Recent posts

#61
IKEMEN & M.U.G.E.N Discussion / Re: Character of the Month: Se...
Last post by Macaulyn97 - October 17, 2026, 02:21:08 AM
Pichu and Hannah
#62
All That's Left / Re: Happy Birthday to...
Last post by Funk - October 17, 2026, 12:18:36 AM
#64
IKEMEN & M.U.G.E.N Discussion / Re: MUGEN Video thread
Last post by Gêmeos dos Jogos - October 16, 2026, 11:13:31 PM
SEGA Master System Sonic being updated #2:
#65
IKEMEN Releases / Re: "X-men: Children of the At...
Last post by Tiger-Boy - October 16, 2026, 10:17:22 PM
This screenpack has been updated!

See original post.
#66
IKEMEN Releases / Re: SSF2 "Air Force Base" Guil...
Last post by Tiger-Boy - October 16, 2026, 10:11:23 PM
Quote from: EMILIUX1981 on October 16, 2026, 12:29:36 PM
error stage

Version: v1.0.0
Build Time: 2026.09.12
Platform: windows (amd64)
OpenGL 3.3
RAM in Use: 577 MB / OS Reserved: 842 MB
Active Goroutines: 3
Timestamp: 2026-10-16 12:20:48

Engine error

Error: .\external\script\start.lua:1758: stages/SF2-Guile_Stage/AttachedChar/Guile.cns:181:
Invalid data: getplayerid
stack traceback:
   [G]: in function 'game'
   .\external\script\start.lua:1758: in function 'f_game'
   .\external\script\start.lua:2380: in function 'launchFight'
   20: in function <0>
   .\external\script\start.lua:1829: in function 'f'
   external/script/main.lua:2704: in function 'loop'
   external/script/main.lua:2801: in function 'loop'
   external/script/main.lua:4044: in main chunk
   [G]: ?

Go stack traceback:
goroutine 1 [running, locked to thread]:
runtime/debug.Stack()
   runtime/debug/stack.go:24 +0x65
main.handlePanic({0x7ff630bd4960?, 0xc008d46080})
   github.com/ikemen-engine/Ikemen-GO/src/main.go:372 +0x408
main.realMain.func1()
   github.com/ikemen-engine/Ikemen-GO/src/main.go:66 +0x2a
panic({0x7ff630bd4960, 0xc008d46080})
   runtime/panic.go:884 +0x213
main.realMain()
   github.com/ikemen-engine/Ikemen-GO/src/main.go:206 +0x573
main.main()
   github.com/ikemen-engine/Ikemen-GO/src/main.go:59 +0x17

the strange thing is that the other stages work on ikemen 1.0.0

@YugaCurry is correct.

Check the 'Read Me' file.

Spoiler (click to show)

*****************************************************
[Instructions]

*[4:3 Resolution]*

1-Add the 'SF2-Guile_Stage' folder to your 'stages' folder.
2-If you want the stage with No 'Breakable Boxes' or 'Hurry-Up' music when any char reaches low health, add the following to the 'select' file (for MUGEN 1.1 and IKEMEN-Go):
  stages/SF2-Guile_Stage/SSF2-Guile_Stage-[MUGEN]-[4-3].def

 -If you want the stage with the 'Breakable Boxes', but with regular music (no 'Hurry-Up' feature), add the following to the 'select' file (IKEMEN-Go 0.99.0 Only):
  stages/SF2-Guile_Stage/SSF2-Guile_Stage-[IKEMEN]-[4-3].def

 -If you want the stage with the 'Breakable Boxes', but with regular music (no 'Hurry-Up' feature), add the following to the 'select' file (IKEMEN-Go 1.0 & Nightly Only):
  stages/SF2-Guile_Stage/SSF2-Guile_Stage-[IKEMEN-N]-[4-3].def

 -If you want the stage with the 'Breakable Boxes' and the 'Hurry-Up' feature, add the following to the 'select' file (IKEMEN-Go 0.99.0 Only):
  stages/SF2-Guile_Stage/SSF2-Guile_Stage-[IKEMEN]-[HU]-[4-3].def

 -If you want the stage with the 'Breakable Boxes' and the 'Hurry-Up' feature, add the following to the 'select' file (IKEMEN-Go 1.0 & Nightly Only):
  stages/SF2-Guile_Stage/SSF2-Guile_Stage-[IKEMEN-N]-[HU]-[4-3].def

3-Save file and play.

*[16:9 Resolution]*

1-Add the 'SF2-Guile_Stage' folder to your 'stages' folder.
2-If you want the stage with No 'Breakable Boxes' or 'Hurry-Up' music when any char reaches low health, add the following to the 'select' file (for MUGEN 1.1 and IKEMEN-Go):
  stages/SF2-Guile_Stage/SSF2-Guile_Stage-[MUGEN]-[16-9].def

 -If you want the stage with the 'Breakable Boxes', but with regular music (no 'Hurry-Up' feature), add the following to the 'select' file (IKEMEN-Go 0.99.0 Only):
  stages/SF2-Guile_Stage/SSF2-Guile_Stage-[IKEMEN]-[16-9].def

 -If you want the stage with the 'Breakable Boxes', but with regular music (no 'Hurry-Up' feature), add the following to the 'select' file (IKEMEN-Go 1.0 & Nightly Only):
  stages/SF2-Guile_Stage/SSF2-Guile_Stage-[IKEMEN-N]-[16-9].def

 -If you want the stage with the 'Breakable Boxes' and the 'Hurry-Up' feature, add the following to the 'select' file (IKEMEN-Go 0.99.0 Only):
  stages/SF2-Guile_Stage/SSF2-Guile_Stage-[IKEMEN]-[HU]-[16-9].def

 -If you want the stage with the 'Breakable Boxes' and the 'Hurry-Up' feature, add the following to the 'select' file (IKEMEN-Go 1.0 & Nightly Only):
  stages/SF2-Guile_Stage/SSF2-Guile_Stage-[IKEMEN-N]-[HU]-[16-9].def

3-Save file and play.

*****************************************************

Also, this is a 'Self-Sustained' stage. There is no need to move anything from the folder.

If you still have issues, let me know.
#68
IKEMEN Releases / Re: Streets of Rage 2 Bonus Ga...
Last post by LuigiMario79 - October 16, 2026, 06:25:17 PM
Quick Fact: Ikemen Go has a "PlayBgm" state controller, allowing you to play music files without putting them in the character's .snd file.
https://potsmugen.github.io/ikemen-merged-docs/sctrl#playbgm-new
#69
IKEMEN Releases / Re: Streets of Rage 2 Bonus Ga...
Last post by K-Fox - October 16, 2026, 05:41:03 PM
I ran some tests just now (and yesterday), but nothing seems wrong.

Are the enemies just flat out invisible, or just hard to see (transparency)? If they're transparent, it might be the "Stealth" special effect somehow activating.

Are all the Config options at their default values? Do you have any modules installed? Does this happen on an unedited version of IKEMEN (no modules, no settings/files changed)?
#70
IKEMEN & M.U.G.E.N Discussion / Re: Character of the Month: Se...
Last post by Victu - October 16, 2026, 05:37:21 PM
Flowery and Cirno