave up trying to locate the full game contents after installing the apk of the latest version).

Also Tizoc has had an update becuase I forgot to add the Beak Crusher nerf.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: 【MFG】gui0007 on June 19, 2019, 12:03:37 AM
Damn you're really on fire bro. :)



Yeah, i did a video of Akito since he gains such a great improvement from your updates.
I'm ready a video testing the other edits/updates (Choi, O.Rugal, Robert and T.Hawk).
All of them are great! I'll test Eagle, Tizoc and Goenitz later. Keep 'em coming Rowen!
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 19, 2019, 12:06:54 AM
Akito has more plans for him, I know this from him of course.
I'm glad to see you're clinging onto my stuff in general.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: SolidZone 26 on June 19, 2019, 01:08:56 AM
Goenitz is another character from BahamianKing that needed an update, glad you decided to take on him. Here's some feedback for more improvements:
-His standing HK doesn't have a landing effect when he touches the ground.
-The dust effect is missing on his forward run (It appears on the back dash, but not during the start up of the running animation).
-Souga could use a dust effect during the dash since he does a dash animation.
-Wanpyou Tokobuse/Mametsu and Cutting Wind has no envshake when it hits (Shin Aoi Hana: Seiran had it as it was a special move).
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 19, 2019, 01:42:42 AM
Ok feedback boy, I'll do put these into the next update.
The update will also come with Hi-Res FX (finally) provided by Infinite, originally for his WIP CVS game.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: ReduxMercenaryT on June 19, 2019, 06:16:21 AM
I'm just glad Divinewolf's Robert got A.I. The lack of it is what I can't stand about his characters.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: Akito on June 19, 2019, 08:12:18 AM
Damn you're really on fire bro. :)

[youtube]https://www.youtube.com/watch?v=NEtcA2H3sF8[/youtube]

Yeah, i did a video of Akito since he gains such a great improvement from your updates.
I'm ready a video testing the other edits/updates (Choi, O.Rugal, Robert and T.Hawk).
All of them are great! I'll test Eagle, Tizoc and Goenitz later. Keep 'em coming Rowen!

Thanks for video Gui007, I liked very much! =)
And yes, I have more plans for Akito coming soon.
PS: I maked a Intro and Ending for him, and I add in next update.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 19, 2019, 08:11:28 PM
Here's a sneak peak of the New FX, I've been extracting them from Infinite's SFF one by one, replacing every sprite and getting the Axis correct, that should be done today.

https://streamable.com/9b261

In other news, Akito provided me with Falcon Rapper's Private Edit of the original which includes the Ibuki Nagayo (Bahamian is aware of this because he told me when I was asking him about an update on this guy). You should expect that aswell in the update.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: Akito on June 19, 2019, 08:15:24 PM
Good news, I want to see this in action soon.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: Project.13 on June 20, 2019, 05:51:28 AM
I made a couple of simple fixes to his SFF, mainly fixing a few stray and out of place colors in his sprites and idle animations, as well as giving him a better portrait since the one you included was very pixelated by comparison. I also included a few extra palettes, one of which being a new default palette.

http://www.mediafire.com/file/ccenwmtz7vvaz3h/Goenitz+Fix+%2B+Palettes.rar

I hope you don't mind this.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: senorfro on June 20, 2019, 07:16:26 AM
Griffon:
- Why are Justice Hurricane, Big Fall Griffon, and Griffon Star able to grab airborne opponents?
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: SolidZone 26 on June 20, 2019, 07:43:02 AM
A little late again since I missed it and forgot, but I should mention when you edit one of R@CE AKIR@'s characters, you should change the landing effect to the white circular one which PotS's and Infinite's own characters use since his characters are the only ones that he never changed it on.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 20, 2019, 12:55:21 PM
I made a couple of simple fixes to his SFF, mainly fixing a few stray and out of place colors in his sprites and idle animations, as well as giving him a better portrait since the one you included was very pixelated by comparison. I also included a few extra palettes, one of which being a new default palette.

http://www.mediafire.com/file/ccenwmtz7vvaz3h/Goenitz+Fix+%2B+Palettes.rar

I hope you don't mind this.

You should wait for the next update because it will change the FX, you can apply your same changes when that comes out.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 21, 2019, 04:28:21 AM
Sorry about this, but one more update, where I show off the Ibuki Nagayo, I had to make a good amount of changes to it from the original by Falcon Rapper, with things like it not KO'ing the opponent and the super pause during the followup has been removed.
https://streamable.com/zcq7g
I just need to find a fix to the Wind FX at the start and add more sounds.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: Project.13 on June 21, 2019, 06:09:29 AM
Having it KO when the opponent is in the cyclone and not when they hit the ground makes it look weird, in my opinion. The only way I could think of it really working is if the opponent is getting torn apart and sliced up while they were being spun around, but that wouldn't really be source accurate.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 21, 2019, 01:28:30 PM
Well it was an easy way to get a KO becuase it wouldn't happen when he threw down the opponent.
Title: Re: (Leopold Goenitz UPDATED) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 21, 2019, 03:49:47 PM
2 in a row again, but Goenitz's Update can now be downloaded. Changes in the first post as usual.
I know the Ibuki Nagayo isn't perfect but be sure to make adjustments to it.
Title: Re: (Leopold Goenitz UPDATED) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 21, 2019, 07:46:27 PM
One final update, I added Blood FX and spiced up the Tsuika Kougeki, sorry about this.
Joe is up next.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: Infinite Daze on June 21, 2019, 08:20:09 PM
Well it was an easy way to get a KO becuase it wouldn't happen when he threw down the opponent.
Try having it Target the life a little later in the animation.
Title: Re: (Leopold Goenitz UPDATED) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 21, 2019, 08:23:34 PM
Are you talking about the P2 states?
The super is available in the download if you wanna take a jab at it like I said.
Title: Re: (New: Joe from SF1) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 22, 2019, 12:30:33 AM
Joe has arrived folks, hit the first post.

Leo by k6666orochi is next, but be warned, soon I'll be on a 2 week vacation so it may come out after that.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: ~Hale "R@CE" Caesar~ on June 22, 2019, 12:41:35 AM
A little late again since I missed it and forgot, but I should mention when you edit one of R@CE AKIR@'s characters, you should change the landing effect to the white circular one which PotS's and Infinite's own characters use since his characters are the only ones that he never changed it on.

You really dont play about those landing FX do ya? Lol The newer stuff has it changed but the older stuff doesn't. I havent taken the time to update them but its been years since I touched them tho
Title: Re: (New: Joe from SF1) Rowen's POTS/Infinite Edits
Post by: Akito on June 22, 2019, 07:33:16 AM
My feedback in Joe:

- Have a little mistake If you put Joe vs Joe. In Intro, sometimes there is a sync error that causes P1 and P2 to do different actions.
- The laughter of one of the Intros was a little strange, his voice looking childish for a brief moment. You will try make this better?
- You have intention to put Custom Combo or Max mode in him?

In general the char is good, thanks for your efforts man!
Title: Re: (New: Joe from SF1) Rowen's POTS/Infinite Edits
Post by: senorfro on June 22, 2019, 08:21:03 AM
Power kick looks to have no damage dampening.  With a mixture of EX/normal and ground/air versions, you can get over 500 damage with 1 bar of meter.
Title: Re: (New: Joe from SF1) Rowen's POTS/Infinite Edits
Post by: YugaCurry on June 22, 2019, 08:58:42 AM
He can grab you outta nowhere, from out of range. Need to take a look at that.
Title: Re: (New: Joe from SF1) Rowen's POTS/Infinite Edits
Post by: Trololo on June 22, 2019, 10:50:43 AM
I'm taking the responsibility for this Dampener problem and for how I did it with the moves. Those are mistakes of the original version. Have to admit, I'm not that proud of this Joe with time passed away since its release for multiple reasons.
And damn, I didn't expect anyone will dig up my Joe after so much time, and especially that someone will try to edit him. Neat job, Rowen
Title: Re: (Joe from SF1 and Goenitz) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 22, 2019, 02:08:10 PM
Aight, I've updated Joe with adjustments to the Power Kicks, along with removing the Ground Bounce from the EX Air version. Hopefully I made it better.
Title: Re: (Joe from SF1 and Goenitz) Rowen's POTS/Infinite Edits
Post by: Infinite Daze on June 22, 2019, 11:14:40 PM
I tried Joe-
-Why do you have blank gethits like the guard break animation. this is bad for custom states where the selfanimexist, because it exist Joe will disappear.
-He had the sprites to actually make a decent guard break and throw esc animation  you should make those.
-The only standing normal that he has that doesn't put him at a frame advantage is his f+Mp and MK.
-All his crouching attacks are positive  on block.
-His Standing HP has less priority than his CLP. You should increase the priority on most of all his standing MP, MK, HP, HK.
-His back Ghost Style HP cancel punches should have some velocity or posadd because how it is now it is useless.
-Debig Error stateno 12
Spoiler, click to toggle visibilty

-What's up with your hyper portrait and color looks off. Here is a new one.
Spoiler, click to toggle visibilty
-His PP throw can be used on opponent while they are in block stun.
-Shouldn't Beware of Wraith be able to counter special attacks?
-You have a palette selector but he can only choose between 6 of his 12 palettes
-Why does his small jump have the exact same time as his normal?
-Roundhouse roundabout is + on block supers shouldn't do
-you should add width to his F ghost style LP(dropkick) he sinks in the corner of the screen.
-Your mid pos and head pos can be placed better.
-His Ghost/Wraith Punishment sometime has no transparency on fx's and fx's are misaligned.
Spoiler, click to toggle visibilty
-Does he not have a max mode or a CC?
-EX power kick has no wall bounce sound.
-Specter Fall would look so much better if you had a screenbound set to 0 on the y axis, also him still having forward velocity while his feet are clearly flat on the ground looks weird.
-Wraith Punishment (both vesions)  have normal throw atrributes but hyper throw priorities in the hitdef.
-missing required anim 42, 43
-another Debug from AI
Spoiler, click to toggle visibilty

Hey RR maybe you should take a little more time with your edits and characters this feel really rushed and not complete, this is the only one I checked out so far but I might check out more if you update.

Title: Re: (Joe from SF1 and Goenitz) Rowen's Quick PotS Edits
Post by: RagingRowen on June 22, 2019, 11:36:03 PM
I've gotta look into some of those at a later date, probably after the 2 week break thing.
I overlooked a lot of stuff, I just wanted the essentials like intros and removing leftovers like the voice and Super Port.
Also I think your port would look better with the Motion Blur effect like what I put.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 23, 2019, 12:18:38 AM
News: Just added Todoh.

My new plan for this thread is to post small edits.
I'll likely put more heavy edits in seperate threads like my Goenitz and Joe (Obviously with updates) and Upcoming Asura.
Title: Re: (Joe from SF1 and Goenitz) Rowen's Quick PotS Edits
Post by: Infinite Daze on June 23, 2019, 01:14:24 AM
Also I think your port would look better with the Motion Blur effect like what I put.
I don't know It might have to much saturation or something I'm looking at the Todoh picture you posted the colors seem off. a bit.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 23, 2019, 01:24:51 AM
Yeah, I struggle to get it just right, depending on the original image.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Infinite Daze on June 23, 2019, 01:42:25 AM
Also the pic I showed has blur on it but it is hard to see on transparent bg and I forgot I left it transparent.
Spoiler, click to toggle visibilty
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 23, 2019, 01:47:43 AM
Ok thanks, though the outline of the left arm looks off.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on June 23, 2019, 02:28:31 AM
Here's my showcase of Griffon Mask.



He plays so damn great. The original version was good and you improved a lot him Rowen. Thanks for the updates. :)

Testing Goenitz few hours ago too. I'll up my showcase of him in few hours. ;)
I'll test Eagle, Todoh and Joe later.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 23, 2019, 02:29:59 AM
Noice, I'm glad to see my Goenitz and etc getting attention.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Eric The Nihilist on June 23, 2019, 06:43:18 AM
The link for Todoh is down.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 23, 2019, 12:42:10 PM
Yeah I had replaced the link with an updated version but I was distracted by the new Broly and fell asleep. Link is up.
The update fixes more normals and makes final adjustments to his supers. Amazing what you can do post-release.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on June 23, 2019, 01:27:32 PM


Here it is! :)

Glad to see this great version of Goenitz with such a major update. Like the new voice and new Level 3.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 23, 2019, 02:46:07 PM
Guys redownload Tizoc becuase he's received another update that nerfs his grab specials and supers to not grab airborne players (EX Justice Hurricane is still the same though because why not?).
Gui you may have to change the link in your vid aswell.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Project.13 on June 23, 2019, 03:11:31 PM
Alright, did the fixes again with the new update and the palettes I made for it. http://www.mediafire.com/file/626q7f845rpqtar/Goenitz+SFF+Fix+%2B+Palettes.rar
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 23, 2019, 03:25:32 PM
Oh thanks, It'll be featured in the next update.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: senorfro on June 23, 2019, 08:20:03 PM
Griffon
- Custom Combo's not there
- Why doesn't Griffon Star's damage scale in combos?
- Doing Justice Hurricane after hitting an air opponent within a 2-3 second window, will have Justice Hurricane's damage be in the 30s
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 23, 2019, 08:26:47 PM
Yeah the Damage Dampening on the Throws is all over the place. In fact, before the update, a Hercules Throw into a Griffon Star did like 700+ damage.
I can fix the Custom Combo though.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 23, 2019, 11:22:20 PM
Fixed the Custom Combo, check the Tizoc link.

Also another secret update coming tomorrow at most.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 24, 2019, 12:50:01 AM
I just updated Choi Bounge.
I filled in the remaining KOF voices with those from KOF Allstar like I did with Goenitz.
Also some misc. touches mentioned in the spoiler.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on June 24, 2019, 01:30:00 AM
Gui you may have to change the link in your vid aswell.

Done! Thanks for the updates bro. :)
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Project.13 on June 24, 2019, 04:05:27 AM
So something I came across by accidentally that I can't replicate for the life of me. When using Ibuki Nagayo and then canceled into Tsuika Kougeki, but my opponent at that moment [Saki by GladiaCloud and Beximus] got caught in the initial hurricane before I launched it. Both moves still triggered, as in she still got caught in the hurricane just as I launched it, and Tsuika Kougeki still propelled forward. I can't seem to make it happen again so there's no video for this absolute freak-accident, and I don't even know if anything can be done about it, but I still feel like it's worth mentioning.

As far as Ibuki Nagayo's KO, why not code it so that the hurricane itself can't kill, but the slam can? Like instead of it being that Goenitz swings his arm down to dispel the hurricane, make it so Goenitz is actually slamming the opponent to the ground?

Edit: Another bug that just happened relating to Tsuika Kougeki: If the opponent manages to dodge the hurricane, but still gets KO'ed after the fact by a different move, the super finish text can still trigger. The move I used was the Wanpyou attack, not sure if it triggers with anyone else.

Edit 2: If you block Ibuki Nagayo for a while but stop before the move ends, the move will still trigger, but the wind FX will disappear and Goenitz's ending animation will play before the move itself actually finishes.

Edit 3: Not sure if this was intentional, but Tsuika Kougeki can pretty much be negated by a single projectile. The hurricane will still go forward, but it'll just harmlessly pass through the opponent.

I'll keep updating this post with more while I play if I come across anything else.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: SolidZone 26 on June 24, 2019, 10:33:35 AM
Additional feedback on Todoh:
-His Stunning Grab doesn't have a swing sound when it misses like Throw 1 & 2.
-His forward run doesn't have a dust effect and is missing step sounds on ever other step.
-The counter font is misaligned during Shingan Kuzu Otoshi when it successfully hits.

You really dont play about those landing FX do ya? Lol The newer stuff has it changed but the older stuff doesn't. I havent taken the time to update them but its been years since I touched them tho
I know, I wasn't serious on aesthetics feedback back in the day. That's why I never told you about it before. You're more than welcome to not update them and spend your focus on your newer works instead. I'll let RagingRowen or anyone else know to update them instead whenever they fix up your works.

And speaking about Tizoc, I redownloaded him and he still doesn't have the landing fx changed. After testing him further, I also noticed he doesn't have one during Active Tupon, Icarus Crash and Justice Hurricane when he touches the ground. His Gridro Super Kick has a strong ground shockwave instead of a landing effect. Another thing even though I can do this myself, I personally don't like the display name is changed to Tizoc when the whole file name's still Griffon. Might as well change the whole thing instead of the display name itself.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 24, 2019, 12:28:46 PM
I didn't change the file name for compatibility purposes.
I'll look into the Goenitz super stuff and Joe problems after my vacation which starts tomorrow.
Also I'll edit Prime SC's Rick Strowd along with Leo when I get back.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: kenmasters2812 on June 24, 2019, 11:19:55 PM
I just wanna mention Eagle's AI. It seems to power charge randomly, often leaving him open for an attack.

It can be made a bit better by borrowing  the Power Charge AI code from JMorph's ken or benimaru:

Code:

[State -1, Power Charge]
type = ChangeState
value = 730
triggerAll = AILevel && NumEnemy
trigger1 = RoundState = 2 && StateType != A
trigger1 = Power < const(data.power) && !var(20)
trigger1 = ctrl && Power < const(data.power) && Power < PowerMax && !var(20)
trigger1 = !InGuardDist && P2BodyDist x >= 160 && Random < (50 * (AILevel ** 2 / 64.0))


Then just !AILevel the player's power charge command triggers
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 24, 2019, 11:44:38 PM
Ok, I updated Robert's AI so he doesn't do the Power Charge problem and etc.
He's still Hit or Miss though, at least when I tested him against Jmm's Ryo.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on June 25, 2019, 12:25:58 AM
Ok, I updated Robert's AI so he doesn't do the Power Charge problem and etc.

Oh, great. This really was needed to be fixed. Thanks bro. :)

Can i leave a suggestion for an edit after your vacation? :P
Birdie by varo_hades
I think that he needs some improvement.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 25, 2019, 12:49:29 AM
I've thought about that, but I already have Plans for at-least 3 chars, it can get pretty compact around here.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: YugaCurry on June 25, 2019, 07:35:31 AM
Ok, I updated Robert's AI so he doesn't do the Power Charge problem and etc.
He's still Hit or Miss though, at least when I tested him against Jmm's Ryo.

Eagle's AI too? Like kenmasters mentioned, his constant power charge ruins it.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Prime SC on June 25, 2019, 08:06:18 AM
What're u editing with my Rick if I may ask cuz i have plans myself for updates
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 25, 2019, 10:30:48 AM
Well I'll be changing the super finish text and fixing some stuff like the Gaia Press.
Some other quality tweaks will be done too.

Also any update on your Igniz?
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: kenmasters2812 on June 25, 2019, 11:10:17 AM
Ok, I updated Robert's AI so he doesn't do the Power Charge problem and etc.
He's still Hit or Miss though, at least when I tested him against Jmm's Ryo.

I only messed around with Eagle's AI. Borrowing Jmorphs charge code definitely reduces the amount of times he does it in unideal situations

I can't say if it would do the same for Robert as I haven't had a chance to test your version of the character yet.

There's an Author named Vorse Raider who wrote fairly decent AI for DW's Robert too, you might wanna see his code for reference. You might be able to find his edits in the Edits Add ons section

Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Project.13 on June 25, 2019, 01:47:12 PM
One last thing about Ibuki Nagayo that I forgot to mention: Depending on how far the opponent is from the hurricane when it hits, that's how wildly they'll move around during the move. https://streamable.com/tq7p1 I used Dhalsim in the video because he was the easiest one to show this off with, but I've had it happen with other characters, too.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Retro Respecter on June 25, 2019, 04:47:06 PM
Is there any chance of you updating some of your older edits, since the main author may have updated their characters not too long ago?
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Prime SC on June 26, 2019, 08:21:39 AM
Well I'll be changing the super finish text and fixing some stuff like the Gaia Press.
Some other quality tweaks will be done too.

Also any update on your Igniz?

Mm cool, n yes I've finally been feelin a lil motivated to get back to em, I'll update my thread in the comin weeks, good luck
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 07, 2019, 10:29:52 AM
K, I have returned.

I have a couple of new plans now:
I'm not gonna work on them ASAP because I need some breathing time because I just woke up from getting home at like 2-3am, y'know.
The first one is Mr. Ansatsuken's Ryu, changing some stuff to make him more up to date, adding stuff like the usual Backwards Roll and updated sounds (most notably his Run's).
Also Victory's Mr. Karate, making adjustments and adding a well anticipated AI. I still need someone to give him Demongorne's sprites, maybe for Takuma as well, I'm time with Dampir's sprites for now, but it's the feet that bother me, they're tiny compared to Ryo's sprites which Gorne's sprites are influenced by.

I'll get cracking at adjusting Goenitz's Level 3 stuff in not too long as well and of course what's already mentioned in the Coming Soon section.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: SolidZone 26 on July 07, 2019, 11:39:57 AM
I'm surprised you aren't updating the one edited by Mwryly only. Mr. Ansatsuken added way too many buffs and feels kinda OP compared to a normal PotS character as he has level 2 and level 3 for all of his supers. Plus, you would have to update both the 1.0 and 1.1 versions. Why not update Mwryly's with those instead?
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 07, 2019, 11:47:18 AM
Well Mwryly's version doesn't have a good enough Super moveset, with the lack of MAX supers for LVL1s and Shinkuu Tatsumaki being a LVL2.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: SolidZone 26 on July 07, 2019, 11:55:46 AM
I just personally think having level 3s for all of Ryu's supers is too much. I mean it's fine if you plan to use him to fight against all kinds of characters of any style. But if it's against a roster of PotS styled characters only, he can wipe the floor out of most of them. That's why I used Mr. Ansatsuken's for my main client and not for my PotS themed one.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: hulkhogan on July 07, 2019, 12:10:38 PM
The first one is Mr. Ansatsuken's Ryu, changing some stuff to make him more up to date, adding stuff like the usual Backwards Roll and updated sounds (most notably his Run's).
is it possible to adjust his hadoukens (all of the hadouken command) able to execute repeatedly without showing some of the punch animation sometimes? like this:
(https://media.giphy.com/media/LqUvleKrpsEm2hZsvu/giphy.gif)
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 07, 2019, 12:15:22 PM
Whose' version is that?

Also for the sake of consistency, I'll be editing the 1.0 version.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Mark85 on July 07, 2019, 12:21:22 PM
You can just edit Mwrly one but port the max moves you like from Mr.A version too.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: hulkhogan on July 07, 2019, 01:23:56 PM
Whose' version is that?

Also for the sake of consistency, I'll be editing the 1.0 version.
Mr. Ansatsuken's Ryu and this version is for Mugen 1.0
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 07, 2019, 01:33:46 PM
Whose' version is that?

Also for the sake of consistency, I'll be editing the 1.0 version.
Mr. Ansatsuken's Ryu and this version is for Mugen 1.0

Do you mean ShinSmoke's Edit? Becuase I checked his and he has the hadouken stuff you mentioned.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: KOFHERO77 on July 07, 2019, 02:08:42 PM
Any plans on adding Victory's CS'ed Sprites ?
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Mark85 on July 07, 2019, 02:29:44 PM
I was actually gonna suggest this one http://mugenguild.com/forum/topics/color-separation-patches-potss-ryu-varohades-sprites-166452.0.html not sure which one is more extended this or victory
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 07, 2019, 02:39:27 PM
I won't be adding CS'd sprites, that doesn't bother me too much.
It would be a long process to re-add all the crazy FX aswell.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: hulkhogan on July 07, 2019, 02:40:43 PM

Do you mean ShinSmoke's Edit? Becuase I checked his and he has the hadouken stuff you mentioned.
I didn't know ShinSmoke's Ryu until I just check him out and yup, that is the hadouken execution that I mentioned. If possible can you apply it to your Ryu?
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 07, 2019, 04:41:06 PM
Well my main Ryu is exactly the ShinSmoke's update of Mwryly's Edit. It has important fixes compared to the original Mwryly version. Mr. Ansatsuken's Ryu (and Akuma aswell) is too damn OP. :P
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Akito on July 07, 2019, 05:26:24 PM
Welcome back man!
I sended a PM for you with more suggestions (and link for download too).
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: GT Wonder on July 07, 2019, 05:48:59 PM
If I may offer a personal opinion, I consider Shinsmoke/Mwrly's latest edit THE official and original Pots Ryu, and Mr. Ansatsuken's edit as more of a spin-off as a OP every-single-move version. I agree with most and suggest you base your personal edits from the Shinsmoke/Mwrly version, carrying on from that.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: hulkhogan on July 07, 2019, 06:13:51 PM
Mr. Ansatsuken's Ryu has blockable level three denjin hadouken which becomes unblockable in the last three hits. I felt that Mr. Ansatsuken's Ryu is pretty cool but kind of overpower abit, maybe some fixes might make him balance I guess
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 07, 2019, 06:54:55 PM
Well I also have Varo_Hades' version, which includes consistent MAX supers.
I could do something with that instead.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Akito on July 07, 2019, 07:09:53 PM
If I may offer a personal opinion, I consider Shinsmoke/Mwrly's latest edit THE official and original Pots Ryu, and Mr. Ansatsuken's edit as more of a spin-off as a OP every-single-move version. I agree with most and suggest you base your personal edits from the Shinsmoke/Mwrly version, carrying on from that.

Yeah, it's my opinion too. I use this Ryu in my Mugen.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 07, 2019, 07:24:32 PM
Maybe 1.8.7's version? It includes the Back Roll and new sounds and the SF4 MGS ultra.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Akito on July 07, 2019, 07:27:52 PM
You have link of this Ryu?
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 07, 2019, 07:29:59 PM
https://onedrive.live.com/?authkey=%21AFCLihnNWl-YXX8&id=8FCD7EC29811989A%21118&cid=8FCD7EC29811989A
Probably one of the more "up-to-date" versions.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 07, 2019, 08:27:55 PM
Yep, it's the lastest version of his edit. Like this one too.
Varo's version have some good additions aswell but i still prefer ShinSmoke/Mwrly's version.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 08, 2019, 12:55:12 AM
Robert will also be getting an update because of DW's own recent update to the Buffering stuffs.
Edit: Done. First post as per usual.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 08, 2019, 04:08:53 AM
Testing the AI of Eagle and Robert with mete's edits. ;)


The video was made before the last Robert update. :P
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: hulkhogan on July 08, 2019, 11:14:05 AM
I tried out all of the three ryus that I do not know about: shinsmoke, 1.8.7 and varo hades, varos hades version can't continue to do hadouken after performing one, I notice for 1.8.7's version, his version can continue to execute hadouken after performing a hadouken, but when performing the hadouken move for multiple times and I want to execute his ex hadouken, he can't perform the ex hadouken and still continue to perform the normal hadouken. As for shinsmoke's version, both of the hadouken can be perform without problem. If you want to use 1.8.7 or varo hades version, fix the hadoukens problem that I mentioned  :)

btw, sorry if this is off topic, I am curious to know why pots set up his Ryu and Shin Gouki's hadouken execution not being able to perform multiple times? I can't remember if he is referencing to his Super turbo version where I heard that the Super Turbo version's Ryu hadouken execution is similar, correct me if I am wrong because I don't main Ryu in Super Turbo
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Akito on July 08, 2019, 11:16:16 AM
Probably Ryu of Mwrly is the better version to modify.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: GT Wonder on July 08, 2019, 12:26:47 PM
I never heard of this 1.8.7 version, is that THE latest version or is it another spun-off one that doesn't have the latest updates of the "official" version?
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 09, 2019, 03:06:34 PM
Other news, next edit is gonna be Memo's Terry Bogard (Latest Version). I had this edit saved for months and finally finishing it.
He'll only have one mode now and have access to all his specials and LVL1/2 Supers (Buster Wolf and High Angle Geyser included).
He'll receive alot of tweaks as well, like for example, include changing KOF voice sounds to CVS ones, most notably his Grunts and including some stuff from Warusaki and CrazyKoopa's versions like the Close S.HP to Rising Upper chain from CVS2.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Akito on July 09, 2019, 03:13:29 PM
Good news man, I want this Terry very much.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 09, 2019, 08:47:17 PM
Other news, next edit is gonna be Memo's Terry Bogard (Latest Version).

