Bleach DS 2nd Sajin Komamura (Finally)

Started by Lightmatt, January 04, 2010, 05:38:10 AM

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Lightmatt

I've got alot of downtime since the holiday season and seeing as I got a decent amount of comments on Kisuke, I feel moivated to pick up the 2nd project I was working on since around 2007. Sajin was a overwhelming project back in 2007, since I was really wet behind the ear about character creation. So blah, blah, blah....here's some screens. :S







Nothing special yet, will update soon.

Spriting -> Done
Coding -> working on
Adjusting -> working on
Sound ripping -> done

Slayer.

 :sugoi:
Interesting, after your final update in Urahara...
You back with a great project.
I saw some videos of the Bleach Project MUGEN...
Go ahead, it's a nice project. Luck.
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')

Did you play the new
Spoiler (click to show)
Goku True Legendary Super Saiyan God Super Saiyan Awake Limit Breaker Ultra Instinct 20x Kaioken Evil Multiversal Buster Ancient Destruction Deity from Dystopian Future?

Alchemist

#2
Sweet stuff man  ;D , your back! yo u still in for the long run? I've did a few updates, even if your not I updated the bars for team support:

1 v 1                                                         1 v 2


2 v 2


My youtube channel: http://www.youtube.com/user/AlchemistMI

Alchemist AKA Alcheymyst AKA H.F.C Alchey

Lightmatt

Quote from: Alchemist on January 04, 2010, 05:05:47 PM
Sweet stuff man  ;D , your back! yo u still in for the long run? I've did a few updates, even if your not I updated the bars for team support:



I also hope you're found a way to alter how fast the bars refill for the Special moves I'm been looking up and down and stock bar code trying to find out how to make it recharge slower

Alchemist

#4
If your talking about the use of RF moves I believe I coded the refresh rate in state-2, it refills when he's not moving so it will be in reference to state 0 with a float value you can change........goes of to check

edit:

[State -2, Countup]
type = VarAdd
trigger1 = fvar(5) >= 0 && fvar(5) < 120
fvar(5) = ifelse(stateno>=45,0.10,1)
ignorehitpause = 1

[State -2, Countup]     ; this is a fix
type = Varset
trigger1 = fvar(5) > 120
fvar(5) = 120
ignorehitpause = 1

increase 0.10 to whatever you need
My youtube channel: http://www.youtube.com/user/AlchemistMI

Alchemist AKA Alcheymyst AKA H.F.C Alchey

Head of RD

Nice screens, I always wanted to try this character good luck on finishing it.

Lightmatt

Quote from: Alchemist on January 04, 2010, 10:19:13 PM
[State -2, Countup]
type = VarAdd
trigger1 = fvar(5) >= 0 && fvar(5) < 120
fvar(5) = ifelse(stateno>=45,0.10,1)
ignorehitpause = 1

Okay it worked so what I did was made it so that it recharges at the same rate for every state, hoping this doesn't bite my ass in the long run:

[State -2, Countup]
type = VarAdd
trigger1 = fvar(5) >= 0 && fvar(5) < 120
fvar(5) = ifelse(stateno<=99999,0.30,1)
ignorehitpause = 1

Dope

Damn, nice man. I thought this character was never gonna see the light of day.

I'm assuming you're intending on going for DS 2nd accuracy, but if you'd like to go a bit above and beyond DS 2nd I'm available for sprite edits.

Wolvegeta

Great!!! another bleach char on the way. Best of lucks with this project. I just hope this char will have a more challenging AI than Kisuke - if possible.
Any possibilities of his Bankai?? at least as an Hyper???

Lightmatt

Quote from: Sir Smokesalot on January 05, 2010, 12:01:03 AM
I'm assuming you're intending on going for DS 2nd accuracy, but if you'd like to go a bit above and beyond DS 2nd I'm available for sprite edits.

More or less yes, also I might make a sprite sheet since I've yet to see a decent sprite rips of Sajin and denote them to a sprite site or something

Lightmatt

Added Spec. A and Spec. B

Rock Fist


Sneak Attack

Lightmatt


Chidori Nagashi

Yeah  :sugoi:

nice screens
im looking foreward to the ingame vids (you´ll do some right? ;P)

Do you plan some extra Bankai moves, or will you stick to the DS?
Cant wait to see your progress  ;D

Good luck with this  :sugoi:
Sasuke kicked Itachis Ass: http://www.youtube.com/watch?v=5qVULhek4Qs

Lightmatt

#13
Quote from: Chidori Nagashi on January 13, 2010, 05:24:07 PM
nice screens
im looking foreward to the ingame vids (you´ll do some right? ;P)

I'm trying to hold back on making vids right now cus it'll used to slow me down alot. I'll make one when I done a good bit of work.

Quote from: Chidori Nagashi on January 13, 2010, 05:24:07 PM
Do you plan some extra Bankai moves, or will you stick to the DS?
Cant wait to see your progress  ;D

Dopefiend5 is working on sprite edits so maybe there more moves.


Schwartz Bruiser

-bows- Kudos to you on your project!
DOMON!!!!!!!!!

Lightmatt


Lightmatt

#17
Gonna go ahead and post even though the video isn't done processing:


Small update video

For the same amount of info go to:
http://lightmattstoybox.worpress.com/

http://www.youtube.com/watch?v=8Udq8s0IOQ0

Lightmatt

Spec. C added

(will post screenshot tonight)

Lightmatt

Sorry for bumping, but my internet was out for the past 5 days.

Anyways here's that screen I promised: