I have all the spritework done and the character looks real nice
However Im not much of a coder
I have a friend helping me somewhat. However he's having a hard time finding free time to help me figure out stuff.
Im also sort of an oral learner. I have trouble learning from just reading. So please bear with my possible stupidity and maybe a nice character will be released.
Well anyway I've run into a few problems
My main issue in this thread is if I jump into the air and then use the projectile move the character gets locked at that height until I jump. This is probably something very basic. I keep screwing around with the code and yet I cant find the culprit.
Here is the code since I know youre supposed to paste the code.
My friend was studying Ciel so for now some of the code is from Ciel. BUT I PLAN TO CHANGE IT. I know how upset you people get about code theft.
[Statedef 290] type = S movetype = A physics = S poweradd = 50 anim = 290 velset = 0,0 ctrl = 0
[State 290, 2] type = Helper trigger1 = AnimElem = 3 name = "projectile" ID = 300 stateno = 300 helpertype = normal keyctrl = 0 ignorehitpause = 1 postype = p1 pos = 20,-24
[State 290, End] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1
[Statedef 300] type = S movetype = A physics = N anim = 193 velset = 9,0