Excellent, he's my main Terry. Surely this will be good. :)
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 11, 2019, 07:13:36 PM
Along with Terry, Zero and 2Dee's Vanessa will come (Thanks swit for the link featuring some of his old edits).
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: KOFHERO77 on July 11, 2019, 07:46:28 PM
Is Vanessa the latest version ? Because there was alot of leaks and the version i have seems to be infinite styled with color seperation
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 11, 2019, 08:02:16 PM
(https://i.imgur.com/3uxTTbn.png)
Like this?
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: 2Dee4ever on July 11, 2019, 08:27:46 PM
Is Vanessa the latest version ? Because there was alot of leaks and the version i have seems to be infinite styled with color seperation
No its not, ask Mark85(Mete), the leaker. Should have the newer one as well as some others. Should be more updated than those from Mugen Archive, less work for you.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 11, 2019, 08:32:01 PM
I'm not too fussed on whether or not what I'm editing is the Latest version.
Even then, I've already gone and edited her.
I doubt the newer one would be that much different either way.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: KOFHERO77 on July 11, 2019, 08:35:42 PM
Yeah that looks like the latest version
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 11, 2019, 10:27:32 PM
I have another version of her.
https://mega.nz/?fbclid=IwAR0IZWHsNgmId86jwnLmqruXzLqw9FDmu8QQVi9msriXZ4vqcyqbcZXnR_M#!4rRwXC5B!9rJiJxJLOGAR5MVndfSlGyOZypfJD9Td8mmju4DPMAc

People on Facebook send this for me to take a look on her.
Maybe it's the same version that swit posted before, but with few differences, specially the CS palettes.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 11, 2019, 10:45:44 PM
Interesting version, the most notable differences are the Super Sparks, which are more vyn-esque and her KOF XIV Climax as a new level 3.
I'll likely add the new Level 3 tbh.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: KOFHERO77 on July 13, 2019, 02:34:19 PM
Rowen,if you need help removing the add004 code in Vanessa,hit me up
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 13, 2019, 08:17:23 PM
Understandable.

Also update on Terry, I've made it to you can select between 2 of his 4 Level 3s, because I wanted to include all of them but not give him too many at the same time in 1 mode, and 2 Level 3s is a good amount.
It will be included in the Custom.txt file (instead of .cns) and this is what it will look like:
Code:
;=============================== 
;=== LEVEL 3 SUPER SELECTION ===
;===============================
; Value chosen selects the Super
; 0 = Power Stream
; 1 = Rising Beat
; 2 = Rising Force
; 3 = Trinity Geyser
;
; Var(40)= D, DF, F, D, DF, F, 2p
; Var(41)= D, DB, B, D, DB, B, 2p

[State 5900, D, DF, F, D, DF, F, 2p]
type = VarSet
trigger1 = 1
v = 40
value = 1
[State 5900, D, DB, B, D, DB, B, 2p]
type = VarSet
trigger1 = 1
v = 41
value = 2
Title: (NEW: Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: RagingRowen on July 14, 2019, 12:35:41 AM
Breaking News, Terry has just been added, my First edit in weeks.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: SolidZone 26 on July 14, 2019, 01:19:04 AM
Just wondering, but why did you not edit CrazyKoopa's version instead? I'm aware you added some stuff to your version, but I felt MEMO's Terry was unfinished. And after testing your updated version, I still detect the same unfinished stuff in it which CrazyKoopa's doesn't have:

-All specials attacks have no envshake.
-Power Dunk and High-Angle Geyser has no sound during the jump.
-The swing sound for Crack Shoot plays late and can be heard after the opponent is hit.
-Rising Tackle has weak kick sounds instead of strong punch ones.
-The Rising Tackle has heavy swing sounds playing at the same time that override the volume to go up.
-Terry's special intro against Rock has no swing sound when he thumbs up.
-Buster Wolf has no sound during the dash.

That's it for now. Will update again I find anything else.

Also, before you start the edit of Zero by Ranzaneko & Mr.Karate & Rtrindade, I done some fixes of my own. I combined another edit someone else done that fixes two of the supers. I don't know the names of them as it doesn't have a readme, one of them is where Zero performs a lot of slashes to the opponent and has the last hit that doesn't connect as the opponent was too high and the other with three projectiles where the last projectile always misses. I still need to fix the voice sound cutoffs where he slams his Z-saber to the ground and the crouching HP where he sometimes freezes in a custom state after hitting the opponent. I can send you that version if you want.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: RagingRowen on July 14, 2019, 01:22:08 AM
I'll get to fixing him tomorrow, I'm also interested in the Zero edit.
Send me it whenever.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 14, 2019, 03:44:54 AM


GET SERIOUS!

Damn, FOUR LEVEL 3 SUPERS!? :o

It comes better than i expected bro, great work.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: Mr.Karate JKA on July 14, 2019, 06:08:00 AM
Hi! First congratulations! You’re making an awesome job with your edits!

I am very happy with your plans about my and Ranza’s Zero.

If you want, i have an updated version, unreleased but still beta.

PM me if you’re interested!
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: Akito on July 14, 2019, 06:47:17 AM
Hi! First congratulations! You’re making an awesome job with your edits!

I am very happy with your plans about my and Ranza’s Zero.

If you want, i have an updated version, unreleased but still beta.

PM me if you’re interested!

(https://i.imgur.com/KsNv2hC.png)

FINALLY.
PS: It took a while for that, I just think.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: hulkhogan on July 14, 2019, 07:01:51 AM
His ex power wave is cool, I remember memo's terry has that as the ex power wave, but later he removed it in the latest version. Nice to see that ex power wave effect is back  :truestory:
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: SolidZone 26 on July 14, 2019, 09:02:18 AM
Hey Rowen, check your PM. I sent you my edit. If you are planning to use Mr.Karate's updated version as well, be sure to integrate some of my edits to it as I removed the MvC2 stuff that still exists in Rtrindade's version and changed the behavior of the crouching HP as it now works like PotS's Lei-Lei's crouching HK instead of falling down as it was too redundant. Good luck on your update.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: RagingRowen on July 14, 2019, 02:22:40 PM
I will likely be using Mr Karate's Beta.
The problem is that I'd already started editing another version of him not too long ago.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: KOFHERO77 on July 14, 2019, 02:28:40 PM
Rowen,when you edit Rick Strowd or Vanessa can you post palette templates ? Since this is another chance for contributing palettes
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: SolidZone 26 on July 15, 2019, 01:41:30 PM
I will likely be using Mr Karate's Beta.
The problem is that I'd already started editing another version of him not too long ago.
Alright then, since Mr. Karate decided to send you his updated beta as I didn't expect him to originally. But since it's unreleased, there's no telling what he has done to it and only you could tell. I hope in his beta, he removed all of the MvC2 related stuff and fixed the stuff I did on my edit. I thought you haven't started it yet, so I asked.

I don't plan to work on that edit anymore, so do whatever you want with it.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: RagingRowen on July 15, 2019, 01:47:15 PM
I haven't recieved his beta yet.

In the meantime I'll be updating Terry and probably working on Vanessa (Most Likely).
The problem with most of these characters I'm planning to edit is the Lack of AI, which takes a while to add and get right.
Edit: Speaking of, Eagle's AI Power Charge spam has been fixed. Check his spoiler.
Edit 2: Terry was updated earlier today with fixes like SZ26 pointed out and tweaks.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: RagingRowen on July 16, 2019, 08:31:00 PM
If anyone's interested, here's a CS'd sprite for Vanessa if you wanna do some pals'.
(https://i.imgur.com/6isyPRZ.png)
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 17, 2019, 02:19:28 AM
Vanessa has just dropped.

Now I'm not really sure who to start next, I don't have motivation to work on Rick or Leo and Mr. Karate still hasn't sent me his Zero beta.
Ryu is likely to be next, though I might do a bit more progress on what's mentioned above because I'd started progress on them before my vacation.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: XANDERAC on July 17, 2019, 03:03:48 AM
I'd love to see you tackle Cody by Lost_Avenger, not sure if you'd have any interest in the classic SFA sprites or the newer Final Fight style sprites by H", that Pots Style Kensou, or maybe some of Koldskool's stuff like Angel, Talbain, Lord Raptor, etc
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: Killik on July 17, 2019, 03:20:52 AM
I also would like you to see tackle with Cody and perhaps with Rock Howard
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 17, 2019, 03:25:10 AM
Well if I'm correct Gui has Cody in the works.
The Kensou maybe a possibility though.
I'm not sure about the Koldskool stuff. The tough part about those is changing the FX and coding to match Modern PotS style.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: SolidZone 26 on July 17, 2019, 07:42:31 AM
Are you sure you uploaded the update for Terry? I tested him again and he has none of the fixes I mentioned earlier. His files are from 7/13. Also, I seem to found a couple of more things I missed:
-The Custom Combo animation seems to be missing an effect (The center spark is not present).
-The animation where he misses his throw has no swing sound.
-There's no sound on the landing effect of Power Dunk.
-EX Power Charge does not have a guard hit sound.
-The 1st hit of Fire Kick would sound better with a medium kick hit sound instead of a light one.
-The 1st hit of Power Dunk would sound better with a medium punch hit sound instead of a light one.
-The landing effect on Burn Knuckle plays twice when he touches the ground.
-For some reason, the landing effect on Crack Shoot is much whiter than normal (I think the animation is playing twice at the same time).
-Rising Tackle's hit sounds for both normal and EX are inconsistent (They should all use the same heavy punch hit sound).
-Buster Wolf has no sound for the landing effect if it misses.
-EX Burn Knuckle has no landing effect.
-Power Stream has no sound during the dash and for the 1st landing effect.
-His special intro doesn't play against Knuckles8864's Yamazaki as it uses his full name, "Ryuji Yamazaki" (Still a beta, but might as well put it in).

This time, I spent a little more effort to notice these ones. I think this is the sole reason why I find MEMO's Terry to be unfinished. I hope you spend the time to fix these as well. Also, since he also has the option to choose supers, I may have to update again to make sure they don't have problems.

Edit: Tested them and found one minor issue. His Rising Beat when it's missed or blocked doesn't need a landing effect as he was sliding and played before his two feet touched the ground. That should be it.

I haven't recieved his beta yet.
Ahhh, that explains why the weird PM. Also, I found this video on RamzaNeko's WIP topic and is the last known progress he shown about him:

So looks like he did do a good fine amount of work on him. Maybe it is better to use that one instead.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 17, 2019, 08:17:39 AM
Well if I'm correct Gui has Cody in the works.

Not anymore bro. My attention is in Jedah that i'm close to finish and another one. If you want to work on Cody (and i believe you want it :P), go for it. ;)

I tried to do something with 2D4 and Rtrindade's edit of Lost_Avenger version. https://www.4shared.com/rar/u6qkPPfhgm/Cody.html
He have all the Modern POTS Style stuff, but it needs to remove the old ones that still in the .sff.
He also have some annoying issues that i already mentioned to Rtrindade and he gets the add004 stuff.

KOF_HERO_77 tried to help me retired the add004 stuff, but sadly this happend.
(https://i.imgur.com/5Zohnfa.png)

So please, grab this one for me. :P
Also the use of the Final Fight sprites that Dampir did is not a bad idea at all. :)
http://mugenguild.com/forum/topics/cody-alt-sff-cody-final-fight-clothes-made-h-173074.0.html

About Koldskool, i did some changes on his edit of Lucy. Still have a lot to do on her since it was one of the first edits i made.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 17, 2019, 11:20:52 AM
Did I remove the add004 right?
https://mega.nz/#!a6xhwAAI!9vFB_kweF_96YajgxNBpB32YkuhekVt0SwyTBRnxHHE
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 17, 2019, 02:38:17 PM
Oh, i think it works now. I'll test more later. Thanks bro.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: RagingRowen on July 17, 2019, 02:46:03 PM
Yeah the add004basic file is where all the edits are done most likely.

Anyways be sure to give feedback on Vanessa, and that includes y'all reading this. Terry will also be updated again some time this week.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: KOFHERO77 on July 17, 2019, 03:13:00 PM
I didn't understand the add004 coding much at that time,after messing around i got hold of it
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 17, 2019, 03:30:28 PM
It works well, the cloning shit won't happend anymore but sadly the issues i noticed before even with the add004 on still there, like this one.
(https://i.imgur.com/PgiaE9v.gif)

So i believe you can handle Cody better than me. So it's yours bro. :)

Anyways be sure to give feedback on Vanessa, and that includes y'all reading this.

You did quite a great job on Vanessa. I'll up my demonstration of her in few hours.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 17, 2019, 04:24:02 PM
Fine, I did a quickie on him:
- Fixed Zero Counter
- Removed Electro Stage Interaction.
- Removed clone from Level 3 Super Pause.
- Added Modern Land FX.
- Changed Super Jump and Projectile hit sounds.
https://mega.nz/#!L2h2jCpZ!BkMlBY6Kmif7lyhqxQqVbdoP2OKQgtA5kNVYXboRjXM
If you are still willing to edit him, go ahead.
I think I saw on SwaggaKings' channel that Varo_Hades is doing a Cody with Dampir's sprites. I'm not where he'll be available though.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: Retro Respecter on July 17, 2019, 04:57:55 PM
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 17, 2019, 05:04:19 PM
Are you asking for Modern PotS conversions for some of these?
The PotS characters you mentioned (except Geese) already have modern conversions.
Ryu by Mwryly (and a few others, depending on what version you download)
Dan by Mr. Ansatsuken
Vega by Froz
Sakura by Varo_Hades
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 17, 2019, 05:46:50 PM
Fine, I did a quickie on him:
- Fixed Zero Counter
- Removed Electro Stage Interaction.
- Removed clone from Level 3 Super Pause.
- Added Modern Land FX.
- Changed Super Jump and Projectile hit sounds.
https://mega.nz/#!L2h2jCpZ!BkMlBY6Kmif7lyhqxQqVbdoP2OKQgtA5kNVYXboRjXM
If you are still willing to edit him, go ahead.
I think I saw on SwaggaKings' channel that Varo_Hades is doing a Cody with Dampir's sprites. I'm not where he'll be available though.

Dunno if i keep on him, but i'll check this out.

EDIT: Zero Counter is good now, but i really get unmotivated to work on Cody. It has A LOT to do with him, like adding low jumps, the throws direction, fix the afterimages, put many of the modern POTS sprites, fix the jump after the run. Sadly i'm still lack on coding and you're way better than me on that. So i think you can handle of Cody boy.

Varo's Cody is a kinda old WIP from him. Maybe he's back to work on him but i'm not sure he'll release or not since Varo is not that active here.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: Retro Respecter on July 17, 2019, 08:39:02 PM
Yes, I'm asking for more modern PoTS conversions. As for the rest, I'm sure that their links are all expired.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 17, 2019, 08:48:11 PM


Anyway, here's my Vanessa showcase. Great job bro. :)



Also DivineWolf is updating his stuff frequently, with the aid of Zzyzzyxx in the AI for the chars.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 2Dee4ever on July 17, 2019, 09:30:22 PM
Wouldn’t it be wiser to edit the characters of creators who are no longer active? Or at the very least, actually learn how to update the characters beyond cosmetics? You aren’t going to update say DW’s characters better than he. A tip you can use, I use these videos to update my characters
Spoiler, click to toggle visibilty
also playing the games etc I think you can improve that Terry a lot more, even Memo said something similar about his first character. No need to “update” my scraps, because I do, I’m active.

Spoiler, click to toggle visibilty
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 17, 2019, 09:58:05 PM
But what if these "no longer active" creators come back and do updates, like how Infinite did earlier this year?
I could play the games, or just watch the videos online, both are what you suggested.
Also when you update your scraps (which I presume are PotS style) they're optimized for your Ikemen game and mostly private.

Update on Terry: I'm planning on re-adding the Round Wave as Terry's EX Power Wave, with the ability to special-cancel from it like in 2002 UM.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: swit on July 17, 2019, 10:06:56 PM
No need to “update” my scraps, because I do, I’m active.
Are you planning to release them outside of fullgame environment?

To be honest if I can choose between your ancient edits (2016/2017) updated to work correctly in mugen and vague perspective of a fullgame that may or may not be released in who knows how many years, I am ok with getting the former. Especially here, with Rowen's support and polishing based on community feedback.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: sethzel on July 17, 2019, 10:09:17 PM
finally a good vanessa to make a sprites restoration
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 17, 2019, 10:16:49 PM
Don't want to be a white knight here but since you mentioned me (again...).
2D4, you want to turn another topic into a drama circus, aren't you?

Wouldn’t it be wiser to edit the characters of creators who are no longer active?

Me, Rowen, Mark or whatever any dude do edits of whatever character we want to.

Or at the very least, actually learn how to update the characters beyond cosmetics?

Most specially Rowen edits are not only about cosmetics/aesthetics. That's why i leave Cody to him.
I think you won't test his last edits like Vanessa, Terry and Goenitz to say that.

You aren’t going to update say DW’s characters better than he.

Why made this type of comparision? Jesus Christ...

No need to “update” my scraps, because I do, I’m active.

Keeping your stuff only on I.K.E.M.E.N and/or in private. Great.

Gui santos needs content for his channel, doesn’t actually seem to keen on “updating” anything unlike the rest of you.

Are you still thinking in that way about that? "Oh, just for content for the channel".
People around here was right about you sometimes 2D4. Just chill and let us still keep doing what we do ok.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 2Dee4ever on July 17, 2019, 10:37:41 PM
I swear you guys make it sound as though its a crime to make a full game or something. Last time I checked I worked very hard to give you something before, now I'm selfish to try to do something bigger than before, getting old hearing that. I simply said, your stuff could use more work and if you actually put time into it, you can have that quality. No one says anything at this point because you are all you have left. None of it is a personal attack. You want better characters, is it so bad to learn? I said it though, if you don't care about quality, which you don't looking at all of what you do, ignore it.
No need to “update” my scraps, because I do, I’m active.
Are you planning to release them outside of fullgame environment?

To be honest if I can choose between your ancient edits (2016/2017) updated to work correctly in mugen and vague perspective of a fullgame that may or may not be released in who knows how many years, I am ok with getting the former. Especially here, with Rowen's support and polishing based on community feedback.
You even say it yourself, that "you don't want to wait for that" yet what are you doing now Swit? Suggesting work for someone else to do while you do what? I'm suggesting you learn yourself so you can have good content. None of my stuff is private fyi. How do you have all these edits in the first place? Where were you when I tried doing this the cvsu way, which 99% of these edits come from? I am wrong at thinking you guys actually want better content, only thing I can apologize for. You are okay when the bare minimum. You think my intent is negative, but I want better for you, maybe the reason I bust my ass to bring you something of quality, but nooo its not a Gui edit/update/release. Keep thinking that small minded a## way of thinking. You only think like that if you do nothing yourself, as if creators must abide by your whims.

Spoiler, click to toggle visibilty
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 17, 2019, 11:00:45 PM
Denigrating the topic with such words...

Oh oh hey! Am i insult you or what for you acting like that? Why are you talking like that with Swit?
What i do in my channel is my problem, not yours. I share my edits and new MUGEN content to keep the community relevant on YouTube.
But calling me "trash"? Now i'm sure that you still with your behaviour that you showed so many times, even when you get banned five times.

I'm done with you, the respect i had for you is gone. It's too much ego and childish behaviour from you. :(
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 17, 2019, 11:04:21 PM
Ok... to be sorta conclusive here, my idea is adding quality to quantity. It's a chain reaction if you get what I'm saying.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 2Dee4ever on July 17, 2019, 11:10:27 PM
You have a fan base. Use it to actually help/teach. You put no effort into these "updates". To me, you don't care about them if you can't even put any time into these works. Yes, that pisses me off. It's not my place to tell anyone anything yes, most people just ignore it. I'm not saying anything to put anyone down(besides you). Things have been stagnate for a while now, people have no choice, but to accept anything they can get their hands on. I apologize for saying that, though I don't want your respect. Sorry for derailing, but I think you all shouldn't be content with this when some of these new guys put hrs/weeks into their stuff, you deserve that same quality if anything. If you really are okay with bare minimum then fine.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 17, 2019, 11:15:12 PM
These paragraphs just give the impression you're taking the edits too seriously. They have fixes and all that jazz, though I do admittedly doubt they'd totally put down the original. I help him and the other out aswell for the sake of making it just right.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 2Dee4ever on July 17, 2019, 11:40:09 PM
I’m not talking about you. I said what I said to you, if you don’t want to improve, nothing more to say.

When someone mentions “they are trying to preserve” mugen. All the feedback and no actual updates besides removing a line of code to monetize a “new release”. You are okay with it, so yes it does not matter.

For the record, if it weren’t serious as well you wouldn’t be putting your time into it, why try to downplay our interests? Some of us actually put a lot of time into, as you do yourself, I specifically said such. You can do better, but only if you want to as you suggest. If you don’t care, okay, not my place to convince you.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: Jmorphman on July 17, 2019, 11:42:48 PM
People are free to edit whatever they want. It doesn't matter if the creator is active or not. That's been the way things are here since, what, 2007 or so? More than half of MUGEN's existence. An edit isn't a personal attack, jeez louise.

Gui, you are trash of a person, you are the only one I'm talking shit to. Everything negative only goes towards you lol Where exactly would your channel be if not for someones else content? Why do you use my name in your tags? What do you "actually" do??
Yes, Gui is my new word for "half-ass" No, I don't want drama, yes you are scum its hard not to jab you.
Cut this shit out immediately. Totally unacceptable behavior. C'mon now.

I’m not talking about you. I said what I said to you, if you don’t want to improve, nothing more to say.
It's Rowen's topic, you posted directly after Rowen, and you've never ever seemed wont to use the quote feature, so I'm not sure how you can continue to act surprised that people aren't able to read your mind to know who you're truly talking about at any particular moment in time.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 2Dee4ever on July 17, 2019, 11:52:26 PM
The first thing I said, was not a personal attack. The thing to GUI, yes that was. Rowen posted as I was writing, I didn’t need to. The rest yes yes, you are right it was out of line.

Spoiler, click to toggle visibilty
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 18, 2019, 12:09:31 AM
The thing to GUI, yes that was.

So why you won't bring your behaviour against me in private, via PM?
But i don't want any conversation with you 2D4 since you talked to me in that way. I NEVER insult you, in every single moment.

Sorry for that @Jmorph, i'll back on topic now.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: Jmorphman on July 18, 2019, 12:19:11 AM
I want to @jmorph and say read from top to bottom, I did use the quote to answer when speaking to more than one. You mixed up me saying it’s a personal attack with me saying my initial feedback wasn’t. It wasn’t a demand the first thing said, a suggestion which the user even said himself probably misreading my intent. Only getting unsavory when mentioning gui. Hey, I followed the rules, you don’t usually listen and just ban, go ahead if you want to.
Thanks for the suggestion, but I read the topic top to bottom before I posted the first time. I also think you are misunderstanding my comment about the personal attacks; perhaps re-reading more carefully will help.

But hopefully this episode can come to an end now. As long as everyone avoids calling people "scum" in the future, there's no real need to take any action at this point.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 2Dee4ever on July 18, 2019, 12:26:43 AM
I had no other way of @ing the guy. I tried here and Youtube, but just got smug responses, or all those other bitter guys would comment. Pent up frustration @ him. Not the place though. Why would you say an edit isn’t a personal attack geez then? There is no logic in you wording it this way.  I’ve been wanting to debate your logic for a while now. I’ll pm you to continue.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: Jmorphman on July 18, 2019, 12:45:34 AM
I've had lots of people edit my stuff, and I pay it no mind. I've also made a few edits of my own. People have different tastes, and sometimes they might want to tweak stuff that others have made (and then they also might release it so they can share it with others) and that's cool! It doesn't mean that they are somehow slighting the original author, or that original author's creation. The editor just wanted to share their take on it, and that's a cool thing to see!

It's just not a big deal.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 18, 2019, 12:47:15 AM
Why would you say an edit isn’t a personal attack geez then?

So if i understand, someone editing your stuff is it a "personal attack" on you?

Ok, now i'm done for real. I don't want any conversation with 2D4.

Let's get back on topic for God's sake
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 18, 2019, 12:49:33 AM
He likely mean't mentioning/messaging you, at least that's how I read it.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: swit on July 18, 2019, 12:54:16 AM
@ing me, you mean fu*** me right? OMFG, you're even worst than i and many people thought. :no:
urban dictionary to the rescue!
https://www.urbandictionary.com/define.php?term=%40ing
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 18, 2019, 12:58:18 AM
He likely mean't mentioning/messaging you, at least that's how I read it.

urban dictionary to the rescue!
https://www.urbandictionary.com/define.php?term=%40ing

All right, but if it is that, i already answered him before.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: Jmorphman on July 18, 2019, 01:06:38 AM
Let's try and get back on topic, shall we?
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 2Dee4ever on July 18, 2019, 01:20:42 AM
This really wasn’t about the edits, my initial post was as just a suggestion which op doesn’t have to follow. Anyone else I was just replying to, besides the obvious, I kept it very direct. Keep doing what you are doing. Hey, we gave this topic more views.
Spoiler, click to toggle visibilty
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: Jmorphman on July 18, 2019, 01:40:09 AM
I'm really gonna have to insist people start posting on topic because this is getting ridiculous.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: KarmaCharizard on July 18, 2019, 01:43:37 AM
Not in touch with what's happening between 2Dee4ever and【MFG】gui0007, but would like to give my two cents regarding his original point towards RagingRowen, the thing with the quality of the edits, mainly because I feel that I've been in the position he's refering to.

When I first discovered this forum and the CotM characters (thanks to HDBZ) I noticed that some of them played great while others not that much. It was not always about accuracy (tho it was mainly about accuracy), especially when going thru POTS Styled characters. Some of them just felt clunky af, with basic shit like movement all messed up. At first I tried to figure out how the fuck you can program something into this engine, but the first impression was honestly way too scary. By googling I found out about Fighter Factory and the first thing I did was editing disfunctional characters while using functional characters as reference. For someone that doesn't know anything about cns, making a character move the way is supposed to was just a huge win. By editing minor things from different characters I progressively got better at both understanding and "writing" cns syntaxis.

Three months ago I was hyped about SamSho 2019 and set on programming a character by myself. I studied Haohmaru, Nakoruru and Genjuro from SSVSP, and the first two from CvS2, and got something I'm somewhat proud of. A lot of things were solved by googling. A lot of things were solved by constanstly bothering people at MUGEN.NET, and particulary annoying DivineWolf, and Jmorphman. Some inaccurate data came literally counting pixels and needs to be fixed at some point. But it was a damn good learning experience. Blanka was originally supposed to be an edit of varo's version, but after working on Genjuro, I noticed that it would be actually easier to work on him from scratch (not really, it was using Jmorph's Beni as base). Gues what, it turned out to be another excelent learning experience.

Right now I'm working on my third character and all I can say is that after struggling with programming a move for 5 days, getting it to work was not only super rewarding but in fact, another huge learning experience. I was stubborn and refused to mimic the way other people coded the move just because of the challenge. I'm not saying all of this because I want to brag about getting better at MUGEN, in fact, I'm pretty sure there's still a lot of room for improvement, but I want to point out that I do agree with 2Dee4ever when he says that editing an actual POTS character (or Jmorphman's, or DivineWolf) is better for learning/improving. Just using the character as a template and going for a serious CvS2 conversion is super rewarding. It doesn't really matter if it's an existing character from CvS2 or a "newcommer" (tho converting an existing character could give you the vibes on how the velocity values are usually decided).

Right now, and I swear I'm not saying this to be rude, the characters are not truly fixed. Most of the problems present on T. Hawk's original version are still on your edit. Same with Vanessa. She's somewhat visually consistent but does not play like a CvS2 character to be honest. Of course keep using these edits as a learning experience, but at some point I suggest you to ditch the "Edit Boy" epithet and create something with "RagingRowen" as author label. Feel free to ask on discord, and read posts (there's so much basic but important stuff that is documented on MFG is not even funny). I've received nothing but help and feedback from the community, so you'll probably feel as warm as me.

Good luck in the future. And sorry if this seems off topic, it is not my intention.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: SolidZone 26 on July 18, 2019, 01:44:18 AM
You have a fan base. Use it to actually help/teach. You put no effort into these "updates". To me, you don't care about them if you can't even put any time into these works. Yes, that pisses me off. It's not my place to tell anyone anything yes, most people just ignore it. I'm not saying anything to put anyone down(besides you). Things have been stagnate for a while now, people have no choice, but to accept anything they can get their hands on. I apologize for saying that, though I don't want your respect. Sorry for derailing, but I think you all shouldn't be content with this when some of these new guys put hrs/weeks into their stuff, you deserve that same quality if anything. If you really are okay with bare minimum then fine.
Now this is where I disagree with you. If Rowen wanted to update Terry for example, he could have updated CrazyKoopa's version and saved himself the time where most of the feedback I presented don't have some of those issues. But no, he choose to fix Memo's instead as I'm aware that his was pretty unfinished and left abandoned by it's own creator. But if Rowen goes out all the way to fix everything I mentioned, then I can officially say he put "effort" to it. So cut some slack already, you abandoned you own work so you don't have the right to call him or gui007 out.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 18, 2019, 01:54:33 AM
PM'ed you on private 2D4, but will be my only reply on private.

I'll back to work on Jedah and in another update for Guy, i see some few things that needs to be fixed on him, specially his Special Intro as Rowen and some others around mentioned before.

Now please.
Let's get back on topic cause Jmorph is right.
I'm really gonna have to insist people start posting on topic because this is getting ridiculous.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 18, 2019, 01:55:21 AM
Yeah I should probably get back to T. Hawk at some point.
Of course Terry's still gonna be updated.
The next edit is yet to be decided. I'll probably be multi-tasking between Leo and Ryu.
I still need to get back to Asura one day aswell.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: Jmorphman on July 18, 2019, 01:56:36 AM
Hmm... at this point it might just be better to split this off into its own topic because it seems like a discussion people really wanna get in on?
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 2Dee4ever on July 18, 2019, 02:05:23 AM
I enjoyed reading that Charma and thanks for sharing that. Not everyone is going to be into that though, I’m seeing. Solid, that post wasn’t to Rowen, he just replied at the same time coming out above me.

Ultimately do whatever works best for you. Again, Charma right on the money, damn.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 18, 2019, 02:13:22 AM
Hmm... at this point it might just be better to split this off into its own topic because it seems like a discussion people really wanna get in on?

Well Jmorph, for me it's done. I PM'ed 2D4 already.

I need to relax after all of this. You guys have no idea how bad i get for 2D4 accusing me like that.
I just say that, even that i'm a mess on coding, i learned a lot when i started editing characters instead of just editing or converting screenpacks and stages. Just compare to my very first edits like Warusaki's R.Mika or Lucy with the ones i edited recently. Of course great fellas like Rowen, SolidZone 26 and KOF_HERO_77 for example gave me such help but i'm glad that now i'm able to fix issues or adding new sprites on a character without mess with the whole thing. Sadly i'm still won't get on Cody. I really want to edit him at first but i getting unmotivated when i see that he's beyond my poor coding skills.

That's why i'm still have a long way to go.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: SolidZone 26 on July 18, 2019, 02:48:21 AM
I enjoyed reading that Charma and thanks for sharing that. Not everyone is going to be into that though, I’m seeing. Solid, that post wasn’t to Rowen, he just replied at the same time coming out above me.

Ultimately do whatever works best for you. Again, Charma right on the money, damn.
Oh, I see. I'll admit I did miss that. It kinda confused me when you didn't quote him, that's why I thought you were. But seriously, gui or Rowen weren't the only one doing this kind of stuff. Prime SC was too before he stopped. Even Jmorphman himself admitted he edited works such as CrazyKoopa's Eagle and Ryo. In fact, I would have probably done it as well if no one else was going to. But in the end, I figured PotS styled characters are too complex for me, so I decided to give them the feedback instead as I have a keen eye on them. So yeah, if the original creators went offline and left their characters unfinished for years, it's up to people like these two to finish them. Just because you're still here doesn't mean they are.

To Rowen, I look forward to seeing that updated Terry. I was kinda worried at first that you weren't using CrazyKoopa's version to update him, but you can actually finish Memo's version, I'll be very impressed to see if he feels more polished than ever.

And to gui, even though I couldn't spend the time editing characters myself, I'm glad to be able to contribute for you and Rowen some way, shape or form. So thanks for that.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 18, 2019, 03:07:04 AM
And to gui, even though I couldn't spend the time editing characters myself, I'm glad to be able to contribute for you and Rowen some way, shape or form. So thanks for that.

I thank you aswell for the great help, specially on the feedbacks. :)
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: DJMouF on July 18, 2019, 06:09:01 AM
Whew! Got Real Spicy In Here!
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: drewski90 on July 18, 2019, 03:51:32 PM
i just got cody and right off the bat he's add004 compatible, why is that?
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: Ysaquerai on July 18, 2019, 04:13:34 PM
i just got cody and right off the bat he's add004 compatible, why is that?

i'm having a problem adding cody to the newest add004
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 18, 2019, 04:24:26 PM
Could you maybe post a screenshot or somethin'?
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: Ysaquerai on July 18, 2019, 04:56:51 PM
when i try to re apply add004 PIE from the newest add004 https://ibb.co/0t6rWT1 (https://ibb.co/0t6rWT1)
trying to dirty patch the air https://ibb.co/gJHXCVY (https://ibb.co/gJHXCVY)
result the three chars just stay on the screen https://ibb.co/9vKHj6G (https://ibb.co/9vKHj6G)



Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 18, 2019, 05:00:34 PM
Yep, it's one of the main troubles i get when i tried to edit Cody. He won't compatible to the most recent version of add004 no matter what. :(
It's one of the reasons why i gave up of him.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 18, 2019, 05:01:10 PM
Must be to do with the add004basic.reb2
May change it to a cns file or somethin' but there may be something deep within causing it.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: Mark85 on July 18, 2019, 05:05:01 PM
delete the add004 code at the start of def file,change add004basic.reb1 to add004basic.cns
and rename it in def,should work fine now.

Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: Ysaquerai on July 18, 2019, 05:11:28 PM
delete the add004 code at the start of def file,change add004basic.reb1 to add004basic.cns
and rename it in def,should work fine now.

thanks for the fix, works like magic :)
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: Mark85 on July 18, 2019, 05:20:21 PM
also feedback,Air Light Kick never manages to hit the opponent,might be the clsn
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 18, 2019, 08:59:38 PM
OK, Cody updated:
- J.LK clsn adjusted, easier to hit standing opponents now.
- add004 stuff complete and utterly removed, at least that's what I hope.
- New 9000,1 Port
https://mega.nz/#!32oAAQTS!VkquCBjgcjE8xa_x6jdU408_SWFCXhOgf-5JaHS8bgU
I don't really know what else to edit to him aside from all the FX. I might change his MAX/Lvl2 Dead End Irony to be the LVL3/MAX Variant.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: drewski90 on July 18, 2019, 09:32:42 PM
ok that's much better, anyway cody's readme has a ton of typos has it contained ryu's supers and special moves
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: MCX on July 18, 2019, 11:25:48 PM
OK, Cody updated:
- J.LK clsn adjusted, easier to hit standing opponents now.
- add004 stuff complete and utterly removed, at least that's what I hope.
- New 9000,1 Port
https://mega.nz/#!32oAAQTS!VkquCBjgcjE8xa_x6jdU408_SWFCXhOgf-5JaHS8bgU
I don't really know what else to edit to him aside from all the FX. I might change his MAX/Lvl2 Dead End Irony to be the LVL3/MAX Variant.
Maybe his alternate sff?
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 19, 2019, 12:02:03 AM
I don't really know what else to edit to him aside from all the FX. I might change his MAX/Lvl2 Dead End Irony to be the LVL3/MAX Variant.

Some things i mentioned some posts before. ;)

Great work so far you did on him, i knew you can handle this.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: Ysaquerai on July 19, 2019, 12:06:58 AM
feedback, when cody is running forward you can't execute low punch or any kick (middle punch is only working and high punch when your too close to your opponent), you have to completely stop before you can do a low punch or any kick, unlike most cvs/pots style characters when they are running forward most characters can be stopped by using any punch or any kick
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 19, 2019, 12:12:05 AM
I sincerely wonder if these were what Gui was trying to fix. Back to the add004 clone problems, I'm assuming those came from not using the add004basic.reb2 file where all the edits were done.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: ReddBrink on July 19, 2019, 02:08:07 AM
you need to remove this line in the animation file, then re-patch the character to fix the cloning issue.
Code:
;#ADD004BASIC PIEs#

Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 19, 2019, 03:19:47 AM
I sincerely wonder if these were what Gui was trying to fix. Back to the add004 clone problems, I'm assuming those came from not using the add004basic.reb2 file where all the edits were done.

I tried to fix the afterimages, specially on the High Jumps, the dust effect that is kinda off, fix the throws direction, adding low jumps and some few other issues.
But sadly i failed, every time i tried to do them. :(
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: SolidZone 26 on July 19, 2019, 12:26:48 PM
Here's some feedback on Cody (Since the moveset on the readme is inaccurate as they are Ryu's moves, I looked at Gou-San's Cody to find the names of the specific moves):
-The old landing effect is still present on his back dash and his Dead End Irony super.
-The dust effect on the start of a run is missing a sound effect.
-There's a step sound missing on the run.
-He seems to scoot a couple of pixels when he lands after a normal and super jump (It causes the new landing effect to look misaligned, but is not).
-The "Game Over" voice he said during the Custom Combo is being played twice (Which causes the voice sound to be louder than normal).
-The tornado effect on his moves disappears by a frame without fading away.
-His Final Destruction super doesn't have a swing sound on the first punch.
-His level 3 and Final Destruction super don't have envshake on the rest of the hits (They stop after a few).
-The skid effect on the crouching MK Ruffian Kick is not the same as the one used after stopping a run.
-The crouching MK can't hit certain opponents with smaller hitboxes as it passes through them.
-All of his attacks are playing the guard sparks twice when the opponent blocks them (Once on the normal size and other a smaller one).
-The hit spark and guard spark of the 1st hit of his level 3 super is misaligned.
-The yellow flash on his EX Criminal Upper disappears too early.

Hopefully that's all of it.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 19, 2019, 08:08:55 PM
I'd probably amplify the volume of his voice samples, like I did with Infinite's Taskmaster.

On a sidenote, Terry has been updated.
- Added missing Custom Combo FX segment.
- Many fixes, like missing landing effects and hit sounds.
- Modified EX Power Charge to launch higher.
- Changed EX Power Wave again, to the 2002 UM Round Wave, with the ability to special-cancel.
- C.HP now special-cancellable.

Still no Zero beta from Mr Karate.
I'm not sure what's keeping him, I can either live with it or get the Beta from the video SZ26 posted.
I'll also be doing an edit to Tiger-Boy's edit of Varo's edit of PotS Cammy. I'm gonna port her Mugen 1.0 AI and re-enable moves like the Air Cannon Drill and Cannon Revenge.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: SolidZone 26 on July 20, 2019, 09:25:01 AM
Just finished testing Terry's update and I can officially say that you actually did it. You fixed nearly everything I mentioned. There's still a few more things that need to be looked at:
-Power Wave, Round Wave, Burn Knuckle, Crack Shoot, Power Dunk, Power Charge and the 1st hit of Fire Kick still have no envshake when it hits the opponent.
-The 2nd hit of Buster Wolf is unblockable if the 1st hit was blocked in the air (I found this one recently).
-The swing sound of Crack Shoot should play earlier (It plays after Terry swings his leg).
-The landing sound effect seems to play after the landing effect appears on the Burn Knuckle.
-The Buster Throw grab animation has no swing sound (The Buster Punch has it, but not the other one).

But overall, he now feels like a complete character. Well done, Rowen. :)

Still no Zero beta from Mr Karate.
I'm not sure what's keeping him, I can either live with it or get the Beta from the video SZ26 posted.
I'll also be doing an edit to Tiger-Boy's edit of Varo's edit of PotS Cammy. I'm gonna port her Mugen 1.0 AI and re-enable moves like the Air Cannon Drill and Cannon Revenge.
That was a video on Mr. Karate's beta that he personally posted, assuming this will be the one he'll send you. Can't believe he still hasn't sent it to you yet even though he asked you himself. First he complains someone edits his work back then, but now he offers you to finish it and doesn't deliver. What's up with that? Seeing the work you did with Terry, I'm very certain you can do a fantastic job.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: YugaCurry on July 20, 2019, 02:17:42 PM
When I parried Cody's upper cut, this happened.

(https://i.imgur.com/cmqBDVw.png)
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 21, 2019, 02:33:43 AM
Hey Rowen, kater15 did some pals for Vanessa and Terry. :)

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/d8107afb-af7f-4183-bace-24a7574c1c37/ddc4itq-1308b638-d127-4194-8302-895c455d6a01.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2Q4MTA3YWZiLWFmN2YtNDE4My1iYWNlLTI0YTc1NzRjMWMzN1wvZGRjNGl0cS0xMzA4YjYzOC1kMTI3LTQxOTQtODMwMi04OTVjNDU1ZDZhMDEucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.Ai7ImvjBrGFCrIsnv4At1wXiDK8J4CYeQwxql0O4Yo0)
https://www.mediafire.com/file/0ysyj16o7z8nubd/VanessaCVS-Pals.rar

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/d8107afb-af7f-4183-bace-24a7574c1c37/ddc4iie-7dbac34c-fd61-4487-ac11-9603b8aeb422.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2Q4MTA3YWZiLWFmN2YtNDE4My1iYWNlLTI0YTc1NzRjMWMzN1wvZGRjNGlpZS03ZGJhYzM0Yy1mZDYxLTQ0ODctYWMxMS05NjAzYjhhZWI0MjIucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.NUbtvUiIG15DYGtIvs5nyqE64ZOA1o8RK6ypUeebdFs)
https://www.mediafire.com/file/ssbl47ctacz776t/Terry-Pals.rar
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 21, 2019, 02:40:12 AM
I'll consider them. Thanks for the offer.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 21, 2019, 02:42:53 AM
Also TDX did such cool pals for Terry a time ago.
(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/7222880_orig.gif)(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/8046923_orig.gif)(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/6026915_orig.gif)(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/1137435_orig.gif)(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/7476994_orig.gif)(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/5822434_orig.gif)
(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/8822631_orig.gif)(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/5352535_orig.gif)(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/6253472_orig.gif)(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/1230807_orig.gif)(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/1203118_orig.gif)(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/7435862_orig.gif)
http://www.mediafire.com/file/ad12t5g11uud5qd/TDX%2527s_Terry_Bogard_Palettes.zip
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: senorfro on July 21, 2019, 09:29:02 PM
Cody
- I can do supers in the beginning of CC, which shouldn't be do-able till near the end
- He can't cancel supers into other supers
- Hitting an opponent after forward+HK while they're still in the air causes them to auto-recover
- He needs better damage dampener for combos, as he can do some serious damage with little dampener or none at all (here are examples)
   -- Repeating Criminal Upper can get in the mid 400s
   -- J. HP -> D.HP -> HP Criminal Upper -> Lvl.3 Final Destruction = 770
   -- J. HP -> D.HP -> HP Criminal Upper -> Lvl.1 Final Destruction = 455
- No dash for Lvl.1/Lvl.2 Final Destruction?
- Why are his throws only LP+MP/LK+MK?
- Holding a direction while throwing doesn't change the direction of the throw when it should

Vanessa
- Machine Gun Puncher is an infinite in the corner.  There doesn't appear to be any juggle restrictions, so with timing, you can do it forever.
- Speaking of, why does regular Machine Gun Puncher look to have better juggling than the EX version.  I'd figure it would be the other way around.
- Her hit box for Machine Gun Puncher is too big, as it allows for combos that shouldn't really be do-able.  And, it it looks like she hits the opponent even when her fists whiff
- She needs better damage dampener for combos, as she can do some serious damage with little dampener or none at all (examples)
   -- CC -> S.HK (x4) -> Machine Gun Puncher -> S.HK (x3) -> HP. Machine Gun Puncher = 400
   -- J.HK -> S.MK -> C.HP -> HP Machine Gun Puncher -> (super cancel) Lvl1. Crazy Puncher -> (super cancel last hit) Lvl2. Crazy Pucher = 736
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 22, 2019, 03:00:52 AM
K I'mma tweak Vanessa soon.
I too felt the Machine Gun Puncher was a bit suspicious.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 22, 2019, 06:21:51 PM
Amakusa by Testament is also planned.
But I'm wondering if the one hosted here is the most up to date.
Edit: Vanessa Updated
Added damage dampening to her MAX Crazy Puncher and nerfed the Machine Gun Puncher.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: senorfro on July 22, 2019, 11:11:14 PM
- Crazy Puncher gives too much meter.  HP version gives half a bar
- Crazy Puncher is still an infinite in the corner.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 22, 2019, 11:32:51 PM
Could you provide a vid or something? I couldn't pull it off.
Edit: Fixed the meter stuff, added more recovery time to the HP MG Puncher.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: senorfro on July 23, 2019, 12:35:27 AM
You need to start it with Forbidden Eagle, Forward Puncher Vision - Upper, Puncher Weaving -Dash Puncher, Dash Puncher, or EX Machine Gun Puncher as those moves knock the opponent high enough/she recovers fast enough to start it up.  Then, depending on the opponent, depends whether to use LP, MP, or HP Machine Gun Puncher in succession.  It is more strict from before, but do-able.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 23, 2019, 12:57:48 AM
Tweaked again, harder for me, but still not sure if an infinite.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: senorfro on July 23, 2019, 01:16:08 AM
Just re-tried, it looks good.  Everything I'm trying is not producing the infinite, so hooray.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 24, 2019, 09:37:02 PM
Anyways, Ryu will be next. I'll be making adjustments to his Super Moves, like adding MAX Supers for every Level 1 including the Shinkuu Tatsumaki.
Denjin Hadouken will become a Level 3, seeing it being one in its other appearances like SF-EX3 and SFV.
For proof, here's the MAX Metsu Shoryuken (not Nidan Shoryuu Tsuki, this is its proper name) and the Denjin Hadouken.
https://streamable.com/xtar2
I'll have to get used to the different cancel code and such, but I shouldn't struggle too much.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 02, 2019, 03:37:04 AM
After a week at least of on n' off work, Ryu is out my fellas! Fly up to the first post.

This edit was another toughie, mostly because of the slight coding differences compared to the usual PotS style characters.
This one includes Level 2 Versions of his Level 1s and vice versa for his Shinkuu Tatsumaki, and a few other differences which make him fit in more with the usual Modern PotS char.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: Marnie on August 02, 2019, 05:41:05 AM
Tested for a few minutes and I have to say he plays very nice. I'm glad you included the intro against my Akuma. A few things that I noticed though:
- I see that you included something about fixing Messatsu Goshoryu, is this about it hitting 4 times instead of 5? If not, you might want to fix this as well.
- I think Denjin Hadouken should do a little more damage as it is now a lv3.
Now these are just me and you can ignore:
- It feels weird (for me at least) to mix both his CvS and SFIV (i guess? or is it from SFV, idk) voice, I know he doesn't have a fitting voice for that move though...
- I'm not much of a fan of Evil Ryu with Aura, in SFA and CVS he didn't have the aura so I always saw it as 'not fully developed Satsui no Hadou'. I'm also still used to his Shakunetsu Being instead of . If not asking much you could make a variable (in config.txt) to choose classic Shakunetsu (, no "Akuma stance" and no aura) or new Shakunetsu (, with stance and aura). If you don't want it's fine.

Again, very good edit, congrats and thanks for sharing. I'll use him as the main Ryu on my PotS roster.

Edit:
A few more things I missed: the color separation, I remember you said you're not going to add it so it's fine, and the classic PotS Hyper Ports, I really like them and they are not even included in the sff, I can add them myself though.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: SolidZone 26 on August 02, 2019, 06:58:54 AM
Here's some things I noticed after a few minutes of testing:

-His standing MK is using the light swing sound.
-His missed throw animation doesn't have swing sound.
-Ryusokyaku doesn't have a landing effect when he stomps the ground like his taunt as Evil Ryu.
-I just found out about this, but I realized his dodge doesn't have a swing sound and forward/backward rolls don't have dash sounds (I forgot PotS has these).

Love the improvements, he's feels right and not OP. I will definitely use him for my PotS roster as well and leave Mr. Ansatsuken's version for my main one.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: KOFHERO77 on August 02, 2019, 12:53:11 PM
Awesome Ryu,here's some palettes i handpicked from victory's evil ryu,to make good use of the CS(not made by me)
(https://i.imgur.com/tPmmxDg.png)(https://i.imgur.com/6pyZFET.png)(https://i.imgur.com/Wt1Jmbo.png)(https://i.imgur.com/zQ8UlcB.png)(https://i.imgur.com/Clr40Nj.png)(https://i.imgur.com/AwzeTzz.png)(https://i.imgur.com/cUbAHAi.png)(https://i.imgur.com/sI4B49B.png)(https://i.imgur.com/851A1yK.png)(https://i.imgur.com/ZkqTbJh.png)(https://i.imgur.com/kFMkzhc.png)(https://i.imgur.com/xXGY0kL.png)
https://www.mediafire.com/file/hehhqizikpblhsl/Ryupals.zip/file
Also i have been adapting some custom sprites for Ryu to victory's CS
(https://i.imgur.com/yCLBYX2.gif)(https://i.imgur.com/u4iFAjU.gif)(https://i.imgur.com/hEvXrlC.gif)
If you want to use them,hit me up
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 02, 2019, 01:23:44 PM
Here we go:

DeathScythe:
- Actually it was because it barely did any hits when Super cancelled from specials that cause knockdown, I tried taking reference from Victorys' Evil Ryu but kinda failed.
- Well I didn't want to give it too much because of the Stun feature.
- Well that happened in Jmm's Ken and it worked okay, and in Victorys' Evil Ryu.
- A config for the Aura could be a possibility.
- It does use the CS by Victorys and Varo_Hades, that's something, right?

SolidZone:
I'll get to these soon bud.

KOFHERO77:
I mostly have my eyes peeled on the SF3 stance.
I was also planning on adding Air Hadoukens, including the Zankuu Hadouken, so hit me up with that if you want to..
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: KOFHERO77 on August 02, 2019, 01:30:05 PM
I found the sprites in memo's CVTW2 Ryu and i doesn't seem there's any air hadouken sprites,about the stance ill send it soon
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 02, 2019, 01:35:18 PM
There were Air Hadoukens in Victory's character.
Mr. Ansatsuken's has Zankuu Hadoukens.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: KOFHERO77 on August 02, 2019, 01:41:34 PM
The ones in victorys char should be already cs'ed,about mr.ansatsuken's ill get to it.Also will you be intrested in an alt stance for E.Ryu aswell ? I'm planning to release a pack of cs'ed custom ryu sprites,and i've been thinking about these 2 stances
(https://i.imgur.com/6ihD3JA.gif)(https://i.imgur.com/P60IxKt.gif)
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 02, 2019, 03:09:34 PM
Well in terms of Evil stances, I'd like the MvC one with the Akuma hands.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: KOFHERO77 on August 02, 2019, 03:22:15 PM
Does that exist in CVS sprites ?
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 02, 2019, 03:27:01 PM
I doubt it, but it would be a nice addition.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: KOFHERO77 on August 02, 2019, 03:32:30 PM
Well the problem is i can't sprite for shit,but if you find it send it to me
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: GT Wonder on August 02, 2019, 08:39:29 PM
And with that this is now officially THE latest version of the original Pots Ryu, nice job on this dude. Hope the eventual updates from what's been mentioned so far make him even more better.

@KOFHERO, I recognize those stances, it was from that one (in)famous creator (RIP by the way) who also did Dragonclaw all those years ago. I always did like that 2nd stance one a lot personally.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: Ryu From Streets™ on August 02, 2019, 09:59:31 PM
I'm so going to test that Ryu.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: Memes never die/Manby on August 02, 2019, 10:17:16 PM
Evil Ryu's Max Messatsu Goshoryu only uses 1 bar instead of 2.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: Marnie on August 02, 2019, 11:03:39 PM
- Actually it was because it barely did any hits when Super cancelled from specials that cause knockdown, I tried taking reference from Victorys' Evil Ryu but kinda failed.
- I see.
- Well I didn't want to give it too much because of the Stun feature.
- I thought about this too, it's ok to leave the damage as it is if you want.
- It does use the CS by Victorys and Varo_Hades, that's something, right?
For some reason I thought the CS was not included. lol
Anyway thank you for adding it.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: Memes never die/Manby on August 02, 2019, 11:13:43 PM
Also Omega Rugal gains meter off of the Genocide cutter at the end of Destruction Omega.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 02, 2019, 11:30:49 PM
Also Omega Rugal gains meter off of the Genocide cutter at the end of Destruction Omega.

Well I'm waiting for Falcon's upcoming updates, which were announced in his Heidern topic.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: Memes never die/Manby on August 03, 2019, 12:20:03 AM
Ah. Okay then.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 03, 2019, 11:37:32 PM
I've updated Ryu and Goenitz, check em'.
More of Ryu's changes are included in the Readme (Editors) file.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: SquidlyPoli1 on August 03, 2019, 11:41:23 PM
Ryu is also still listed in your "WIP/Planned" section. I just thought I'd point that out.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 03, 2019, 11:47:34 PM
Omph, fixed.
I'll probably do the planned stuff top to bottom, I'm not in the mood to decide on which version to use for the Zero and I'm still not motivated for Asura.
Leo just needs a good update so I'll get to him in not too long.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on August 04, 2019, 12:01:47 AM


This is the definitive version of Ryu for sure. :)
Did the video before the updates. :P
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 04, 2019, 12:40:42 AM
It's a good feeling to hear you and others think that.
But it still feels incomplete, but that's probably just because of the old coding, when you compare it with modern chars like Jmorphman's atleast.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: SolidZone 26 on August 04, 2019, 03:06:16 AM
Tested his update and I seem to have found two things that are present but weren't in the last one and and another more details I missed:

-His lifebar portrait is no longer the default palette on the select screen (When editing the SFF through Fighter Factory, this seems to be an issue if the default palette was somewhere else like 4 instead of 1 as of most PotS style characters. I couldn't figure out how to change it back while keeping the palette's original location).
-His dodge still doesn't have a light kick swing sound.
-Tomoe Nage doesn't have a heavy kick swing sound when the opponent is thrown.
-Senpuu Kyaku should be a medium hit sound instead of a heavy one since it's using the B command and that the damage is weaker.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: GT Wonder on August 04, 2019, 02:33:22 PM
Finally got around to messing about with Ryu just now, these are more personal opinions than suggestions and such

-Its not mentioned in any of the readme files but he still has Nidan Shoryuu Tsuki. No longer a QCF K x2 command and is instead preformed with QCF HCB K (hope I'm typing these right) move that also has a MAX version. From what I'm seeing though he no longer has that unique cancel into the Shin Shoryuuken at the cost of a extra bar, which is a shame since I personally loved that feature. Maybe bring that back for the MAX version at least?

