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Alpaca-San

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Messages by Alpaca-San

    

Re: M.U.G.E.N Screenshots V2

 September 25, 2011, 12:04:30 PM View in topic context
 Posted by Alpaca-San  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 PM
 Board: M.U.G.E.N Discussion




    

Re: Kazuki Kazama [SS] by Motomachi

 September 25, 2011, 01:11:51 AM View in topic context
 Posted by Alpaca-San  in Kazuki Kazama [SS] by Motomachi (Started by Nunor September 24, 2011, 05:44:16 PM
 Board: Found Releases 1.0+

looks like another clone of the late kazuki by CKenni and System ID... broken.
How the heck can you clone someone's conversion of a character that's copyrig- you know what never mind hardly anyone plays Samurai Shodown games so I can't really be surprised. This Kazuki is absolutely nothing like that piece of shit by CKenni and System ID. Like, this Kazuki actually tries to be accurate to Samurai Shodown 4 unlike whatever the hell CKenni and System ID were going for.

However, he appears to be missing his OTG attacks and his suicide. I also am not very fond of the inclusion of the SS4 lie-down healing mechanic. I know this is trying to be accurate but that's almost like making Vampire Savior characters with their healing mechanic intact. It's more likely to clash unfavorably against some in general MUGEN given that not everything goes well with the mechanics original design. The control scheme is kinda bizarre too. Why does Rage Explosion and Issen use two buttons when it's supposed to use 3? Why are there two kick buttons with no differences to the kick? Why isn't the start button used for the disarm taunt?

Aside from those complaints, it's a pretty decent conversion overall I guess. I'm kinda surprised given the horrible track record of Samurai Shodown conversions for MUGEN.

Edit: Should I be creeped out about Kazuki turning into his sister for his midnight bliss animation?
    

Re: Art of Fighting 3 Wyler (Update 2011-09-23)

 September 23, 2011, 08:23:26 PM View in topic context
 Posted by Alpaca-San  in Art of Fighting 3 Wyler (no more updates) (Started by Werewood September 22, 2011, 09:13:27 PM
 Board: Your Releases, older Mugen

First, there's somthing wrong in the opponent's animation when Wyler is about to chuck the opponent (He has his opponent holding arm all the way back). What happens in the actual game is that the opponent is in a 5072-like frame, then the opponent changes gethit animations to look like the opponent is swinging forward on Wyler's hand until the opponent is at the frame in which you already have Wyler throwing the opponent in.  The flight path of the thrown opponent is what doesn't look right. It just looks smoother in the original game. The opponent is thrown a tad farther and a tad higher too.

I think it's best to look at Wyler's throw in the original game frame by frame (using an emulator with a step frame function) as a visual aid.

Now second, the state with CLSN problems is not 41. It's



5040.
    

Re: KOFXIII

 September 23, 2011, 08:20:23 AM View in topic context
 Posted by Alpaca-San  in KOFXIII (Started by PotS February 18, 2010, 05:29:34 PM
 Board: Fighting Games

So KOF goes Quad res, everyone cheers, but if SS dose the same and it's a bad thing?
I would respond to your straw manism there but I don't think I could ever explain anything to you given your...history of learning.

Well get your sick dreams away from Samurai Shodown you sick dream dreamer.
Coming from the guy who loves Samurai Shodown Sen. :D

*Moo proceeds to run*
Samurai Shodown Sen never happened. It does not exist. It's just a bad dream. It's not real. Only a bad dream. Not Real. Samurai Shodown didn't die like that. Oh please make this nightmare go away...
    

Re: KOFXIII

 September 23, 2011, 07:28:22 AM View in topic context
 Posted by Alpaca-San  in KOFXIII (Started by PotS February 18, 2010, 05:29:34 PM
 Board: Fighting Games

Well get your sick dreams away from Samurai Shodown you sick dream dreamer.
    

Re: Jmorphman's WIP thread

 September 23, 2011, 01:55:46 AM View in topic context
 Posted by Alpaca-San  in Jmorphman's WIP thread: updates updates updates (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

The thing about blood with shiny hitsparks is that it doesn't work for 2 reasons: The way blood is normally drawn doesn't mix well with the way the flashy hit and cut sparks look and that the flashing lights usually eclipse the presence of the blood. Some, like POTS, have tried to use Transparent blood fx with the flashy cut sparks but it just doesn't work because making blood transparent causes it to look like fruit juice. This is why you are experiencing difficulty in finding appropriate blood animations. I will say out of all the blood sparks you have shown, the Vampire Savior one looks sorta better than the rest.
    

