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Valodim

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Messages by Valodim

    

Re:Invincibility

 February 25, 2004, 12:45:13 AM View in topic context
 Posted by Valodim  in Invincibility  (Started by Chon Wang February 24, 2004, 05:58:48 PM
 Board: Tips, Tricks, Tutorials

actually, his loops from -1 to 0 within one tick...

[sign=4]my code pwns[/sign]
    

Re:Invincibility

 February 25, 2004, 12:26:01 AM View in topic context
 Posted by Valodim  in Invincibility  (Started by Chon Wang February 24, 2004, 05:58:48 PM
 Board: Tips, Tricks, Tutorials

are those needed? I don't know but guessed not...
    

Re:Invincibility

 February 24, 2004, 07:01:36 PM View in topic context
 Posted by Valodim  in Invincibility  (Started by Chon Wang February 24, 2004, 05:58:48 PM
 Board: Tips, Tricks, Tutorials

okay :)
    

Re:Invincibility

 February 24, 2004, 06:24:24 PM View in topic context
 Posted by Valodim  in Invincibility  (Started by Chon Wang February 24, 2004, 05:58:48 PM
 Board: Tips, Tricks, Tutorials

so it's not written by you...?
    

Re:Invincibility

 February 24, 2004, 06:03:44 PM View in topic context
 Posted by Valodim  in Invincibility  (Started by Chon Wang February 24, 2004, 05:58:48 PM
 Board: Tips, Tricks, Tutorials

imho, every mugen creator should be able to think of that code himself :P

anyway...

[State -1, -2 or -3]
type = NotHitBy
trigger1 = !Var(X)
trigger1 = condition
trigger1 = !Var(X):=(timeinticks)
trigger2 = Var(X)
trigger2 = 1||Var(X):=(Var(X)-1)
value = SCA

pwned ::)

By the way, your code doesn't at all look like code written for a tut...
    

Re:More Secret/Hidden Characters Updates!

 February 22, 2004, 03:05:39 PM View in topic context
 Posted by Valodim  in Highlight of The Month: Secret/Hidden Characters (Started by squallcolin December 23, 2003, 07:41:05 AM
 Board: Introductions and Guides

Valodim, about your reply:

P  P  P  P  P
P  P  X  P  P
P  X  H  X  P
P  P  X  P  P
P  P  P  P  P

When moveoveremptyboxes=1, the player can do the same as in Messatsu's example. However, if it is set to 0, the player can still access the secret/hidden character by moving to the 3rd row 1st column, then right. So, it won't work if movesoveremptyboxes is set to 1.

didn't I say that?


Quote
(Btw, what does "pwned" means?)

"pwned" -> "owned", if you "pwn" somebody you make him look bad... hard to explain...
    

Re:If you win a perfect match...

 February 20, 2004, 08:15:13 PM View in topic context
 Posted by Valodim  in If you win a perfect match...  (Started by squallcolin November 19, 2003, 08:19:35 AM
 Board: Tips, Tricks, Tutorials

...are common, overwritable, states.
    

Re:If you win a perfect match...

 February 18, 2004, 08:47:28 PM View in topic context
 Posted by Valodim  in If you win a perfect match...  (Started by squallcolin November 19, 2003, 08:19:35 AM
 Board: Tips, Tricks, Tutorials

no. you can't do ANYTHING to "every char without changing every char's code", because there is no state all chars have in common. not a single one.
    

Re: Valodim's Thread

 February 12, 2004, 10:16:09 PM View in topic context
 Posted by Valodim  in Valodim's Thread 2004 (Started by Nunor January 15, 2004, 04:44:10 PM
 Board: Feedback

    

Re: Valodim's Thread

 February 12, 2004, 09:37:51 PM View in topic context
 Posted by Valodim  in Valodim's Thread 2004 (Started by Nunor January 15, 2004, 04:44:10 PM
 Board: Feedback

    

Re: Valodim's Thread

 February 12, 2004, 07:47:16 PM View in topic context
 Posted by Valodim  in Valodim's Thread 2004 (Started by Nunor January 15, 2004, 04:44:10 PM
 Board: Feedback

cool :D

do all members have access to the custom user title or only staff members?

\edit

ah, just saw "everyone"... mmh... bad idea imo, that's what the user texts are for...
    

Re: Valodim's Thread

 February 09, 2004, 08:48:27 PM View in topic context
 Posted by Valodim  in Valodim's Thread 2004 (Started by Nunor January 15, 2004, 04:44:10 PM
 Board: Feedback

It's not useful, turn it off and that's it.
    

Re:If you win a perfect match...

 February 05, 2004, 02:48:30 PM View in topic context
 Posted by Valodim  in If you win a perfect match...  (Started by squallcolin November 19, 2003, 08:19:35 AM
 Board: Tips, Tricks, Tutorials

all those who don't overwrite those states... actually, that's about 95% :P
    

Re: Valodim's Thread

 February 04, 2004, 04:07:21 PM View in topic context
 Posted by Valodim  in Valodim's Thread 2004 (Started by Nunor January 15, 2004, 04:44:10 PM
 Board: Feedback

bean :P

<- now I'm warned! and it's YOUR fault! :tongue2:
    

Re: Valodim's Thread

 February 03, 2004, 08:09:28 PM View in topic context
 Posted by Valodim  in Valodim's Thread 2004 (Started by Nunor January 15, 2004, 04:44:10 PM
 Board: Feedback

...and it'd fuck up the format...
    

Re: Valodim's Thread

 January 29, 2004, 01:21:26 PM View in topic context
 Posted by Valodim  in Valodim's Thread 2004 (Started by Nunor January 15, 2004, 04:44:10 PM
 Board: Feedback

    

Re: Valodim's Thread

 January 27, 2004, 01:57:37 PM View in topic context
 Posted by Valodim  in Valodim's Thread 2004 (Started by Nunor January 15, 2004, 04:44:10 PM
 Board: Feedback

and if someone asks?
    

Re: Valodim's Thread

 January 27, 2004, 01:41:47 PM View in topic context
 Posted by Valodim  in Valodim's Thread 2004 (Started by Nunor January 15, 2004, 04:44:10 PM
 Board: Feedback

spam? where? only spam I see is this
Quote
Spam?
    

Re: Valodim's Thread

 January 27, 2004, 12:18:41 PM View in topic context
 Posted by Valodim  in Valodim's Thread 2004 (Started by Nunor January 15, 2004, 04:44:10 PM
 Board: Feedback

    

Re:Explosion Generator

 January 22, 2004, 10:31:51 PM View in topic context
 Posted by Valodim  in Explosion Generator  (Started by Revanto January 22, 2004, 12:55:12 AM
 Board: Tips, Tricks, Tutorials

it's easier to take the spritesheets from the site and use some random images... :)