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Messages by Carmell

    

Re: Projectile problems

 March 05, 2008, 11:57:56 PM View in topic context
 Posted by Carmell  in Projectile problems (Started by Carmell March 05, 2008, 09:16:02 PM
 Board: M.U.G.E.N Development Help

Not exactly what I meant by oral learner...

Just need someone to point out how it works in a not overcomplicated way
    

Projectile problems

 March 05, 2008, 09:16:02 PM View in topic context
 Posted by Carmell  in Projectile problems (Started by Carmell March 05, 2008, 09:16:02 PM
 Board: M.U.G.E.N Development Help

Okay I've been working on a mugen project

I have all the spritework done and the character looks real nice

However Im not much of a coder

I have a friend helping me somewhat. However he's having a hard time finding free time to help me figure out stuff.

Im also sort of an oral learner. I have trouble learning from just reading. So please bear with my possible stupidity and maybe a nice character will be released.


Well anyway I've run into a few problems

My main issue in this thread is if I jump into the air and then use the projectile move the character gets locked at that height until I jump. This is probably something very basic. I keep screwing around with the code and yet I cant find the culprit.


Here is the code since I know youre supposed to paste the code.

My friend was studying Ciel so for now some of the code is from Ciel. BUT I PLAN TO CHANGE IT. I know how upset you people get about code theft.

[Statedef 290]
type = S
movetype = A
physics = S
poweradd = 50
anim = 290
velset = 0,0
ctrl = 0

[State 290, 2]
type = Helper
trigger1 = AnimElem = 3
name = "projectile"
ID = 300
stateno = 300
helpertype = normal
keyctrl = 0
ignorehitpause = 1
postype = p1
pos = 20,-24

[State 290, End]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 300]
type = S
movetype = A
physics = N
anim = 193
velset = 9,0

[State 300, Hitdef]
type = Hitdef
trigger1 = Time >= 0 && MoveContact = 0
attr = S, SP;A
animtype = Hard
damage = 50
hitflag = MAF
guardflag = M
priority = 4, Hit
pausetime = 11,10
sparkno = -1;SVar(11)
sparkxy = -8,-38
guard.sparkno = S8090
hitsound = s22,0;
guardsound = s39,0;
ground.type = Hight
ground.slidetime = 18
ground.hittime = 20;11
ground.velocity = -3,0
air.velocity = -3,-2
envshake.time = 10
envshake.freq = 74;68
envshake.ampl = 6
P1StateNo = 311

[State 300, 3]
type = DestroySelf
trigger1 = FrontEdgeBodyDist <= -100



The other problems I have.

2. This is a big one.
The projectile can be spammed which is definitely something I dont want.

3. I have 2 other animations I want to randomly come up instead of the current projectile animation but I have no clue how to even begin to do that

4. The projectile keeps on going after hitting the target. Ideally, I want it to repel after contact and flicker and disappear, but for now I'll settle for disappear period.


Any help is GREATLY appreciated
    

Re: Release: Original Character - Moses Maddigan (Beta - 95%) - Reuploaded!

 March 04, 2008, 08:15:42 PM View in topic context
 Posted by Carmell  in Old Release Threads (Started by Sean Altly December 14, 2007, 10:38:51 AM
 Board: S.H.A.D.E.s of Manhattan

Just downloaded your whole set.
They're pretty good actually.
I'm keeping the lot.
    

Re: Boneclaw Wolverine Relased and Hayato Updated

 February 29, 2008, 06:58:54 PM View in topic context
 Posted by Carmell  in Boneclaw Wolverine Relased and Hayato Updated (Started by vyn February 13, 2008, 12:41:21 AM
 Board: Your Releases, older Mugen

Well somehow that made him easier
I could barely touch him before
Now I can even beat him with Hinata
    

Re: Ibuki Suika by Ina Update

 February 29, 2008, 06:00:37 PM View in topic context
 Posted by Carmell  in Ibuki Suika by Ina Update (Started by tetsuo9999 February 29, 2008, 05:16:30 PM
 Board: Found Releases

How accurate is this Suika?

She's the boss of her game right?
    

Re: Boneclaw Wolverine Relased and Hayato Updated

 February 29, 2008, 11:40:33 AM View in topic context
 Posted by Carmell  in Boneclaw Wolverine Relased and Hayato Updated (Started by vyn February 13, 2008, 12:41:21 AM
 Board: Your Releases, older Mugen

is it just me or is he slightly easier in this update?

Not that I'm complaining. I'm sick of invincible Wolverines.
    

Re: Jubilee version 1 (Fixed Download Link)

 February 29, 2008, 10:36:11 AM View in topic context
 Posted by Carmell  in Jubilee version 1 (still a WIP 4/21/08- new portrait) (Started by jubilee February 28, 2008, 09:09:52 AM
 Board: Your Releases, older Mugen

Well I'll start with the obvious

for me picking jubilee shows me a graphic of the mugen start screen for some reason

her down kick projectiles are way too cheap to spam an enemy to death.

she needs to be raised a bit. I mean she needs to be higher on the screen.

Some of the sprites seem to have the wrong palette

A lot of her sprites just look wrong period. Not that I'm claiming I could fix them, but maybe I could.

She controls awkwardly period.

    

Re: Pikachu!!!

 February 18, 2008, 06:31:37 PM View in topic context
 Posted by Carmell  in Pikachu!!! (Started by DNZRX768 February 18, 2008, 02:46:59 AM
 Board: Your Releases, older Mugen

still just looks too ugly
if someone would just make a decent sprited pikachu...
    

Re: Mikuru Asahina is released!!!

 September 24, 2007, 11:44:47 PM View in topic context
 Posted by Carmell  in Mikuru Asahina is released!!! (Started by keitaro urashima September 23, 2007, 02:27:44 PM
 Board: Your Releases, older Mugen

Quote
Maybe it's because those stages are in Hi-Res, dude...


oh.
ok thanks
    

Re: Kurow Kirishima of Project Justice by REISOL (L.Lawliet)

 September 24, 2007, 11:41:38 PM View in topic context
 Posted by Carmell  in Kurow Kirishima of Project Justice by REISOL (L.Lawliet) (Started by L.Lawliet September 24, 2007, 06:57:07 PM
 Board: Your Releases, older Mugen

I dont know, just doesnt feel like Kurow

Though I know hoping for some kind of miracle conversion is probably too much to ask for.

There was that awesome Hinata that someone made though.
    

Re: Mikuru Asahina is released!!!

 September 24, 2007, 11:22:33 AM View in topic context
 Posted by Carmell  in Mikuru Asahina is released!!! (Started by keitaro urashima September 23, 2007, 02:27:44 PM
 Board: Your Releases, older Mugen

anyone know how to fix the stages on that site?

Because I'd like to have haruhi's and Senna's stages but...

they all seem to be double or triple sized and have the wrong camera info.