Re: Art of Fighting 3 Wyler

 September 23, 2011, 01:45:07 AM View in topic context
 Posted by Alpaca-San  in Art of Fighting 3 Wyler (no more updates) (Started by Werewood September 22, 2011, 09:13:27 PM
 Board: Your Releases, older Mugen

Nice "Nice char+1" comments  ;)

You didn't do a very good job of guessing the velocities, especially evident in his jumps and the hitvels for his moves. This results in things that Wyler shouldn't be capable of such as extra juggling (on top of an already juggle intensive system) and the ability to hit most opponent with 5-6 jabs in a row when he was only able to land 3 jabs before the opponent slides out of their way in the original. Also, Wyler can jump in with a flying light and follow up with 4-6 more light attacks when that shouldn't be possible either. The throw looks very wrong. I know the taunt can't work in MUGEN like it could in AOF3, but the taunt being an attack so it can drain power leads to really bizarre situations like essentially canceling the opponent's state when Wyler shrugs off their grapple attempt as well as ADDING TO HIS COMBO COUNT IF HE CHAINS IT OFF HIS DASHING WEAK PUNCH. Best of all, the sight of seeing someone in their blocking stance because of a taunt.

Then there's CLSN mistakes like this:

Why.

And now for the throw invulnerability. The delay before the opponent stumbles backwards and slips after Wyler forces himself out of the thrower's clutches is nowhere near that long. Also, if Wyler tries to throw another Wyler the two get locked together like this:



Yeah this character doesn't deserve the mindless praise that you got from the first comment. I will however admit that this is a tad better than your previous...things. I can't really say it's saying much when it still has the issues I mentioned though.
    

Re: M.U.G.E.N Screenshots V2

 September 22, 2011, 09:20:47 PM View in topic context
 Posted by Alpaca-San  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 PM
 Board: M.U.G.E.N Discussion


Your wish is granted. However the outcome kinda disappoints.
    

Re: M.U.G.E.N Screenshots V2

 September 22, 2011, 08:43:27 PM View in topic context
 Posted by Alpaca-San  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 PM
 Board: M.U.G.E.N Discussion

    

Re: WTF mugen moments

 September 22, 2011, 06:52:40 AM View in topic context
 Posted by Alpaca-San  in WTF mugen moments (Started by ClownMan September 21, 2011, 10:39:09 PM
 Board: M.U.G.E.N Discussion

when i was playing mugen 4 teh 1st tiem i picked teh middle kun fu mans and 4 my 1st mach i fight another kun fu man and the mach aftr that was a kun fu man 2 so i deleted my mugen bekuz it was 2 crazy and my mom slapped me with a cross and sed it was a satan gaem
    

Re: R-Mizuki by Kusare Miyabi released 09/19/11

 September 21, 2011, 01:36:54 AM View in topic context
 Posted by Alpaca-San  in R-Mizuki by Kusare Miyabi released 09/19/11 (Started by Shunt666 September 20, 2011, 07:24:45 PM
 Board: Found Releases

So many years making Rashoujin Mizuki versions for MUGEN and he even can't spell her name well :no: probably this is just a spriteswap of a previous (and buggy) version of Mizuki he made years ago..
Um, I don't remember Kusare Miyabi ever making a Mizuki before. He made a crappy conversion of SS1 Amakusa, a messed up Aku Amakusa with Zankuro and Basara serving him as JJBA-like Stands, Gen-An with Mukuro from the Last Blade hiding under his shirt, and now this. The Mizuki you may be talking about is Iomb2's.
    

Re: What do you look for in a character?

 September 20, 2011, 08:02:23 PM View in topic context
 Posted by Alpaca-San  in What do you look for in a character? (Started by DragonSlayerEX September 18, 2011, 07:27:06 AM
 Board: M.U.G.E.N Discussion

I look for things that don't suck. :sugoi:
    

Re: R-Mizuki by Kusare Miyabi released 09/19/11

 September 20, 2011, 07:57:58 PM View in topic context
 Posted by Alpaca-San  in R-Mizuki by Kusare Miyabi released 09/19/11 (Started by Shunt666 September 20, 2011, 07:24:45 PM
 Board: Found Releases

A death Mizuki ?, wondering if she got any new attacks or only her sprites are the one who suffered changes  >:D
It's based on Mizuki's last form from the Samurai Shodown RPG. She does indeed have new moves but all of them along with her old moves are poorly coded.

The idea of basing her off her final form in the Samurai Shodown RPG is nice. The gameplay however is not nice.


Thank you Kusare Miyabi for letting the debug talk about your ineptitude with coding.


A small taste of her crimes against CLSN.

I know her gameplay is not intended to be accurate to Samurai Shodown but the values he guessed for velocities, hitslides, the damage possible from her easy-modo chaining, and the use of MUGEN default run code allowing her to crouch in the middle of a run contribute to unsatisfying gameplay. Good sprite editing and the use of Samurai Shodown RPG vocals are wasted on poor gameplay and coding.
    

Re: MvC3 Sanae by Tamago Kanten released 09/18/11

 September 20, 2011, 10:33:58 AM View in topic context
 Posted by Alpaca-San  in MvC3 Sanae by Tamago Kanten released 09/18/11 (Started by Shunt666 September 19, 2011, 02:18:43 PM
 Board: Found Releases

This character makes me wonder if her author actually played Marvel vs Capcom 3 or was really only inspired by Reisen Inaba Deadpool or something. How do you play Marvel vs Capcom games and not notice that launchers don't make its target fall? Her moveset design just stinks of MVC inexperience also...