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CVS Dudley

Started by jamielashley, February 19, 2010, 02:02:03 AM

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jamielashley

Its not because if the hype of SSFIV but I've had this WIP and others sitting around, and I'm not finding the time to complete just yet.

Just some screens to see what he's about




Whats left ?
- Damage tweaking
- Run animation (think I may need help on this)
- Rocket Uppercut isnt consistent, not sure why
- Cross-Counter
- Comments etc ?


Makkah

What do you mean by rocket uppercut being inconsistent? Also, F12 is your friend. ;)

Titiln

the watermark probably comes from some program that converted the image to png

jamielashley

Quote from: Makkah on February 19, 2010, 02:17:20 AM
What do you mean by rocket uppercut being inconsistent? Also, F12 is your friend. ;)

Some of the velocity values need to be adjusted. And they are watermarks from the program


Makkah

Quote from: jamielashley on February 19, 2010, 02:28:25 AM
Quote from: Makkah on February 19, 2010, 02:17:20 AM
What do you mean by rocket uppercut being inconsistent? Also, F12 is your friend. ;)

Some of the velocity values need to be adjusted. And they are watermarks from the program

Ok, well you can try irfanview for converting them in the future. It's free and it works great.

Anyway, keep at it. It looks pretty good so far.

Captain Dx

OMG!!! CvSDudley!! F**k all the other characters I was waiting for... This is gonna be "the Numero 1" For me!!

Sherlock Homey

Not much to say so far, except good luck.

Marancv

looking good so far. are you using another character as base? maybe a Waru or JZ's one?

 
Thanks, Buckus.

The BajanFlash

Dude  ;D looks like your almost there :)
Looking forward for the end result. We have to link
UWI is anally raping me rite now :'(
All the best bro. :sugoi:
Remember people
Yes! Life is unfair, people will cry you down
but don't ever give up, keep reaching for the stars
Doesn't matter whether you crawl, drag or limp to your goals
prove a dropout can beat a genius

Love and Peace

p.s 4M

Ness

I'm wondering ... there's a guy who made a CvS patch for characters that remove the groove bars and all that b.s. like the announcers voice ... will those patches work on your characters or can you modify them ...

i know dudley is not out yet ...

I'm jusssttt askin' man ...

And good luck on this ...

Dudley is fresh ...


Blade Art

looks promising and great

I hope you can finish it

good luck bra
SITE BANNED DUE TO ADFLY USE

Captain Dx

Quote from: Ness - The Avatar on February 19, 2010, 10:12:40 PM
I'm wondering ... there's a guy who made a CvS patch for characters that remove the groove bars and all that b.s. like the announcers voice ... will those patches work on your characters or can you modify them ...

i know dudley is not out yet ...

I'm jusssttt askin' man ...

And good luck on this ...

Dudley is fresh ...

uh... excuse me sir, but where can i find that patch???  ;D

jamielashley

#14
Quote from: The BajanFlash on February 19, 2010, 04:41:48 AM
Dude  ;D looks like your almost there :)
Looking forward for the end result. We have to link
UWI is anally raping me rite now :'(
All the best bro. :sugoi:

Thanks. I can imagine. Busy season is starting in a few weeks so if I dont get this finished soon, it will have to wait until October.


jamielashley

Ok, can anyone tell me why this counter takes off 1 damage?

And the character is an edit (with permission) using Waru's code

;----------------------------------------------------------------
[Statedef 1300, C r o s s  C o u n t e r]
type    = S
movetype= I
physics = N
ctrl = 0
velset = 0,0
poweradd = 70*(1000+var(24))/1000*ifelse((var(15)||var(16)),0,1)
facep2 = 1

[State 1300, 1]
type = Posset
trigger1 = Time = 0
y = 0

[State 1300, 2]
type = varset
trigger1 = Time = 0 && !var(59)
var(5) = ifelse(Command = "cross1", 0, ifelse(Command = "cross2",1, 2))

[State 1100, VarSet]
type = VarSet
triggerall = var(59)
trigger1 = Time = 0
var(5) = 0

[State 1100, VarSet]
type = VarSet
triggerall = var(59)
trigger1 = enemynear,StateType = S && (enemynear,stateno = [200,999])
trigger1 = Time = 0
var(5) = 1

[State 1100, VarSet]
type = VarSet
triggerall = var(59)
trigger1 = enemynear,StateType = C && (enemynear,stateno = [200,999])
trigger1 = Time = 0
var(5) = 2

[State 1300, 5]
type = ChangeAnim
trigger1 = Time = 0
value = ifelse(!var(5), 1300, ifelse(var(5)=1, 1310, 1320))

[State 1035, 2]
type = ReversalDef
triggerall = !var(5)
trigger1 = enemy,statetype = A
trigger1 = AnimElemTime(1) > 0
attr = S, SA
reversal.attr = A, NA, SA, HA
pausetime = 0,36
sparkno = -1
hitsound = S810,0
sprpriority = -1
persistent = 1
p1stateno = 1310
p2facing = 1
getpower = 35*(1000+var(24))/1000*ifelse((var(15)||var(16)),0,1),35*(1000+var(24))/1000*ifelse((var(15)||var(16)),0,1)

[State 1035, 2]
type = ReversalDef
triggerall = var(5) > 0
trigger1 = AnimElemTime(2) > 0 && AnimElemTime(13) < 0
attr = S, SA
reversal.attr = SC, NA
pausetime = 0,36
sparkno = -1
hitsound = S810,0
sprpriority = -1
p1stateno = 1310
p2facing = 1
getpower = 35*(1000+var(24))/1000*ifelse((var(15)||var(16)),0,1),35*(1000+var(24))/1000*ifelse((var(15)||var(16)),0,1)

[State 1300, 7]
type = NotHitBy
trigger1 = !var(5) && Time <  36
trigger2 = var(5) > 0 && Time < 50
value = SCA

[State 1300]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;--------------------------------------------------------
[Statedef 1310]
type    = S
movetype= A
physics = N
ctrl = 0
velset = 0,0
anim = 1350

[State 1310, 1]
type = Posset
trigger1 = Time = 0
y = 0

[State 1360]
type = Explod
trigger1 = AnimElem = 3, = 1
anim = 1351
sprpriority = -2
ownpal = 1
id = 1351
pos = 0,0
scale = const(size.xscale),const(size.yscale)

[State 1360]
type = PlaySnd
trigger1 = AnimElem = 3
value = 0,16

[State 1360]
type = Helper
trigger1 = Vel X != 0
trigger1 = P2bodydist X = [-50,50]
stateno = 1320
id = 1320
ownpal = 1
pos = 0,0
postype = p2
sprpriority = -999
name = "CC2"
persistent = 0

[State 1360]
type = Explod
trigger1 = AnimElem = 5
anim = 1390
sprpriority = 4
pos = 0,0
ownpal = 1
id = 1390
bindtime = -1
scale = const(size.xscale),const(size.yscale)

[State 1360]
type = VelSet
trigger1 = AnimElem = 4,>= 0
trigger1 = AnimElem = 6,< 0
x = 25

[State 1360]
type = VelSet
trigger1 = AnimElem = 6
trigger2 = p2dist X < -80
x = 0

[State 1360]
type = PlayerPush
trigger1 = 1
value = 0

[State 1360]
type = Width
trigger1 = 1
value = 20,20

[State 1310, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = Animelem = 6
value = ceil(ifelse((268*fvar(10))<7,7,(268*fvar(10))))

[State 1310, Time]
type = AfterImageTime
trigger1 = Animtime = 0
time = 0

[State 1360]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------
[Statedef 1320]
type    = S
movetype= A
physics = N
ctrl = 0
velset = 0,0
anim = 1355

[State 1320, 1]
type = Posset
trigger1 = Time = 0
y = 0

[State 3001, VarAdd]
type = VarAdd
trigger1 = time = 1
ignorehitpause = 1
var(50) = 5000

[State -3,Super]
type = Helper
trigger1 = Time = 0
id = 8070
name = "GUARD CANCEL"
pos = 25,ifelse(!var(5),-94,ifelse(var(5)=1,-55,-25))
postype = P1
stateno = 8070
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 99999
persistent = 0
size.xscale = 1
size.yscale = 1

[State 3000, AfterImage]
type = AfterImage
triggerall = !var(18) && prevstateno != [3000,3999]
trigger1 = AnimElem = 3
time = 999
TimeGap  = 3
FrameGap = 4
length = 10
PalBright = 1,1,1
PalContrast = 50,50,150
PalAdd = 0,0,0
PalMul = 1,1,1
trans = add1

