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beterhans

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Messages by beterhans

    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 28, 2020, 06:16:59 PM View in topic context
 Posted by beterhans  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

Does this Saber exist ?
    

Re: [BBCF2] Hibiki Kohaku (Latest version 10/27/20)

 October 28, 2020, 09:23:27 AM View in topic context
 Posted by beterhans  in [BBCF2] Hibiki Kohaku (Latest version 10/27/20) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

looks great
trying...
    

Re: Stage background jumps along with the character

 October 24, 2020, 01:42:31 PM View in topic context
 Posted by beterhans  in Stage background jumps along with the character  (Started by Taurus Los' Force October 23, 2020, 11:52:58 PM
 Board: M.U.G.E.N Configuration Help

I try to play with it a bit and still have no luck. If I set the verticalfollow .0 . Its works but the camera won't follow the player when they super jump. I don't know if  I'm doing it wrong but the original coding is below. I don't know if camera issue or follow both characters at the sametime.

verticalfollow = .88
floortension = 88
tension = 68

hi just give up this stage since it's done poorly...
or
learn how to make stage to fix it.
    

Re: Use normal physics for a defeated character

 October 23, 2020, 12:04:23 PM View in topic context
 Posted by beterhans  in Use normal physics for a defeated character (Started by Ellye October 10, 2020, 12:28:35 PM
 Board: M.U.G.E.N Configuration Help

Currently, on my build, whenever a character is defeated they fly off all the way to the edge of the stage before falling down - as if the last hit they took applied enormous force, even if it's just a normal light jab that usually doesn't have any pushback at all.

I'd rather they just fell in place if hit by something that doesn't usually push the opponent back; or better yet, I'd love to know how to configure exactly how much they are pushed when defeated.

I took a look at the common1.cns, imagining that I'd find this there, but no luck.

use a normal mugen as a base.

or at lease copy the normal mugen's common1.cns into data.

but it may cause some special feature in your build not working.
    

Re: "Trigger if not AI" incompatible mugen versions

 October 21, 2020, 04:30:01 AM View in topic context
 Posted by beterhans  in "Trigger if not AI" incompatible mugen versions (Started by onomamashinee October 16, 2020, 08:06:12 AM
 Board: M.U.G.E.N Development Help

Thank you both for replying, I will check the link that was mentioned

In old mugen
there no 100% way to tell if a character is controller by AI or human

thats why mugen 1.0 1.1 have this AIlevel thing it's a new feature that old mugen don't have.

the old one use workround to guess if a character is AI controlled by guess a key pattern only possible by AI
but it's slow and can't be turn off.
    

Re: A Most Belated, But No Less Arbitrary MUGEN AI Tournament?

 October 14, 2020, 06:23:39 PM View in topic context
 Posted by beterhans  in A Most Belated, But No Less Arbitrary MUGEN AI Tournament? (Started by SerbianYugoThief October 06, 2020, 09:38:22 PM
 Board: M.U.G.E.N Discussion

    

Re: Streets of NYC (16:9 Stage Edit)

 October 13, 2020, 07:42:19 AM View in topic context
 Posted by beterhans  in Streets of NYC (16:9 Stage Edit) (Started by Zatoichi Flash! October 04, 2020, 01:21:04 AM
 Board: Edits & Addons 1.0+



thanks!

I guess my tutorial paid off  and I got one nice stage in return :)
    

Re: A Most Belated, But No Less Arbitrary MUGEN AI Tournament?

 October 13, 2020, 07:40:18 AM View in topic context
 Posted by beterhans  in A Most Belated, But No Less Arbitrary MUGEN AI Tournament? (Started by SerbianYugoThief October 06, 2020, 09:38:22 PM
 Board: M.U.G.E.N Discussion

Really? I haven't seen that resurrection happen in my experience. That's disappointing. I'll see if I can find some replacements if Serbian is against these. Which I assume he would be

Yea, he does it every time in turns but not for singles for whatever reason.

wah... I guess I did this because I want he to be a boss character in turns for some reason.

trigger conditions (as i remember haha)

1. in turns (always)
2. in 2 vs 2 and partner is my chun-li and chun-li dies 1st. and(may be) in normal mode not super mode

after resurrecti
he change to super mode (ATK up and more moves) instead normal mode.




but i guess only my normal morrigan can be qualified since all my other works is 1.1 only.

    

Re: [Dengeki Bunko FCI] SHIRAI Kuroku (白井 黒子) - Main -

 October 11, 2020, 06:42:43 PM View in topic context
 Posted by beterhans  in [Dengeki Bunko FCI] SHIRAI Kuroku (白井 黒子) - Main - (Started by beterhans September 22, 2020, 08:25:06 PM
 Board: Your Releases, 1.0+

    

Re: [Dengeki Bunko FCI] SHIRAI Kuroku (白井 黒子) - Main -

 October 11, 2020, 09:42:10 AM View in topic context
 Posted by beterhans  in [Dengeki Bunko FCI] SHIRAI Kuroku (白井 黒子) - Main - (Started by beterhans September 22, 2020, 08:25:06 PM
 Board: Your Releases, 1.0+

    