-Reppu Jinrai Shou has finally regained the Shoryuken finisher, not seen since Pots himself was still updating Ryu. Never understood why it got removed in the first place after others took over. Interesting that you made it a Lvl3 super now though along with the Denjin Hadouken but it makes sense.

-Call me crazy but...maybe Master mode could have a few exclusive moves? Like the unique Hadoken moves he has in MVC3 and Infinite for example. Could really seperate him more from Normal and Evil modes. I think Master versions of other characters that have the mode usually gain a exclusive move or two but I may be wrong.

Great update nevertheless, he feels more streamlined and very up to date in terms of current Pots character standards these days. Looking forward to see who'll you do next.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 04, 2019, 02:54:17 PM
- It's called the Metsu Shoryuken now like in SFA3, I disabled the Shin Shoryuken thing because it did little damage, and I had trouble fixing that.
And if I did bring it back for the MAX version it would clash with the Level 3 Super, I'll probably look into this in the future.
- Varo_Hades' version made it a Level 1/2, decreasing the amount of punches for the Level 1 variant, he could've had the original as the Level 1 and added the Shoryuken for the Level 2. In short he gave Ryu more Level 1/2 Supers than he should've, including the Denjin Hadouken. I felt like 3 was a perfect number with what he had.
- I could just maybe consider that, seeing he did have the Bofu Tatsumaki from Pocket Fighter.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: KOFHERO77 on August 04, 2019, 02:56:47 PM
Tested his update and I seem to have found two things that are present but weren't in the last one and and another more details I missed:

-His lifebar portrait is no longer the default palette on the select screen (When editing the SFF through Fighter Factory, this seems to be an issue if the default palette was somewhere else like 4 instead of 1 as of most PotS style characters. I couldn't figure out how to change it back while keeping the
Open up the char with ff3,change to the default palette in the palette tab to the right,open up advanced palette editor,save the port,replace it with the one you saved,save and done.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 04, 2019, 05:06:13 PM
K, I was just sent this Zero version: http://www.mediafire.com/file/rye470osah86cv4/Maverik_Hunter_Zero.rar/file
This one appears to be made up of 2 Modes now, the other being Pals 7-12.
It also has fixes to his Supers like the Buster Shot Combo and ;LVL2 Z Saber Combo.
This may be okay to pick up. Do y'all think so?
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: Mr.Karate JKA on August 04, 2019, 05:29:29 PM
IS this a Lot to do with his system and mechanics like adjust combos, remove superjump and fix some issues on soulgenmu
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 04, 2019, 05:50:40 PM
But I'm wondering if this is the latest official version.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: Mr.Karate JKA on August 04, 2019, 06:13:21 PM
Its my late version bofore i stop the Work.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 04, 2019, 06:14:11 PM
K, I should get going with it then...
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 06, 2019, 03:44:19 AM
Varo_Hades' Zangief is now on the To-Do list.
For two thing, I noticed some oddities with his intros and color seperation.
He also has some odd commands, like Vodka Fire just being D,DF, not D,DF,F.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: YugaCurry on August 06, 2019, 04:17:06 AM
Varo_Hades' Zangief is now on the To-Do list.
For two thing, I noticed some oddities with his intros and color seperation.
He also has some odd commands, like Vodka Fire just being D,DF, not D,DF,F.

The round doesn't end immediately when he's cheap KO'ed.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 06, 2019, 04:22:37 AM
Also he's got 2 Seperate SFFs, the other being for Mech Zangief, but I'm positive the only difference is the portraits, so I'll delete that SFF to save file size but put the ports in the remaining one like I did with Ryu.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: Ysaquerai on August 06, 2019, 04:27:31 AM
what was updated recently?
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: senorfro on August 06, 2019, 05:49:54 AM
He also has ridiculous range for throws, even for Zangief.  You could grab the opponent as soon as the round starts.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: Marnie on August 06, 2019, 09:43:15 AM
I'm going to suggest you to add his SFA3 intro against my R. Mika, if possible.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: SolidZone 26 on August 06, 2019, 12:10:07 PM
For varo_hades' Zangief, will it also include the edits from ShinRei (ReixSeiryu)? I have a version that has his name on the def, but I don't know exactly what kind of edits he did to him.

Open up the char with ff3,change to the default palette in the palette tab to the right,open up advanced palette editor,save the port,replace it with the one you saved,save and done.
Tried this on Mr. Ansatsuken's Q and it doesn't work. But I may have I figured out why I had trouble. Turns out he doesn't have any palettes from pal1 to pal12 assigned in the def. 1.0 and later characters has the option not to use them and will use the [Palette Keymap] with the order set in the SFF file. For the lifebar portrait, they will always use the first set palette in the select screen and can only use that one. Changing the portrait's color in the SFF if it's not the default color will cause it to get stuck and the palette will not change for it except for the sprites. I guess that's why the default palette for Infinite's characters are always 1 and never 4 and they have the option to use a palette selector in-game. I changed Ryu's palette from (1,1) to (1,4) for his lifebar portrait and it worked fine because he has a set of pals assigned in the def. Thought anyone here should know in case they don't.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 06, 2019, 10:44:39 PM
Yeah I'm using the version marked "Varo_Hades and Shinrei".
I'll definitely be attending to his throws, and his Throw Specials and Supers which do extreme damage.
I'll probably look into the Mika intro aswell.
He also lacks Hurt/KO voices for his Mech Zangief mode (His voices seem to be from Infinite's version) so I'll have to edit those of MVC2.
I'm also gonna do something about his Supers, he has 2 different LVL1/2 Final Atomic Busters, the other being the Ultra variant from the MVC Series, they both have the same behavior mind you.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 16, 2019, 12:06:19 AM
Ok about Asura, I know a few of you out there are anxious for this edit, so I'll post this unfinished version I was working on back in June, he still needs stuff like a Power Charge and Super Finish BG, but he's acceptable for now. There's still audio files for the custom voice samples I did for him, but you can remove all that if you wish.
https://mega.nz/#!GzYh0aYY!SeGKAkmWCk5EebHZU5LYPlPDWapPPI9YuAK_xP7AXYo
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: Retro Respecter on August 20, 2019, 05:17:26 PM
I may have found a problem with Terry Bogard. It doesn't have the special intro vs. Jmorphman's Ken.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 20, 2019, 05:24:52 PM
Sure he does, it's just that Jmm's Ken isn't compatible unless you change that in his pre-intro state.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on August 21, 2019, 01:32:44 AM
I may have found a problem with Terry Bogard. It doesn't have the special intro vs. Jmorphman's Ken.

It does, you need to do this on Jmorphman's Ken.
Search for the [State 5901, vs Terry Bogard] on System.st

Them, did just like this.
Code:
type = ChangeState
trigger1 = var(40) != 1
trigger1 = NumEnemy
trigger1 = RoundNo = 1
trigger1 = Enemy, AuthorName = "MEMO" && Enemy, Name = "Terry Bogard"
value = 199
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: Prime SC on August 21, 2019, 02:16:21 AM
Do u plan to completely finish asura
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on August 23, 2019, 01:14:05 PM
It may take a while before I get back to him.

In other news, Zangief has been released.
I've only started him though, a bigger update will come, he just needed a cleanup.

Also shameless shoutout to my Hanzo edit, in-case y'all missed it.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: Marnie on August 23, 2019, 11:20:26 PM
Feedback on Zangief:
- There is a cut off in EX sound effect when EX Flying Powerbomb connects
- For some reason I can't do Super Aerial Russian Slam at all

Also some nitpicks:
- Can you add randoms to his voice in normal moves? Is annoying having him screaming everytime he does something.
- If you don't want to create a new anim/state for the Special Intro against Mika, use state 192, the only difference between this and the actual intro is he starts the intro off screen, then run onscreen before doing his pose.

Also thank you for changing his commands, it was almost impossible performing them on a keyboard. Good edit so far.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: SolidZone 26 on August 24, 2019, 08:50:20 AM
Here's my feedback on Zangief:
-His lifebar portrait is not the default palette on the select screen.
-Crouching MP can sometimes go through the opponent and never hit them due to the small red hitbox.
-The blue flame on Banishing Flat still appears for half a second before returning to his stance.
-His Screw Piledriver, Flying Powerbomb and Atomic Suplex doesn't have a swing sound if it misses.
-His Aerial Russian Slam doesn't have a swing sound during the throw and looks like he just dropped the opponent after grabbing them.
-He doesn't do his Double Lariat special intro with ReddBrink's Mike Haggar or Jmorphman and CrazyKoopa's Eagle.

That's all for now.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on August 25, 2019, 02:44:42 PM
Ok, do you know a good Zangief with the Lariat intro?
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: G.Ryu on August 25, 2019, 06:48:54 PM
You could use Warusaki3's Zangief with CNS patch made by Jesuszilla.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on August 26, 2019, 07:05:43 PM
Also some nitpicks:
- Can you add randoms to his voice in normal moves? Is annoying having him screaming everytime he does something.
- If you don't want to create a new anim/state for the Special Intro against Mika, use state 192, the only difference between this and the actual intro is he starts the intro off screen, then run onscreen before doing his pose.

Also thank you for changing his commands, it was almost impossible performing them on a keyboard. Good edit so far.

Why not release an intro patch for him? I'm set to add the Eagle intro and I'll add your intro if so.

Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: Marnie on August 26, 2019, 08:26:12 PM
Why not release an intro patch for him?

Because this is something simple that I thought you could do, after all you're the one editing him. But if you don't want to add it, it's fine, is not something that important. I don't feel like doing a patch at least unitl I get my laptop back.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on August 29, 2019, 02:17:19 AM
Did a little update to Zangief, with one addition being the Eagle/Haggar Intro. Eagle has also been updated to be compatible.
I'll still see what I can do for the Mika intro. Shouldn't be much of a hassle to add one in.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: Nedflandeurse on August 31, 2019, 09:23:34 AM
Thanks for editing all these characters and actually giving them even more value!
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on September 01, 2019, 02:49:26 AM


The Red Cyclone plays great!
Quite an improvement you did bro. :)
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on September 01, 2019, 02:54:05 AM
Ok I should probably get his Mech samples on the Haggar intro next update.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: PeXXeR on September 01, 2019, 11:54:46 PM
Prepare your butt Rowen, I'm gonna nitpick the hell out of that Terry lol.

Before I start, I appreciate the BANG sound for the burning knuckles and the throw from Vyn's Terry.
https://streamable.com/5zdwa

Some suggestions.
- Terry cant chain into the EX burning knuckle after crouching light kick or light punch.
- His air  and moving vels are really weird, he feels floaty, same goes for some of the hit pauses( ex burning knuckle, EX crackshoot I don't feel these hitpauses work for dynamic moves like that. The ex burning one reminds me of Vyn's one but with slower hitpauses the Down back any kick hyper as well, the hit pauses are super weird, the ex crack shoot is by far the worst offender though)
- his level 1 buster wolf travels the entire screen,even  in stages with zoom,same for the level 2
- You can add the power dunk to the hitpause as well.

All of the "issues" I pointed out are in the video. Its up to you though.



Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on September 02, 2019, 02:50:20 PM
I'll look into the cancels and hitpauses and such at a later date, maybe even tomorrow.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: Retro Respecter on September 05, 2019, 07:33:19 PM
This may be off-topic, and I'm sorry for the inconvenience, but I was wondering if you could do Mondern conversion for the following PoTS characters:
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on September 05, 2019, 07:52:31 PM
These characters are already "Modern" though, and there's more source-accurate Haohmarus by Chazzanova which can be found here: https://mega.nz/#!OuAWUSqS!7btMXCiqJnrQc5XpAfAUxDYJrf0Q8XkHGV-_s1NyWjY
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: Project.13 on September 05, 2019, 11:49:41 PM
So I had to come here and pick up Terry after his Smash announcement. Dude feels awesome though there are a few things that still need fixing, outside of what was already mentioned [Missing Envshake on most of his supers, SFX stuff, a bit of floatiness, etc]

- I might be wrong on this, but I think Round Wave should hit grounded opponents.
- Crack Shoot and EX Crack Shoot's properties are flipped, I think. EX CS should keep the opponent standing, but with enough hitstun to continue combos, and normal CS should knock down.
- I can't seem to pull off normal Power Dunk, despite being able to perform the EX version flawlessly and consistently.
- Trinity Geyser feels a bit off. The long pause feels out of place, but I'm not sure if that's the fault of the pause itself or the fact that it's lacking any kind of effect similar to what it has in KOFAS.
- A few things about Buster Wolf: I know it was mentioned before, but both versions of Buster Wolf travel the same distance, rather than Level 1 BW being shorter.
   - While on the note, MAX Buster Wolf has Terry's line get cut-off when he charges forward.
   - I also feel like when the opponent gets launched after the Buster Wolf explosion, they should fly farther than  they do.
   - Finally, MAX Buster Wolf should have some mild pauses in between each hit of the explosion. It looks and feels too similar to regular Buster Wolf without them and lacks a unique impact, imo.
- A little nitpicky, but I personally think the hitpause on the initial hit of both versions of High-Angle Geyser last a bit too long. Throws off the pacing of the move, imo.
- Also admittedly nitpicky, but I think Terry should say "Buster Wolf" at the end of Rising Beat, but I don't think it should be the same one that he has now.

Otherwise he's still pretty dang solid, all the same. If those things got fixed, this could definitely be in the running for the best Terry in this style for MUGEN.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on September 06, 2019, 12:56:30 AM
Aight,

Round Wave being an OTG would be a bit OP seeing it can Special-Cancel.
Normal CS, in games like CVS2, didn't knock down, unless it were the HK version (Not CVS2), I think aswell.
I don't get the Power Dunk, as I can execute both versions.
I'll try to get some startup FX for the Trinity Geyser, maybe the blue ring effect from XIII.
I've adjusted the Buster Wolf range for the next update, I'll do more adjustments too.
Same for the High Angle's Hitpause.
The voice sample used is the same as what's in SVC Chaos though, I may change it if it's really a nitpick to others doe.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: President Devon on September 06, 2019, 04:16:08 AM
You ever thought of looking into this Seth?
http://mugenguild.com/forum/topics/seth-humanchuchoryu-edited-mr-karate-150792.0.html
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on September 06, 2019, 09:28:14 PM
I'll add it to my upcoming list, he could do with some tune-ups, maybe an AI of sorts.
Edit: No need for AI because Jadeeye did one.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on September 12, 2019, 10:38:11 PM
I've been pretty slow lately, don't have much of an update except for this:
https://streamable.com/ubmyw
Tweaked his Trinity Geyser as per request.

And if you haven't checked my to-do list yet, Cammy is indeed WIP aswell, I may release her along with Terry's update.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: IsRageNeko on September 13, 2019, 02:01:17 AM
I saw Sakura and Yuri too, can I leave suggestions for them?
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: KOFHERO77 on September 13, 2019, 01:58:17 PM
Thought i'd leave a suggestion aswell,would you mind touching up Leona by ReixSeiryu ?
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on September 13, 2019, 02:01:40 PM
Thought i'd leave a suggestion aswell,would you mind touching up Leona by ReixSeiryu ?

I'd rather edit a Leona with Dampir's sprites, because I tried that and she appears to have her KOF sprites with CVS palettes.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: lui on September 13, 2019, 03:34:00 PM
Just do Infinite's then
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on September 13, 2019, 03:35:34 PM
Just do Infinite's then

But Dampir also did sprites of her original attire before KOF XII+.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: dampir on September 14, 2019, 03:00:24 AM
looking for leona.....the one i did before XII's....here an sff with those sprites

http://justnopoint.com/mugen/sff/

Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on September 14, 2019, 10:12:13 AM
Shame you didn't do an alt. Sff for Rei's Leona like you did with Kensou, I'd be more motivated to edit said character then.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: dampir on September 14, 2019, 02:26:51 PM
maybe i can see my next project...yet another alternate sff for leona,what do you think...
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on September 14, 2019, 02:32:18 PM
maybe i can see my next project...yet another alternate sff for leona,what do you think...

It'll be convenient since she already has an Orochi mode unlike Zero Sennin's char.
Title: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 16, 2019, 11:52:39 PM
Okay my fellas, Cammy is out and Terry's had some touches, go back to the beginning to get em'.

Shoutouts to DeathScythe and IsRageNeko for starting the edit, Neko did the new CS while DS modernized the character to match PotS updates and fixed certain animations and more, it's all in the Editors Readme file if you care about that.

I've got DS's Akuma on the lineup now, I'll be giving him his Messatsu Gorasen and some other tweaks and twists.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: IsRageNeko on September 16, 2019, 11:57:07 PM
Okay my fellas, Cammy is out and Terry's had some touches, go back to the beginning to get em'.

Shoutouts to DeathScythe and IsRageNeko for starting the edit, Neko did the new CS while DS modernized the character to match PotS updates and fixed certain animations and more, it's all in the Editors Readme file if you care about that.

I've got DS's Akuma on the lineup now, I'll be giving him his Messatsu Gorasen and some other tweaks and twists.

It was a pleasure to participate in a cool edit :3
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 17, 2019, 12:58:03 AM
Yeah, that's enough for today, Akuma will be a fair candidate for the next release.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: SolidZone 26 on September 17, 2019, 01:00:14 AM
Don't forget I still have feedback for them as well, but the good news it's little this time when it comes to the new things and a bit of old. Tested the Terry update and here it is:
-The new lifebar portrait is not the default palette (Should be an easy fix since there's pals assigned on the character).

Other than that, that's pretty much it. But I also feel like you missed this feedback I posted three months ago:
-Power Wave, Round Wave, Burn Knuckle, Crack Shoot, Power Dunk, Power Charge and the 1st hit of Fire Kick still have no envshake when it hits the opponent.
-The 2nd hit of Buster Wolf is unblockable if the 1st hit was blocked in the air (I found this one recently).
-The swing sound of Crack Shoot should play earlier (It plays after Terry swings his leg).
-The landing sound effect seems to play after the landing effect appears on the Burn Knuckle.

Feedback on Cammy:
-The hitboxes on the standing HP are misaligned as it using the same positions from PotS's original Cammy (It can hit even if the punch never made contact due to the red hitbox).

That's all for her as I don't see any issues from the original character. Hope you check these later on.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: Godlike Emerie on September 17, 2019, 09:25:41 PM
Can I use this Cammy for my Street Fighter Alpha 3 (http://mugenguild.com/forum/topics/street-fighter-zero-3-m-u-g-e-n-edition-181883.0.html)?
I want Cammy to have a alternative attire like Chun-Li for my game

I found a perfect player select and versus portrait for her...
http://scrollboss.illmosis.net/portrait/sfa3/sfa3-edit_vsportrait_cammy-dr_rev.png
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 17, 2019, 09:30:48 PM
Sure, give credit where needed though.
What Chun-Lis are you using though?
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on September 17, 2019, 11:08:55 PM


@Rowen, @DS and @Neko, with no doubt i said that this is the best Cammy for MUGEN!
Yeah, it really is. You fellas nailed it in this edit!
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: IsRageNeko on September 17, 2019, 11:12:44 PM
[youtube]https://youtu.be/jA93dncIqmM[/youtube]

@Rowen, @DS and @Neko, with no doubt i said that this is the best Cammy for MUGEN!
Yeah, it really is. You fellas nailed it in this edit!

Nice showcase!!
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 17, 2019, 11:34:49 PM
I'll hopefully get the Terry and Cammy fixes out tomorrow.
For now, here's Akuma's new big port:
(https://i.imgur.com/IWXPWQf.png)
Might redo this one, the beads are the biggest nitpick for me.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: PeXXeR on September 17, 2019, 11:48:41 PM
Good job on Terry, I have yet to test Cammy though.

The only thing I can see that's left is the crack shoot and Ex crack shoot.

I don't see a reason for it to be two hits even the normal one let alone 3 for the EX one, it just looks weird.

Call me boring or what the fuck, I would keep both at 1 hit and maybe I;ll try to do something cool with the ex version.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 17, 2019, 11:57:08 PM
Good job on Terry, I have yet to test Cammy though.

The only thing I can see that's left is the crack shoot and Ex crack shoot.

I don't see a reason for it to be two hits even the normal one let alone 3 for the EX one, it just looks weird.

Call me boring or what the fuck, I would keep both at 1 hit and maybe I;ll try to do something cool with the ex version.

I think it did 2 hits in the KOF games though.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: Marnie on September 18, 2019, 12:01:37 AM
Nice video gui, I recognize my remixed version of Cammy theme playing in the background :mlol:
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on September 18, 2019, 12:14:41 AM
I'll hopefully get the Terry and Cammy fixes out tomorrow.
For now, here's Akuma's new big port:
(https://i.imgur.com/IWXPWQf.png)
Might redo this one, the beads are the biggest nitpick for me.

I'll keep my eyes on the updates bro.

Nice showcase!!

Thanks! You did such great work on your CS sprites. :)

Nice video gui, I recognize my remixed version of Cammy theme playing in the background :mlol:

Thanks fella! Yep, it is your remix. ;P
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: XANDERAC on September 18, 2019, 01:28:18 AM
Nice I'll be looking forward to trying the fixed up Cammy! I was wondering with most of the Darkstalkers cast done in some capacity, not sure if you normally swap out hitsparks or how difficult it would be to convert them, but the Koldskool J. Talbain/Gallon or Zabel/Lord Raptor characters might intererest you for an overhaul if it's within your ability.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: Marnie on September 18, 2019, 11:54:02 AM
So I forgot to leave my comments on Cammy.
First, to avoid confusion, my edit was "private" because while I was editing her, Rowen said he was planning to edit her too. I decided to give my edit to him after finishing so he could publish her with my edits included, instead of we both releasing 2 different versions.

Now for my comments, nice touches Rowen. The voices and sound effects are much better now. The only thing I got a bit sad is you removed her ending... :(
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 18, 2019, 06:52:07 PM
I may do something with Kold's DS chars, it depends on what the Darkstalkers vs Street Fighter team does.

I removed Cammy's ending because it's odd when PotS characters get one, same for intros.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on September 18, 2019, 07:21:41 PM
I may do something with Kold's DS chars, it depends on what the Darkstalkers vs Street Fighter team does.

Welp, the project by AVPBoy and me is with POTS stuff.
Will be helpful if you do with Kold stuff. :)
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: PeXXeR on September 18, 2019, 08:51:08 PM
Just somethings ive noticed with that delta red edit.
Spoiler, click to toggle visibilty
The op's positioning is fine in the original ver.
Spoiler, click to toggle visibilty

I was about to bitch that cammy's standing HP is +8 advantage, checked the CVS2 bible and fuck me its +9 in CVS
What was the ending that was removed ? I am kinda interested to see it.

Good stuff.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on September 18, 2019, 09:46:31 PM
What was the ending that was removed ? I am kinda interested to see it.

(http://i.imgur.com/IeEF6vQ.png)
From Tiger-Boy's topic.
I think that it's her SSF2 Ending.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 18, 2019, 09:53:15 PM
I guess I have more anims to adjust, it was just her normals at first.
Edit: Just did the fixes, https://mega.nz/#!P7xmUKqa!l-PQUGe0_SO3gFgYD5FshB_SVbs_vRVlxBkgYtPKuJQ
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: IsRageNeko on September 18, 2019, 11:37:42 PM
@RagingRowen: I wanted to do something for you: https://streamable.com/vr0hk
(For some reason when I was testing it, a clone of Joe kept appearing when I started running)
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 18, 2019, 11:43:02 PM
Interested, I've been tempted to update him.
Maybe when I get Akuma done with....
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: IsRageNeko on September 18, 2019, 11:44:17 PM
Interested, I've been tempted to update him.
Maybe when I get Akuma done with....

Should I PM you that edit?
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on September 18, 2019, 11:45:08 PM
Interested, I've been tempted to update him.
Maybe when I get Akuma done with....

Please do. He still have some issues.
And will be interesting to see your edit of DS's Akuma since for me this version is the best of him (i said that already when DS released him :P).
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: IsRageNeko on September 18, 2019, 11:48:02 PM
And will be interesting to see your edit of DS's Akuma since for me this version is the best of him (i said that already when DS released him :P).

Can't say anything against that  ¯\_(ツ)_/¯
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: IsRageNeko on September 19, 2019, 02:35:08 AM
Made an icon for Cammy: (https://i.imgur.com/qoKPfIY.png)
(Not my best work but it will do)
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: Godlike Emerie on September 19, 2019, 10:39:57 PM
Sure, give credit where needed though.
What Chun-Lis are you using though?

Thanks! :yippi:
Totally will give credit. :mlol:
I was planning on making SFA Chun-Li with Scramble sprites
He did a great job with the color separation. I still don't know how to do it :???:
http://mugenguild.com/forum/topics/classic-chunli-palette-thread-187169.0.html

After that, I was planning on making SFA M. Bison/Vega. But I need help with making some custom sprites and the color separation
Someone might of done it but I finna separate it like Froz's M. Bison (http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=ite :jackie:m436) but I never finished it :jackie:
(https://i.imgur.com/18G3bav.png)

But for now... can you hook me up with a Level 3 portrait for M.Bison? And sorry for being off topic
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 19, 2019, 10:55:01 PM
Made an icon for Cammy: (https://i.imgur.com/qoKPfIY.png)
(Not my best work but it will do)

The scars look a bit too drawn out and the hair could use more colors, but fair enough.

But for now... can you hook me up with a Level 3 port for M.Bison? And sorry for going off topic

There are decent ports in Froz' Bison as there is, most including the cape.

Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: PeXXeR on September 19, 2019, 11:35:32 PM
dunno if this was included in the latest fixes but its still a thing.

(https://i.gyazo.com/ad274c3c55cd92247c47c724d6cc888c.png)
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 19, 2019, 11:46:29 PM
dunno if this was included in the latest fixes but its still a thing.

(https://i.gyazo.com/ad274c3c55cd92247c47c724d6cc888c.png)

What move becuase I'm kinda tired as I'm writing this (Edit, I only checked her throws and normals, it seems to be her Level 3, I'll get to it.)
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: sabockee on September 19, 2019, 11:49:04 PM
Need some palettes for Cammy?
(https://i.imgur.com/0XfyUaI.png)(https://i.imgur.com/gg8FyqZ.png)(https://i.imgur.com/shi761W.png)(https://i.imgur.com/poVfIoM.png)(https://i.imgur.com/efjxinC.png)(https://i.imgur.com/J9uVKhH.png)(https://i.imgur.com/aXQ6SUb.png)(https://i.imgur.com/kMpMQA2.png)
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: PeXXeR on September 19, 2019, 11:50:06 PM
I should of mentioned it was her level 3 my bad.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: IsRageNeko on September 19, 2019, 11:57:28 PM
Need some palettes for Cammy?
(https://i.imgur.com/0XfyUaI.png)(https://i.imgur.com/gg8FyqZ.png)(https://i.imgur.com/shi761W.png)(https://i.imgur.com/poVfIoM.png)(https://i.imgur.com/efjxinC.png)(https://i.imgur.com/J9uVKhH.png)(https://i.imgur.com/aXQ6SUb.png)(https://i.imgur.com/kMpMQA2.png)

Nice work!
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: Marnie on September 20, 2019, 02:45:53 AM
Nice small port Neko, are you using my method or CozySquirtle's one? Also I agree with Rowen, you could have used soft colors for the scar, but other than that, loved it.