[State 1365, HitDef]
type = HitDef
trigger1 = Time = 0
attr = S, SA
animtype = diagup
air.animtype = diagup
damage=ceil(ifelse((268*fvar(10))<7,7,(268*fvar(10)))),ceil(ifelse((268*fvar(10)/8)<7,7,(268*fvar(10)/8)))
priority  = 7, Hit
hitflag = MAF
guardflag = M
pausetime = ceil(13*(2-(var(16)>0))/2),ceil(14*(2-(var(16)>0))/2)
sparkno = S8210+(random%8)
guard.sparkno = S8105
sparkxy = -10,-70
hitsound = s2,2
guardsound = s1,0
ground.type = high
ground.slidetime = 25
ground.hittime  = 30
ground.velocity = -2,-8
air.velocity = -2,-8
fall = 1
fall.recover = 0
guard.velocity = -12
airguard.velocity = -5
ground.cornerpush.veloff = -12
guard.cornerpush.veloff = -12
envshake.time = 10
envshake.ampl = 3
fall = 1
fall.recover = 0
air.fall = 1
air.recover = 0
yaccel = .6
persistent = 0
getpower = ifelse(var(17),70,143)*(1000+var(24))/1000*ifelse((var(15)||var(16)),0,1),35*(1000+var(24))/1000*ifelse((var(15)||var(16)),0,1)
givepower = 35, 35
palfx.time = 12*var(41)
palfx.add = 255,255,255
palfx.mul = 128,128,128
forcestand = 1

[State 3001, VarSet]
type = VarSet
trigger1 = 1
ignorehitpause = 1
var(38) = -10

[State 3001, VarSet]
type = VarSet
trigger1 = 1
ignorehitpause = 1
var(39) = -70

[State 1365]
type = NotHitby
trigger1 = 1
value = SAC

[State 1365]
type = DestroySelf
trigger1 = Time = 5

FeLo_Llop

Nice:)!!

Now, have you thought in making a palete with less colors for match the CvS style?

[ Rose/ C.Viper/ Mars People/ Ash Crimson / Ivan Ooze ]: Finished
[ Shiki / Mature ] W.i.P.
[ ?? / ?? ]: Possible W.i.P.

Byakko

Quotecan anyone tell me why this counter takes off 1 damage?
To who, you ? What you need to do is simply give a movetype different than H for the state where the reversal sends you to (that means you won't take the damage given by the attack), and use a lifeadd with value -1.
If you mean take off 1 damage to the opponent... Frankly there's no way of telling that if we don't know what all the variables used mean.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.

Ness

Quote from: Captain Dx on February 20, 2010, 01:15:51 AM
Quote from: Ness - The Avatar on February 19, 2010, 10:12:40 PM
I'm wondering ... there's a guy who made a CvS patch for characters that remove the groove bars and all that b.s. like the announcers voice ... will those patches work on your characters or can you modify them ...

i know dudley is not out yet ...

I'm jusssttt askin' man ...

And good luck on this ...

Dudley is fresh ...


No sarcasam but google cvs characters groove removal patch that's basically it in a nuitshell ...
uh... excuse me sir, but where can i find that patch???  ;D


Marancv

Quote from: jamielashley on February 20, 2010, 11:45:10 PM
Quote from: The BajanFlash on February 19, 2010, 04:41:48 AM
Dude  ;D looks like your almost there :)
Looking forward for the end result. We have to link
UWI is anally raping me rite now :'(
All the best bro. :sugoi:

Thanks. I can imagine. Busy season is starting in a few weeks so if I dont get this finished soon, it will have to wait until October.



no wai man!! pls hurry up!! D: 

jk... get the time you need. we all will wait patiencely


Quote from: Ness - The Avatar on February 21, 2010, 08:55:33 PM
Quote from: Captain Dx on February 20, 2010, 01:15:51 AM
Quote from: Ness - The Avatar on February 19, 2010, 10:12:40 PM
I'm wondering ... there's a guy who made a CvS patch for characters that remove the groove bars and all that b.s. like the announcers voice ... will those patches work on your characters or can you modify them ...

i know dudley is not out yet ...

I'm jusssttt askin' man ...

And good luck on this ...

Dudley is fresh ...


No sarcasam but google cvs characters groove removal patch that's basically it in a nuitshell ...
uh... excuse me sir, but where can i find that patch???  ;D

in the MI.. i cant remember the author, though

 
Thanks, Buckus.