CvS 2 Hotaru - made by 2, updated by me

Started by YourImagination, January 01, 2010, 10:11:31 PM

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YourImagination

Let's face it, we we're all suckered in when we heard about the CvS2 Hotaru coming out and it sucked more than homework on the weekends! >:( Well, since I have time, I'm gonna update this the way it suppose to be!

With helps from other creators and notes I've been reading on the CvS2 style, I think I can handle this. All I did for today was turned it into 6 button(I swear to god the creator's retarded for making her into 4 button), put the S-groove charge back in it's original button layout, and changed that guile portrait and made her a portrait so she can atleast have something. The only thing I need help on is the specials and the hypers. All of her hypers are the level 3 hypers, so I need some help on those. If you want to help me out, just let me know.

-CvS2 portrait just like the others-


-Last time I checked lvl 1 hypers don't do that much damage, and they don't have the red shadows until lvl 3, this is an outrage-


well... cya!

-UPDATE TIME- 1/3/10

Well, it seems like everythings under control, but there's only one problem...

THAT DAMN TWIST MOVE! The problem is that I went creative and now, the lvl 1 special takes up lvl 2, and now the other 2 only goes at 3. I don't know if it's the cns or the cmd because I changed it the way it was suppose to be but it's not working. Can anyone help me?


-UPDATE TIME- 1/9/09 to 1/10/10

-new palettes added-


-screenshots-

Luis Alejandro

why is it always that move >:(

good luck.

[size=01pt]is it just me or have alot people been making cvs2 conversions?[/size]

PotS

^
Yes. I call them CvS ninjas. :-X

Good luck on this.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

unbeknowNst

Don't forget to get a better portrait.

and also, HI-RES your effects :D

YourImagination

Quote from: RaiN on January 01, 2010, 10:38:40 PM
Don't forget to get a better portrait.

and also, HI-RES your effects :D
1) I figure I'll make one using her KoF XI portrait

2) I won't forget that!

Foobs

Quote from: Luis Alejandro on January 01, 2010, 10:14:38 PM
is it just me or have alot people been making cvs2 conversions?
It's something cyclical.

Garuda

I think it's nice: it's like having a "standard". Plus I love CVS2  :sugoi:

Since I don't remeber : is this Hotaru's sprites from Garou or from NGBC ?



Foobs


unbeknowNst

Which Hotaru has better/more sprites?

Garou is older than NGBC doesn't it? So, isn't the sprites in NGBC better? Or just recycled...

Garuda

Perfect, I think they look very "CvShis".



Foobs

Quote from: RaiN on January 01, 2010, 11:01:56 PM
Which Hotaru has better/more sprites?

Garou is older than NGBC doesn't it? So, isn't the sprites in NGBC better? Or just recycled...
Garou's are perfect, blend better with capcom's sprites and have an extremely fluid animation.

YourImagination

I'm thinking about using this pic as her portrait.



Quote from: Satan's Burning Piñata on January 01, 2010, 11:04:42 PM
Quote from: RaiN on January 01, 2010, 11:01:56 PM
Which Hotaru has better/more sprites?

Garou is older than NGBC doesn't it? So, isn't the sprites in NGBC better? Or just recycled...
Garou's are perfect, blend better with capcom's sprites and have an extremely fluid animation.
I agree with Garou sprites. I'll check her sprite's out and see If I need to make a switch or not.

jamielashley

Quote from: Komm Süsser Tod on January 01, 2010, 11:07:12 PM
I'm thinking about using this pic as her portrait.

http://www.fightersgeneration.com/characters/hotaru-ngbc.jpg

Quote from: Satan's Burning Piñata on January 01, 2010, 11:04:42 PM
Quote from: RaiN on January 01, 2010, 11:01:56 PM
Which Hotaru has better/more sprites?

Garou is older than NGBC doesn't it? So, isn't the sprites in NGBC better? Or just recycled...
Garou's are perfect, blend better with capcom's sprites and have an extremely fluid animation.
I agree with Garou sprites. I'll check her sprite's out and see If I need to make a switch or not.

Definitely stick with the current sprite set. Garou is much better than NBC. Currently working on somethings but if you need help, just raise your hand.

YourImagination

Quote from: jamielashley on January 02, 2010, 07:11:36 AM
Quote from: Komm Süsser Tod on January 01, 2010, 11:07:12 PM
I'm thinking about using this pic as her portrait.

http://www.fightersgeneration.com/characters/hotaru-ngbc.jpg

Quote from: Satan's Burning Piñata on January 01, 2010, 11:04:42 PM
Quote from: RaiN on January 01, 2010, 11:01:56 PM
Which Hotaru has better/more sprites?

Garou is older than NGBC doesn't it? So, isn't the sprites in NGBC better? Or just recycled...
Garou's are perfect, blend better with capcom's sprites and have an extremely fluid animation.
I agree with Garou sprites. I'll check her sprite's out and see If I need to make a switch or not.