Nice pals too sabockee, I wish I was that creative when making palettes.

Rowen, are you going to update Cammy more? With the palettes and the LV3 fix, not sure if you included Neko's new port in the latest version too. Anyway, if you do, I'll wait for it.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: IsRageNeko on September 20, 2019, 02:48:52 AM
Nice small port Neko, are you using my method or CozySquirtle's one? Also I agree with Rowen, you could have used soft colors for the scar, but other than that, loved it.

Nice pals too sabockee, I wish I was that creative when making palettes.

Rowen, are you going to update Cammy more? With the palettes and the LV3 fix, not sure if you included Neko's new port in the latest version too. Anyway, if you do, I'll wait for it.

I'm using your method, I think is way easier than Cozy's, I think that the icons I made for Miku are my best work until now
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 20, 2019, 12:08:21 PM
Wait where is DS's method posted?
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: Marnie on September 20, 2019, 12:49:33 PM
Wait where is DS's method posted?

http://mugenguild.com/forum/msg.2454219

Is not a tutorial or anything, I just said how I make my small portraits.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 20, 2019, 12:51:14 PM
Oh that, yeah that's sorta what I did with Infinite's Setsuna.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 20, 2019, 10:27:39 PM
Update to say I just uploaded the Cammy and Terry updates based on nitpicks from SZ and Pexxer.

Also just a teaser for Akuma, where his Shin mode is signified by a faster stance animation, and I changed the hit timings for the SGSs.
https://streamable.com/sk7yw
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: PeXXeR on September 20, 2019, 11:13:18 PM
Hitbox bug.
https://streamable.com/oianw
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: SolidZone 26 on September 20, 2019, 11:26:39 PM
I like to report a few more issues with Terry on this update:
-The command for Power Dunk is not working for some reason (I can do the EX attack, but not the regular one. So I'm not sure whether it has envshake or not).
-Power Charge still doesn't have envshake.
-The lifebar portrait is still not the default color (Can also be seen on PeXXeR's hitbox bug video).

In case you don't know how to fix the lifebar portrait issue, go to the Sprites section in Fighter Factory Studio, set the group/index to (1,4) on palettes and click "Apply the current palette to the specific sprites" and save the SFF. Make sure it's 9000,0. That should fix it.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 20, 2019, 11:50:35 PM
Ok updated.
Didn't fix the lifebar port, but the select port should be good, and all the rest should be okey dokie.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: SolidZone 26 on September 21, 2019, 12:14:18 AM
Tested again and I can officially confirm that everything is all good. The lifebar portrait was fine, I meant it just wasn't the right color on the select screen (Which is now fixed on this update).

No more issues to report on my end. Thanks for the fixes, Rowen.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: Nedflandeurse on September 21, 2019, 09:39:03 AM
Your work is incredible.
This is some great updates!!
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 22, 2019, 01:48:33 AM
Quickie on Akuma, he now has HadeS' portrait/s and the Twin Demon/Kikoku Renzan and Shin mode can do the Hyakkishu and KKZ (Only showing the latter becuase I made it a level 2)
The only problem rn is the Debug Floods when I do D,D commands, but it doesn't affect the gameplay as of now so I'm not worrying.
https://streamable.com/2yxea

Update: The Debug Floods were related to the Tenma Shurretou becuase I tried to add a config for whether you do 1 button or 2 buttons, but I couldn't get it becuase of my lack of knowledge of the buffering system. The move is now 1p/k now.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: Ysaquerai on September 23, 2019, 02:16:45 PM
is akuma released already? can't find the link on the 1st page
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: Marnie on September 23, 2019, 02:38:58 PM
is akuma released already? can't find the link on the 1st page

No, he is just showing the progress.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 24, 2019, 02:58:22 PM
Quick update here, showing his 3 new big ports, 1 for normal, 2 for shin.
(https://i.imgur.com/U4eKckb.png)(https://i.imgur.com/koH2IwW.png)(https://i.imgur.com/raFr6UF.png)

He's also gonna get Fire FX for his Shoryukens (Ripped from DW's version).
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: PeXXeR on September 27, 2019, 12:36:07 PM
Noticed something on Terry's roll, its like its a few frames short than lets say Jman's king is, I am getting hit by stuff I should have rolled over.

Maybe its me I dunno.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 27, 2019, 02:30:43 PM
Okay, I tweaked it (hopefully), check first post.

Also here's a sneak peak of the DP Flame FX.
https://streamable.com/z0gkn
Used DW's Akuma and Jmm's Ken as references.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: PeXXeR on September 27, 2019, 05:57:13 PM
Okay, I tweaked it (hopefully), check first post.

Also here's a sneak peak of the DP Flame FX.
https://streamable.com/z0gkn
Used DW's Akuma and Jmm's Ken as references.

Looking good man.

One last thing I noticed with Terry the slam sound on the grab for two kicks is missing.
Terry slams the OP but then nothing.

Turning on the volume there is a slam sound I think but its very short and barely noticeable and it does not fit at all tbh.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: Koopa901 on September 27, 2019, 06:17:17 PM
Quick question, do these edits all have custom combo or still use max mode? (For those that apply)
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 27, 2019, 07:53:30 PM
Looking good man.

One last thing I noticed with Terry the slam sound on the grab for two kicks is missing.
Terry slams the OP but then nothing.

Turning on the volume there is a slam sound I think but its very short and barely noticeable and it does not fit at all tbh.
Probably because it's the default FightFX (I use NDSilva's PotS FightFX), I'll try to give him the real PotS slam stuff at some point.

Quick question, do these edits all have custom combo or still use max mode? (For those that apply)

They should all have Custom Combo except for Robert who's got MAX Mode.
I'm not that fussed about whether or not a char has one or the other.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on October 01, 2019, 08:37:40 PM
Steady progress, got his Messatsu Gorasens ready, it's just the Messatsu Gosenpuu that needs tweaking because if cancelled from the SRK, the opponent falls early, before the final hit. Also the afterimages and Hyper Cancels from them.
https://streamable.com/mei2b

Here's the Gosenpuu code if it means anything or helps:
Spoiler, click to toggle visibilty
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: RagingRowen on October 06, 2019, 01:16:22 AM
Ok, Akuma's just dropped, check the first post.

I've brought up a poll as well because I just can't decide who to edit, and I wanna make sure who's in the biggest need for one.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: President Devon on October 06, 2019, 01:23:00 AM
I put my vote down for Seth and Sakura, since I'm putting both of them in a comp.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: hulkhogan on October 06, 2019, 01:40:51 AM
yuri and sakura, i need them for my planned Mugen game  :P
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: IsRageNeko on October 06, 2019, 01:42:05 AM
yuri and sakura, i need them for my planned Mugen game  :P

Yeah, they deserve an update
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: RagingRowen on October 06, 2019, 02:11:54 AM
I'll likely have to wait till the poll is over, but I see people are hinting at me updating the Yuri and Sakura mostly.
I also have another quickie I'll release some time tomorrow at the earliest.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: IsRageNeko on October 06, 2019, 02:19:30 AM
I'll likely have to wait till the poll is over, but I see people are hinting at me updating the Yuri and Sakura mostly.
I also have another quickie I'll release some time tomorrow at the earliest.

You got me hyped :D
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: FeLo_Llop on October 06, 2019, 03:37:26 AM
Seth. Because of nude dudes.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on October 06, 2019, 04:10:12 AM
Damn, you're on fire eh bro. :)
Thanks for Akuma, will test him tomorrow.

About the poll, too much good options but i personally want to see proper and improved versions of Chucho's Oni and K6666's Leo.
That's why i voted for them.
Spoiler, click to toggle visibilty
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: Marnie on October 06, 2019, 06:38:22 AM
Well, I started preparing materials to make a new Sakura. She is my next char. But you can do yours if you want, that won't stop me >:)
Gonna take a look at your (or my, idk) Akuma edit later.

Edit: Oh, btw, I voted for Yuri and Zero. Seth would be my third option.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: Akito on October 06, 2019, 07:40:00 AM
Zero and Asura.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: Mark85 on October 06, 2019, 02:11:48 PM
Voted for Asura and Q
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: 地獄の花 on October 06, 2019, 03:38:36 PM
dunno who to vote for but akuma super hadoukens doesn't go full screen. if you play at a wider stage.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: YugaCurry on October 06, 2019, 04:11:26 PM
dunno who to vote for but akuma super hadoukens doesn't go full screen. if you play at a wider stage.

Yea that's a problem since Pots Gouki times. The solution is to manually fix the code in the helper file. You can use camerazoom or just increase the distance.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: Project.13 on October 06, 2019, 04:12:48 PM
I voted for Seth and Zero. Love to see what you'd do with those two.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: RagingRowen on October 06, 2019, 04:31:00 PM
Ok, I guess everyone's rooting for Seth n' Zero now.

Either way, I just updated Akuma with updated Projectiles, as pointed out above.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: 地獄の花 on October 06, 2019, 04:38:13 PM
dunno who to vote for but akuma super hadoukens doesn't go full screen. if you play at a wider stage.

Yea that's a problem since Pots Gouki times. The solution is to manually fix the code in the helper file. You can use camerazoom or just increase the distance.

yeah i just reinstalled mugen and dl'd some 1.1 stages , and most old characters do have the same problem. it's not a big deal and it's easy to fix so that's good.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: GT Wonder on October 06, 2019, 06:29:08 PM
Voted for Seth and Q

Glad to see the former dominating the poll right now, we need more SF4 reps done in POTs style.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on October 08, 2019, 01:57:38 AM


When i thinking that this awesome version of Akuma doesn't get even better, you did it Rowen. :)
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: RagingRowen on October 08, 2019, 03:12:06 PM
Once again appreciated.

My next edit's mostly an AI patch (Kinda like when I did Robert), no real gameplay changes.
I'll likely make a vid for it aswell.

For the poll, I'll remove a character once it's edited (Likely Seth because he's the most voted)
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 12, 2019, 11:51:34 AM
Finally got that edit out, first post as always.
I have one more quickie before I go onto Seth though, it's gonna be a Varo_Hades char, and a recent one at that.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: Mushypepito123 on October 12, 2019, 12:15:59 PM
i really like the edit, i was waiting for it for a LOOOOONG.....

Spoiler, click to toggle visibilty
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: Nedflandeurse on October 12, 2019, 12:16:44 PM
Great updates!! again!

What new moves will you add to Mai Shiranui ?

I was thinking about some proprer Toki tsubute, and her rekka-like move from RB series (and 2k2UM I think) where she attacks several times with her fans, then finishes with double fan attack.

Perhaps some moves from new kof games as well like in XIV...

BTW : yes, the stage in your Mai'AI video is really good, nice edit.
I hope you will share it as well!
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 12, 2019, 12:50:47 PM
Well I want a Level 3 Super that's not just her Level 3 Super Deadly Ninja Bees, making it a Level 2.
I'd try and get her 2K2 HSDM, DW said 'the sprites need work' implying there are sprites for it. Or I could go for the Otoko Michi (RBFFS P-Power and KOF XI LDM) becuase VioFitz has the sprites. I'd just have to get the CS onto them.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: ApolloGrimoire on October 12, 2019, 09:55:08 PM
Have you checked out Noctis's version of Mai?

http://mugenguild.com/forum/topics/cvs2-mai-shiranui-updated-10-26-15-169165.0.html

Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: Nedflandeurse on October 13, 2019, 10:54:33 AM
True, I think, Noctis version have some extra stuff.

I just hope you don't remove too much from The base of Mai you're using.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 13, 2019, 01:13:48 PM
Well @dampir: has set me up with some stuff related to her in PMs, I also suggested another edit to him, so you should expect more from him soon.

For now I'm working on the Varo_Hades edit, which I feel like making a separate thread for because I dunno.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: Next Zero on October 14, 2019, 02:52:48 AM


Nice edite bro :)
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 16, 2019, 11:28:27 PM
Thanks boys.
Seth is coming right up now that I've got my surprise edit out, that's here btw: http://mugenguild.com/forum/topics/jack-krauser-pots-style-varohades-188137.0.html

Here's what to expect for Seth:
- Prepacked with A.I and Edits by Jadeeye
- New Big Port.
- Several command changes or fixes.
- Several sound changes.
- Removed afterimages from EX Moves.
- Fixed some EX Moves and Supers not applying to MAX Mode or having the wrong requirements.
- PalFX during Tandem Engine and Supers changed.
- LVL1 Tandem Typhoon excludes the PalFX.

I'd do a preview video but I dunno what to show off that's super cool and epic.

I also reopened the poll just without Seth because, yeah.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: GT Wonder on October 17, 2019, 05:01:51 PM
I'm curious on why Dan's part of the poll when the latest version of him is pretty much THE perfect one (despite the certain recent events involving you-know-who), least in my eyes.

Voted for Q and Mr Karate by the way.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 17, 2019, 05:35:12 PM
Well my plans for Dan is to make his moveset more CvS oriented with the original Mugen moves removed.
Mr. A gave him a ton of moves, mostly supers, and even an Evil mode.

I'd also like to see an sff without the upscaled sprites.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: GT Wonder on October 17, 2019, 06:13:10 PM
Well my plans for Dan is to make his moveset more CvS oriented with the original Mugen moves removed.
Mr. A gave him a ton of moves, mostly supers, and even an Evil mode.

I'd also like to see an sff without the upscaled sprites.

Well, long as he isn't completely stripped of nearly everything and just have nothing but his old CVS moveset (like that guy who edited Ryu sometime after your personal ones of him by pretty much turning him back to his exact CVS self), he should keep his SF4 and SVC moves at the very least.

But that's just my opinions, I do have faith that you'll do a good job with Dan nevertheless since all of your edits have been fantastic so far.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 18, 2019, 12:49:21 AM
Another plan is HyperClaw's Nightmare Geese.

I plan to use this edit as a base becuase it's got Dampir's sprites which are kinda fit for his boss form.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: 【MFG】gui0007 on October 18, 2019, 06:27:15 AM


Original version is awesome, you made it even better bro. I'll be waiting for the updates.

Also good luck with the future projects, specially Geese. He is my favorite boss of all so i hope that you can do well with him. :)
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: Carlosman668 on October 18, 2019, 05:53:26 PM
I voted for Zero and Dan!! #ZEROMUSTWIN
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: Mark85 on October 19, 2019, 05:02:53 PM
voted for Q and Zero
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: Carlosman668 on October 20, 2019, 09:13:29 PM
ZERO WON YES!!!
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 20, 2019, 10:49:13 PM
That's another one for the books I guess.
I'mma make another poll about what I add to my later edits.

I'll get back to Seth once I've finished updating my Jack Krauser, thanks for being patient fellas.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: The Sudden Rarity on October 21, 2019, 07:13:51 PM
If you do get to Nightmare Geese, I hope you use the snd file I made for him XP but seriously: I hope you fix some of the errors in N. Geese that were never taken care of.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 21, 2019, 07:50:31 PM
I'll keep it because sure, it's boss worthy.

Speaking of the Geesester, In the future, I plan to make an extension to PotS's version with 3 modes, Normal, EX and Nightmare.
Normal: Mostly his CvS2 Moveset, maybe with the Rashoumon and Thunder Break.
EX: Based on his Moveset from the KOF games, including the Hishou Nichirin Zan and Shinkuu Nage special (HCB,F,Punch).
Nightmare: Mix between his RBFFS/2 and KOF2K2 UM Nightmare Mode.
I may also include a 'PotS' mode which retains the original version's moveset.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: kaczor787 on October 21, 2019, 08:44:32 PM
Yes Yes Yes
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: ApolloGrimoire on October 21, 2019, 10:03:18 PM
Ever thought about giving Akuma his SFIV Ultras?
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 21, 2019, 10:22:13 PM
Maybe? His Ultra 1's just a SGS but his Ultra 2 could just be a possibility.

Also did a poll regarding Infinite's Super Pause Sounds.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: The Sudden Rarity on October 22, 2019, 03:16:29 AM
I'll keep it because sure, it's boss worthy.

That's incredibly flattering, thank you ^\\\^
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 26, 2019, 01:09:16 PM
Aight so it's at a draw for the poll. I'm gonna keep the Extra sounds in if a character I'm editing has them I guess.

I'll be back tomorrow, likely with a Seth update.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: Mushypepito123 on October 26, 2019, 01:14:26 PM
Aight so it's at a draw for the poll. I'm gonna keep the Extra sounds in if a character I'm editing has them I guess.

I'll be back tomorrow, likely with a Seth update.

good luck, pal. and also those lvl 3 portraits, i don't mean to give you a hard time though.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: XANDERAC on October 29, 2019, 08:07:37 PM
Oh I've been meaning to ask but has anyone asked you about fixing up a Yang/Yun, I know I've seen some listed as being by reixseiryu/shinrei, his karin also had an evil mode that might be an interesting thing to tackle, Yun had something with a slightly alternate moveset as well I think if you did a super involving the start button. Just a thought, keep up on these edits ;)
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 29, 2019, 08:28:27 PM
I have a few Shinrei characters from a zip file provided by swit, and Yang and Yun are in it, but not the Karin.
I may have have a crack at his Shen Woo that's in it aswell.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: IsRageNeko on October 29, 2019, 09:34:59 PM
I have a few Shinrei characters from a zip file provided by swit, and Yang and Yun are in it, but not the Karin.
I may have have a crack at his Shen Woo that's in it aswell.

I have an edited version of Blaze by Shinrei if you are interested
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: XANDERAC on October 29, 2019, 10:45:05 PM
I have a few Shinrei characters from a zip file provided by swit, and Yang and Yun are in it, but not the Karin.
I may have have a crack at his Shen Woo that's in it aswell.

That sounds great, I know currently I haven't found a working Yang, I have a Yun just without that alternate moveset. I know Gui Santos released an edit of that Karin but I think it lost the Evil Karin moveset that it had originally

I have a few Shinrei characters from a zip file provided by swit, and Yang and Yun are in it, but not the Karin.
I may have have a crack at his Shen Woo that's in it aswell.

I have an edited version of Blaze by Shinrei if you are interested
that would be great if you could share, since I couldn't get the one I found online to work with my ikemen build currently, I'd love to try her out if possible.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on November 02, 2019, 11:24:34 PM
I guess I'll post some Seth footage.
https://streamable.com/m58w8

I just posted another poll because opinions.
Lastly, I'm gonna do a few quickies and updates before I get the nerve to tackle Zero, so that's something to anticipate I assume.

EDIT: I'm accepting extra sprites for his missing moves like the extra Shoryukens or the OMEGA Chariot Tackle.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: Marnie on November 02, 2019, 11:31:03 PM
It's possible to select multiple options in the poll (for example I can select all the 3 at the same time). You might want to change it.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on November 02, 2019, 11:33:28 PM
Fine, it's been fixed.
Title: Re: (Akuma and Mai) Rowen's PotS/Infinite Edits of Varying Quality
Post by: lui on November 07, 2019, 06:45:02 PM
Just giving you a heads up, most of The King of Fighters All Star voices for the KOF characters are completely different than the older KOF/CVS games, so mixing them together sounds wildly inconsistent, which isn't a HUGE deal but I wanted to point that out since it sticks out like a sore thumb in certain characters like Terry.
Title: Re: (Akuma and Mai) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 07, 2019, 07:03:45 PM
Well if it's a problem I may use the XIII voice instead is you're referring to the Trinity Geyser.
Title: Re: (Akuma and Mai) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Project.13 on November 08, 2019, 12:14:03 AM
I knew they were different voices, but it didn't really stick out all that much to me, personally. Though if I may say, I hope you don't because I love how Terry's new guy just goes in during Trinity Geyser. It's one of my favorite moves from the voice acting alone.
Title: Re: (Akuma and Mai) Rowen's PotS/Infinite Edits of Varying Quality
Post by: GT Wonder on November 08, 2019, 03:02:52 AM
How about any voice clips from his apperarence in Super Smash Bros Ultimate? Think the guy does a good job in general there too.
Title: Re: (Akuma and Mai) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 地獄の花 on November 08, 2019, 03:06:42 PM
Well if it's a problem I may use the XIII voice instead is you're referring to the Trinity Geyser.

nah it didn't really noticeable except for pre-kof xiii voice. i think xiv and allstar voice sound similar.

and yeah i agree with wonder , a rip from smash bros would be great but you have to wait longer.

EDIT: he's out today.

btw , i know this is a problem for most lost avenger's creation but cody cannot attack while running.
Title: Re: (Akuma and Mai) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 08, 2019, 04:20:44 PM
I'll keep Terry's general voice because of the CVS origin.

I may do an Update to Cody aswell.

Seth should be out by the weekend on average.
Title: Re: (Akuma and Mai) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PeXXeR on November 08, 2019, 05:36:25 PM
Terry's voice is  is fucking great. I does not need a change.
If you wanna go balls deep you can mix and match voices by the same VA over the years.
Still the best sounding Terry is the MOTW one.
Title: Re: (Akuma and Mai) Rowen's PotS/Infinite Edits of Varying Quality
Post by: GT Wonder on November 09, 2019, 02:31:40 AM
Well if it's a problem I may use the XIII voice instead is you're referring to the Trinity Geyser.

nah it didn't really noticeable except for pre-kof xiii voice. i think xiv and allstar voice sound similar.

and yeah i agree with wonder , a rip from smash bros would be great but you have to wait longer.

EDIT: he's out today.

btw , i know this is a problem for most lost avenger's creation but cody cannot attack while running.

Terry's been out for SSBU since the 6th, that's why I brought that up.

Personally I never been much of the fan of the CVS voice, but that's just me. I agree with a mix and match actually.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 10, 2019, 02:43:54 AM
Seth's out boys, give feedback as per usual.

More to come, maybe something a lil' different.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mr. Giang on November 10, 2019, 02:58:01 AM
Something is wrong. He doesn't have damage scaling.

Spoiler, click to toggle visibilty

And Tandem Storm is an unblockable LV1 super with quick start-up. That doesn't seem right. Correct me if this is actually a thing in source.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ReddBrink on November 10, 2019, 03:10:44 AM
Something is wrong. He doesn't have damage scaling.

Spoiler, click to toggle visibilty

IIRC, damage scaling on POTS style characters doesn't go into effect until it reaches 7 hits. Then the damage will begin to drop. Its standard in all of the pots style characters (Atleast the ones that i know of. POTS, Jmorphman, DW, etc.) I could be wrong though.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mr. Giang on November 10, 2019, 03:14:31 AM
The more I know.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 地獄の花 on November 10, 2019, 08:01:56 AM
first really well made conversion , the AI feels like i am fighting seth from the game it is spot on whoever made the ai did a really good job.

i noticed that weak shoryuken can be spammable on corners and do possible infinite if you timed it right i did 30 hit combo and it speaking of damage scaling seems like his weak shoryuken has it reverse it grows stronger when every hit , but i'm not sure i didn't pull out any tools for debugging besides playing the character.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Marnie on November 10, 2019, 08:23:28 AM
Something is wrong. He doesn't have damage scaling.

Spoiler, click to toggle visibilty

IIRC, damage scaling on POTS style characters doesn't go into effect until it reaches 7 hits. Then the damage will begin to drop. Its standard in all of the pots style characters (Atleast the ones that i know of. POTS, Jmorphman, DW, etc.) I could be wrong though.

That's right, it starts having effect after the 7th hit, though what I do if the char has a special or super that does too much damage with a few hits is I create a specific damage dampening just for that move. I did this with some of my chars.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 10, 2019, 12:45:29 PM
first really well made conversion , the AI feels like i am fighting seth from the game it is spot on whoever made the ai did a really good job.

i noticed that weak shoryuken can be spammable on corners and do possible infinite if you timed it right i did 30 hit combo and it speaking of damage scaling seems like his weak shoryuken has it reverse it grows stronger when every hit , but i'm not sure i didn't pull out any tools for debugging besides playing the character.

Fixed, alongside the Medium Shoryuken, re-download. I was trying to make it juggle from the C.HP
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PeXXeR on November 10, 2019, 01:05:32 PM
Solid Seth.

I have not played SF4 in a long time but is that level 1 unblockable in source as well ?
His normals are kinda weird, he has like no combos at all you cant chain even a standing lp consistently. No  CLP to CLK either.
I cant cancel a normal into his specials as well.

Again I dont know much about Seth never played him in USF4. I can also see this as a balancing thing.

Seth is not as restricted with his normals in the OG game.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Umezono on November 10, 2019, 01:24:56 PM
tbf cvs2 combos outside of specific grooves and such were not very long
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PeXXeR on November 10, 2019, 01:43:42 PM
That is true, I am not saying that these combos need to be put in.
Its just give him 1 or 2 target combos that fit with the char.

Annoying thing with some of the newer chars like Seth is that they appeared only in 1 game its not a char let say like King where you can analyse a bunch of games and pick and chose what you want to add.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 10, 2019, 02:22:32 PM
I have not played SF4 in a long time but is that level 1 unblockable in source as well ?
His normals are kinda weird, he has like no combos at all you cant chain even a standing lp consistently. No  CLP to CLK either.
I cant cancel a normal into his specials as well.
You mean the Tandem Storm, likely because I did use USF4 as reference.
I tried LP/K chains but they were a bit cheap because of the range of them.
I fixed the Normal into Specials stuff, redownload.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on November 10, 2019, 10:52:13 PM


I see that some sound stuff like Screw Piledriver's stomp doesn't have the proper POTS Style sound

Despite that, really a great improvement on Seth. :)
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mr. Giang on November 11, 2019, 06:59:08 AM
A lot of his Hypers are coded with special attribute (such as Tandem Storm), which allows a certain mechanics like Burst not behavior correctly.
Also, back to Tandem Storm, it is supposed to be mid-blockable according to the coding and I'm pretty sure a LV1 unblockable Kikosho is very un-SF and un-CvS. And again, since I haven't play SF4, I might be wrong but that's just not right at all.
Edit: No, Tandem Storm is not unblockable, according to some SF4 players. Now I kinda question whether you actually did use USF4 as reference for him as you claimed though but at first, this needs to be fixed asap.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: SolidZone 26 on November 11, 2019, 09:44:12 AM
Here is some aesthetic feedback for Seth:
-Dash effect has no sound effect as it's on the slide effect.
-Dash effect is on the opposite side when dashing backwards.
-Screw Piledriver has a dust effect instead of a strong shockwave effect and sound on the slam (It also doesn't have a swing sound during the start up and has Seth's English voice on the JPN snd during the move).
-The hitsparks of the first two hits of Hyakuretsukyaku seems misaligned (The guard spark is also misaligned when blocked).
-Don't remember, but weren't the rapid hits of Hyakuretsukyaku better as heavy punch sounds instead of heavy kick ones?
-The effect where the thunder sound effect can be heard on Tandem Storm needs to be bigger.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on November 11, 2019, 03:01:34 PM
Quote

- Violent Ryu? I've had him untouched for months, I may reboot him as Kage or w/e.


Oh man... Sounds cool, but, i am sure many would prefer Violent Ryu, a Psycho Power enhanced Ryu feels like a great What If...

Thanks for Seth man, i see you've been busy with many other characters.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 12, 2019, 08:54:05 PM
Will update Seth again soon.
Cody's also getting an update.

I want to add DW's New CS for Akuma to mine, but I may need help on that because of the Kanji stuff.

Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: kingofgames1996 on November 14, 2019, 10:21:13 AM
quick question, how do you remove the add004 content from some of your edits. for example like vannessa
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 15, 2019, 12:32:49 AM
quick question, how do you remove the add004 content from some of your edits. for example like vannessa

It typically involves removing the add004 releated stuff from Statedef -2 and the .air file.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: M206 on November 15, 2019, 08:01:21 AM
could you be interested in some help in spriting?

