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button tapping problem

Started by johnny916, April 12, 2010, 12:50:23 AM

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johnny916

i got a problem when im tapping the y button repeatedly my char is going into what seems to be the jump landing state, i dont have any commands programmed for tapping and i have no idea why its happening i've looked it over several times i hate to bother with it here but i just cant find what is causing this error

;----------------------------
; Stand Medium Punch
[State -1, Stand Medium Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = (statetype = S)  && ctrl
trigger2 = (stateno = [200,220]) && Movecontact
trigger2 = stateno != 210

;----------------------------------
; Crouching Medium Punch
[State -1, Crouching Medium Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = (statetype = C)  && ctrl
trigger2 = (stateno = [400,430]) && Movecontact
trigger2 = stateno != 410

;----------------------------
; Standing Medium Punch
; CNS difficulty: easy
[Statedef 210]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 0
ctrl = 0
velset = 1.5,0
anim = 210
sprpriority = 2

[State 210, 1]
type = HitDef
trigger1 = Time = 0
attr = S, NA
damage = 15,5
animtype = medium
guardflag = MA
hitflag = MAFD
priority = 3, Hit
pausetime = 5, 7
GUARD.sparkno = S2059
sparkno = S3502
sparkxy = -10,-55
hitsound = s5, 4
ground.type = low
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -2,0
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
envshake.time = 7
envshake.ampl = 3

[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;-----------------------------------
; Crouching Medium Punch
[Statedef 410]
type    = C
movetype= A
physics = C
juggle  = 6
poweradd= 0
velset = .2,0
ctrl = 0
anim = 410
sprpriority = 2

[State 410, 1]
type = HitDef
trigger1 = Time = 0
attr = S, NA
damage = 30,5
animtype = medium
guardflag = MA
hitflag = MAFD
priority = 3, Hit
pausetime =5, 7
GUARD.sparkno = S2059
sparkno = S3502
sparkxy = -10,-35
hitsound = s5, 4
guardsound = s6, 0
ground.type = low
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -2,0
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
envshake.time = 7
envshake.ampl = 3

[State 410, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

Cyanide

I see nothing in what you've posted that should be causing this problem. Unless you're linking into the aerial Y attack (possible) or you have an issue in your animation where you've actually told it to display jump land.

My money is on the air attack though.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.