Definitely stick with the current sprite set. Garou is much better than NBC. Currently working on somethings but if you need help, just raise your hand.
Thnx, it's a good thing I don't have to change the sprites! but it's the hypers I'm gonna need help with. Look at the 2nd pic and I think you'll know what I mean.

Nero D.

You the one that made that animation right? Good luck with this bro. Just don't make her AI too pissy ;P
i cant count the reasons i should stay

one by one they all just fade away...


http://nero-blanco.deviantart.com/

jamielashley

Quote from: Komm Süsser Tod on January 02, 2010, 08:37:06 AM
Quote from: jamielashley on January 02, 2010, 07:11:36 AM
Quote from: Komm Süsser Tod on January 01, 2010, 11:07:12 PM
I'm thinking about using this pic as her portrait.

http://www.fightersgeneration.com/characters/hotaru-ngbc.jpg

Quote from: Satan's Burning Piñata on January 01, 2010, 11:04:42 PM
Quote from: RaiN on January 01, 2010, 11:01:56 PM
Which Hotaru has better/more sprites?

Garou is older than NGBC doesn't it? So, isn't the sprites in NGBC better? Or just recycled...
Garou's are perfect, blend better with capcom's sprites and have an extremely fluid animation.
I agree with Garou sprites. I'll check her sprite's out and see If I need to make a switch or not.

Definitely stick with the current sprite set. Garou is much better than NBC. Currently working on somethings but if you need help, just raise your hand.
Thnx, it's a good thing I don't have to change the sprites! but it's the hypers I'm gonna need help with. Look at the 2nd pic and I think you'll know what I mean.

Thats an easy fix, the issue here I think is creating lvl 2 supers as she already has H power and P power supers. (I think "2" included both). So you can just create an edit of the first animation and a little creativity. What have you done so far?

YourImagination

Quote from: jamielashley on January 02, 2010, 05:26:26 PM
Quote from: Komm Süsser Tod on January 02, 2010, 08:37:06 AM
Quote from: jamielashley on January 02, 2010, 07:11:36 AM
Quote from: Komm Süsser Tod on January 01, 2010, 11:07:12 PM
I'm thinking about using this pic as her portrait.

http://www.fightersgeneration.com/characters/hotaru-ngbc.jpg

Quote from: Satan's Burning Piñata on January 01, 2010, 11:04:42 PM
Quote from: RaiN on January 01, 2010, 11:01:56 PM
Which Hotaru has better/more sprites?

Garou is older than NGBC doesn't it? So, isn't the sprites in NGBC better? Or just recycled...
Garou's are perfect, blend better with capcom's sprites and have an extremely fluid animation.
I agree with Garou sprites. I'll check her sprite's out and see If I need to make a switch or not.

Definitely stick with the current sprite set. Garou is much better than NBC. Currently working on somethings but if you need help, just raise your hand.
Thnx, it's a good thing I don't have to change the sprites! but it's the hypers I'm gonna need help with. Look at the 2nd pic and I think you'll know what I mean.

Thats an easy fix, the issue here I think is creating lvl 2 supers as she already has H power and P power supers. (I think "2" included both). So you can just create an edit of the first animation and a little creativity. What have you done so far?
I fixed that special that's in the pic, I need to learn how do I make the first shadow clear and the second shadow blue. I also need to make a lvl 3 hyper for that twist hyper.

jamielashley

Amend the current afterimage state to:

[State 3000, AfterImage]
type = AfterImage
triggerall = !var(18) && prevstateno != [3000,3999]
trigger1 = time = 4
time = 999
TimeGap  = 3
FrameGap = 4
length = 10
PalBright = 1,1,1
PalContrast = ifelse(!var(5), 128, ifelse(var(5) = 1, 50, 150)),ifelse(!var(5), 128, ifelse(var(5) = 1, 50, 50)),ifelse(!var(5), 128, ifelse(var(5) = 1, 150, 50))
PalAdd = 0,0,0
PalMul = .5,.5,.5
trans = add1

where var(5) is whatever he has to indicate the difference between level 1, 2 and 3

Credit to Kabe as thats where "2" has been getting his information

YourImagination

Quote from: jamielashley on January 03, 2010, 12:01:06 PM
Amend the current afterimage state to:

[State 3000, AfterImage]
type = AfterImage
triggerall = !var(18) && prevstateno != [3000,3999]
trigger1 = time = 4
time = 999
TimeGap  = 3
FrameGap = 4
length = 10
PalBright = 1,1,1
PalContrast = ifelse(!var(5), 128, ifelse(var(5) = 1, 50, 150)),ifelse(!var(5), 128, ifelse(var(5) = 1, 50, 50)),ifelse(!var(5), 128, ifelse(var(5) = 1, 150, 50))
PalAdd = 0,0,0
PalMul = .5,.5,.5
trans = add1

where var(5) is whatever he has to indicate the difference between level 1, 2 and 3

Credit to Kabe as thats where "2" has been getting his information
Sweet! I'll credit Kabe for sure once I finish! OK, I got the first special don't, next is that twist special and I think I have a idea on how to do that.

YourImagination