The Mugen Fighters Guild

M.U.G.E.N Central => M.U.G.E.N Discussion => Development => Topic started by: #Shaun on October 06, 2007, 06:42:54 PM

Title: Good tools for ripping NES sprites?
Post by: #Shaun on October 06, 2007, 06:42:54 PM
The FCEUltra is the best emulator out their to play the roms, but not sprite ripping. It doesn't have a sprite disabler, but does have one for the backgrounds (I think).

Anyway, anyone know of any other resources other than the oldschool TileLayerPro-type programs (which do me no good at all?)
Title: Re: Good tools for ripping NES sprites?
Post by: Jango on October 09, 2007, 08:02:44 PM
WELL according to what I saw back in the SF2NES beta-testing days, you would likely get the best results using VirtuaNES and using Artmoney+Animget. However, in my case, I usually just take screencaptures and manually clean them in MS Paint.
Title: Re: Good tools for ripping NES sprites?
Post by: BigBoss on October 09, 2007, 08:30:37 PM
WELL according to what I saw back in the SF2NES beta-testing days, you would likely get the best results using VirtuaNES and using Artmoney+Animget. However, in my case, I usually just take screencaptures and manually clean them in MS Paint.

 I rip snes sprites its similar to nes correct?
Title: Re: Good tools for ripping NES sprites?
Post by: Jango on October 09, 2007, 08:47:41 PM
No, because, at least in all the NES emulators I tried out (including JNes, RockNES, FCEUltra, and VirtuaNES), there are no BG-disablers.
Title: Re: Good tools for ripping NES sprites?
Post by: BigBoss on October 09, 2007, 09:16:13 PM
No, because, at least in all the NES emulators I tried out (including JNes, RockNES, FCEUltra, and VirtuaNES), there are no BG-disablers.

Neither does snes -.O
Title: Re: Good tools for ripping NES sprites?
Post by: Bronko on October 09, 2007, 11:17:37 PM
Zsnes can.
Title: Re: Good tools for ripping NES sprites?
Post by: Jango on October 10, 2007, 01:54:15 AM
Yeah ZSNES gets the job done, although you have to keep an eye out for frameskip and stuff (In my tests, it seems to skip two frames instead of one when you use ZSNES' advance frame during a pause). The easiest way to remedy this without resorting to Artmoney is to keep trying (savestates help here, unless it's a game like Ganbare Goemon 4 which screws up your save).
Title: Re: Good tools for ripping NES sprites?
Post by: Bea on October 10, 2007, 02:47:01 AM
I use VirtuaNes because it has frame advance.
In order to make my life easier, I use artmoney and a tile editor to turn the background into solid colors.

Then I take screenshots using the hacked rom.
Title: Re: Good tools for ripping NES sprites?
Post by: #Shaun on October 12, 2007, 07:08:23 PM
Hmmm...well I already have artmoney and animget. I guess I have no choice to give VirtuaNES a chance. Thanks for the feedback yall.

You'd think that if FCEUltra could handle Castlevania 3's mappers perfectly the coders would add a simple BGDisabler feature...
Title: Re: Good tools for ripping NES sprites?
Post by: Bastard Mami on October 12, 2007, 07:31:26 PM
what about taking an opensource emu and disabling layers via coding yourself ?