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#11
IKEMEN & M.U.G.E.N Discussion / Re: MUGEN Video thread
Last post by 無限の監視者 - October 21, 2026, 03:18:19 AM
#12
IKEMEN & M.U.G.E.N Discussion / Re: MUGEN Video thread
Last post by TheDevil_69 - October 20, 2026, 09:51:39 PM
Emerie Is Back?!?!

Fighting Ryu
https://youtu.be/JCuIF_O7R8w

Fighting Evil Ryu
https://youtu.be/Ymg9eegfWro
#13
Graphics / Re: Share your Deviant Art acc...
Last post by Genosan742 - October 20, 2026, 09:32:31 PM
Here's my DeviantArt account: https://www.deviantart.com/garrettseidman

There's not much on my DA portfolio, but I do have some custom-made sprites.
#14
IKEMEN Releases / Re: Blazblue Cross Tag Battle
Last post by GaziraAgain - October 20, 2026, 08:22:35 PM
I only include original game portraits, I upload this days the templates that I used for create it and if you want, you can modify existing ones or include new characters.
#15
IKEMEN & M.U.G.E.N Discussion / Re: MUGEN Video thread
Last post by D2TD - October 20, 2026, 04:55:45 AM
Kurumi Tokisaki Vs Sakuya Isayoi (Punishing: Gray Raven × Date A Live V vs Touhou Project)




[img resized=1 width=800 height=450]https://i.imgur.com/r0bW3vf.png[/img]




#16
Your Releases, 1.0+ / Re: Jon Talbain CVS/POTS Updat...
Last post by Gêmeos dos Jogos - October 20, 2026, 02:00:39 AM
Everyone, now this is a update. We've fixed and adjusted a few things that we noticed, most notably the animations for Beast Cannon, Strike Wolf, Beast Rush, and Hyper Beast Rush. Now they no longer require a Helper to act as an overlay. We ask you to download him again.
#17
Your Releases, 1.0+ / Re: SEGA Master System Sonic U...
Last post by Gêmeos dos Jogos - October 20, 2026, 01:27:49 AM
Everyone, we've noticed some errors in the HitOverride for certain projectiles. We ask you to download him again.
#18
Introductions and Guides / Re: Introduction Thread (INTRO...
Last post by Ruen Baeric - October 19, 2026, 08:53:25 PM
Yo I'm Ruen, I've been playing Hyper DBZ and having fun with it, I'm even getting kinda okay with Gohan.  But the roster is kind of small and this forum is massive and confusing to traverse.  If anyone could help me find where to find characters made for hyper dbz to download, that'd be awesome.  I'm especially looking for Kale or Kefla, but I'll take what I can get.
#19
Projects / Re: Michael Max from Fatal Fur...
Last post by Fob1aZ - October 19, 2026, 07:59:42 PM
Interesting job! Good luck!
#20
IKEMEN Releases / Infinite Character Arena – Ike...
Last post by OldGamer - October 19, 2026, 06:39:43 PM
[img resized=1 width=800 height=450]https://i.postimg.cc/7Zc4L2g3/ezgif-47cf489302acdc2c.gif[/img]
INFINITE CHARACTER ARENA – IKEMEN GO 1.0.0 UPDATE
Screen Pack by OldGamer
October 19, 2026

Hello, Mugen Fighters Guild community!

I'm happy to announce a new update for my Infinite Character Arena screen pack, created for the Ikemen GO engine!

After a lot of hard work, testing, and improvements, we've finally resolved several issues that were affecting the previous version.

The screen pack has also been updated to support the latest stable version of Ikemen GO 1.0.0.

This update focuses on improving performance, fixing bugs, optimizing loading times, and providing a smoother overall gaming experience.


WHAT'S NEW AND IMPROVED?

1. UPDATED IKEMEN GO ENGINE
The screen pack has been updated to Ikemen GO 1.0.0 for improved compatibility and performance.

2. IMPROVED LOADING TIMES
Fixed the issue that caused the loading screen to take too long. Loading performance has been improved for a smoother experience.

3. CONTINUE SCREEN FIX
Fixed the Continue screen countdown, which was previously not counting correctly. The countdown now works as intended.

4. GAME OVER SOUND EFFECTS
Added and adjusted the Game Over sound effect sequence. Improved the timing and transitions for a better presentation.

5. COMPLETELY UPDATED FONTS
Replaced and updated the fonts used in the original beta version. All screen pack fonts have been improved for a cleaner and more consistent appearance.

6. NEW ENDING CREDITS
Added a special ending credits sequence. Players can now view the credits after completing the game, including Bonus and Survival modes.

The credits recognize the individuals who contributed to the project and helped test the screen pack.

7. VIDEO AND AUDIO OPTIMIZATION
Modified and optimized video clips and sound files to improve performance. These improvements help the screen pack run faster and more smoothly.

8. LIFEBAR SOUND EFFECTS FIXED
Corrected issues that prevented certain lifebar sound effects from working properly. The sound effects now function as intended.

9. UPDATED PAUSE MENU SOUND EFFECTS
Added new sound effects to the Pause menu. The Pause menu now provides the intended audio experience.


SPECIAL THANKS – SUPPORTERS AND BETA TESTERS

I would like to personally thank the following individuals for their support, contributions, and assistance in testing Infinite Character Arena and the Ikemen GO engine.

Your time, feedback, and dedication have helped make this project possible!

1. Death 47 "In the Attention"
2. Race Akira
3. Pulloff
4. Djmouh
5. Izanagi
6. Yoongbin
7. Doom Joshua Boy
8. Freeza Mr.Cooler
9. Vogel
10. Kelpto
11. Arika FGC
12. MIKE SLAYER GUY
13. CHOOSEN NATE


SPECIAL CREDITS – MUGEN CHARACTER CREATORS

I would also like to recognize the talented MUGEN character creators whose work was featured in the video clips used throughout the screen pack.

1. Race Akira
2. Mr. Infinity
3. Divine Wolf
4. Burning Souls
5. Warnner
6. Fervicante
7. Mr. Ansatsuken – Broly Character
8. JMORPHMAN
9. Phantom of the Server
10. Reuben Kee – Dragon Claw Character
11. Djmouh

Thank you to all these talented creators for their incredible contributions to the MUGEN community!


CREATOR AND THEME ARTIST

OldGamer

Creator and Theme Artist of Infinite Character Arena.


A PERSONAL MESSAGE FROM OLDGAMER

I want to take a moment to thank everyone who has supported this project throughout its development.

To anyone who contributed, helped with testing, or supported the project but whose name was not included in the ending credits, I sincerely apologize.

Please understand that your contributions have not been forgotten.

Due to time limitations, I wasn't able to include everyone while completing and optimizing the ending credits sequence.

I wanted to keep the credits as optimized as possible without affecting the overall performance of the screen pack.

Every contribution, no matter how big or small, is greatly appreciated.

This project would not have reached this point without the support of the wonderful Mugen Fighters Guild community.


FINAL WORDS

My goal has always been to provide the community with a screen pack that looks great, performs smoothly, and delivers an enjoyable experience.

With this latest update, Infinite Character Arena is more polished, optimized, and improved than ever before!

I hope everyone enjoys the improvements and has a great time using the screen pack.

Thank you again for your continued support!

Enjoy the update, and happy gaming!

– OldGamer
Creator and Theme Artist of Infinite Character Arena
Made for Ikemen GO 1.0.0
DOWNLOAD FROM MEDIAFIRE
https://www.mediafire.com/file/s8gtv7lsh8lkcf2/ICA_GO.zip/file