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Using C++

Started by Saohc, January 30, 2010, 05:40:43 AM

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Chronojiuj

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Saohc

 >:(

i was expecting a answer, not a "loldeleterepost" reply..


Xinos

Quote from: Luigi1632 on January 31, 2010, 06:09:36 AM
>:(

i was expecting a answer, not a "loldeleterepost" reply..



Well maybe you should stop deleting your posts/reposting it and wait for someone to post? That would be far more sensible.

Saohc

Well it takes a while for me to finally get a answer..

and anyways..

I'll save the C++ and "unlockable characters" stuff for last..

I've got to finish up my original characters, make the title screen and such better..

My friends are going to test out my full game on the next spend-the-night (Feburary 20th..0


Iced

people wont do work for you, they might give you a bit of help but they wont do the work for you, and believe me, you are still take at least a while until you code one character, you dont have to be on a rush about a fullgame yet, I am in no way trying to discourage you but you dont need an application to unlock chars before you even code those chars.


stop deleting your posts and reposting them, people will answer them  eventually the thread doesnt has to be on the top of the section at all times, its rude for other people that also need help.

Saohc

(sorry for necroposting)
I've got all three characters finished and coded
Now I'm ready for the C++ stuff

I will also put a couple of extras in also, but first the application needs to at least make it where characters can be unlocked..

I'm considering using the unlockable system for the following..

*Unlocking characters
*Unlocking stages
*Extras that just edit the screenpack and don't really do anything to affect the gameplay(e.g.-"Easter Eggs")