I'm not expert with seth, but in the USF4 video it seems that the uppercut have one hit with other arm..

since i've edited a lot my sagat, i think that some sprites could fit well and improve the result..

i'd like to repay your favor with bug fixes with my sagat. ;) ;)

let me know. ;) ;)
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: lui on November 15, 2019, 09:30:05 AM
someone on discord left this for you:

"A lots of things is still missing. I hope you will send my message to RagingRowen. I will upload a video with some fixes and anime that I cant code soon I need to give a huge feedback on this.

 The Latest Update of SF4 Seth by chuchoryu had original shoryuken, a air push down heavy kick (I dont remember the name of the move), chunli air kick, backward wall jump.

Also normal tanden engine attack is not preventable

. No EX Tanden Engine Attack which can be not preventable according to the game. Chuchoryu's Latest Version have ALL of these. I

 need to re-create the run anim and fix ground high kick again.

 Check This Out Latest Seth by chuchoryu having  1.air chun-li kick, 2.air pushing down heavy kick 3. original coded tanden engine and ex-tanden engine. 4. original triple shoryuken 5. backward wall jump.  https://www.sendspace.com/file/7woqc3"

6. Ground Heavy Kick (that I can fix myself) which is also fixed in the latest sf4 seth by chuchoryu
he did it after my feedback"





again this is not from me, someone from the MFG discord wanted to relay this message to you.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 15, 2019, 01:09:38 PM
I'll be adding the extra sprites from that version for use in the next update.
I'm not too keen on the Shoryuken followups there though.
He also lacks Tenmakujinkyaku sprites.
@M206: Sounds intriguing, I'll message ya some moves to do.
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 17, 2019, 02:25:31 PM
Surprise update to Zangief, thanks to Mr. Trololo, providing updated FX for his Specials (Banishing Fist, Vodka Fire and Lariat).
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: M206 on November 18, 2019, 11:52:39 AM
I'll be adding the extra sprites from that version for use in the next update.
I'm not too keen on the Shoryuken followups there though.
He also lacks Tenmakujinkyaku sprites.
@M206: Sounds intriguing, I'll message ya some moves to do.

Great, i'll wait for your PM. ;) ;)
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Trololo on November 19, 2019, 11:46:37 PM
Hey, Rowen.
There is a guy, Aumio Khan, he asked me to send you this:

Also, he asked you to read the description of the video, so read it.
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 20, 2019, 12:01:00 AM
I've seen it, but I've been doing updates before it, so I may just incorporate some stuff and some of the provided sprites.
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: SolidZone 26 on November 21, 2019, 10:30:31 AM
Since you updated Zangief again and I recently tested BahamianKing's edit, here's some nitpicks I found on yours:
-Lifebar portrait is not the default palette.
-Screw Piledriver, Flying Powerbomb and Atomic Suplex don't have swing sounds if they miss.
-The opponent disappears on a couple of frames during Ultimate Atomic Buster (Tested on Training, could vary on other characters).

Overall, that's it.
Title: (Oni) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 24, 2019, 12:14:41 AM
Late response, but I've got an update for him lined up as well.

Here's a quickie I did to Chuchoryu's Oni (One a good few are anticipating).
https://mega.nz/#!224XhaYJ!msFot0mBp3elu974Qp7kgqwT5DJ1XFHvNmFLWB0Dk_A
I'm releasing it here instead of the first post because I don't think he deserves to be there yet (Similar situation with Asura).
Changes are listed in the files and his original Readme has been updated.

I am considering a bigger update to him, so any help is appreciated, with sprites especially.
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mr. Giang on November 24, 2019, 07:35:09 AM
I have several questions from 5 first minutes of testing.

Spoiler, click to toggle visibilty
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 24, 2019, 11:48:31 AM
Yeah I've gotta clean that up, typical Chuchoryu-ness.
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Akito on November 25, 2019, 07:34:42 PM
I think is better use your time to make efforts in other chars. This Oni need a big upgrade, in coding and sprites too. It's a personal opinion, of course.
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Godlike Emerie on November 25, 2019, 10:29:09 PM
Hmm...
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: XANDERAC on November 25, 2019, 11:16:41 PM
At least for effects you might be able to borrow some probably from Mr Ansatsuken's version I look forward to seeing this Oni cleaned up
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: kenmasters2812 on November 29, 2019, 08:16:38 AM
i'm not sure if this has been mentioned, but zangief's banishing flat doesn't seem to banish any projectiles,
and his EX running grab should be able to run through one hit
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: BahamianKing242 on November 29, 2019, 09:17:42 AM
i'm not sure if this has been mentioned, but zangief's banishing flat doesn't seem to banish any projectiles,
and his EX running grab should be able to run through one hit

yea i notice that from a while back imma try fix that in my edit. i tested warusaki3 cvs2gief to and he cant do as well. i notice that years ago since i had him it was weird that he couldnt do that
Title: Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 30, 2019, 02:08:37 AM
Another quickie in the form of Captain America.
I know ReddBrink has him on his WIP list, but I made this for my roster.

My biggest issue with him is the Air Normals, but that isn't much of a worry as long as it gets fixed at some point.
Title: Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on November 30, 2019, 04:47:25 AM
Another quickie in the form of Captain America.
I know ReddBrink has him on his WIP list, but I made this for my roster.

My biggest issue with him is the Air Normals, but that isn't much of a worry as long as it gets fixed at some point.

Just tested it. Here's my feedback:
Forward throw just drops the opponent right next to Cap. Isn't it supposed to have the opponent bounce away from Cap instead?
Guard Cancel does not seem to work.
Invalid Action when using Control+D during Final Justice (though move still plays/works as normal.)
Overall, seems fairly decent so far.
By the way, are you on the Mugen Fighters Guild Discord, Rowen?
Title: Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 30, 2019, 10:23:10 AM
What you mentioned isn't much of a worry to me, but I'll see what I can do.
I'm not in the mood for Discord, but I might come over one day.
Title: Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on November 30, 2019, 07:46:22 PM
What you mentioned isn't much of a worry to me, but I'll see what I can do.
I'm not in the mood for Discord, but I might come over one day.

Ah, all right then. Also, i’d say that for a Level 2 Hyper Stars & Stripes, you could ether add one S&S to the Level 2 one to make 4, or remove one for the the Level 1 version, so the Level 1 version only does 2 while the level 2 one does 3. I’d personally say the latter for balancing, but it’s ultimately up to you.

By the way, if you are thinking about giving DivineWolf’s Mai more supers, you could give her stuff like the Real Bout 2 version of Cho Hisatsu Shinobi Batchi (the one where she goes upwards diagonally), Gekka Botan (her LDM from KOF XI PS2) from Hero’s or CrazyKoopa’s Mai, or the SDM version of Hana Arashi from KOF98UM (the one where she does Hakuro no Mai before the rising part).
Title: Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 30, 2019, 08:06:01 PM
Well for Cap. my plan was to make his Level 1 Hyper S&S either so only 2 S&Ss or keep it at 3 S&Ss but less hits like in UMvC3, then making the original super the Level 2 version.
As for Mai, I'm trying not to give her one too many supers, I just was put off by her Level 3 being a MAX Cho HSB, but I'll look into that when the time comes.

Another edit coming tonight, if I can get it out.
Title: Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on November 30, 2019, 08:48:52 PM
Well for Cap. my plan was to make his Level 1 Hyper S&S either so only 2 S&Ss or keep it at 3 S&Ss but less hits like in UMvC3, then making the original super the Level 2 version.
As for Mai, I'm trying not to give her one too many supers, I just was put off by her Level 3 being a MAX Cho HSB, but I'll look into that when the time comes.
Another edit coming tonight, if I can get it out.

Ah, ok then. That sounds good.
I think one way you could get around Mai having too many moves/supers is to make an EX Mode for her, like SNK did in KOF 98/UM.
Using that game as an example, Normal Mode could have the Flip Kick DP, Hakuro no Mai, the triple fan throw, the Beni Suzaku air super, & the horizontal Chou Hisatsu Shinobi Batchi,
while the EX Mode could have Sayo Chidori, Hana Arashi, Kagero no Mai, & the rising Chou Hisatsu Shinobi Batchi.
Maybe you could do this for other edits in future updates, like giving Falcon Rapper’s Omega Rugal a 98 style non-Omega Rugal mode, or an EX Mode for Terry with stuff like the 98 Power Wave, the NGBC/SVC Power Geyser followups, & the KOF XIII/XIV Triple Geyser, just to throw out some ideas.

Oh, another new edit? That’s cool. What’s it of?
Title: Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 30, 2019, 09:11:10 PM
Well EX Modes are kinda inconvenient IMO because it may not have everyone's favorite moves the original misses and vice versa.
Title: Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on November 30, 2019, 09:45:20 PM
Well EX Modes are kinda inconvenient IMO because it may not have everyone's favorite moves the original misses and vice versa.

Yeah, that’s true in some cases.
Though on the other hand, if a character has too many moves at once, I believe it covers up their weaknesses & kind of makes them bloated & overpowered.

I was thinking about a way to get around this earlier.
It’s not really traditional “POTS style”, but i think it could work:
Making specials BlazBlue Cross Tag Battle style.

What i mean is arranging the specials so each button does a different special depending on the motion, & then having some really good specials cost a stock of meter, like EX moves. Using Rugal as an example:

QCF+A: Reppuken
QCF+B: 98’ Kaiser Wave
QCF+C: Gravity Smash (EX)

QCB+A: Dark Barrier
QCB+B: Vanishing Rush
QCB+C: Beast Destruction (EX)

And then if you want to add some extra utility to the normal specials, you could have it so they get buffed at low health or during Max Mode,
so Reppuken goes faster, Kaiser Wave is unblockable when fully charged like in 2002, Vanishing Rush launches, etc.

OHMSBY makes a lot of Cross Tag style Mugen characters, so you could use his characters as a reference point if you decide to try doing specials this way: http://mugenguild.com/forum/topics/ohmsby-collection-184880.0.html
Title: Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 30, 2019, 09:57:37 PM
That might be a bit off-topic, but I may consider something similar when I get around to custom stuff, but I'd more be catering towards an MvC3 style if so.
Title: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 30, 2019, 11:59:00 PM
Alex just dropped, download and get Hyper Bomb'd.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 100_Sad_Pandas on December 01, 2019, 12:22:15 AM
Alex just dropped, download and get Hyper Bomb'd.

I'm no expert on fighting games but I'm really enjoying your chars bro ur the best
been loving messing with Cap past few days keep doing what u do
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on December 01, 2019, 12:41:40 AM
Alex just dropped, download and get Hyper Bomb'd.

Seems pretty good so far.
...Although i don't think your supposed to be able to cancel out of the last hit of Max/Level 2 Boomerang Raid before the throw part: https://streamable.com/kxt2f
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: XANDERAC on December 01, 2019, 12:48:02 AM
I don't know if this would be a difficult edit, but I think I have Hayato by varo_hades edited by BahamainKing100, while I don't know of any specific technical issues, he for some reason has a DREAM CANCEL image appear during a super cancel I believe, and for some reason his charge command isn't the usual y+b, I've tried altering the command, and in the CMD file it seems correct but it only works I think if you hold down 3 or 4 buttons B+X+Y (maybe A as well)
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 01, 2019, 12:58:28 AM
Ok, MAX Boomerang Raid fixed, I also somewhat fixed the missing afterimages on the Backdrop Bombs.

I don't know if this would be a difficult edit, but I think I have Hayato by varo_hades edited by BahamainKing100, while I don't know of any specific technical issues, he for some reason has a DREAM CANCEL image appear during a super cancel I believe, and for some reason his charge command isn't the usual y+b, I've tried altering the command, and in the CMD file it seems correct but it only works I think if you hold down 3 or 4 buttons B+X+Y (maybe A as well)

I dunno, BahamianKing plans to update him by himself soon, I heard that from him recently.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: XANDERAC on December 01, 2019, 01:10:55 AM
Ah thanks for the update, on Hayato. I'll be trying your update on Alex, he's one of my fave characters so I'm excited to see your edit in action.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mazemerald. on December 01, 2019, 01:15:07 AM
These char collection is very great!
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 01, 2019, 02:48:14 AM
Captain's been updated with Upwards Shield Slashes, but the EX version is gone for now.
Still not my Sunday best though, and a few of y'all do agree.
And still no news on the hitsparks.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: BahamianKing242 on December 01, 2019, 07:46:06 PM
Ok, MAX Boomerang Raid fixed, I also somewhat fixed the missing afterimages on the Backdrop Bombs.

I don't know if this would be a difficult edit, but I think I have Hayato by varo_hades edited by BahamainKing100, while I don't know of any specific technical issues, he for some reason has a DREAM CANCEL image appear during a super cancel I believe, and for some reason his charge command isn't the usual y+b, I've tried altering the command, and in the CMD file it seems correct but it only works I think if you hold down 3 or 4 buttons B+X+Y (maybe A as well)

I dunno, BahamianKing plans to update him by himself soon, I heard that from him recently.

yea thats my old edit. i remove those and fix commands back to normal long time. but i still plan to update him soon. he will be better than the last version i shared!

also i see on your wip edit list is felicia by varo. i plan to fix her up soon as well! swagga kings send me her to deal with her! i notice she has a few lil small issues to be fix! cant wait to show you guys my edits alex,sakura and felicia! alex was the only one i commission from varo back in 2012. i gt varo demitri to from swagga man he is to nice! ill share him to with swagga permission first since its his commission char from his Ds vs SF game! but good luck on your edits of them!
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 02, 2019, 08:38:15 AM
Aight...
Cap updated again.
Fixed the hitsparks after a lil' too long along with minor details.

Will get his Chain Combos poppin' soon.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mr. Giang on December 02, 2019, 09:19:37 AM
Wen Zero? As I remember, you did have a poll back then, which Zero won. Ngl, seeing Zero in your poll was what made me decide to try your stuff beforehand as I'm quite curious about how a character like him could be translated into this style without losing his notable trait from source. It has been quite a while plus multiple releases later and I haven't seen any Zero's progress so far (even characters that lose the poll made it here before him, like Oni) so I'm kinda curious if he is cancelled or not.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 02, 2019, 09:22:45 AM
Well Oni almost won so I decided ah I'll go for it.
Don't fear Mr, Zero will be in my grasp one day or another, it's just the process of making adjustments to him that's my fear.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 02, 2019, 09:19:59 PM


Gotta say it's a good start with Alex, can't wait for the updates on him.
I'll test the update on Cap later.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: XANDERAC on December 03, 2019, 12:30:15 AM
One thing I'd recommend is just by default changing his scale a little bit because he seems a bit too wide compared to the CVS style characters
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: SolidZone 26 on December 03, 2019, 12:54:13 AM
Here's my feedback on Alex:
-Stun Gun Headbutt has no landing effect if it misses and is unblockable when it hits.
-Stun Gun Headbutt has no envshake on each hit.
-Boomerang Raid has a lot of push back and is possible to grab the opponent on the last hit as it's unblockable.
-The special guard spark is played twice on the first hit of Boomerang Raid.
-Body Slam has a default strong ground shockwave along with the PotS styled one when the opponent gets thrown to the ground.
-There is no jump sound effect on Spiral D.D.T. and swing sound if it misses.
-The grab sound on Power Bomb can be heard twice if successful.
-Air Stampede has a normal ground shockwave effect instead of a strong one when he touches the ground (Not sure if there's supposed to be a strong ground shockwave sound effect on this move or the other way around).
-There is no dash effect on the startup of Slash Elbow.

Overall, it's good. But these things need to be looked at.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 03, 2019, 01:39:21 AM
I'll get to this when I can sir.

In other news, Omega Rugal's been updated.
His Supers no longer do godlike damage and a few nitpicks have been attended to.

I do hope to see Falcon's official update though.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Akito on December 03, 2019, 04:51:52 AM
Don't worry, Falcon will update all of your chars.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on December 03, 2019, 07:24:18 PM
I'll get to this when I can sir.

In other news, Omega Rugal's been updated.
His Supers no longer do godlike damage and a few nitpicks have been attended to.

I do hope to see Falcon's official update though.

Seems like a good edit so far, though i do have some feedback:

*i think this is mainly an issue with Falcon Rapper’s Rugal as a whole, but some of those hitboxes on his normal attacks don’t look very good to me. They look like they have a lot more red CLSNs/priority then they do blue CLSNs/hurt boxes, namely his LP, MP, & jumping HK. I think those hit boxes should be more like, say, Kamekaze’s KOF XIII style Rugal.

*I can’t help but think Gravity Smash would be better as a EX/Super only move, considering how really powerful it is. Ether that, or maybe shrink the hitbox a little so Rugal can be hit with low attacks during it. Or both. I’d say probably both.

*I know it’s supposed to be emulating KOF 2002, but Kaiser Phoenix just feels really overpowered to me, even as a level 3 & with the pause at the start at the animation. I think it would feel better if it just did one big unblockable Kaiser Wave that does like a ton of hits or stuns, like with Denjin/Metsu Hadoken, or maybe it did 3 Kaiser Waves with the last one being unblockable, like Takuma/Mr. Karate’s Chou Haoh Shokouken.

*This is mainly a nitpick, but the CVS voice clips kind of get repetitive after a while, namely the “Hahahah!” voice. Personally, i’d have the 98/2002UM/KOF All Star  voices mixed in there, as well.

Other than that, i haven’t noticed any serious glitches or anything like that, though i’ll be sure to let you know if i find any.

By the way, do you have any plans of adding a Max Mode option to characters who have Custom Combo & vice versa?

EDIT: I found a bug with Omega Rugal. Both your edit & Falcon Rapper's original: https://streamable.com/2txgp
Not sure if it extends to moves other than EX Genocide Cutter.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Speedpreacher on December 03, 2019, 08:26:04 PM
Use the actual modify feature on your post next time instead of whatever you thought you were doing, please
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 03, 2019, 08:29:57 PM
EDIT: I found a bug with Omega Rugal. Both your edit & Falcon Rapper's original: https://streamable.com/2txgp
Not sure if it extends to moves other than EX Genocide Cutter.

What the frick? I'm gonna have to look into that one for real.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on December 03, 2019, 08:35:45 PM
Use the actual modify feature on your post next time instead of whatever you thought you were doing, please

All right, will do. Fixed it.

EDIT: I found a bug with Omega Rugal. Both your edit & Falcon Rapper's original: https://streamable.com/2txgp
Not sure if it extends to moves other than EX Genocide Cutter.

What the frick? I'm gonna have to look into that one for real.

Yeah, I don't know what's going on with that, though since it's also in Falcon Rapper's Rugal, i believe it's more or less on his end. If i had to take a guess, it's probably an issue with the EX version's super armor/invulnerability helper.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 03, 2019, 09:46:22 PM
Captain updated again, including Chain Combos.

I'll get to the Rugal thing later.

*I can’t help but think Gravity Smash would be better as a EX/Super only move, considering how really powerful it is. Ether that, or maybe shrink the hitbox a little so Rugal can be hit with low attacks during it. Or both. I’d say probably both.

I may consider that, replacing the EX Reppuken, but what about the Air version? I'd consider it if he had an Air Dark Smash like CvS2.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on December 03, 2019, 10:11:21 PM
Captain updated again, including Chain Combos.

I'll get to the Rugal thing later.

*I can’t help but think Gravity Smash would be better as a EX/Super only move, considering how really powerful it is. Ether that, or maybe shrink the hitbox a little so Rugal can be hit with low attacks during it. Or both. I’d say probably both.

I may consider that, replacing the EX Reppuken, but what about the Air version? I'd consider it if he had an Air Dark Smash like CvS2.

All right, I'll test Cap later. As for Air Dark Smash, you could try replicating it with say, jumping MP. Or maybe you could have it so only EX Air Gravity Smash has a barrier around it.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 04, 2019, 03:01:41 AM


Thanks for the updates bro.
I just have two things to say.
- Cap gets buggy when he does the low Parry (as seen in the video).
- Also in one of his intros, this happend. https://i.imgur.com/VvhTDuZ.mp4
And Cap get stucked until you press any button to start the fight.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Project.13 on December 04, 2019, 07:17:39 AM
...in one of his intros, this happend. https://i.imgur.com/VvhTDuZ.mp4

Oh, my god, this is hilarious. Especially as he's just stuck there.

"A lot of people look up to me, now I'll sho- OH. Ohhh, no...."
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 04, 2019, 08:51:13 AM
- Also in one of his intros, this happend. https://i.imgur.com/VvhTDuZ.mp4

Doesn't happen to me. Stage issue maybe?
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ReddBrink on December 04, 2019, 09:33:04 AM
- Also in one of his intros, this happend. https://i.imgur.com/VvhTDuZ.mp4
:cawg:
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mr. Giang on December 04, 2019, 09:36:55 AM

- Also in one of his intros, this happend. https://i.imgur.com/VvhTDuZ.mp4

I'm dying.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 04, 2019, 01:12:58 PM
Doesn't happen to me. Stage issue maybe?

EDIT: No, it's because i changed his scale. But isn't suppose to this happend even with the scale changed?
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 05, 2019, 09:41:25 AM
K, Intro issue's been fixed.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mushypepito123 on December 05, 2019, 12:18:01 PM
Oooo.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 地獄の花 on December 05, 2019, 06:05:49 PM
cap can't attack while running.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 05, 2019, 07:58:59 PM
cap can't attack while running.

Fixed, bud.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on December 07, 2019, 12:03:59 AM
cap can't attack while running.

Fixed, bud.

Cap sometimes does his winposes in the air after he wins if he's jumping.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 07, 2019, 07:58:45 PM
I'll get to that one...

In the meantime...
(https://i.imgur.com/LFN0YRn.png)
Quickie to Mika coming soon, I CS'd the Hearts on her Chest over the last hour at least so her SFV look could be done.
Palettes are accepted.
Title: Re: (Rainbow Mika by DS) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 08, 2019, 02:32:34 AM
Went ahead and released her, check the first post as per the norm.
Title: Re: (Rainbow Mika by DS) Rowen's PotS/Infinite Edits of Varying Quality
Post by: TotalDramaXtremist on December 08, 2019, 05:48:15 AM
Just a quick question: Any chance of updating Mika's AI a bit? It feels a bit lacking at the moment, and she could use the boost.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 12, 2019, 09:23:41 PM
Yuri finished and added, you know where to look.

Just a quick question: Any chance of updating Mika's AI a bit? It feels a bit lacking at the moment, and she could use the boost.
Not much of a worry for me as of now.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Suprizle on December 12, 2019, 09:53:17 PM
Yuri finished and added, you know where to look.

Just a quick question: Any chance of updating Mika's AI a bit? It feels a bit lacking at the moment, and she could use the boost.
Not much of a worry for me as of now.

Bless!

I see you got Zero and Mr. Karate on that list. How soon will we be seeing those? :D
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 12, 2019, 10:00:44 PM
Yuri finished and added, you know where to look.

Just a quick question: Any chance of updating Mika's AI a bit? It feels a bit lacking at the moment, and she could use the boost.
Not much of a worry for me as of now.

Bless!

I see you got Zero and Mr. Karate on that list. How soon will we be seeing those? :D

Still can't get a time and place for Zero. And BahamianKing has Mr. Karate planned, so I'll just wait and see.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: SolidZone 26 on December 12, 2019, 10:10:42 PM
Here's my feedback on Yuri:
-Standing MK does the same amount of damage as the standing WK and shares the same light hit sound effect.
-Her dash and run are conflicting each other as the sound and dust effects are played twice at the same time.
-En Yoku should have a MP hit sound and does as much damage as a standing HK (Also, the command on the readme is wrong. Should be F + y).
-Hien Rekkou doesn't have landing effects when she touches the ground except for the last one.
-Haoh Raiouken doesn't have a landing sound effect when she touches the ground (The landing effect itself is there, just no sound effect for it).
-She doesn't have a voice clip when power charging (0,5) and when she maxes out (0,29).
-The command for Yuri Chou Enbu seems to be too strict.
-A suggestion and entirely optional, but can you add PotS's lifebar portrait from his Yuri as a alternative since she shares the same palette?
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 14, 2019, 01:18:03 AM
Here's my feedback on Yuri:
-Standing MK does the same amount of damage as the standing WK and shares the same light hit sound effect.
-Her dash and run are conflicting each other as the sound and dust effects are played twice at the same time.
-En Yoku should have a MP hit sound and does as much damage as a standing HK (Also, the command on the readme is wrong. Should be F + y).
-Hien Rekkou doesn't have landing effects when she touches the ground except for the last one.
-Haoh Raiouken doesn't have a landing sound effect when she touches the ground (The landing effect itself is there, just no sound effect for it).
-She doesn't have a voice clip when power charging (0,5) and when she maxes out (0,29).
-The command for Yuri Chou Enbu seems to be too strict.
-A suggestion and entirely optional, but can you add PotS's lifebar portrait from his Yuri as a alternative since she shares the same palette?

Fixed most of these issues and added that Small Port.
Also put up another poll earlier today.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: SolidZone 26 on December 14, 2019, 02:20:27 AM
Tested again. Unfortunately, I still got some more feedback for her as there's stuff I missed or couldn't do on the previous update:

-Standing MK has no envshake on the hit (I completely forgot about this since it's also an Infinite style character).
-Close standing MK still has the light kick hit sound and no envshake on the hit (Also does the same amount of damage as a standing WK).
-Now that you got the Yuri Chou Enbu command working, I noticed there's no running sound effects when she runs and sliding sound effects when she misses (Couldn't mention this before because the command was previously too strict).
-Dash and run issue still persists (An easy for this is to make the dash sound and effect start up later so it doesn't conflict as it's playing both at the same time when running).
-En Yoku still does HK damage for a MP attack (Damage needs to be nerfed and use a MP hit sound).
-Haoh Raiouken still has no landing sound effect when she touches the ground.

Hopefully, that should be all of it. I don't understand why Quickfist decide to make the standing WK and MK do the exact same thing.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 14, 2019, 02:23:59 AM
Tested again. Unfortunately, I still got some more feedback for her as there's stuff I missed or couldn't do on the previous update:

-Standing MK has no envshake on the hit (I completely forgot about this since it's also an Infinite style character).
-Close standing MK still has the light kick hit sound and no envshake on the hit (Also does the same amount of damage as a standing WK).
-Now that you got the Yuri Chou Enbu command working, I noticed there's no running sound effects when she runs and sliding sound effects when she misses (Couldn't mention this before because the command was previously too strict).
-Dash and run issue still persists (An easy for this is to make the dash sound and effect start up later so it doesn't conflict as it's playing both at the same time when running).
-En Yoku still does HK damage for a MP attack (Damage needs to be nerfed and use a MP hit sound).
-Haoh Raiouken still has no landing sound effect when she touches the ground.

Hopefully, that should be all of it. I don't understand why Quickfist decide to make the standing WK and MK do the exact same thing.

