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Quote from: EMILIUX1981 on October 16, 2026, 12:29:36 PM
error stage
Version: v1.0.0
Build Time: 2026.09.12
Platform: windows (amd64)
OpenGL 3.3
RAM in Use: 577 MB / OS Reserved: 842 MB
Active Goroutines: 3
Timestamp: 2026-10-16 12:20:48
Engine error
Error: .\external\script\start.lua:1758: stages/SF2-Guile_Stage/AttachedChar/Guile.cns:181:
Invalid data: getplayerid
stack traceback:
[G]: in function 'game'
.\external\script\start.lua:1758: in function 'f_game'
.\external\script\start.lua:2380: in function 'launchFight'
20: in function <0>
.\external\script\start.lua:1829: in function 'f'
external/script/main.lua:2704: in function 'loop'
external/script/main.lua:2801: in function 'loop'
external/script/main.lua:4044: in main chunk
[G]: ?
Go stack traceback:
goroutine 1 [running, locked to thread]:
runtime/debug.Stack()
runtime/debug/stack.go:24 +0x65
main.handlePanic({0x7ff630bd4960?, 0xc008d46080})
github.com/ikemen-engine/Ikemen-GO/src/main.go:372 +0x408
main.realMain.func1()
github.com/ikemen-engine/Ikemen-GO/src/main.go:66 +0x2a
panic({0x7ff630bd4960, 0xc008d46080})
runtime/panic.go:884 +0x213
main.realMain()
github.com/ikemen-engine/Ikemen-GO/src/main.go:206 +0x573
main.main()
github.com/ikemen-engine/Ikemen-GO/src/main.go:59 +0x17
the strange thing is that the other stages work on ikemen 1.0.0
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