News:

MFG's Character of the Month: October 2026 Nominations

Main Menu

Naga (Monster Rancher/ Farm)

Started by Chidori Nagashi, November 15, 2009, 03:41:47 PM

Previous topic - Next topic

Chidori Nagashi

Hi there !
This is going to be my first mugen char.
Im quite a noob in char creation, so i have much to learn ^^
It is Naga from Monster Rancher / Farm

I started to like him and now i am trying to release him in MUGEN


umm well I did the sprite(s) from scratch so pls help me to get it look better!  :-\
UPDATE: December 02, 2009, 04:42:06 PM
final stance animation:
Spoiler (click to show)
alpha Walk animation:
Spoiler (click to show)
Sasuke kicked Itachis Ass: http://www.youtube.com/watch?v=5qVULhek4Qs

Randomish

the shading under his left arm looks messed up in  some frames
Welcome to the House of Fighting.

Mishulika

first of all
Why Not GOLEM???
lol
well my critics are...
I like his face, his shoulders are well proportionate...his height is appropriate...

Main problem is his torso
and  the way he's tail is being squished at the floor...
I would suggest to make his tail from the waist down - rounded - as much as you can.
Under his chest - yellow part is way too far to the right .

Usually i would say - "Do you really know what youre doing?'
But since this thing is from one of my favorite shows - i wish you luck.

Chidori Nagashi

Quote from: </M0GL13> on November 15, 2009, 04:07:57 PM

well my critics are...
I like his face, his shoulders are well proportionate...his height is appropriate...

well thx
Quote from: </M0GL13> on November 15, 2009, 04:07:57 PMMain problem is his torso
and  the way he's tail is being squished at the floor...
I would suggest to make his tail from the waist down - rounded - as much as you can.
Under his chest - yellow part is way too far to the right .
now round enough?
Sasuke kicked Itachis Ass: http://www.youtube.com/watch?v=5qVULhek4Qs

Randomish

the new one looks like its floating
Welcome to the House of Fighting.

Mgbenz

TC, you could start with an incredibly simple one like Monol. It is just a rectangular block of stone that can make faces and shapes in it's body. Even Suezo could be a good start.

Chidori Nagashi

Quote from: Randomish on November 15, 2009, 05:02:28 PM
the new one looks like its floating
lol what about now?
Quote from: Mgbenz on November 15, 2009, 05:04:37 PM
TC, you could start with an incredibly simple one like Monol. It is just a rectangular block of stone that can make faces and shapes in it's body. Even Suezo could be a good start.
:-\ well that does not really make me happy xD
Sasuke kicked Itachis Ass: http://www.youtube.com/watch?v=5qVULhek4Qs

Sapphire Flame

I'm not a spriter by any means, but I can see plenty of problems with that stance.

- Part of the belly bulges outward at one point.
- The animation is very stiff.
- The torso going up and down doesn't look very convincing. It looks like Naga is stretching is body rather than moving up and down. This is Naga, not Jell!
- The left arm doesn't move very much. It looks rather.. weird.
- It's been a while since I played the games, but I'm not sure if naga's body arches up like that at a straight 90 degree angle.

As for your second sprite, it's not much of an improvement. I don't think the body is supposed to raise up like that. I think that if you shortened the tail it might look better.

Overall, it needs quite a bit of work. Don't give up, though.
My mugen creations can be found at:

Sapphire Flame's Mugen Creations


Sonic Chaos Battles- Coming soon!

Chidori Nagashi

Quote from: Sapphire Flame on November 15, 2009, 08:44:25 PM
I'm not a spriter by any means, but I can see plenty of problems with that stance.

- Part of the belly bulges outward at one point.
- The animation is very stiff.
- The torso going up and down doesn't look very convincing. It looks like Naga is stretching is body rather than moving up and down. This is Naga, not Jell!
- The left arm doesn't move very much. It looks rather.. weird.
- It's been a while since I played the games, but I'm not sure if naga's body arches up like that at a straight 90 degree angle.

