KH2 Final Mix Style Sora

Started by Girku, December 19, 2009, 06:29:16 AM

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Girku

Wow its been ages since I've touched this character lol but I've gotten back into it

Screen Shots....Oh shit I forgot to remove the shadows on the fx...God damn it...
Spoiler (click to show)







Whats Planned
Drive Forms- Valor, Wisdom,Master,Final,Limit and possibly Anti
4 Helpers- Riku, Donald,Goofy,possibly Mickey,Simba <---Will obviously have Lion Form Sora for this, and Alladin
Panel system like KH2 I want this character to play as close as possible to the Console Counter part
Limit Breaks such as Trinity Limit,Sonic Blade, Ragnorok and, Ars Arcanum
Combo system similar to KH2


Whats done
Ground combos -Base,Limit and Wisdom =done
Air combos-Base= done
Strike Raid- Available only in Limit Form...hits 5 times,5th time is the finisher of course
Sonic Blade-Same as Strike Raid
Dodge Roll-Available in both Base and Limit Forms
Quick Run-Available in Wisdom Form
Taunt-Base only at the moment
4 Win Poses-All base at the moment
2 Intros-Both base at the moment
Fire Spell- Base, Wisdom will be added later
Thunder Spell-Base,Wisdom
Blizzard Spell-Base,Wisdom
Panel System-Essentially a near replica of how it is in KH2..Hold Y to bring up the menu..directional buttons to select...A B C and X perform different actions depending on which form Sora is in.
Limit Form Started- Combos,strike raid,and sonic blade added. Fire Raid,Blizzard Raid,Stop Raid,Ragnorok<--As a Shootlock referencing Birth By Sleep Ars Arcanum, Zantetsuken, and Trinity Limit are planned
Wisdom Form Started-Basic Arrow Shot ground combo, Thunder, and blizzard are done.
Defense Spell & Counter-Self exclamatory



Heres the latest video update


http://dl.dropbox.com/u/36871307/SoraProgress.mp4






All suggestions and constructive criticism is welcome

If someone could help me out with some edits of some CoM sprites to make Forms that would be greatly appreciated

Girku

Sorry for double post but this is a bump/update first post updated a wee bit

Hadoabuser

Unless u add a pause with that I'm not seeing the usefulness of separating his attacks like that.
Card Sagas Wars > what ever you like.
Quote from: Cybaster on February 19, 2010, 05:27:30 PM
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D

Girku

Quote from: Hadoabuser on December 21, 2009, 09:52:18 PM
Unless u add a pause with that I'm not seeing the usefulness of separating his attacks like that.

Yeah that was going to come later

Dfalcon

i have seen a lot of sora done but by far yours is the best

the project going on again check it out
http://mugenguild.com/forumx/index.php?topic=136755.20

Hadoabuser

Well for notice how is that going to play out, player x can use it at anytime?

If so then that has to change. I'm assuming you would encourage using it in combos, if so then if in an attack state set MoveHit as a trigger that way you can't interrupt the opponent from doing commands just because you can freeze them.
Card Sagas Wars > what ever you like.
Quote from: Cybaster on February 19, 2010, 05:27:30 PM
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D

Girku

Quote from: Hadoabuser on December 21, 2009, 10:23:28 PM
Well for notice how is that going to play out, player x can use it at anytime?

If so then that has to change. I'm assuming you would encourage using it in combos, if so then if in an attack state set MoveHit as a trigger that way you can't interrupt the opponent from doing commands just because you can freeze them.

Well...How can I explain this...Its basically like the different grooves and such from snk vs capcom
but In game basically..so Like Attack Groove would be melee based magic is obviously magic based
item would be healing and such and Drive would be transformations..Ill have like a 5 second pause time to select a groove.... @dfalcon thank you :p

Gongarea

chibi is not my my cup of tea but this does looks amazing :sugoi:

Girku

Quote from: Gongarea on December 25, 2009, 07:53:14 PM
chibi is not my my cup of tea but this does looks amazing :sugoi:
Well the sprites are managable enough to where i could make him non chibi  :P

ayumifan

AWESOME sora ;D cant wait for this release ;P awesome progress. in my opinion, you should keep it chibi and i would play as sora. well, i would dl him anyway because im a huge KH fan. oh and its ars arcanum ;D

Demitri

i thought the game spelled it ragnorok :P

i can probably do some edits for the drives but idk about anti,but i await his release  ;D

Girku

Quote from: Geйesis on December 31, 2009, 06:07:36 PM
i thought the game spelled it ragnorok :P

i can probably do some edits for the drives but idk about anti,but i await his release  ;D

That would be awesome if you could!



Girku

Sorry for double post but first post updated


ayumifan

I see Sora becoming a hit in the future for mugen and KH II fans everywhere ;D excellent

Girku

Quote from: Ayumi FAN on January 01, 2010, 04:56:00 AM
I see Sora becoming a hit in the future for mugen and KH II fans everywhere ;D excellent
Lol yep Working on sprites for Roxas Helper right now...Sounds are already ripped   :sugoi:

ayumifan


Girku


Girku

Sorry For Double Post but First Post Updated again

ayumifan


Girku

Well I need some sprite edits done for his Drive Forms...but my spriting ability is 0% --;  and I need some fx and such for stuff that I want to put in