Re: [Dengeki Bunko FCI] SHIRAI Kuroku (白井 黒子) - Main -

 October 11, 2020, 04:20:38 AM View in topic context
 Posted by beterhans  in [Dengeki Bunko FCI] SHIRAI Kuroku (白井 黒子) - Main - (Started by beterhans September 22, 2020, 08:25:06 PM
 Board: Your Releases, 1.0+

    

Re: [Dengeki Bunko FCI] SHIRAI Kuroku (白井 黒子) - Main -

 October 08, 2020, 05:29:28 AM View in topic context
 Posted by beterhans  in [Dengeki Bunko FCI] SHIRAI Kuroku (白井 黒子) - Main - (Started by beterhans September 22, 2020, 08:25:06 PM
 Board: Your Releases, 1.0+

    

Re: [Dengeki Bunko FCI] SHIRAI Kuroku (白井 黒子) - Main -

 October 07, 2020, 08:15:59 AM View in topic context
 Posted by beterhans  in [Dengeki Bunko FCI] SHIRAI Kuroku (白井 黒子) - Main - (Started by beterhans September 22, 2020, 08:25:06 PM
 Board: Your Releases, 1.0+

I first place I repeat my thanks for your characters. Are great.

I want to ask you if you include an option configuration to disable the power bars? In case it does not exist, do you think you could add that option in the next update version?
It is not my intention to offend, it is just that I like to watch the fights without seeing bars.

Thanks for your work!

HI May be you can move the power to a place that is not overlap with your current screenpack?

since the bar is not just to display power, it is needed to perform the trump card move.

goto file gauge_menu.st

Code:
[State 20100, P1 Base X]
type = varset
triggerall = !PrevStateNo
trigger1 = !time
fvar(1) = Floor(ScreenWidth * 0.06)

[State 20100, P2 Base X]
type = varset
triggerall = !PrevStateNo
trigger1 = !time
fvar(2) = Floor(ScreenWidth * 0.94)

[State 20100, comm Base Y]
type = varset
triggerall = !PrevStateNo
trigger1 = !time
fvar(3) = Floor(ScreenHeight * 0.92)


change the value of fvar 1 2 3 can move the bar around

ScreenWidth * 0.06     means 6% of current screen width
ScreenHeight * 0.92   means 92% of current screen hight
    

Re: Reset camera to 0 (original position)

 October 05, 2020, 05:57:57 PM View in topic context
 Posted by beterhans  in Reset camera to 0 (original position) (Started by supercain September 30, 2020, 09:00:35 PM
 Board: M.U.G.E.N Development Help

    

Re: Stage bigger than I need

 October 05, 2020, 03:36:50 PM View in topic context
 Posted by beterhans  in Stage bigger than I need (Started by Fat_cat September 23, 2020, 06:51:38 AM
 Board: M.U.G.E.N Development Help

basicly I can't guess what you are asking.

I didn't saw anything wrong with your picture
    

[True Widescreen Conversion] Ororahana Field by Excahm

 October 04, 2020, 12:47:09 PM View in topic context
 Posted by beterhans  in [True Widescreen Conversion] Ororahana Field by Excahm (Started by beterhans October 04, 2020, 12:47:09 PM
 Board: Edits & Addons 1.0+

    

Re: Reset camera to 0 (original position)

 October 04, 2020, 09:23:30 AM View in topic context
 Posted by beterhans  in Reset camera to 0 (original position) (Started by supercain September 30, 2020, 09:00:35 PM
 Board: M.U.G.E.N Development Help

I don't understand what you want to achieve?


    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 02, 2020, 05:29:36 PM View in topic context
 Posted by beterhans  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

Who made this stage???
https://www.bilibili.com/video/bv1st4y1q7iZ
Little Innsmouth by Margatroid
https://mugenguild.com/forum/topics/1-1little-innsmouth-159713.0.html


[youtube]https://www.youtube.com/watch?time_continue=2&v=_YFDJA-GXMI&feature=emb_logo[/youtube]
where to download the stage ?
thx :)
Mountainside Kung Fu Temple by danmt
https://mugenguild.com/forum/topics/mountainside-kung-fu-temple-update-07112014-160559.0.html

thanks but link down...
    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 01, 2020, 06:55:57 PM View in topic context
 Posted by beterhans  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

    

Re: [Dengeki Bunko FCI] SHIRAI Kuroku (白井 黒子) - Main -

 October 01, 2020, 09:38:43 AM View in topic context
 Posted by beterhans  in [Dengeki Bunko FCI] SHIRAI Kuroku (白井 黒子) - Main - (Started by beterhans September 22, 2020, 08:25:06 PM
 Board: Your Releases, 1.0+

Kinda late on my reply, but Misaka and Kuroko are turning out excellent so far. Asides from missing stuff (which are gonna be added in updates anyway), they feel smooth like their source counterparts. Only thing that bothers me is the strict damage scaling, but I remember it was the same way in DBFC too, so, that's not your fault. I'm impressed that you even went as far as giving them formidable AIs.

thanks

but which version you got?
please make sure you use the version as 2020-Sep-30
previous version the damage scaling for some moves is wrong, make the damage too little...