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TMNT Leonardo WIP

Started by Dcat, March 20, 2010, 10:26:50 AM

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Dcat

I've gotten some time on the first official day of spring to make some headway with Leonardo, here's a preview video:
http://www.youtube.com/watch?v=qT-zokTVOf0

He's got a shoulder smash move that's activated by pressing LP or MP while running and a leaping vertical slash that has a QCF + any punch command. As always I'm open to ideas for more moves, supers, attack patterns, intro animations & whatnot. Please post your feedback, thanks!

ARCoolguy

cool your tmnt creations are always good cant wait for Leo

Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando

fer619

i knew it was just a matter of time until we see Leo's wip topic  ;D

i really like what i see in the video, great job


Cybaster

Awesome, comboability is great as always. I'll be waiting to see the specials and supers you'll make up for him. :)

bubilovescars

Aaah yes, Leo in action.
Can't wait for him.

Dcat

Thanks guys, its good to know people are anticipating this project.
Here's a new video that displays the Headcrush special move & a Level 3 Super called Final Slash

http://www.youtube.com/watch?v=uCAHVHQZY4s

I wanted headcrush to be similar to Ken the Eagle from TvC's Eagle Rush special. I was wondering should i still include the standard divekick in Leonardo if he has this move or would that be redundant? Also should I keep divekick and have headcrush serve as the EX divekick? feedback's appreciated.

Final Slash was a move that I arrived at thanks to suggestions from a user on the Technodrome Forums.
-Also disregard the Raph sprites that Leo uses during the start-up of Final Slash, those are just placeholders.
-What else could I add to this move to make it more visually appealing (note I'm not going for too much over the top flashiness, just a bit more polish)

As always, feedback & impressions are appreciated

PrimeOp

A TMNT just doesn't seem complete without a divekick but that's just my opinion as an old dude. I'm sure Leo will still be the sureshot with it or without it.

I can't think of anything to add to Final Slash because you can't beat an iconic ending like that.

Cybaster

Dunno if it's overdoing it, but when Leo cuts the opponent, maybe just before the "open animation" appears and you see the fighters again, you could add a slow motion where you see the vertical cut line on the middle, and half of Leo going up (his left part), and half of Leo going down. This would be to reflect what the opponent sees : he's cut in two, and sees his opponent being separated, because he's been cut himself.

For reference, this is the DBZ fight between Freeza and Trunks. Look at time=1'02 :
http://www.youtube.com/watch?v=Hv-3q2fs5PI

Omega

Awesome that You are working on Leo now man. To make the slash move look stronger, You can make them appear black for the second with a red or white bg when it's finished but, since it's Leo, I prefer a blue bg. It's just like Kid Goku's Super Dragon Fist.

Look at 1:10 My dear friend: http://www.youtube.com/watch?v=6cfdQOrzJp0

bubilovescars

Nice level 3 move. I hope that Final Slash isn't too cheap to kill a opponent.
How many damage will it cost?

Dcat

Thanks for the suggestions Cybaster & DJ Track I'll try my hand at impleneting both of those, I'm thinking that's just what it needed.

@Stan: currently the Final Slash move only does 320 damage (Level one supers do around 300). What should the damage for a Level 3 be around?

bubilovescars

Quote from: Dcat on March 26, 2010, 05:12:27 PM
@Stan: currently the Final Slash move only does 320 damage (Level one supers do around 300). What should the damage for a Level 3 be around?

Oh it's nothing. I just wanna ask that. That's all.


Cybaster

For supers, I base myself around these values :
Lv1 : 200/250
Lv2 : 350/400
Lv3 : 450/550
Depending on the strength of the character, and the properties of the super.
Seeing that Leonardo's Lv1 supers already do 300 damage, something around 550 or 600 seems fine for a Lv3. Of course, the damage dampener would have to act really well if the move is combo'd into, putting the damage down to something more acceptable (how much to Lv1 supers do when combo'd into ?).