I gave this stance up

Quote from: Sapphire Flame on November 15, 2009, 08:44:25 PM

As for your second sprite, it's not much of an improvement. I don't think the body is supposed to raise up like that. I think that if you shortened the tail it might look better.

Overall, it needs quite a bit of work. Don't give up, though.
I think the shading looks better ^^ And I wont give up. With your help I got today from an emberassing animation to a (in my opinion) far better sprite. :P thx to all  ;P
Sasuke kicked Itachis Ass: http://www.youtube.com/watch?v=5qVULhek4Qs

ultimatedude

Ugh, you gotta clean those outline pixels

No Borders, No Nations

Chidori Nagashi

Quote from: ultimatedude on November 16, 2009, 06:37:59 PM
Ugh, you gotta clean those outline pixels
I think outlines or no outlines is a question of what you like, or dont like... ::)
I think the 3rd version looks best (thx). :sugoi:
Sasuke kicked Itachis Ass: http://www.youtube.com/watch?v=5qVULhek4Qs

Mishulika

i didnt and dont have much time - so heres a small example of what his torso should normally look like - also pay attention to his arm - it has to have  2 main bones - while your previous drawings has 3 of them.
Spoiler (click to show)

Chidori Nagashi

Quote from: </M0GL13> on November 16, 2009, 07:59:21 PM
i didnt and dont have much time - so heres a small example of what his torso should normally look like - also pay attention to his arm - it has to have  2 main bones - while your previous drawings has 3 of them.
Thx this will help me a lot ! ;D
Going to work now  :sugoi:
Sasuke kicked Itachis Ass: http://www.youtube.com/watch?v=5qVULhek4Qs

Randomish

Welcome to the House of Fighting.

Chidori Nagashi

Quote from: AdventurerX on November 16, 2009, 11:00:41 PM
I like the newer version
thx ;D
I dont know how to make him "crouch"... I think it might look stupid --;
Sasuke kicked Itachis Ass: http://www.youtube.com/watch?v=5qVULhek4Qs

Randomish

Quote from: Chidori Nagashi on November 17, 2009, 09:34:27 AM
Quote from: AdventurerX on November 16, 2009, 11:00:41 PM
I like the newer version
thx ;D
I dont know how to make him "crouch"... I think it might look stupid --;
have him lower his upper body to duck
Welcome to the House of Fighting.

Sapphire Flame

The new animation is much, much better. It's still not perfect, but I can definitely see some improvement.

Right now, I'm noticing that the left arm doesn't look like it has the same large "fin" as the right arm. It looks like a bunch of small fins down the arm. Also, it looks kind of awkward for it to be just hanging there, limp. I'd like to see the next animation have the left arm be outstretched similar to the right.
My mugen creations can be found at:

Sapphire Flame's Mugen Creations


Sonic Chaos Battles- Coming soon!

Hien

Your Light source on yur shading is WAY Off

Chidori Nagashi

Quote from: Sapphire Flame on November 18, 2009, 04:18:21 AM
The new animation is much, much better. It's still not perfect, but I can definitely see some improvement.
This is what I want to hear  ;P
Quote from: Sapphire Flame on November 18, 2009, 04:18:21 AM
Right now, I'm noticing that the left arm doesn't look like it has the same large "fin" as the right arm. It looks like a bunch of small fins down the arm. Also, it looks kind of awkward for it to be just hanging there, limp. I'd like to see the next animation have the left arm be outstretched similar to the right.
ok

Quote from: Hien on November 18, 2009, 04:26:52 AM
Your Light source on yur shading is WAY Off
well... shading is something i have to practise  :mean:
Sasuke kicked Itachis Ass: http://www.youtube.com/watch?v=5qVULhek4Qs

ultimatedude

Quote from: Chidori Nagashi on November 16, 2009, 07:54:08 PM
Quote from: ultimatedude on November 16, 2009, 06:37:59 PM
Ugh, you gotta clean those outline pixels
I think outlines or no outlines is a question of what you like, or dont like... ::)
I think the 3rd version looks best (thx). :sugoi:

This is what i meant
http://theindiestone.com/community/tutorials-f11/avoiding-pixel-pitfalls-t14.html (the first few steps)

No Borders, No Nations