I'll get to these in not too long, pal.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: QuickFist on December 14, 2019, 03:18:47 AM
Oh this is nice, downloading Yuri rn, gotta see how you've improved her, thanks for the edit, she desperately needed it and I wasn't gonna do it. I'll post some feedback If I find anything. DLing some of the others too
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 14, 2019, 03:19:16 AM
Oh this is nice, downloading Yuri rn, gotta see how you've improved her, thanks for the edit, she desperately needed it and I wasn't gonna do it. I'll post some feedback If I find anything. DLing some of the others too

Good day, mate.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 15, 2019, 12:59:27 PM
Decided to do a bit of Zero.
https://streamable.com/0xich
You'll notice I omitted the Electric Sound and that's because it overlapped itself on certain moves like his EX Ryuenjin and eventually got super loud.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 16, 2019, 04:51:08 AM


Despite few issues like the fact that Yuri have no sound during and after the Power Charge, you really did a great improvement in the Kyokugenryu Gal. :)
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: SolidZone 26 on December 16, 2019, 06:20:00 AM
Decided to do a bit of Zero.
https://streamable.com/0xich
You'll notice I omitted the Electric Sound and that's because it overlapped itself on certain moves like his EX Ryuenjin and eventually got super loud.
I hope you consider removing the MvC launcher and the super jump in the end of the video. It's no longer a PotS style character even though it has the aesthetics of one.

Despite few issues like the fact that Yuri have no sound during and after the Power Charge, you really did a great improvement in the Kyokugenryu Gal. :)
I already mentioned those issues and Rowen already updated her with the fixes. The version you're using is outdated.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 16, 2019, 06:54:29 AM
I already mentioned those issues and Rowen already updated her with the fixes. The version you're using is outdated.

Damn, didn't notice that. :P
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 16, 2019, 08:13:48 PM
Congrats to the Captain I guess, didn't expect him to get the win.

2 simple edits this time around, to Karma's Blanka and Knuckles' Raiden. They're simple command changes in case people struggle that much with them (I know I do).
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 18, 2019, 11:36:23 PM
Another surprise in the works fellas.
https://streamable.com/rjhz1

You may notice I updated Akito aswell.
I've had updates of him lying on my drive for months since I'd first released him here, with some for and from Mr. Akito.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PeXXeR on December 18, 2019, 11:45:07 PM
That hyper orb should be on his leg for the kick hyper.

Also his looks like an akuma sprite swap tbh bar some of the level 2's
I know simplicity is good and all, but damn even the super fireball from akuma ?

Why ? Ken's been in a 10000 games surely theres moves that will fit better.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 18, 2019, 11:47:41 PM
That hyper orb should be on his leg for the kick hyper.

Also his looks like an akuma sprite swap tbh bar some of the level 2's
I know simplicity is good and all, but damn even the super fireball from akuma ?

Why ? Ken's been in a 10000 games surely theres moves that will fit better.

That's Victorys' Evil Ken, I'm tryna take a few references from Reu's here and there but not tryna make him too broken.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Project.13 on December 19, 2019, 12:53:47 AM
Oh man, I am looking so forward to this. It's unfortunate that Victorys pretty much just abandoned this character and you're about to breathe some fresh life into him and it makes me so happy lol. Are you gonna keep "Neo" Shinbu Messatsu as his 2nd level 3 or give him the Mega End?
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Akito on December 19, 2019, 04:47:45 AM
You made everything I sent you well polished, I liked the update, thanks. I believe that it is now 99.99% complete, all that remains is to change the big portrait from Master mode.

If you have something else to do, it (like plans you said me before) will only be additional material, because the char is quite complete right now.

You made a good work, Mr. Rowen.

PS: Later, If you make more updates, you can add this portraits too?

(https://i.imgur.com/gLytNuR.png)

(https://i.imgur.com/mKMhnll.png)

This is for use in ADD004. Soon I'll make for the Master version too.

Thanks!
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: SolidZone 26 on December 19, 2019, 06:56:05 AM
Well, not exactly. I found a few things that could be looked at:
-The hitsparks on standing MK and jumping MK are misaligned.
-There's no sliding effecting on crouching MK.
-Both punch and kick throws have no envshake on the hits.
-The landing effect on the 2nd upper of MAX Thunder Genocide is misaligned.

After that plus the additional portraits, then I can officially call it complete.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Trololo on December 19, 2019, 08:02:14 AM
Heh. Taking on Evil Ken, huh?
Well, here is my suggestion: you better try and do the MSSC Versions of Original as MAX Versions of all the MAXable supers, as you did with Shoryureppa.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 19, 2019, 08:45:29 AM
Heh. Taking on Evil Ken, huh?
Well, here is my suggestion: you better try and do the MSSC Versions of Original as MAX Versions of all the MAXable supers, as you did with Shoryureppa.

Well they will be inspired from MSSC versions, not all of them though, a bit of that being due to lack of sprites (Misogi for example).
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Akito on December 19, 2019, 12:09:37 PM
Well, not exactly. I found a few things that could be looked at:
-The hitsparks on standing MK and jumping MK are misaligned.
-There's no sliding effecting on crouching MK.
-Both punch and kick throws have no envshake on the hits.
-The landing effect on the 2nd upper of MAX Thunder Genocide is misaligned.

After that plus the additional portraits, then I can officially call it complete.

Thanks for your feedback man, and talking about portraits I finished the Master version:

(https://i.imgur.com/T1x6t8B.png)

PS: Palette not indexed yet.

Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: slackboy101 on December 19, 2019, 01:08:30 PM
Could you do Knuckle's Maki and Yamazaki?
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 19, 2019, 03:52:34 PM
Could you do Knuckle's Maki and Yamazaki?

He should be updating those, I may give him another month or two before I consider it.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: slackboy101 on December 19, 2019, 04:09:04 PM
oh sweet! didn't know he was doing that!
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on December 19, 2019, 07:29:46 PM
Could you do Knuckle's Maki and Yamazaki?

He should be updating those, I may give him another month or two before I consider it.

Ah, that sounds cool. I remember hearing hearing he wanted to give Yamazaki the Level 5 version of Drill & his 2003 LDM. I wonder if he'll do that?

Spoiler, click to toggle visibilty
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 19, 2019, 07:34:44 PM
Spoiler, click to toggle visibilty
Yeah I'm aware of that Dan thing, Mr. A is sorta infamous for that kinda stuff.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on December 19, 2019, 07:52:31 PM
Yeah I'm aware of that Dan thing, Mr. A is sorta infamous for that kinda stuff.

Ah, All right then. I think all you have to do in order to get rid of it is just find & delete the sound file for it in the SND.

Speaking of which, how do you think you would change/edit that Dan when you do get around to editing it?
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on December 19, 2019, 08:42:46 PM
I don't know if it's late to suggest a character, but it would way to Radical to see NDS_Silva's edit of Koldskool's Spider-Man receiving your treatment.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 19, 2019, 09:31:02 PM
Spoiler, click to toggle visibilty

WTF? Had no idea about that shit on Dan. Ansatsuken is even more disturbed than i thought.

Anyway, good luck with the future updates Rowen, looking forward to them.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on December 19, 2019, 11:05:27 PM
Spoiler, click to toggle visibilty

WTF? Had no idea about that shit on Dan. Ansatsuken is even more disturbed than i thought.

Anyway, good luck with the future updates Rowen, looking forward to them.

He has been literally accused of including Child Pornography on his newest character here, on this site dear Gui, Damn... :(
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 19, 2019, 11:28:17 PM
He has been literally accused of including Child Pornography on his newest character here, on this site dear Gui, Damn... :(

Yeah i knew about that shit when i wake up to see what's new here. I'm still pissed for what he done but Iced and the staff did the right thing in time.
And i still don't get what is funny about that "meme". I like dank memes tho, but i never laughed for that stupidity.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: FeLo_Llop on December 20, 2019, 03:33:45 AM
THIS IS NOT A REQUEST!!

Are you going to keep normal Ken's stance in Evil Ken or are you going to put that one from Violent Ken? That would help making a difference between them. Thanks!!
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Knuckles8864 on December 20, 2019, 08:42:09 AM
Could you do Knuckle's Maki and Yamazaki?

He should be updating those, I may give him another month or two before I consider it.

Ah, that sounds cool. I remember hearing hearing he wanted to give Yamazaki the Level 5 version of Drill & his 2003 LDM. I wonder if he'll do that?

Spoiler, click to toggle visibilty

I'm very slowly working on Yamazaki, so no worries. :) As for Maki, there's not much I wanted to add, besides that thing from SFA3 where you can loop the hit grab attacks and a new Level 3, but you have ideas and whatnot, I'll be happy to look over with feedback and other stuff.

Also, I heard what happened with Mr. A. Jesus Christ, I thought the Dan thing was a stupid edit in the video, but that's real? That's real scummy.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 20, 2019, 01:49:38 PM
THIS IS NOT A REQUEST!!

Are you going to keep normal Ken's stance in Evil Ken or are you going to put that one from Violent Ken? That would help making a difference between them. Thanks!!

I'm not using the Violent Stance, I'll be using the Evil Stance with a few frames resembling the shakiness that Reu's stance had.

I'm very slowly working on Yamazaki, so no worries. :) As for Maki, there's not much I wanted to add, besides that thing from SFA3 where you can loop the hit grab attacks and a new Level 3, but you have ideas and whatnot, I'll be happy to look over with feedback and other stuff.

Also, I heard what happened with Mr. A. Jesus Christ, I thought the Dan thing was a stupid edit in the video, but that's real? That's real scummy.

Everyone's very slowly working lately eyy? I still wish you luck brother.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on December 20, 2019, 06:32:56 PM
These news are pretty good! Specially Evil Ken's, um... sorry to insist, i just wanted to if it's late to suggest NDS_Silva's edit of Koldskool's Spider-Man receiving your treatment.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 20, 2019, 06:34:29 PM
These news are pretty good! Specially Evil Ken's, um... sorry to insist, i just wanted to if it's late to suggest NDS_Silva's edit of Koldskool's Spider-Man receiving your treatment.


I dunno, the coding's far from PotS' style, so it may have to be similar to what Iron Man got.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 地獄の花 on December 20, 2019, 06:51:51 PM
Spoiler, click to toggle visibilty
Yeah I'm aware of that Dan thing, Mr. A is sorta infamous for that kinda stuff.

didn't he's post got locked due to pornography but i checked the sff and i found nothing. and i know ohgaki's original version had it and ansatsuken removed it , well that's what i've seen plus the original ohgaki postis still here in the site and no ones bothering to remove it.

but we're getting off track , are you gonna add psycho crusher shoryuken for violent ken?
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 20, 2019, 06:53:43 PM
didn't he's post got locked due to pornography but i checked the sff and i found nothing. and i know ohgaki's original version had it and ansatsuken removed it , well that's what i've seen plus the original ohgaki postis still here in the site and no ones bothering to remove it.

I've checked aswell, he might've removed it post-ban or somethin'.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 地獄の花 on December 20, 2019, 07:01:40 PM
good to know. he's a great creator i don't wanna see him get into trouble.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: slackboy101 on December 20, 2019, 07:30:29 PM
You plan on editing Cruz's Shermie?
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 20, 2019, 07:39:15 PM
good to know. he's a great creator i don't wanna see him get into trouble.
He was still caught though.

You plan on editing Cruz's Shermie?
Not at this moment, but I would attempt an AI for her.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 20, 2019, 08:16:25 PM
I've checked aswell, he might've removed it post-ban or somethin'.

Yeah, he removed the alt .sff with the disgusting NSFW stuff.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 20, 2019, 11:41:33 PM
Ryu has been re-updated, going off of 1.8.7's Update to mine.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: SwordmasterZack on December 21, 2019, 03:18:28 PM
RagingRowen, Can You Please Make Your Own Dan Intsead.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 21, 2019, 03:26:53 PM
RagingRowen, Can You Please Make Your Own Dan Intsead.

If this is on the topic on Mr. A., sure.
I have CS'd Dan sprites (non-upscaled) coming soon, I'll make use of them when the time comes.

But Q will still be Mr. A's.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: GT Wonder on December 21, 2019, 08:09:13 PM
RagingRowen, Can You Please Make Your Own Dan Intsead.

If this is on the topic on Mr. A., sure.
I have CS'd Dan sprites (non-upscaled) coming soon, I'll make use of them when the time comes.

But Q will still be Mr. A's.

I would also like to vouch that you do Dan as soon as your able to get to him, least to remove some of Mr A's stench off him with your own personal edits. Maybe some of Mr A's other characters too since his Q and Dudley are, IMO, the best ones around.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 22, 2019, 01:09:50 AM
Quick update to Zangief, mostly with 1 new normal.
I'm aware Banishing Fist doesn't 'banish' projectiles as mentioned in Bahamian's edit's thread. When I get it right I'll fix that.

I would also like to vouch that you do Dan as soon as your able to get to him, least to remove some of Mr A's stench off him with your own personal edits. Maybe some of Mr A's other characters too since his Q and Dudley are, IMO, the best ones around.

Yeah I'll most likely do that.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: bass30655 on December 22, 2019, 03:57:20 AM
Quick update to Zangief, mostly with 1 new normal.
I'm aware Banishing Fist doesn't 'banish' projectiles as mentioned in Bahamian's edit's thread. When I get it right I'll fix that.

I would also like to vouch that you do Dan as soon as your able to get to him, least to remove some of Mr A's stench off him with your own personal edits. Maybe some of Mr A's other characters too since his Q and Dudley are, IMO, the best ones around.

Yeah I'll most likely do that.

If you are doing that will you make a master and Evil mode Dan?
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 22, 2019, 05:53:02 PM
His already has those modes, it's just whether I'll keep them is the question.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 23, 2019, 12:22:28 AM
Sneak peak of Evil Ken's AI:
https://streamable.com/e0wz5
I'm using ShinSmoke and the likes of DeathScythe and Jmorphman as reference.
Still need to get supers, system mechanics and maybe normals up and running.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on December 23, 2019, 06:53:25 AM
His already has those modes, it's just whether I'll keep them is the question.

Eh, i think Evil & Master Dan are kind of redundant. Although... you could have normal Dan be more like CVS, & have Evil Dan be more SVC Chaos/SF4 Omega, etc.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: President Devon on December 23, 2019, 02:53:25 PM
His already has those modes, it's just whether I'll keep them is the question.

Eh, i think Evil & Master Dan are kind of redundant. Although... you could have normal Dan be more like CVS, & have Evil Dan be more SVC Chaos/SF4 Omega, etc.
Should probably just be EX Mode Dan at that point.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on December 23, 2019, 04:52:55 PM
These news are pretty good! Specially Evil Ken's, um... sorry to insist, i just wanted to if it's late to suggest NDS_Silva's edit of Koldskool's Spider-Man receiving your treatment.


I dunno, the coding's far from PotS' style, so it may have to be similar to what Iron Man got.

Those are great news my friend, thanks a lot, oh, BTW... great update on Ryu, 100% top notch.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: BahamianKing242 on December 23, 2019, 05:24:28 PM
with ryu one of his intros with evil ryu has a glitch.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 23, 2019, 05:48:58 PM
with ryu one of his intros with evil ryu has a glitch.

I am aware of that. It depends on the stage and start positions it seems.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: BahamianKing242 on December 23, 2019, 06:47:15 PM
with ryu one of his intros with evil ryu has a glitch.

I am aware of that. It depends on the stage and start positions it seems.

oh ok. so thats something we all have fix ourselves depending on how our stages are fixed
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 23, 2019, 07:59:17 PM
Pretty much the same thing that happend with my edit of PotS Guy in his special intro against Cody or Haggar.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 23, 2019, 08:02:38 PM
Pretty much the same thing that happend with my edit of PotS Guy in his special intro against Cody or Haggar.

If you're talking about the teleporting, that's not my issue. It's Ryu doing his elbow over and over if he doesn't reach Evil Ryu.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 23, 2019, 08:05:26 PM
Nope, it's the barrel intro, it's the position of Guy after he break the barrels.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 23, 2019, 08:34:39 PM
Nope, it's the barrel intro, it's the position of Guy after he break the barrels.

That's what I mean't by teleporting, not long after the round announcer.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 24, 2019, 10:50:35 PM
Here's what I'll throw in for Christmas, as I don't wanna stress my self tomorrow, Hibiki.

I also did a quick update to Vanessa, nerfing her Machine Gun Punchers (again) and Forbidden Eagles as there were still possible infinites.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: SolidZone 26 on December 25, 2019, 07:01:34 AM
Since your updating Hibiki now, here's the feedback I posted on her previously for gui as these issues still persists:
-A minor asthethic, but the basic attacks where she draws her sword should be the same ones used by Nakoruru instead of normal swing sounds.
-EX Chikayori te Kiru Nari doesn't have a swing sound nor there is a sound where the opponent hits the wall.
-Jumping WP should be a weak slash sound.
-Throw 1 has no envshake like the basic hits.
Plus more I found after some more testing:
-There's is no dash sound effect on the start up of Suigetsu o Tsuku Nari and no sliding effect and sound on the end.
-The first hit of Shikabane o Koete Iku Nari has no sword swing sound.
-The hit when the oppnent gets caught from Hasshou Suru Shinki Nari, Musou Shinden-ryu Swan Song and Shi o Osorenu Kokoro Nari would look better and adds more impact with envshake.

Hope you get around fixing those now that you took over.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 25, 2019, 10:10:18 AM
Don't fear, I'll get to these bud.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: slackboy101 on December 26, 2019, 09:44:17 PM
Will you add an Orochi mode to Cruz's Shermie when you get to her?
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mysticus on December 26, 2019, 10:53:47 PM
I found an odd.
Hibiki doesn't have hurt voices.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on December 27, 2019, 05:48:47 AM
DUDE! Hibiki is here! Finally... knowing your talent, i will finally have a solid POTS version of her.

BTW... i might sound stubborn, but now that i think about it, wouldn't it be great to have a POTS version of Diepod's Bluestreak?
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: YugaCurry on December 27, 2019, 03:45:33 PM
In addition to what SZ said, the round doesn't end when she gets cheap KO'ed.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: JuniT on December 27, 2019, 03:47:04 PM
I really like your works, they are awesome. But if I can make a suggestion, she could have hurt voices like Mysticus said, and a visual "spark"/sound effect when her parry move works against the opponent. Keep with your chars edits, they're really amazing.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PeXXeR on December 28, 2019, 08:16:05 PM
More feedback for Terry.

in the KOF games Terry can cancel from a crouching low punch to an uppercut (crouching heavy punch) and then to an burning knuckle, your edit cannot do that and its a shame because combos like jumping HK crouching LK crouching HP to a low burning knuckle are missing.


The power charge(the move not power charge in mugen) commands and the leg slide commands, are they the same ? i sometimes get different results by doing the command ?
Also the leg slide looks super sped up, Terry by QB has the speed and look fine why not take a look at that for refference ?
The throw slam sound is missing when throwing an OP to the groung from the two kick throw.

Why not let terry cancel from the EX burning knuckle to the level 1 buster wolf ?  pretty much most of the pots chars can do normal -> special-> hyper bar the DW's MVC stuff which is fair game in my book cause of chains and stuff.
Terry cant do that.

Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 28, 2019, 09:03:00 PM
More feedback for Terry.

in the KOF games Terry can cancel from a crouching low punch to an uppercut (crouching heavy punch) and then to an burning knuckle, your edit cannot do that and its a shame because combos like jumping HK crouching LK crouching HP to a low burning knuckle are missing.


The power charge(the move not power charge in mugen) commands and the leg slide commands, are they the same ? i sometimes get different results by doing the command ?
Also the leg slide looks super sped up, Terry by QB has the speed and look fine why not take a look at that for refference ?
The throw slam sound is missing when throwing an OP to the groung from the two kick throw.

Why not let terry cancel from the EX burning knuckle to the level 1 buster wolf ?  pretty much most of the pots chars can do normal -> special-> hyper bar the DW's MVC stuff which is fair game in my book cause of chains and stuff.
Terry cant do that.


Fire Kick is Charge B, F while Power Charge is HCF for your curiosity.
I'll look into the cancels when I return to him which shouldn't be too long.

Are you willing to try the other edits I've done?
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on December 28, 2019, 11:07:55 PM
Speaking of your other edits, Rowen, do you still plan on updating your edit of Varo_Hades's Jack Krauser?
Because i have some feedback: http://mugenguild.com/forum/topics/jack-krauser-pots-style-varohades-188137.0.html

*The arrows still have hitboxes when they lay on the ground after being blocked, meaning they can still block grounded projectiles.
*I can't seem to be able to block the explosion the robot makes after it has been hit.
*Nor can i seem to destroy the regular grenade.
*His AI can also infinite combo the player with a single knife attack.
*The machine gun super has no blue CLSN's on his firing arm. (It has no CLSNs at all, in fact.)
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 28, 2019, 11:25:20 PM
Speaking of your other edits, Rowen, do you still plan on updating your edit of Varo_Hades's Jack Krauser?
Because i have some feedback: http://mugenguild.com/forum/topics/jack-krauser-pots-style-varohades-188137.0.html

*The arrows still have hitboxes when they lay on the ground after being blocked, meaning they can still block grounded projectiles.
*I can't seem to be able to block the explosion the robot makes after it has been hit.
*Nor can i seem to destroy the regular grenade.
*His AI can also infinite combo the player with a single knife attack.
*The machine gun super has no blue CLSN's on his firing arm. (It has no CLSNs at all, in fact.)

I was actually planning on just moving it into this thread first, but good call.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 29, 2019, 11:33:36 PM
Hibiki updated.

Shoutouts to Sennou-Room for providing me with this sick surprise update, with additions like Gethit and Sword Swing sounds and fixes like the Cheap KO and a few System Mechanics.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 30, 2019, 03:23:24 PM
Minor Hibiki update related to Palettes and Super Text
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PeXXeR on December 30, 2019, 04:35:08 PM
More feedback for Terry.

in the KOF games Terry can cancel from a crouching low punch to an uppercut (crouching heavy punch) and then to an burning knuckle, your edit cannot do that and its a shame because combos like jumping HK crouching LK crouching HP to a low burning knuckle are missing.


The power charge(the move not power charge in mugen) commands and the leg slide commands, are they the same ? i sometimes get different results by doing the command ?
Also the leg slide looks super sped up, Terry by QB has the speed and look fine why not take a look at that for refference ?
The throw slam sound is missing when throwing an OP to the groung from the two kick throw.

Why not let terry cancel from the EX burning knuckle to the level 1 buster wolf ?  pretty much most of the pots chars can do normal -> special-> hyper bar the DW's MVC stuff which is fair game in my book cause of chains and stuff.
Terry cant do that.


Fire Kick is Charge B, F while Power Charge is HCF for your curiosity.
I'll look into the cancels when I return to him which shouldn't be too long.

Are you willing to try the other edits I've done?

Most of your edits are on infinite style chars unfortunately. I have next to 0 interest in that style, it has nothing to do with POTS or CVS it just has the sparks.
I don't mean to be rude or anything, I appriciate what you do man but the infinite stuff is just not my cup of tea.


If you want to make an infinite char yourself I highly suggest you use Infinite's latest chars as a base. They are way better and were made by the man himself.

If you want to make a POTS char Jman's Joe/King/Kyo/ Chun etc the latest updates are the best way to start your own projects.
any DW char will do if you want to go the DW route as well. I actually prefer max mode over excel.

As for Terry the EX Rising tackle hitpauses look super sped up and the ex crack shoot hit pauses are weird as well.
I highly suggest you take a peak at Vyn's Terry, he nailed both of those.
I really like what you did with Terry and to be honest most of my feedback for the rest would be shite. I am the most familliar with Terry as he is my fave SNK char since what 98  ? 99 ? something like that.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 30, 2019, 05:48:42 PM
https://streamable.com/lvale
@PeXXeR: Is this more like it?
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PeXXeR on December 30, 2019, 06:22:34 PM
I dunno man I feel they are still to fast, dunno if im just to used to Vyn's terry or something.
Take a peek at this. They just have more of an Umph to them if that makes any sense.
https://streamable.com/e416x

Just to get my feedback into one neat post.

Terry cant cancel a crouching low to an uppercut (crouching heavy)
The slam throw on the kicks does not have a sound when the OP hits the ground
Super cancels for Terry to go from normal->special then to a hyper
Some hitpause nitpicking on  EX crack shoot and EX rising tackle
Some of the commands can be better for power charge and the slide
Also the EX slide speed kick when Terry dives in and does it are a bit to fast to react to if you are on the recieving end.
QB's Terry nailed those vels.

Its up to you man, terry is solid as he is, consider these as polish if you go about updating him.

A tip if you have mugen on speed 2 3 or whatever use normal speed. Mugen's speed up is garbage and will throw you off.

Vyn based his Terry on 98 Terry a lot he got the pauses on the hits straight from 98. it looks identical.
https://youtu.be/RiTTQ3orrBc?t=21
The first one is slower it shows the hit properly connecting then the rest of em are faster.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 30, 2019, 10:21:59 PM


I really appreciate what you Rowen and Sennou did with Hibiki. I can't thank you fellas enough for that. :)
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 30, 2019, 10:26:06 PM
Oh I actually have one more quick update soon, Sennou did a few finishing touches I suggested to him.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 31, 2019, 02:07:53 AM
Oh I actually have one more quick update soon, Sennou did a few finishing touches I suggested to him.

Noice! Can't wait to see that.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 31, 2019, 05:15:13 PM
Hibiki updated.
Sennou fixed the Kami Hitoe ni te Kawasu Nari (3k) and Chikayori te Kiru Nari (QCB,p) being cancelled into Touma ni te Kiru Nari (QCF,p) and added a Proper AI.

Quick note that Sennou seems to have turned on Chain Combos in the config file, just a warning to those who want it off.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mark85 on January 01, 2020, 02:13:00 PM
does Hibiki have CS included?
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: IsRageNeko on January 01, 2020, 06:41:11 PM
does Hibiki have CS included?

Judging by the palettes she has, she has a descent/working one
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 01, 2020, 07:22:45 PM
Yes she appears to have Froz's Seperation, but the PNGs in the Palette folder don't work but the ACTs do. I haven't checked Froz's original CS yet so I can't judge.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 04, 2020, 04:40:57 PM
Sennou updated Hibiki again, apparently converting her a tad more to his/her style.

I'm leaving the version before this update in just in case people aren't happy with the updates (You'll find the mentioned update under <Sennou-Room's Update #4>).
I may take from it if I wanna update again though.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Sennou-Room on January 04, 2020, 05:20:08 PM
New version preview video
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on January 04, 2020, 07:45:53 PM
Holy smokes! :O
I diggin' it fellas, thanks!
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 05, 2020, 12:00:41 AM
Sennou did another quick update with mostly fixes (the Seperate Link version).
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Rhythmical on January 05, 2020, 01:29:10 AM
Wow, this is great. You did a good job guys.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mysticus on January 05, 2020, 11:34:28 AM
What's with this love to Hibiki? You and Sennou-Room did a fantastic job!
However, you didn't fixed the "Ma o Tsumeru Koto Kanyou Nari" and "Ma o Oku Koto Kanyou Nari" command.
Take a look of yourself and you know what I mean.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 05, 2020, 12:47:23 PM
What's with this love to Hibiki? You and Sennou-Room did a fantastic job!
However, you didn't fixed the "Ma o Tsumeru Koto Kanyou Nari" and "Ma o Oku Koto Kanyou Nari" command.
Take a look of yourself and you know what I mean.

Old version? I'm sure Sennou fixed the commands, can you elaborate.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: SolidZone 26 on January 05, 2020, 12:57:52 PM
A minor aesthetic, but the dust effect on the startup of Chikayori te Kiru Nari is also missing a dash sound effect. There's step sounds during the run, but no sound effect when the dust appears. You might want to take a look at that too.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Next Zero on January 13, 2020, 12:32:54 AM

Great Hibiki edite RagingRowen & SennouRoom :)
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 14, 2020, 11:50:37 PM
Update on Evil Ken's AI:
https://streamable.com/u8w2n
Got a few supers going, but no normals except for C.HK.
Assistance is accepted.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 15, 2020, 10:46:57 PM
Another Zangief update is out.
Added BahamianKing's update to the Banishing Fist and Gethit sounds for Mech Zangief, quite minor yet I've been longing to do both.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: kenmasters2812 on January 16, 2020, 04:51:14 AM
Zangief should also armour through one hit in his EX Running Bear Grab. Not sure if you or BK were going to implement it
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 16, 2020, 11:48:42 PM
Evil Ken is out fellas, a first of this kind of edit for 2020.