Magma_Saiyan

Quote from: Cybaster on March 26, 2010, 10:03:45 AM
Dunno if it's overdoing it, but when Leo cuts the opponent, maybe just before the "open animation" appears and you see the fighters again, you could add a slow motion where you see the vertical cut line on the middle, and half of Leo going up (his left part), and half of Leo going down. This would be to reflect what the opponent sees : he's cut in two, and sees his opponent being separated, because he's been cut himself.

For reference, this is the DBZ fight between Freeza and Trunks. Look at time=1'02 :
http://www.youtube.com/watch?v=Hv-3q2fs5PI
how weird when you were explaining that, i suddenly thought of that scene.

great stuff Dcat! love the Final Slash idea and the ideas everyone is giving. i assume you got the sprite from the intro(when leo slashes the screen)

if i may ask, who are you going to make next, that is if your making anymore characters?
Card Sagas Wars!!


Marzord

I can't wait for Leo I already have a slot waiting for him. Hopeful after that you add AI to all of them.

Dcat

Hi all, sorry that this project's been taking me a while, I've been spread pretty thin between all of my WIPS and I have to admit I hit a wall with this one, thankfully I've broken free of m rut and am blazing ahead with the final stages for Leonardo. I've just finished spriting and coding Leo's  Katana Uppercut move
Here's a little recording of some of the chains for it.

http://www.youtube.com/watch?v=3dTeRYLWo2I

The Katana Uppercut is used to finish combo chains so you won't be able to perform a dive kick afterward.
I still need ideas for an air super, any suggestions?

-Special thanks to Yzan for sharing the Marvel vs Capcom 1 Slash sprites originally ripped by KONG link
-All of the hitsparks for my characters have all been changed back to old-Gen, opaque sprites based off of the Custom Streets of Rage Sparks I ripped for Skate
-I'm currently re-spriting the Roto Cutter Super for Leonardo as well as updating the other TMNT with better frakensprites where necessary

Also, in other WIP news,
-Recoding/respriting Sketch Turner. Finally gotten Roadkill helper to idle correctly
-Started work on a new Streets of Rage character Galsia (using SOR 3 sprites, not the test dummy in my videos)
This character will have a full moveset specials, supers, the works.
-I've begun frankenspriting Shredder frames from TMNT IV this sprites sheet
I'm going to need considerable help with edits if I'm going to get a Shredder character past the drawing board. PM me if you'd be willing to help out with frankenspriting new moves based off of that sheet.


rukifellth

Well, I don't know if I can help, but a suggestion would be if all his normal attacks would be based on his normal attacks from all the TMNT Beat em up games...

His horisontal slash from the first TMNT arcade game...
His high kick as Super Shredder in TMNT 3...
His vertical slash from TMNT3...
The punch from NES TMNT1...



His stab throw from TMNT3...

His special moves could be:

The arrow like projectiles he fires upwards in SNES TMNT4
The flame row he fires in SNES TMNT4
The projectilve he fires in TMNT4
That flying kick from TMNT3 (NES)
Teleportation like Super Shredder in TMNT 3, but perhaps more in style with TMNT 4 :S

His Super moves:

His lightning attack from the first TMNT Arcade game (yes, that one)
Perhaps the lightning strike from TMNT3

any more ideas?

Blagoy

#17


I hope you can use this

Paraside

Nice ninja turtle spin!

Quote from: Dcat on July 21, 2010, 10:42:26 PM
-I've begun frankenspriting Shredder frames from TMNT IV this sprites sheet
I'm going to need considerable help with edits if I'm going to get a Shredder character past the drawing board. PM me if you'd be willing to help out with frankenspriting new moves based off of that sheet.

AWESOME!! I WISH YOU GOOD LUCK WITH THIS DUDE!  :sugoi:
 

Balthazar

Can't really think of more ideas for you, you're going in such a good direction!
I love the oldschool sfx you used...One more thing you could add is maybe his Shining Cutter
projectile from TMNT Tournament fighters...I dont know how much moves/specials he has  o_O
But keep going like this, Leonardo was always my favourite!