Zangief should also armour through one hit in his EX Running Bear Grab. Not sure if you or BK were going to implement it

Just maybe...
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on January 16, 2020, 11:58:57 PM
Evil Ken is out fellas, a first of this kind of edit for 2020.

Zangief should also armour through one hit in his EX Running Bear Grab. Not sure if you or BK were going to implement it

Just maybe...


Today, is a very good day.

P.S: What i just noticed is that the EX Special Moves are abscent bro.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 17, 2020, 01:50:04 AM
Yeah he doesn't have those, and I didn't feel like adding any.
It's normal for PotS bosses to lack EX moves though, but I'll try to add some if the demand is big.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Prime SC on January 17, 2020, 02:28:03 AM
I believe victorys just didnt add them because he lacked time or something.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on January 17, 2020, 05:25:01 AM
Yeah he doesn't have those, and I didn't feel like adding any.
It's normal for PotS bosses to lack EX moves though, but I'll try to add some if the demand is big.

Well... plenty of the POTS Characters do have them, it's part of the gameplay of this style, i mean, i do want him to have them, along with your version of Ryu, but the character is solid, nevertherless, truly glorious translation of Reu's Concept.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: SolidZone 26 on January 18, 2020, 10:01:22 AM
Here's my feedback on Evil Ken (I didn't get around testing him until now):

-His special intro doesn't play with PotS's Shin Gouki or Victorys's own Evil Ryu as the intro state's type is set on Null.
-The landing sound effect is played too early on his back dash (And I think it's playing a step sound instead of a landing sound effect).
-The explosion effect on the MAX Shinryuken is misaligned as it's on the upper left corner of the screen.
-The last hit miss animation of his Shippu Jinraikyaku has no swing sound.
-The hitsparks and guard sparks on Inazuma Kakato Wari and Ushiro Mawashi Geri is misaligned and stays on the same position whether if the opponent was hit farther or not.
-The last hitspark on his Tsukami Nage throw doesn't have envshake like the rest of the hits.

Other than the missing EX moves, that should be all of it. While it's true for PotS bosses to lack EX moves, Victorys's Evil Ryu has them. So it would be weird for Evil Ken not to.

I believe victorys just didnt add them because he lacked time or something.
That explains why it never saw a official release.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 18, 2020, 12:31:53 PM
Here's my feedback on Evil Ken (I didn't get around testing him until now):

-His special intro doesn't play with PotS's Shin Gouki or Victorys's own Evil Ryu as the intro state's type is set on Null.
-The landing sound effect is played too early on his back dash (And I think it's playing a step sound instead of a landing sound effect).
-The explosion effect on the MAX Shinryuken is misaligned as it's on the upper left corner of the screen.
-The last hit miss animation of his Shippu Jinraikyaku has no swing sound.
-The hitsparks and guard sparks on Inazuma Kakato Wari and Ushiro Mawashi Geri is misaligned and stays on the same position whether if the opponent was hit farther or not.
-The last hitspark on his Tsukami Nage throw doesn't have envshake like the rest of the hits.

Other than the missing EX moves, that should be all of it. While it's true for PotS bosses to lack EX moves, Victorys's Evil Ryu has them. So it would be weird for Evil Ken not to.

Ok I'll see what I can do.

I don't have ideas for EX moves tbh, and I don't wanna make them too godlike.

Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: XANDERAC on January 19, 2020, 02:52:57 AM
is it intentional that you can hold down his heavy kicks? I remember the older version having it and it but it always seemed a bit unnecessary
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 19, 2020, 02:57:07 AM
What do you mean by that? Because he can't.
Are you thinking about his followup Inazuma Kakato Wari or something?
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: XANDERAC on January 19, 2020, 03:12:21 AM
I just realized it might be a Ikemen thing only, my apologies, but it seems like you can just hold the triggers in and they activate when you let go, so pay no mind, I just didn't realize this was a thing.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mysticus on January 21, 2020, 01:16:36 PM
I love your edit of Evil Ken! I'm totally diggin' it!
But the fire effect from his Level 2 of Shinryuken is misplaced up-left. I'm using 1.0
(https://i.imgur.com/xHQhmIS.png)
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 21, 2020, 01:31:58 PM
This misplaced fire isn't happening for me, maybe it's just that I'm using 1.1.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 21, 2020, 03:18:17 PM
Here's another potential choice of edit, in the form of another dug-out varo_hades commission, Frank West. (I grew interest to this after seeing it in a Prime SC video)
There's a couple of issues like his frame data, missing sounds or FX and the weapon helpers (One example is when you combo Plunger Attack into S.HP).
https://www.dropbox.com/s/zlj1k9r36iiy8hk/frank%20west.rar?dl=0
Special thanks to Shadic12 for providing this guy.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Marnie on January 21, 2020, 07:49:19 PM
This misplaced fire isn't happening for me, maybe it's just that I'm using 1.1.

It is a 1.0 thing, but is easy to fix, you just need to give the explod a postype value.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on January 21, 2020, 11:23:57 PM
Here's another potential choice of edit, in the form of another dug-out varo_hades commission, Frank West. (I grew interest to this after seeing it in a Prime SC video)
There's a couple of issues like his frame data, missing sounds or FX and the weapon helpers (One example is when you combo Plunger Attack into S.HP).
https://www.dropbox.com/s/zlj1k9r36iiy8hk/frank%20west.rar?dl=0
Special thanks to Shadic12 for providing this guy.

You mean like Kamekaze’s Frank West? Hmmm... i can’t help but think that in this case, it might be better to use Kaze’s as a base, and then convert it to POTS style from there. Not to say you can’t use bits & pieces of Varo’s edit - because of course you can - i just think it would probably be better to use more from the original rather than Varo’s edits, considering how lackluster they appear to be. At least, in my opinion, anyway. This is just a suggestion, of course: what you do/use is entirely up to you.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on January 22, 2020, 05:47:30 PM
Here's another potential choice of edit, in the form of another dug-out varo_hades commission, Frank West. (I grew interest to this after seeing it in a Prime SC video)
There's a couple of issues like his frame data, missing sounds or FX and the weapon helpers (One example is when you combo Plunger Attack into S.HP).
https://www.dropbox.com/s/zlj1k9r36iiy8hk/frank%20west.rar?dl=0
Special thanks to Shadic12 for providing this guy.

You mean like Kamekaze’s Frank West? Hmmm... i can’t help but think that in this case, it might be better to use Kaze’s as a base, and then convert it to POTS style from there. Not to say you can’t use bits & pieces of Varo’s edit - because of course you can - i just think it would probably be better to use more from the original rather than Varo’s edits, considering how lackluster they appear to be. At least, in my opinion, anyway. This is just a suggestion, of course: what you do/use is entirely up to you.

It's a actual POTS Grooved Frank West bro.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Víctorys on January 23, 2020, 01:42:30 AM
Oh, hey, nice to see that people are still interested in my old stuff.

I never finished Evil Ken nor finished updating my old stuff, mostly due to lack of motivation. However, the latest version of Evil Ken that I have got actual EX moves though I don't remember if I ever uploaded that version. Tell me if you would like me to upload it if I didn't.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Prime SC on January 23, 2020, 01:50:47 AM
Oh, hey, nice to see that people are still interested in my old stuff.

I never finished Evil Ken nor finished updating my old stuff, mostly due to lack of motivation. However, the latest version of Evil Ken that I have got actual EX moves though I don't remember if I ever uploaded that version. Tell me if you would like me to upload it if I didn't.

Evil Ken is sickk even though u didnt finish one of my faves
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on January 23, 2020, 04:15:48 AM
Oh, hey, nice to see that people are still interested in my old stuff.

I never finished Evil Ken nor finished updating my old stuff, mostly due to lack of motivation. However, the latest version of Evil Ken that I have got actual EX moves though I don't remember if I ever uploaded that version. Tell me if you would like me to upload it if I didn't.

Sure. I'd love to test it out. I love your characters, by the way.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: hulkhogan on January 23, 2020, 04:16:31 PM
Oh, hey, nice to see that people are still interested in my old stuff.

I never finished Evil Ken nor finished updating my old stuff, mostly due to lack of motivation. However, the latest version of Evil Ken that I have got actual EX moves though I don't remember if I ever uploaded that version. Tell me if you would like me to upload it if I didn't.
Your latest version of Evil Ken doesn't have Ex moves found in your wip thread:
Hey, hello there. I'm not dead yet, but I couldn't do anything Mugen related for a while, so I'm just leaving an incomplete Beta of Evil Ken since I haven't made any progress. He may have some bugs but I'm afraid that I won't be able to fix them for some time. Sorry if I missed some palettes by the way.

http://www.mediafire.com/download/illy7u7w2532abw/EvilKenBeta.rar

btw, if it is possible, maybe you would like to post your Ryu as well and allow RagingRowan to update and complete him since you are pretty much done with your Ryu?
Hi :)

Well, I'm back with some news.

UPDATES:

 - Evil Ryu: Currently updating him, I'm lacking FX for his Metsu Hadouken (SSF4AE version) so any help would be appreciated.
 - Ken: Okay, he's not going to be Evil Ken anymore, I plan to change him into a 4-mode Ken which will include Normal Ken, EX Ken, Violent Ken and Evil Ken. Haven't started on that yet so it will take quite a while.
 - Ryu: Here is his movelist, normal mode based on CvS2, EX mode got stuff from his different appearances, such as replacing his usual Tatsumaki for the SFEX one, for example. He's pretty much done.
 
Spoiler, click to toggle visibilty
- Rest of characters: I've changed some stuff on all of them, mostly not very noticeable changes though, but everyone is going to get updated for the next release topic.

FUTURE WIPS:

 - Akuma (3 modes)
 - Dan     (2 or 3 modes, not sure yet)
 - ??? (it's not another shoto lol)

Suggestions are welcome.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Víctorys on January 25, 2020, 12:02:35 AM
Here you go. (http://mugenguild.com/forum/topics/latest-versions-my-characters-2015-188990.0.html)
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on January 26, 2020, 06:11:03 AM


All right, finally got the time to test him. Seems that you'll update Evil Ken with the Vic's new version so.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: hulkhogan on January 26, 2020, 06:21:48 AM
I was thinking since Victorys has released his Evil Ken that has Ex special moves, maybe I would like to suggest that if RagingRowan updates his Evil Ken, might as well have two types of Evil Kens like keeping this current Evil Ken and having another alternate Evil Ken that has EX special moves where player can hold start in the select screen to choose him or having alternate def such as ExEvilKen.def for instance.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on January 27, 2020, 07:53:27 PM
I was thinking since Victorys has released his Evil Ken that has Ex special moves, maybe I would like to suggest that if RagingRowan updates his Evil Ken, might as well have two types of Evil Kens like keeping this current Evil Ken and having another alternate Evil Ken that has EX special moves where player can hold start in the select screen to choose him or having alternate def such as ExEvilKen.def for instance.

I completely agree, please... consider this suggestion mate.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 27, 2020, 08:04:39 PM
Well Victorys' EX moves feel kinda generic, unless I make up my own.
If I were to update him with EX moves I may have the EX Shoryuken like in SFV where it's a 2-DP Shoryureppa (I did the same thing for my (slow) WIP Kage).

I made this update mostly because I felt he needed an AI and a few buffs.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Godlike Emerie on January 27, 2020, 09:10:33 PM
Ever thought about making his EX version of Tatsumaki Senpukyaku like MvC2? It'll be raw as f***
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Project.13 on January 28, 2020, 12:29:46 AM
Evil Ken does have the sprites for it, after all. I thought of something for the grounded EX Hadouken: Have him briefly charge up like it's a Shakunetsu Hadouken and fire it, except it explodes when it hits the opponent and knocks them back. You could do the same thing with EX Zanku Hadouken if you're not willing to switch the double Zanku for the EX.

My only real gripe with Evil Ken so far is that the Shoryukens launch the opponent before the third hit, but I think Vic had it like that too.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Víctorys on January 28, 2020, 01:22:11 AM
Yeah, that's how I had it since Shoryukens behaved like that in CvS2.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Memes never die/Manby on January 28, 2020, 01:38:23 AM
You could have his EX Seoi Shoryuken become perform-able(Maybe by using 3 punches or changing it's command) outside of an EX Shoryu and act more like a mini shinryuken.
Also could have EX Tenma Kujinkyaku light his fight on fire and deal multiple hits instead of just one.
Edit: Also I like the other alternate EX move ideas here.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: QuickFist on January 28, 2020, 11:02:23 PM
Is Vanessa CSed? Thinking about making a patch
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 28, 2020, 11:21:03 PM
Is Vanessa CSed? Thinking about making a patch

She has a pretty decent one, but there isn't much for the bottom half (Bottoms and Shoes). Feel free to extend it.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on February 02, 2020, 11:55:35 PM
Alex updated, details in First Post.
A few issues still remain though.

For the Multi-Colored Hitsparks, which Alex now has. I plan to add them to Terry and Cammy, may do Goenitz aswell because he's missing Blue and Purple Slash sparks but has the rest.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PeXXeR on February 03, 2020, 12:53:52 AM
Just curious, why go with Varo's Alex instead of editing JZ's or GM's ?
I feel they are coded better and are a more solid base to go from.

Just grabbed Alex some feedback.
He feels really floaty when moving around his jump takes ages to falldown.
His frame data is really weird as well.
Crouching low kick is -7 ?
standing low kick was -5 ?

When you stand and hit low punch alex will grunt every single time. If you spam LP it just is grading on your ears.

While im shite with alex and cant give you like gameplay feedback I suggest going over the frame data and making it a bit more standard.

Here is Alex's frame data from 3rd strike while it wont fit with CVS it would be way better then the current one.
You can also play and view the hitboxes from here and can port them over really quick if you want to, you can slow down every anim to a single tick with the hitboxes turned on.

I remember mugen being weird with frame data and that you had to convert it or your char will be slow and shit but fuck me if I remember how to do that.

http://ensabahnur.free.fr/BastonNew/index.php?id=1
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on February 03, 2020, 08:10:06 AM
Just curious, why go with Varo's Alex instead of editing JZ's or GM's ?
I feel they are coded better and are a more solid base to go from.

Just grabbed Alex some feedback.
He feels really floaty when moving around his jump takes ages to falldown.
His frame data is really weird as well.
Crouching low kick is -7 ?
standing low kick was -5 ?

When you stand and hit low punch alex will grunt every single time. If you spam LP it just is grading on your ears.

While im shite with alex and cant give you like gameplay feedback I suggest going over the frame data and making it a bit more standard.

Here is Alex's frame data from 3rd strike while it wont fit with CVS it would be way better then the current one.
You can also play and view the hitboxes from here and can port them over really quick if you want to, you can slow down every anim to a single tick with the hitboxes turned on.

I remember mugen being weird with frame data and that you had to convert it or your char will be slow and shit but fuck me if I remember how to do that.

http://ensabahnur.free.fr/BastonNew/index.php?id=1


I used Varo's Alex because it was already PotS style. Trying to convert the mentioned characters would be a more complex process.

I'll be sure to attend to the frame data gripes and the grunt thing,
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on March 03, 2020, 01:25:23 AM
Sakura released.

Bahamian's version had super damage, so I had to nerf a few moves so she isn't too godlike.
I also tried to give Dark Sakura a better identity with move changes and such, because Bahamian said himself she wasn't that good.

There's still issues, but I'll get to those later, have faith.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: JerJeon on March 04, 2020, 05:28:39 PM
Your Ryu and Sakura doesn't do the special intro. Only Sakura, and there is missing haouken?
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: SolidZone 26 on March 05, 2020, 07:00:07 AM
Your Ryu and Sakura doesn't do the special intro. Only Sakura, and there is missing haouken?
Don't bother giving him feedback for now. He won't be able to respond to it due to a "postblock." I also have some as well as it was originally meant for Bahamian's original and posted alongside his Karin, but I forgot. For the time being, I would hold off until he returns.

Edit: Or is it a better idea to post it anyway so he can work on it during the postblock so it's ready when he comes back? I'm not sure.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Knuckles8864 on March 05, 2020, 10:40:33 AM
I think the idea was he could log in and see posts, but he can't post himself.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Akito on March 05, 2020, 10:49:04 AM
I think the idea was he could log in and see posts, but he can't post himself.

That's it.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: SolidZone 26 on March 05, 2020, 11:40:51 AM
Alright then. If that's the case, I might as well so he'll know where to look. Aside from the special intro issue between her and Ryu JerJeon mentioned, here's the other things I found:
-Her running animation has only one step sound.
-There's only one step sound during the EX Shouou Ken.
-The hit sparks and guard sparks play too excessively during the Shinkuu Hadouken (It looked like more than one spark were playing at the same time on each hit).
-There is no strong ground shockwave when the opponent hits the ground during Haru Ranman.
-The dust effect is reversed on the last hit of EX Shunpuu Kyaku.
-There is no strong ground shockwave sound effect when the opponent hits the wall during EX Shunpuu Renkyaku.
-Nekketsu Hadou Ken doesn't seem to have much envshake compared to Shinkuu Hadouken (Or just like the Shinkuu Hadouken, the sparks might be playing too excessively as well).
-The left and right taunts can be constantly spammed during the middle of their animations.

Dark Sakura:
-Her intro move a few pixels back when she goes to her stance and the teleport sound effect plays after she appears on the screen.
-Her voice aren't low pitched when her miss throw animation plays and the end of Midare Zakura.
-The Shun Goku Satsu command feels somewhat restrictive.
-Her afterimages disappear too early during Sakura Senkuu.
-There's a large landing effect during the startup of Haru Ichiban.

Hopefully, that's all of it.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mr.Karate JKA on March 05, 2020, 12:31:41 PM
Dark Sakura could have the Air Hadouken. Just an Idea!
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on March 07, 2020, 01:18:47 AM
Okay, Sakura updated. Most of the listed issues have been fixed, at least the more hurtful ones. (New) Ryu has also been updated to be compatible.
Dark Sakura could have the Air Hadouken. Just an Idea!
Might just do it.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: SolidZone 26 on March 07, 2020, 06:01:23 AM
Just tested the update and I found two issues:
-Her special intro with Ryu doesn't play and only the normal intros once the match is loaded for the 1st time unless the round is reset using F4. If you set your debug options to be turned off, Sakura's will never play except for Ryu's.
-The strong ground shockwave on Haru Ranman is misaligned and plays when Sakura lands on the opponent, not when they hit the ground (Which there is already a strong ground shockwave sound effect for).
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on March 07, 2020, 11:31:28 AM
Just tested the update and I found two issues:
-Her special intro with Ryu doesn't play and only the normal intros once the match is loaded for the 1st time unless the round is reset using F4. If you set your debug options to be turned off, Sakura's will never play except for Ryu's.
-The strong ground shockwave on Haru Ranman is misaligned and plays when Sakura lands on the opponent, not when they hit the ground (Which there is already a strong ground shockwave sound effect for).

Intro stuff fixed.
I'll see about the shockwave thing. I wanted to add Impact to the final kick, that's why the effect plays there.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Next Zero on March 07, 2020, 11:35:01 AM

Nice update sakura, Great :)
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on March 07, 2020, 01:51:40 PM
The Ryu Intro should be 100% fixed now, so redownload fellas.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PeXXeR on March 08, 2020, 02:33:45 PM
I like that you brought back the EX version of her dragon punch from pots version its way better.
Again though the hit pauses make no sense for  such a fast paced move.
POTS had them pretty much spot on. Same for her normal dragon punch.
Same goes for some of her level 1s and 2s the df df two kick super.

For some reason she cant chain between her crouching lows as well.
Like CLP and CLK.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: President Devon on March 08, 2020, 02:44:13 PM
Got a suggestion RR, if you don't mind adding to the pile:
https://mugenguild.com/forum/topics/ryougi-shiki-178403.0.html
Also maybe the Yoko? I dunno, Cruz already made a nice version tho.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on March 08, 2020, 03:09:20 PM
Well I edit who I feel belongs in my roster.
If I had the interest for "Guest" Characters (As I like to call them, with what you linked being an example) beyond Marvel and Tekken I'd go for it.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: SolidZone 26 on March 08, 2020, 10:31:47 PM
Another suggestion since I mentioned it earlier during Sakura's feedback. Are you going to edit his Karin as well? I did left feedback for him as I noticed some issues, but he doesn't seem to understand them even though I was being clear about it. So I was hoping you would take over instead since you know what you're doing. Judging by the screenshot for Sakura, you probably might as I noticed Karin's size is rescaled.

Also, since you're taking a while with Zero, I was thinking about making my own version using OHMSBY's style using the resources from that beta. Haven't started it yet as it's just an idea and still trying to get progress on Mario, don't know when you are going to get around it.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on March 08, 2020, 10:37:20 PM
Another suggestion since I mentioned it earlier during Sakura's feedback. Are you going to edit his Karin as well? I did left feedback for him as I noticed some issues, but he doesn't seem to understand them even though I was being clear about it. So I was hoping you would take over instead since you know what you're doing. Judging by the screenshot for Sakura, you probably might as I noticed Karin's size is rescaled.

Also, since you're taking a while with Zero, I was thinking about making my own version using OHMSBY's style using the resources from that beta. Haven't started it yet as it's just an idea and still trying to get progress on Mario, don't know when you are going to get around it.

I rescaled the Karin for the sake of Consistency, but it's a possibility.

Still not brave enough for Zero, despite the "better than nothing" preview I did a while back.
I'm okay with you starting an OHMSBY version, it's not the same style after all. Have you tried Giang's edit by any chance yet?
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: SolidZone 26 on March 08, 2020, 11:24:22 PM
I rescaled the Karin for the sake of Consistency, but it's a possibility.

Still not brave enough for Zero, despite the "better than nothing" preview I did a while back.
I'm okay with you starting an OHMSBY version, it's not the same style after all. Have you tried Giang's edit by any chance yet?
Alright, hope you do consider it as she has a couple of issues that may never be fixed by Bahamian himself.

I guess you want to make him good as possible with high expectations. I don't blame you as Zero is not the type of character you want to mess up on.

My idea was to keep the current MvC combo attacks, while yours could stick true with the regular PotS style without them. Why no, I haven't yet actually. Since you mentioned that, I'll go download him. Maybe they're might be something I could use and will credit him if I do.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: BahamianKing242 on March 24, 2020, 08:34:50 PM
I rescaled the Karin for the sake of Consistency, but it's a possibility.

Still not brave enough for Zero, despite the "better than nothing" preview I did a while back.
I'm okay with you starting an OHMSBY version, it's not the same style after all. Have you tried Giang's edit by any chance yet?
Alright, hope you do consider it as she has a couple of issues that may never be fixed by Bahamian himself.

I guess you want to make him good as possible with high expectations. I don't blame you as Zero is not the type of character you want to mess up on.

My idea was to keep the current MvC combo attacks, while yours could stick true with the regular PotS style without them. Why no, I haven't yet actually. Since you mentioned that, I'll go download him. Maybe they're might be something I could use and will credit him if I do.

i do understand the things need to be fix on sakura and karin. im just to lazy right now to do so. i was going to share deejay and a few more chars i was gonna update to current pots style like cammy and yuri etc. but i might cancel all that i have planned and just keep them for myself. i feel no matter how best i try to help bring life to these old chars nobody will really appreciate it. since you all think raging does a wonderful job of making the chars play better than i leave it all to him. i had many chars to come but im just not really motivated nomore. sorry to all who actually like the chars i shared. peace and take care
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Akito on March 24, 2020, 09:43:31 PM
You're wrong. I like very much of your chars and this is a sad decision you maked. It's very drastic. Mugen need more stuff like your chars. Don't give up man. If you don't liked the edit of Rowen, you need only say to him stop make this with your material. That's all.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: IsRageNeko on March 24, 2020, 09:50:22 PM
You're wrong. I like very much of your chars and this is a sad decision you maked. It's very drastic. Mugen need more stuff like your chars. Don't give up man. If you don't liked the edit of Rowen, you need only say to him stop make this with your material. That's all.

^This
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on March 24, 2020, 10:36:53 PM
but i might cancel all that i have planned and just keep them for myself. i feel no matter how best i try to help bring life to these old chars nobody will really appreciate it. since you all think raging does a wonderful job of making the chars play better than i leave it all to him. i had many chars to come but im just not really motivated nomore. sorry to all who actually like the chars i shared. peace and take care

What? BK, you have no idea how many people came after me asking about your next releases specially Dee Jay that a lot of people are waiting for the release for so long.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mushypepito123 on March 25, 2020, 11:52:51 AM
are you serious BK? please don't go, we actually love your chars, and that you did a good job. just don't give up.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: shulbocka on March 26, 2020, 03:06:58 AM
I agree with everyone else as well. BK, your a fucking stud and have made great characters that I use all the time. I'm sure you've heard that imitation is the sincerest form of flattery, and although RR isn't imitating your chars, he's just making adjustments, it's all out respect and love for your characters. He edits and fixes minor things, while you the creators can focus on what you do best, creating. You never really see RR just editing anyone's characters, he seems to only address the ones that he really cares about and values.
It's just like when ANY author writes a book, the next step is to have the editor go over it and make minor adjustments. The editor doesn't do that so the author feels unappreciated or untalented, they do it so that the product is as perfect as it can be. Without the author, there wouldn't be anything to edit. No offense to RR, but I only download the edits because people say things are fixed on them, but when it comes to gameplay, I can't ever tell the difference myself, so in my mind, they're still your characters (which they are), and play just like your characters did before they were edited, which is why I downloaded them to begin with. Again, when I read a book, I give all credit to the author for what I just read, not the editor. Although I'm grateful for the editors work and correcting or tweaking anything that the author may have overlooked while creating his/her masterpiece, I still give entire credit to the author. This is literally the same exact thing completely. I hope you reconsider your decision and realize how important and loved your creations truly are, which excuse my language, is a fuck load.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on March 26, 2020, 05:54:23 PM
My dude... please, don't say or do this, you are literally the reason i still like POTS Styled Characters.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mysticus on March 26, 2020, 05:58:39 PM
BK. Why are you suddenly quitting MUGEN now?
I really, really love your edits! Especially your Hibiki edit!
Don't be so negative for yourself!
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Vegaz_Parrelli on March 26, 2020, 11:05:16 PM
I think I know wutz up with BK...
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on March 26, 2020, 11:20:25 PM
I guess I'll cave in and put my 2 cents:

nobody will really appreciate it
Are you implying that not many people download your characters? There are at least a hundred more guests that lurk here and they most likely enjoy your edits when you post them.

Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Retro Respecter on March 26, 2020, 11:49:05 PM
Who is this guy? What have he done with Bahamian King?
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on March 29, 2020, 04:08:35 AM
Back on topic, I made a small update to Alex featuring his Midnight Bliss from CFJ, so give it a re-download.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Retro Respecter on March 30, 2020, 05:17:04 AM
Thank you, Raging Rowen. I'll give it a shot on of these days.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: kenka on March 30, 2020, 08:03:06 AM
Good
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Godlike Emerie on March 31, 2020, 03:13:34 AM
Yuri - Is there a way we can remove the palette selection? May I fix her sprites?

Sakura - Her intro with Ryu, does it work for Trololo's Ryu??

Ryu - Is he up to date?!

-BahamianKing What made you think we don't like your content? Is it because of RagingRowen's Updates? He's just making some enhancements. Please keep sharing your content. A lot of people will be disappointed if you don't. Think about it, dude.